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Tag Archives: News items
This week Roberts and company have released another extensive design doc called Healing Your Spacemen, which greatly expands the original concept. "In the end, the team decided to run counter to the standard FPS mechanics of regenerating health and instantly respawning on death to make every fight a calculated decision that can have ramifications that impact your character and place in the 'Verse," Cloud Imperium says.
Character health involves a limb-based system featuring four levels of health for each limb, and the system deliberately avoids "the current trend of hiding behind cover for blood to clear off your screen and jumping back in the fight ready for more." The post also explains how characters may be dragged to safety and how the spaceflight portion of the game will include "a robust rescue system" that complements the character death and damage mechanics. Read all about it via the official site links below!
[Thanks Cardboard!]Permalink | Email this | Comments
SOE has published another H1Z1 dev spotlight vid. Environment artist Ruby Opfer is your host, and she spends the clip's three-minute running time expounding on various fan-submitted questions.
Want to know about the zombie gankbox's underwater exploration potential? What about cities and the ability for players to take them over? How about structural barricades and whether or not you can line your bunker with crafted wooden spikes?
All these questions and a few more are touched on just past the break.
The clip runs for nearly four minutes and is comprised entirely of in-game footage. It's also underscored by the voice comms of actual EVE players (NSFW!), which CCP has cut together to form a rather scintillating soundtrack for a clip that attempts to answer the question "what is EVE."
This is EVE, according to the trailer's title, and you can soak it up just after the cut!Permalink | Email this | Comments
The update also includes a new monthly game hunting competition sponsored by the Skara Brae Ranger's Guild, with special hunter-themed rewards like a new title and weapon. PvPers can look forward to a new leaderboard to track PvP progress in the still-fresh vice-vs.-virtue PvP system, and long-term players will find new veteran rewards are available, including new statuettes for youngish accounts, an ethereal hell hound mount at the 15-year-mark, and a sewing machine and smithing press for sevenbies.Permalink | Email this | Comments
The design team promises that this is just the beginning of major changes, however, with the next patch slated to add the first pass of the questing system into the game. Territory capture mechanics are also coming, allowing an entire nation to benefit from captured lands. So onlookers can enjoy a more robust rollout in the coming weeks as the game adds more features in.Permalink | Email this | Comments
As for non-violent gameplay, there's plenty of it:
Our game and its economy are heavily trade skill oriented. Our crafting system is very complex and has a high degree of customization. Moreover crafted equipment is the top of the line. If you never wanted to pick up a gun, it's completely possible for you to just go out and harvest, or buy resources from other players and then do your crafting. I think most players will also do a little fighting, if for no other reason than mobs will jump you while your out harvesting.Check out the full interview at Werit's Blog.Permalink | Email this | Comments
But crafting advancement is not coupled in any way with combat advancement. There are other non-combat skills, as well. Things like the entertainment line which provides long-term buffs for players. Taming mobs to be trained as mounts and sold to other players. Diplomatic skills. Different players enjoy doing different types of things. And we've tried to cater to many playing styles, rather than forcing players down a combat oriented path.
Still, it might be worth watching if you're curious about the personalities behind the curtain on the largest crowdfunded project of all time. Click past the cut to view Episode 1.Permalink | Email this | Comments
To get in on all the killing, you'll need to sign up as an alpha tester and then check your inbox for an invite. There's also a sneak preview available for viewing via the alpha test footage after the break. Permalink | Email this | Comments
The system is an involved one. Players can grow crops on farms and/or raise livestock on pastures. The farmed produce and grains can then be processed via mills and cooking pots into consumables or fed to the cattle, goats, chickens and more (which in turn produce consumables like eggs, milk, and meat). So grab your overalls and get ready to share some cakes, kabobs, pies, and potions with hungry friends and customers.
[Source: Sandbox Interactive press release]Permalink | Email this | Comments
Further posts clarify that players who were unknowingly involved in these exploits (through the Marketplace or simple dumb luck) will not be targeted, although players are advised to use caution in their dealings and avoid obviously suspicious deals.
[Thanks to squidgod2000 and Thunder for the tips! Our original story conflated the words rollback and reversal. Trion Worlds has told us that server rollbacks are not on the table. The studio says it will reverse characters found to have knowingly benefited from the exploit. The marketplace has been taken offline while the exploit investigation continues.]Permalink | Email this | Comments
There's also a blurb about interacting with SotA's Steam community as well as a helpful how-to list in case you're unsure how to upload screens. Portalarium reiterates that SotA will become purchasable on Steam in early access form on November 24th.Permalink | Email this | Comments
The move comes "after some deliberation," and for now players will spawn into the fantasy PvPbox and begin their gameplay immediately. Aventurine's announcement post says that the firm will "be looking into revamping and improving the Vale area to provide a better and smoother starting experience for new players."
In the meantime, the devs have created a new seven-minute tutorial video that you can watch after the break.Permalink | Email this | Comments
Roberts talks about everything from in-game job boards (both NPC- and player-run) to capturing capital ships to the effects of player action on Star Citizen's AI. Click past the cut to watch the full episode!Permalink | Email this | Comments
The newsletter also highlights the ominous Tower of the Shuttered Eye, a rather unpleasant place that will be added to the game with the next major patch scheduled for release on November 20th. There's also a post-mortem on the launch of the game's most recent test patch, which saw a big increase in numbers over previous events. Take a look at the full update for a clearer picture of how the game is doing and what's just around the corner.Permalink | Email this | Comments
User ArchegeDown posted a thread on the forums on Friday, stating that a specific bug was responsible for bringing down the servers and that it needed to be fixed. To prove these claims, the user caused two more server crashes at scheduled times, demonstrating the ability, with the stated intent being to simply get Trion's attention. The thread is currently locked, but it's possible that subsequent server crashes are a result of other players discovering the same method of inciting a server crash.
[Thanks to xpactor and Matt for the tip!]Permalink | Email this | Comments