Tag Archives: News items

Star Citizen aims to redefine avatar death, combat realism

Remember way back in February of 2013 when Chris Roberts posted his Death of a Spaceman concept? It was a high-level look at how character death would function in Star Citizen, and it broke from gaming industry norms by aiming for an immersive system with strategy and consequences rather than the typical run-and-gun and die-and-respawn mechanics common to MMOs, FPSs, and most other games.

This week Roberts and company have released another extensive design doc called Healing Your Spacemen, which greatly expands the original concept. "In the end, the team decided to run counter to the standard FPS mechanics of regenerating health and instantly respawning on death to make every fight a calculated decision that can have ramifications that impact your character and place in the 'Verse," Cloud Imperium says.

Character health involves a limb-based system featuring four levels of health for each limb, and the system deliberately avoids "the current trend of hiding behind cover for blood to clear off your screen and jumping back in the fight ready for more." The post also explains how characters may be dragged to safety and how the spaceflight portion of the game will include "a robust rescue system" that complements the character death and damage mechanics. Read all about it via the official site links below!

[Thanks Cardboard!]

MassivelyStar Citizen aims to redefine avatar death, combat realism originally appeared on Massively on Sun, 23 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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H1Z1 dev vid talks cities, barricades, and more

SOE has published another H1Z1 dev spotlight vid. Environment artist Ruby Opfer is your host, and she spends the clip's three-minute running time expounding on various fan-submitted questions.

Want to know about the zombie gankbox's underwater exploration potential? What about cities and the ability for players to take them over? How about structural barricades and whether or not you can line your bunker with crafted wooden spikes?

All these questions and a few more are touched on just past the break.

Continue reading H1Z1 dev vid talks cities, barricades, and more

MassivelyH1Z1 dev vid talks cities, barricades, and more originally appeared on Massively on Sat, 22 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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‘This is EVE,’ and it’s pretty slick

If you've got even a passing interest in sci-fi sandbox EVE Online, you'll want to take a look at the new trailer just unveiled by developer CCP at today's EVE Down Under player event in Australia.

The clip runs for nearly four minutes and is comprised entirely of in-game footage. It's also underscored by the voice comms of actual EVE players (NSFW!), which CCP has cut together to form a rather scintillating soundtrack for a clip that attempts to answer the question "what is EVE."

This is EVE, according to the trailer's title, and you can soak it up just after the cut!

Continue reading 'This is EVE,' and it's pretty slick

Massively'This is EVE,' and it's pretty slick originally appeared on Massively on Fri, 21 Nov 2014 18:30:00 EST. Please see our terms for use of feeds.

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Ultima Online publish brings holiday gifts, veteran rewards

UO You might forgive 17-year-old Ultima Online for long stretches between patches, but fortunately, you don't have to. The antique sandbox's Halloween event is now over, being replaced yesterday with a new patch that ushers in the winter holiday event and its attendant gifts. This year, Santa's bringing us a fireplace, a plant grinder, a power scroll book, and "a steam powered beverage maker that can be used in conjunction with the cooking system to create new items listed in the 'Beverage' section of the cooking menu." Yum.

The update also includes a new monthly game hunting competition sponsored by the Skara Brae Ranger's Guild, with special hunter-themed rewards like a new title and weapon. PvPers can look forward to a new leaderboard to track PvP progress in the still-fresh vice-vs.-virtue PvP system, and long-term players will find new veteran rewards are available, including new statuettes for youngish accounts, an ethereal hell hound mount at the 15-year-mark, and a sewing machine and smithing press for sevenbies.

MassivelyUltima Online publish brings holiday gifts, veteran rewards originally appeared on Massively on Thu, 20 Nov 2014 19:00:00 EST. Please see our terms for use of feeds.

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Gloria Victis implements dialogues and other improvements

Should we talk about the weather? (Hi hi, hi.) Should we talk about the government? (Hi hi, hi.) The Gloria Victis pre-alpha is getting a bit more chatty today with the implementation of the dialogue system in the most recent update. Said update also contains the first implementation of bow-wielding NPCs defending cities, the addition of buff and debuff descriptions, and various bugfixes and improvements -- all good things unless you try to open a dialogue with a bow-wielding NPC and get an arrow in response.

The design team promises that this is just the beginning of major changes, however, with the next patch slated to add the first pass of the questing system into the game. Territory capture mechanics are also coming, allowing an entire nation to benefit from captured lands. So onlookers can enjoy a more robust rollout in the coming weeks as the game adds more features in.

