Tag Archives: News items

CCP explains EVE’s upcoming mission guidance system, CSM changes

CCP released another Phoebe-focused dev diary earlier today, this one detailing the new mission objective system coming to EVE Online next month. The firm is walking a fine line between general guidance and "brain-dead instructions to follow," and as such it is asking for feedback relative to how the new feature is presented in today's diary. It's a lengthy read, but you can also see the new system in action if you log onto EVE's Singularity test shard.

CCP has also delivered minutes from the Council of Stellar Management's summer summit earlier than expected. CCP Leeloo explains that the studio will make further changes to the CMS next year, starting with lengthening the winter summit and shortening the current CMS's term to better align with next year's Fanfest. Applications for CSM10 open on January 30th.

MassivelyCCP explains EVE's upcoming mission guidance system, CSM changes originally appeared on Massively on Wed, 29 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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EVE video dev diary talks Phoebe features

CCP has published a new dev diary video focused on EVE Online's upcoming Phoebe release. The clip runs for nearly seven minutes and features a who's who of current EVE devs talking about various bits and pieces scheduled to hit Tranquility on November 14th.

Phoebe features nullsec travel tweaks, an unlimited skill queue, a revamped invention system, mission objective guidance, and more. Click past the cut to watch the dev diary!

Continue reading EVE video dev diary talks Phoebe features

MassivelyEVE video dev diary talks Phoebe features originally appeared on Massively on Tue, 28 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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Albion Online’s six-month road map

Sandbox Interactive has been busy compiling and utilizing all the information that was gleaned from Albion Online's summer alpha event last month, and now the studio has developed a new six-month road map for the game. Going off of the team's internal list that prioritizes more than 170 features of changes to the game as well as features that will be added, Founder and CEO Stefan Wiezorek presented the road map to backers and fans to give them an overall perspective of the upcoming work. Everything from crime-flagging to territory upkeep to dungeons to building to mounts is covered; even farming and salvaging have sections. It's a pretty meaty post, so for all the juicy details, head to the official forums.

Wiezorek also noted that in order to reach the goal of having 50% of this list completed by the Winter Alpha event, the devs will postpone the event until mind or late January instead of December. The start date for this winter event will be available come December.

MassivelyAlbion Online's six-month road map originally appeared on Massively on Tue, 28 Oct 2014 13:30:00 EST. Please see our terms for use of feeds.

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Watch ArcheAge’s leviathan raid boss smash a player ship

Curious about ArcheAge's endgame? 2P has published a partial look at it in the form of a level 50 leviathan raid. Unlike most MMO raids, though, this one features seven phases of PvE action followed by a PvP portion that pits pirate players vs. non-pirate players for the right to claim the beast's body.

It's worth noting that 2P's information comes from the Chinese version of ArcheAge. You can watch a Chinese-language trailer featuring the leviathan after the break.

Continue reading Watch ArcheAge's leviathan raid boss smash a player ship

MassivelyWatch ArcheAge's leviathan raid boss smash a player ship originally appeared on Massively on Sat, 25 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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The Repopulation tweaks healing, creates viable Combat Medics

  Sandbox healers, listen up! The Repopulation released a new featurette this week titled Healing and You. "Gone is the idea of an unengaged, rear-guard healer with zero choice," the diary explains, before mentioning a new healing ability set, First Aid ability enhancements, and some "support and damage abilities for Medics who want to pack a punch." These and other tweaks lead to "an expansive system that creates viable Combat Medics," according to the post, which also says that these CMs are necessary in both PvE and PvP.

MassivelyThe Repopulation tweaks healing, creates viable Combat Medics originally appeared on Massively on Thu, 23 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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Trion removing illicit gold from ArcheAge

 
Trion is serving notice to gold buyers that some of their ill-gotten gains are being removed from ArcheAge. "If you bought or were gifted gold from [a gold seller], you may see it disappear," the company wrote on its official forums. "We do have the ability to trace coin, and that's the gold that's being cleaned up right now." [Thanks Direpath!]

MassivelyTrion removing illicit gold from ArcheAge originally appeared on Massively on Wed, 22 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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EverQuest Next video talks about Ogres and Dwarves

 
Because you dearly want to play a dwarf again.
When you talk about basic fantasy races, Dwarves and Ogres are up there as the classics. But which do you find more interesting to learn about in EverQuest Next? The latest episode of the game's Workshop Show is available now; art director Rosie Rappaport and creative director Jeff Butler are joined by lead content designer Steve Danuser to show off the style and lore of both races while players vote over which one should be the next workshop focus. Dwarves, for their part, are fairly familiar to anyone who has played EverQuest or EverQuest II (or pretty much any fantasy game from 1967 to the present): short, stocky, bearded, ancestral, and traditional. Ogres, meanwhile, have changed a lot, with a renewed developer emphasis on making the race more appealing to players in general whilst offering a wider range of available style options for players. You can watch the full show past the break, but be forewarned: It's a long one. Continue reading EverQuest Next video talks about Ogres and Dwarves

MassivelyEverQuest Next video talks about Ogres and Dwarves originally appeared on Massively on Wed, 22 Oct 2014 10:00:00 EST. Please see our terms for use of feeds.

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EVE’s Phoebe introducing simultaneous multiple market sell orders

 
EVE Online's Phoebe release draws near, and as we approach the November 4th launch date, CCP is publishing all manner of dev blogs designed to apprise players of the patch's additions. The latest blurb concerns item-selling, and more specifically the long-awaited ability to create multiple market sell orders simultaneously. If you're an EVE trader you'll probably want to skim the details, and you can find them via the links below.

