Tag Archives: News items

PAX Prime 2014: ArcheAge is launching on September 16th

Yes, I know she turns into a bad angel And lo, a new MMO came upon them, and the glory of non-linear gameplay surrounded them, and they were sore afraid.

Actually, they weren't afraid. They were exuberant. They sang "funk yeah!" -- their voices an angelic choir -- because frickin' finally, four years after discovering ArcheAge and three years after initially playing it, they received a western launch date.

That date, as we learned tonight at PAX Prime, is Tuesday, September 16th. Other dates to bear in mind are September 12th (the Founder head-start) and September 4th through September 8th (the open beta).

Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

MassivelyPAX Prime 2014: ArcheAge is launching on September 16th originally appeared on Massively on Fri, 29 Aug 2014 22:45:00 EST. Please see our terms for use of feeds.

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Camelot Unchained alpha postponed half a year [Updated]

On Twitter and during a Twitch broadcast yesterday, Camelot Unchained developers announced that the alpha test for the crowdfunded RvR MMO has been broken into three phases and delayed, which will result in a similar delay for beta and launch. Originally planned to begin this month, the third phase of alpha has been postponed until February of next year; devs cited insufficient programmers as the main culprit, though that's a problem they say they've rectified now. Backers will have limited access to alphas 1 and 2, though dates for these have not yet been set.

In a post announcing the new Camelot Unchained website today, Mark Jacobs apologized for the alpha's delay, writing, "I want to thank all of our Backers for their understanding and support regarding the delay of the commencement of Alpha Testing. It is gratefully appreciated by myself and the team."

[Thanks to Andy for the tip.]

[Update: We've included the revised explanatory video below. Mark Jacobs also forwarded us his letter to backers, which hasn't yet been uploaded to the new-new site. We've embedded it below as well.]

Continue reading Camelot Unchained alpha postponed half a year [Updated]

MassivelyCamelot Unchained alpha postponed half a year [Updated] originally appeared on Massively on Fri, 29 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.

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Latest Pathfinder Online devblog emphasizes player-driven economy

Although players in Pathfinder Online's Alpha 7 run will earn 5,000 XP per hour (in order to help them test more things), the latest devblog warns that things will get decidedly harder once gameplay starts after Early Enrollment. At that point players will face a "cold start," beginning the game with only simple peasant clothes, a club, and 1,000 XP to spend on initial feats. Everything else, from feats to gear to cash, will grow from that.

The devblog also details the player-driven economy; by design, nearly everything characters use will be player-crafted. Mobs will drop only starter equipment, coin, salvage, or -- the rarest and most valuable -- recipes. Players can only upgrade gear past the starter level through crafting, and gear can be crafted with certain key words that add bonuses when combined with specific slotted feats. For full details, and a look at what Pathfinder devs are doing at PAX Prime, check out the official site.

MassivelyLatest Pathfinder Online devblog emphasizes player-driven economy originally appeared on Massively on Thu, 28 Aug 2014 22:00:00 EST. Please see our terms for use of feeds.

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Anarchy Online’s graphics engine upgrade suffers delays

Anarchy Online Funcom has announced that two Anarchy Online developers, Genele and Macrosun, are leaving the studio and "relocating back to their homelands in Scandinavia." That's bad news for MMO gamers patiently awaiting the game's promised new graphics engine, as the devs' departures mean delays for both the upgrade and the next patch. Creative Director Joel "Nusquam" Bylos explained the situation to players on the official forum:
[L]osing competent and knowledgeable people does have some impact on our development schedule, so we've had to rearrange some things and tune our schedules to make sure we can deliver on our vision for the game. Originally we were planning to patch 18.7 to live this month. We have now delayed it until we have had the chance to give it a thorough going over with the new designers. It is a large and complex patch and we want to be a hundred percent certain that we understand all of the intricacies of the patch before we make it live.

Additionally, because Macrosun was the technical coordinator on the new engine, it causes some challenges on the code side. It will take our live coders some time to get themselves acquainted with the engine and all that it entails. The beta will remain up and running and we hope to get past beta status as soon as we can.
Nusquam noted that Henry "Michizure" Senger will take over for Genele and that the existing live team was organized with "competence sharing" across the studio's games to minimize the impact of personnel shifts. Funcom earlier this week tweeted about new job openings in its Durham, North Carolina, location.

[Thanks to tipster Divalicious Diva. Image credit: Azzura.]

