Tag Archives: News items

New Elite newsletter features outposts, smuggling, and more

The latest Elite: Dangerous newsletter is here, and it's worth parsing if you're high on Frontier's gorgeous space-sim sandbox. Outposts are coming to Beta 2, which might cause some of you to ask "what's an outpost?" Well, it's the "equivalent of the run-down road-side cafe, the isolated fuel station, the research outpost, the deep-space shack where Joe the Hermit lives."

Outposts are generally exposed, zero-G, and unsafe, but they do offer cheap fuel and a place to temporarily lie low. Speaking of lying low, this week's newsletter also features a player-made video illustrating how Elite's stealth mechanics may be used for smuggling. You can view that after the break.

[Thanks Cotic!]

Continue reading New Elite newsletter features outposts, smuggling, and more

MassivelyNew Elite newsletter features outposts, smuggling, and more originally appeared on Massively on Fri, 22 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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Darkfall quest system aims to provide an ‘alternative PvE experience’

Aventurine has published a lengthy forum post detailing the logic behind its decision to add quests to Darkfall. As you're probably aware, Darkfall is a FFA full-loot PvP MMO, which on the surface makes the devs' decision to spend significant time and resources adding PvE-focused activities seem like a curious one.

It makes sense, though, as Darkfall featured world bosses and plenty of opportunities for fun, group-centric PvE even prior to its Unholy Wars reboot. Aventurine says that its new questing system is borne of three distinct goals: to teach new players about the game in an interactive manner, to present Agon's extensive lore and allow players to explore it, and to offer an "alternative PvE experience" including goals and motivation that reaches beyond "for the loot (or for the prowess)."

[Thanks Jane!]

MassivelyDarkfall quest system aims to provide an 'alternative PvE experience' originally appeared on Massively on Wed, 20 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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Hey look, it’s another ArcheAge closed beta event

ArcheAge's fourth closed beta event starts Friday, August 22nd and runs through Wednesday, August 27th. Trion expects the event to be "twice as large" as CBE3, and the company notes that you're not automagically eligible for this shindig even if you participated last time. Trion is making keys available through its usual partner suspects, while ArcheAge alpha and founder account invites do carry over.

New to CBE4 is multilanguage support on every server including English, French, and German.

MassivelyHey look, it's another ArcheAge closed beta event originally appeared on Massively on Tue, 19 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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Origins of Malu’s Dunham talks phased release, Unreal 4, and more

So, what's going on with Origins of Malu? Quite a lot, as it turns out. Recall that the sci-fantasy game recently updated its website and hinted at huge upcoming changes. Lead developer Michael Dunham then took to YouTube over the weekend to talk about what's basically a complete revamp of both the game and the development process.

The dev team has switched to the Unreal 4 engine as well as DirectX 11, which of course involves plenty of labor, testing, and the like. Dunham also mentions that OOM's original scope was way too big, and even though the team has already spent nearly five years and 60,000 hours on the project, a "much smaller scope for initial release" is driving the current plan. There's a "much, much higher focus" on combat at the moment, Dunham explains, though he says that the end goal is still a skill-based sandbox.

You can watch the full devlog after the break.

Continue reading Origins of Malu's Dunham talks phased release, Unreal 4, and more

MassivelyOrigins of Malu's Dunham talks phased release, Unreal 4, and more originally appeared on Massively on Mon, 18 Aug 2014 13:00:00 EST. Please see our terms for use of feeds.

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Origins of Malu goes ‘back to the drawing board’

Long-gestating sci-fantasy sandbox Origins of Malu has an updated and now rather cryptic website teasing something called Project: Hail Mary as well as some "upcoming changes" for the game.

Burning Dog says that it has gone "back to the drawing board so to speak and in the next couple of weeks, we'll be unleashing just what OOM has become during our hiatus!" There are also PlayStation, Xbox One, Mac, and Windows logos prominently displayed on the teaser page. Finally, the revamped landing page mentions a video blog scheduled for Sunday, August 17th.

[Thanks Dystopiq!]

MassivelyOrigins of Malu goes 'back to the drawing board' originally appeared on Massively on Fri, 15 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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ArcheAge highlights its trade mission mechanics

See?  You can indeed be productive while sitting on your... donkey. There's plenty of stuff to do in ArcheAge besides attack people in PvP. For example, you can be one of the people who are attractive targets to attack in PvP. That's not the biggest reason to get involved in the game's Trade missions, however. Sure, you'll be carrying around valuable cargo that's attractive to marauders, pirates, and scavengers alike, but successfully bringing a package from one point to another can provide you with plenty of wealth and fame, so it's got an appeal.

Trade Packs allow players to earn valuable crafting materials as well as Gilda Stars, valuable for endgame play. The further you transport a pack, the more rewards you receive for its transport. However, packs also slow you down and force you to forego the use of World Gates or gliders, making the journey that much more harrowing. For the full rundown, check the official preview and get ready to start shipping things around the world.

MassivelyArcheAge highlights its trade mission mechanics originally appeared on Massively on Mon, 11 Aug 2014 21:30:00 EST. Please see our terms for use of feeds.

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Star Citizen’s Arena Commander gets new CTF mode

Cloud Imperium has added a new game mode to Star Citizen's Arena Commander dogfighting module. Capture the Core is a team-based mode that sees players tasked with -- you guessed it -- capping the core on the opposite side of the map. If that sounds a bit like classic capture-the-flag games, that's by design, though CIG's announcement post points out that there's an "additional challenge of operating in three dimensional space."

The new mode is now available to all Arena Commander-eligible backers.

[Thanks Cardboard!]