MassivelyEVE's Phoebe introducing simultaneous multiple market sell orders originally appeared on Massively on Tue, 21 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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ArcheAge’s Hartsman: ‘We’re banning about 5K a day’

 
Trion CEO Scott Hartsman took to Twitter today to address concerns over botting and economy-destroying exploits in ArcheAge. He says that some of the shenanigans making the rounds on Reddit are legit and are "on XL's plate for fixing," though "much of it is false forum bragging." He also says that Trion is banning five thousand bots per day and has "dozens of people here working on this very thing."

MassivelyArcheAge's Hartsman: 'We're banning about 5K a day' originally appeared on Massively on Tue, 21 Oct 2014 17:30:00 EST. Please see our terms for use of feeds.

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Life is Feudal reports 100,000 copies sold in the first month

 
If you bought this, please.  Explain why.
After a month of availability on Steam and via its own website, Life is Feudal has apparently sold 100,000 copies. Bitbox has clarified to Massively that the current build of the game "is a 64-player version" and that the "thousands of servers [...] are all persistent." Producer and project lead Vladimir Piskunov attributes the early success of the title to the freedom allowed for players to build while emphasizing that these sales will help fund the development of the game's full MMO experience. No specific target date for the game's MMO incarnation has been set. [Source: Bitbox Ltd. press release]
 

EVE Vegas 2014: Getting players involved in EVE’s development

 
Back in 2011, EVE Online developer CCP Games was rocked by controversy when players outraged over the Incarna expansion's microtransactions and CCP's indifference to player feedback spoke with their wallets and quit the game. In what became known as the monoclegate scandal, an estimated 8% of players quit, and CCP eventually laid off 20% of its staff worldwide. Some tough lessons were learned about keeping players looped into the development process, and CCP began involving players more closely in the development process. At EVE Vegas 2014 today, developer CCP Fozzie looked at the ways that CCP gathers ideas and feedback from the community. As a sandbox MMO with a very dedicated community, EVE is in the interesting position that many of the players know more about the game than the developers themselves and can identify problems with ideas very early in the development process. Plans are now announced earlier in development to gather feedback, some new features are now made optional on release to gauge usage, and failed ideas will even be rolled back if necessary. During the talk, Fozzie confirmed that each SCRUM team within CCP focuses on one particular area of gameplay and that player ideas are often brought into internal meetings for discussion. A new rig named the Higgs Anchor is even being introduced based on player suggestions; it will decrease movement speed by 75% but increase agility to make it easier to align to warp out if hostiles approach the player's location. If this level of player participation keeps up, hopefully disasters like monoclegate will never happen again. Continue reading EVE Vegas 2014: Getting players involved in EVE's development

MassivelyEVE Vegas 2014: Getting players involved in EVE's development originally appeared on Massively on Sun, 19 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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GoblinWorks: Pathfinder’s PvP ‘provides meaningful context’

  GoblinWorks' latest Pathfinder developer blog went live this week, and in it CEO Ryan Dancey previews alpha version 10.0 which "closes a number of critical game loops" by adding several features. Testers will experience increased character power, increased crafting abilities, and a new company/settlement UI, to name just a few of the improvements. Dancey also says that Pathfinder's PvP will "provide meaningful context" while acknowledging that "many people have serious reservations about PvP." Dancey says that the solution to the problem of bad PvP behavior and "no-fun experiences" is the context. "When people struggle over something meaningful they behave differently than when PvP is just [a] random fight." How exactly will Pathfinder provide this context? You'll have to read the dev blog to find out! [Thanks Chrysillis!]

MassivelyGoblinWorks: Pathfinder's PvP 'provides meaningful context' originally appeared on Massively on Sun, 19 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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Xsyon opens guilds, housing to F2P players

Xsyon Hardcore indie sandbox Xsyon introduced a free-to-play option almost two years ago, but the restrictions were brutal. Free players couldn't build in or terraform the world, and they couldn't lead guilds, which the game calls tribes. (Originally, they couldn't even join guilds at all!)

But as of this week, Notorious Games has lifted some of those restrictions. In a press release issued today, the studio explained,
Starting this week, new players can join the Xsyon community and start their own tribe for free. Creating their own homesteads, new free players can shape the land explore the game's extensive architecture system on their own, without the aid of other game citizens!
If you're a free player chafing at ArcheAge's housing restrictions, well, here's a sandbox willing to accommodate you.

MassivelyXsyon opens guilds, housing to F2P players originally appeared on Massively on Fri, 17 Oct 2014 13:00:00 EST. Please see our terms for use of feeds.

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Darkfall relics to add CTF mechanics, promote clan raiding

Relics are coming to Darkfall, sometime in November according to an Aventurine forum post. What are relics? They're basically items that will spawn randomly around Agon that players may pick up and transport to a clan holding.

The mechanic is intended to add a capture-the-flag activity to Darkfall while simultaneously increasing the value of clan holdings and promoting clan raids.

MassivelyDarkfall relics to add CTF mechanics, promote clan raiding originally appeared on Massively on Thu, 16 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.

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ArcheAge’s northern continent opens November 4

Trion has announced that ArcheAge's Auroria continent will officially launch on November 4th.

The northern landmass features six additional zones, four of which will be claimable by guilds. Trion also notes that "30 percent more housing space will be available to players throughout these four claimable zones."

A new dungeon is also included, as is a farm wagon and a submarine. Full details are yours on the official ArcheAge website.

MassivelyArcheAge's northern continent opens November 4 originally appeared on Massively on Thu, 16 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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