MassivelyGloria Victis implements dialogues and other improvements originally appeared on Massively on Thu, 20 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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The Repopulation devs on the mission system and non-violent gameplay

Blogger Werit has an exclusive Q&A with Above and Beyond, the team behind upcoming sci-fi sandbox The Repopulation. In it, the developers discuss dynamic missions, which are intended to provide "purpose" to players who crave it rather than to serve as the core means of advancement through the sandbox. In fact, you don't have to do the missions at all to advance your skills, and they'll tailor themselves to your character's choices along the way. Tendencies toward greed, shadiness, and crafting, for example, will all be reflected in mission offerings. "There are taming missions, underworld (thievery/assassination/smuggling) missions, crafting and harvesting missions, etc.," say the devs.

As for non-violent gameplay, there's plenty of it:
Our game and its economy are heavily trade skill oriented. Our crafting system is very complex and has a high degree of customization. Moreover crafted equipment is the top of the line. If you never wanted to pick up a gun, it's completely possible for you to just go out and harvest, or buy resources from other players and then do your crafting. I think most players will also do a little fighting, if for no other reason than mobs will jump you while your out harvesting.

But crafting advancement is not coupled in any way with combat advancement. There are other non-combat skills, as well. Things like the entertainment line which provides long-term buffs for players. Taming mobs to be trained as mounts and sold to other players. Diplomatic skills. Different players enjoy doing different types of things. And we've tried to cater to many playing styles, rather than forcing players down a combat oriented path.
Check out the full interview at Werit's Blog.

MassivelyThe Repopulation devs on the mission system and non-violent gameplay originally appeared on Massively on Wed, 19 Nov 2014 13:00:00 EST. Please see our terms for use of feeds.

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CIG kicks off Star Citizen Meet the Devs video series

Cloud Imperium has kicked off a new video series called Meet the CIG Devs. Episode one focuses on production coordinator Darian Vorlick, who is profiled via a question-and-answer vignette that's long on personal info but relatively short on game-specific stuff.

Still, it might be worth watching if you're curious about the personalities behind the curtain on the largest crowdfunded project of all time. Click past the cut to view Episode 1.

Continue reading CIG kicks off Star Citizen Meet the Devs video series

MassivelyCIG kicks off Star Citizen Meet the Devs video series originally appeared on Massively on Tue, 18 Nov 2014 20:00:00 EST. Please see our terms for use of feeds.

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Das Tal’s latest stress test happens this Saturday

Fantasy PvP sandbox Das Tal is hosting a pre-alpha stress test this weekend, according to developer Fairytale Distillery's latest press release. The test runs from 2:00 p.m. to 6:00 p.m. EST on Saturday, November 22nd. Das Tal's previous stress test attracted a population nearly three times as large as a normal test, and as a result the devs have increased capacity which means that the "servers will be packed full of PvP."

To get in on all the killing, you'll need to sign up as an alpha tester and then check your inbox for an invite. There's also a sneak preview available for viewing via the alpha test footage after the break.

Continue reading Das Tal's latest stress test happens this Saturday

MassivelyDas Tal's latest stress test happens this Saturday originally appeared on Massively on Tue, 18 Nov 2014 17:30:00 EST. Please see our terms for use of feeds.

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Get ready to grow: Albion online adds farming

If you are all thumbs at PvP but have a green thumb in real life, Albion Online has the calling for you: farmer. The upcoming sandbox is adding an agriculture system for players to engage in when not out braving the dangers of the world. On top of a relaxing alternative to combat, farming will provide buffs via foodstuffs and potions made from the bounty of the land.

The system is an involved one. Players can grow crops on farms and/or raise livestock on pastures. The farmed produce and grains can then be processed via mills and cooking pots into consumables or fed to the cattle, goats, chickens and more (which in turn produce consumables like eggs, milk, and meat). So grab your overalls and get ready to share some cakes, kabobs, pies, and potions with hungry friends and customers.

[Source: Sandbox Interactive press release]

MassivelyGet ready to grow: Albion online adds farming originally appeared on Massively on Mon, 17 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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Economy exploits plague ArcheAge [Updated]

How invigorating for the genre to have a game with so many exploits it's hard to keep track of them. If you were hoping that this would be the week in which there were no stories of ArcheAge bugs or exploits hitting the news, we're sorry to say that reality has dashed your hopes. Players are reporting numerous exploits hitting the game, some of which have been publicly detailed on the game's subreddit, such as a method to force the game to offer specific loot when random boxes are opened. The exploits are being investigated and will be rolled back illegal character gains will be reversed if discovered, according to Trion Worlds.