MassivelyAnarchy Online's graphics engine upgrade suffers delays originally appeared on Massively on Wed, 27 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.

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EVE Online’s Hyperion update adds PvE missions, tweaks wormholes

CCP pushed EVE Online's latest update to the game's live server this morning. Hyperion features "the biggest wormhole changes since they were first discovered" as well as new PvE missions. CCP Guard also notes the patch's "ton of quality-of-life features" during the latest In-Development video dev diary, which you can view by clicking past the cut.

Continue reading EVE Online's Hyperion update adds PvE missions, tweaks wormholes

MassivelyEVE Online's Hyperion update adds PvE missions, tweaks wormholes originally appeared on Massively on Tue, 26 Aug 2014 11:00:00 EST. Please see our terms for use of feeds.

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Albion Online opens its next alpha test on September 15th

Want to take part in a test version of an unfinished game, pony up the cash. Excited to get your mitts on Albion Online? If you've got alpha access, you'll get your chance on September 15th. Developer Sandbox Interactive is opening up the game to testers so they can explore the game, hunt for bugs, and find out what's changed in the most recent build if they've tested before. The current test window is for 14 days (until September 29th) but it may be extended depending on performance, feedback, and player numbers.

If you're not already a tester, you can buy one of the game's founder packs to get in and start testing when September rolls around; the $50 pack is the lowest priced option to allow for participation in this particular alpha test. Or you can nab a key during a giveaway elsewhere, that will work too.

[Source: Sandbox Interactive press release]

MassivelyAlbion Online opens its next alpha test on September 15th originally appeared on Massively on Mon, 25 Aug 2014 21:00:00 EST. Please see our terms for use of feeds.

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Black Desert getting naval transportation, combat

Yes, I'm aware this isn't a picture of a BD boat, you try and find one Fan site BlackDesert.com spoke to representatives from Pearl Abyss and Daum Communications at Gamescom. The resulting interview is worth a read, and it mentions that Black Desert will in fact be getting some sort of naval system.

"Yes naval transportation and combat will be present in Black Desert Online," said Daum's Park Yoo Jin. "Players will be able to control boats and ships and depending on the kind of naval unit, there will be the possibility to board it with more than one person."

Pearl Abyss had previously announced that it was adding naval combat at this year's E3, but thus far the systems have not been made available during Black Desert's Korea beta tests.

MassivelyBlack Desert getting naval transportation, combat originally appeared on Massively on Mon, 25 Aug 2014 13:00:00 EST. Please see our terms for use of feeds.

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New Elite newsletter features outposts, smuggling, and more

The latest Elite: Dangerous newsletter is here, and it's worth parsing if you're high on Frontier's gorgeous space-sim sandbox. Outposts are coming to Beta 2, which might cause some of you to ask "what's an outpost?" Well, it's the "equivalent of the run-down road-side cafe, the isolated fuel station, the research outpost, the deep-space shack where Joe the Hermit lives."

Outposts are generally exposed, zero-G, and unsafe, but they do offer cheap fuel and a place to temporarily lie low. Speaking of lying low, this week's newsletter also features a player-made video illustrating how Elite's stealth mechanics may be used for smuggling. You can view that after the break.

[Thanks Cotic!]

Continue reading New Elite newsletter features outposts, smuggling, and more

MassivelyNew Elite newsletter features outposts, smuggling, and more originally appeared on Massively on Fri, 22 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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Darkfall quest system aims to provide an ‘alternative PvE experience’

Aventurine has published a lengthy forum post detailing the logic behind its decision to add quests to Darkfall. As you're probably aware, Darkfall is a FFA full-loot PvP MMO, which on the surface makes the devs' decision to spend significant time and resources adding PvE-focused activities seem like a curious one.

It makes sense, though, as Darkfall featured world bosses and plenty of opportunities for fun, group-centric PvE even prior to its Unholy Wars reboot. Aventurine says that its new questing system is borne of three distinct goals: to teach new players about the game in an interactive manner, to present Agon's extensive lore and allow players to explore it, and to offer an "alternative PvE experience" including goals and motivation that reaches beyond "for the loot (or for the prowess)."

[Thanks Jane!]