MassivelyStar Citizen's Arena Commander gets new CTF mode originally appeared on Massively on Sat, 09 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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Darkfall adds siege engines, ladders, higher walls, and more

Yesterday's Darkfall patch began the process of adding siege engine functionality to the world of Agon. Players can now use catapults with massive boulders and fiery projectiles, and Aventurine has also added siege ladders for scaling enemy walls. New Engineering Mastery crafting recipes are available, too, as are new resources and reinforced clan city walls.

[Thanks Jane!]

MassivelyDarkfall adds siege engines, ladders, higher walls, and more originally appeared on Massively on Fri, 08 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.

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Albion Online offers a new gameplay trailer

You move sixteen tons, what do you get? Excited about Albion Online? Ambivalent about Albion Online? Never heard of Albion Online before this very moment whilst being extremely tired of this narrative device? Whichever category describes you, you can click on past the break to get a look at a new trailer for the game, showing just what players can expect once they load up the game.

Albion Online boasts a variety of features including a player-driven economy, freeform progression, a lack of levels, and abilities defined by your choice of equipment. You can see some of it in action in the trailer; you can also support the game now to purchase alpha access and watch as the game moves through development. It's a cross-platform game designed for Windows, Macs, Android, Linux, and iOS devices.

Continue reading Albion Online offers a new gameplay trailer

MassivelyAlbion Online offers a new gameplay trailer originally appeared on Massively on Thu, 07 Aug 2014 19:00:00 EST. Please see our terms for use of feeds.

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ArcheAge will host another closed beta event next weekend

ArcheAge Trion Worlds has announced that the third ArcheAge closed beta event, dubbed Blood & Bounty, will run from 7 a.m. EDT on August 14th to the same time on the following Monday.

The studio noted in a producer letter today that the last beta event was focused on sorting out the billing interface, adjusting the marketplace, and catching bots and scammers, the last of which was, according to the team, "a little overzealous" in that systems apparently flagged legitimate accounts in addition to problem players. Trion is also continuing to tweak the complicated labor system.

If you're not already in the beta, your chance to receive an invite will improve this round; Trion promised that it will be more than doubling invites to those who signed up via the official site.

MassivelyArcheAge will host another closed beta event next weekend originally appeared on Massively on Wed, 06 Aug 2014 19:30:00 EST. Please see our terms for use of feeds.

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Chris Roberts: ‘If I were a little saner, I wouldn’t be biting off as much as we’re doing here’

Star Citizen will top $50 million in crowdfunding at some point over the next few weeks, and when it does, chances are good that you'll see increased media coverage. Some of that coverage has already started, if a new piece at The Verge is any indication.

There's nothing new here for fans or backers, but it's a great high-level primer for your on-the-fence friends that focuses on creator Chris Roberts and his desire to build the ultimate space sim. "If I [were] a little saner, I wouldn't be biting off as much as we're doing here," Roberts explains, "but it's the game that I've wanted to play and dreamed about playing forever."

MassivelyChris Roberts: 'If I were a little saner, I wouldn't be biting off as much as we're doing here' originally appeared on Massively on Mon, 04 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.

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The Repopulation looks back at its July test updates

The world is big, and so are we. The end of the month means a new update for those on the outside looking in at The Repopulation, and July brought with it some sizable changes. For example, the game introduced 27 new areas, with several existing areas seeing new improvements and a lot of extra paths opening up. Any explorer has plenty of new stuff to see throughout the game, from new ways to see old regions to old regions just filled with new things.

July also saw the inclusion of the training mechanic, which allows players to spend training points to improve various abilities. Pharmaceuticals, equipment fittings, and music also saw large-scale overhauls for players, and the development team launched a survey to get a better idea of the player types watching the game closely. You can see the full list of patch changes with the official update, along with more details on the overhauls and plans moving forward.

MassivelyThe Repopulation looks back at its July test updates originally appeared on Massively on Mon, 04 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.

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Darkfall introduces PLEX-like ‘D.U.E.L.’ subscription currency

Darkfall Yesterday, Aventurine added what it called a "minor" new feature to PvP sandbox Darkfall: a payment system remarkably similar to those found in EVE Online, WildStar, ArcheAge, and most recently Anarchy Online. Says the official site,
Several minor changes were included in the same update, also the addition of a shop item named D.U.E.L which, when purchased with selentine gold, will add 30 days of subscription time to your account if activated. The purpose of D.U.E.L is to give Darkfall players in-game options to renew their subscriptions.
Redditor mmochallenge notes that the in-game D.U.E.L. items are currently selling for around 150,000 gold.

MassivelyDarkfall introduces PLEX-like 'D.U.E.L.' subscription currency originally appeared on Massively on Sat, 02 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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ArcheAge’s second closed beta event is live right now

ArcheAge's second closed beta phase is officially underway! This time around, you can play through 1:00 p.m. EDT on Monday, August 4th. If you played CBE1, you don't need to download the client all over again, but you will need to update your build to 4.3 via the 161 MB patch.

You may also be pleased to note that all of your CBE1 progress will carry over, including your crop timers and taxes. Trion says that CBE2 is expected to be "three times the size of the first."

MassivelyArcheAge's second closed beta event is live right now originally appeared on Massively on Thu, 31 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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Age of Wushu expansion Warrior’s Ascension releases today

Snail has released Warrior's Ascension, the "summer expansion" for its Age of Wushu martial arts MMO. The update includes a beta of the Sky Ladder, which is a new PvP tournament system wherein players will fight random opponents "who match their level."

Warrior's Ascension also enables players to acquire new level six gear upon completion of the "Before the Final Battle" chapter that has been added to the Age of Wushu records.

[Source: Snail Games press release]

Continue reading Age of Wushu expansion Warrior's Ascension releases today

MassivelyAge of Wushu expansion Warrior's Ascension releases today originally appeared on Massively on Thu, 31 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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