Further posts clarify that players who were unknowingly involved in these exploits (through the Marketplace or simple dumb luck) will not be targeted, although players are advised to use caution in their dealings and avoid obviously suspicious deals.

[Thanks to squidgod2000 and Thunder for the tips! Our original story conflated the words rollback and reversal. Trion Worlds has told us that server rollbacks are not on the table. The studio says it will reverse characters found to have knowingly benefited from the exploit. The marketplace has been taken offline while the exploit investigation continues.]

MassivelyEconomy exploits plague ArcheAge [Updated] originally appeared on Massively on Mon, 17 Nov 2014 10:00:00 EST. Please see our terms for use of feeds.

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Shroud of the Avatar shows new screens, preps for Steam

Shroud of the Avatar's weekly update is here, and as always, there's a good bit of info packed into the lengthy post. There are a few new screenshots featuring scenes from Release 12, though you'll need to explore the game world to find them since Portalarium is coy about the new locations.

There's also a blurb about interacting with SotA's Steam community as well as a helpful how-to list in case you're unsure how to upload screens. Portalarium reiterates that SotA will become purchasable on Steam in early access form on November 24th.

MassivelyShroud of the Avatar shows new screens, preps for Steam originally appeared on Massively on Sun, 16 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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Darkfall axes tutorial, for now

Aventurine has decided to temporarily remove Darkfall's Vale of the Custodian, otherwise known as the game's tutorial.

The move comes "after some deliberation," and for now players will spawn into the fantasy PvPbox and begin their gameplay immediately. Aventurine's announcement post says that the firm will "be looking into revamping and improving the Vale area to provide a better and smoother starting experience for new players."

In the meantime, the devs have created a new seven-minute tutorial video that you can watch after the break.

Continue reading Darkfall axes tutorial, for now

MassivelyDarkfall axes tutorial, for now originally appeared on Massively on Fri, 14 Nov 2014 21:00:00 EST. Please see our terms for use of feeds.

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Star Citizen’s Roberts on job boards, affecting AI, and more

Got a few minutes for a Star Citizen update? Good, because this week's 10 for the Chairman is available for viewing. If you're new to 10FtC, it's a video sitdown with Chris Roberts where he fields subscriber questions and does his best to answer them.

Roberts talks about everything from in-game job boards (both NPC- and player-run) to capturing capital ships to the effects of player action on Star Citizen's AI. Click past the cut to watch the full episode!

Continue reading Star Citizen's Roberts on job boards, affecting AI, and more

MassivelyStar Citizen's Roberts on job boards, affecting AI, and more originally appeared on Massively on Tue, 11 Nov 2014 17:00:00 EST. Please see our terms for use of feeds.

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Shroud of the Avatar preps for Steam launch

Remember to purchase the add-on that allows for atmosphere for just a small additional fee. On November 24th, Shroud of the Avatar will be launching on Steam's Early Access service. Backers of the game should already have their Steam keys. Once the game is launched, the development team wants to keep the game's servers on at all times, leading to the current state of the game. In this round of testing, contrary to past tests, players can this time access the game servers according to the game's most recent development update.

The newsletter also highlights the ominous Tower of the Shuttered Eye, a rather unpleasant place that will be added to the game with the next major patch scheduled for release on November 20th. There's also a post-mortem on the launch of the game's most recent test patch, which saw a big increase in numbers over previous events. Take a look at the full update for a clearer picture of how the game is doing and what's just around the corner.

MassivelyShroud of the Avatar preps for Steam launch originally appeared on Massively on Mon, 10 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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An ArcheAge player found a way to kill the servers at will

Dive? It's never a good day when you see players on the forums boasting about causing server crashes. In nearly every single case, it's a matter of someone bragging about doing something with no actual proof as a bit of pointless ego boosting. What's worse, of course, is when a player posts about causing a crash and claiming it can be replicated... and then proceeds to do exactly that, demonstrating that the server can be crashed at will. This is apparently what happened to ArcheAge.

User ArchegeDown posted a thread on the forums on Friday, stating that a specific bug was responsible for bringing down the servers and that it needed to be fixed. To prove these claims, the user caused two more server crashes at scheduled times, demonstrating the ability, with the stated intent being to simply get Trion's attention. The thread is currently locked, but it's possible that subsequent server crashes are a result of other players discovering the same method of inciting a server crash.

[Thanks to xpactor and Matt for the tip!]

MassivelyAn ArcheAge player found a way to kill the servers at will originally appeared on Massively on Mon, 10 Nov 2014 09:00:00 EST. Please see our terms for use of feeds.

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