MassivelyDarkfall quest system aims to provide an 'alternative PvE experience' originally appeared on Massively on Wed, 20 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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Hey look, it’s another ArcheAge closed beta event

ArcheAge's fourth closed beta event starts Friday, August 22nd and runs through Wednesday, August 27th. Trion expects the event to be "twice as large" as CBE3, and the company notes that you're not automagically eligible for this shindig even if you participated last time. Trion is making keys available through its usual partner suspects, while ArcheAge alpha and founder account invites do carry over.

New to CBE4 is multilanguage support on every server including English, French, and German.

MassivelyHey look, it's another ArcheAge closed beta event originally appeared on Massively on Tue, 19 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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Origins of Malu’s Dunham talks phased release, Unreal 4, and more

So, what's going on with Origins of Malu? Quite a lot, as it turns out. Recall that the sci-fantasy game recently updated its website and hinted at huge upcoming changes. Lead developer Michael Dunham then took to YouTube over the weekend to talk about what's basically a complete revamp of both the game and the development process.

The dev team has switched to the Unreal 4 engine as well as DirectX 11, which of course involves plenty of labor, testing, and the like. Dunham also mentions that OOM's original scope was way too big, and even though the team has already spent nearly five years and 60,000 hours on the project, a "much smaller scope for initial release" is driving the current plan. There's a "much, much higher focus" on combat at the moment, Dunham explains, though he says that the end goal is still a skill-based sandbox.

You can watch the full devlog after the break.

Continue reading Origins of Malu's Dunham talks phased release, Unreal 4, and more

MassivelyOrigins of Malu's Dunham talks phased release, Unreal 4, and more originally appeared on Massively on Mon, 18 Aug 2014 13:00:00 EST. Please see our terms for use of feeds.

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Origins of Malu goes ‘back to the drawing board’

Long-gestating sci-fantasy sandbox Origins of Malu has an updated and now rather cryptic website teasing something called Project: Hail Mary as well as some "upcoming changes" for the game.

Burning Dog says that it has gone "back to the drawing board so to speak and in the next couple of weeks, we'll be unleashing just what OOM has become during our hiatus!" There are also PlayStation, Xbox One, Mac, and Windows logos prominently displayed on the teaser page. Finally, the revamped landing page mentions a video blog scheduled for Sunday, August 17th.

[Thanks Dystopiq!]

MassivelyOrigins of Malu goes 'back to the drawing board' originally appeared on Massively on Fri, 15 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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ArcheAge highlights its trade mission mechanics

See?  You can indeed be productive while sitting on your... donkey. There's plenty of stuff to do in ArcheAge besides attack people in PvP. For example, you can be one of the people who are attractive targets to attack in PvP. That's not the biggest reason to get involved in the game's Trade missions, however. Sure, you'll be carrying around valuable cargo that's attractive to marauders, pirates, and scavengers alike, but successfully bringing a package from one point to another can provide you with plenty of wealth and fame, so it's got an appeal.

Trade Packs allow players to earn valuable crafting materials as well as Gilda Stars, valuable for endgame play. The further you transport a pack, the more rewards you receive for its transport. However, packs also slow you down and force you to forego the use of World Gates or gliders, making the journey that much more harrowing. For the full rundown, check the official preview and get ready to start shipping things around the world.

MassivelyArcheAge highlights its trade mission mechanics originally appeared on Massively on Mon, 11 Aug 2014 21:30:00 EST. Please see our terms for use of feeds.

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Star Citizen’s Arena Commander gets new CTF mode

Cloud Imperium has added a new game mode to Star Citizen's Arena Commander dogfighting module. Capture the Core is a team-based mode that sees players tasked with -- you guessed it -- capping the core on the opposite side of the map. If that sounds a bit like classic capture-the-flag games, that's by design, though CIG's announcement post points out that there's an "additional challenge of operating in three dimensional space."

The new mode is now available to all Arena Commander-eligible backers.

[Thanks Cardboard!]

MassivelyStar Citizen's Arena Commander gets new CTF mode originally appeared on Massively on Sat, 09 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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Darkfall adds siege engines, ladders, higher walls, and more

Yesterday's Darkfall patch began the process of adding siege engine functionality to the world of Agon. Players can now use catapults with massive boulders and fiery projectiles, and Aventurine has also added siege ladders for scaling enemy walls. New Engineering Mastery crafting recipes are available, too, as are new resources and reinforced clan city walls.

[Thanks Jane!]

MassivelyDarkfall adds siege engines, ladders, higher walls, and more originally appeared on Massively on Fri, 08 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.

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