Tag Archives: News items

UemeU shows off concept video and screenshots

Home, home on the range!  Where OH DEAR LORD THE SKY IS SWALLOWING ALL. If you want to roll your own game these days, you're certainly not lacking in tools to do so. UemeU is another game aimed at giving players the ability to do whatever they want, whether they'd like to build a huge, sprawling online game or just a nice house to settle down and call your own. The official reveal trailer past the break explains the goals of developer Omnigon Entertainment in detail: The game is meant as a sandbox allowing players to create their own servers, structures, rules, and settings as they desire.

Lead developer Jeremy Hindle explains that the game will allow players to both create and play, with creation governed by a simple set of basic shapes that can be combined as players wish. Players will be able to create and modify abilities, change the rules for servers, and create a robust series of interactions via the use of action triggers. Check out the full video just past the cut if this sounds right up your alley.

[Souce: Omnigon Entertainment press release]

Continue reading UemeU shows off concept video and screenshots

MassivelyUemeU shows off concept video and screenshots originally appeared on Massively on Mon, 21 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

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Ultima Online overhauls factional PvP in publish 86

Broadsword Online has announced that Ultima Online's publish 86 will arrive on the test server this evening. Notably, the patch includes the first phase of the game's new Vice vs Virtue system, a massive ground-up rework of the existing faction PvP system intended to bring rewarding, objective-based PvP back to the cities. The update also features a new trading-based quest system, new property generation mechanics for spawned loot, and a refreshed Cleanup Britannia vendor.

Check out the complete patch notes on the official site. If you're a former player thinking of dropping by your old haunt to see how it's doing, recall that last month, the developers hinted at a return-to-UO promotion coming in August.

MassivelyUltima Online overhauls factional PvP in publish 86 originally appeared on Massively on Fri, 18 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

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Camelot Unchained’s use-based stat system will trade grind for immersion

Camelot Unchained This week, the folks at City State Entertainment have a massive game mechanics infodump planned for Camelot Unchained fans as part of its "batshit-crazy" reveal week. A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being presented to backers this week on Twitch, so to coincide with today's announcements, we asked about the mechanics of the sandbox's proposed stat system. Enjoy the reveal and the interview!
Massively: Can you explain the thinking behind allowing players to fall into "gotcha" builds, unwittingly creating characters that simply will not perform well in the game? By the same token, does the studio not anticipate the preset classes to result in attendant cookie cutter stat builds?

CSE's Mark Jacobs: We've been very clear from the beginning of the Kickstarter that we are going to allow players to create builds that aren't 'ideal' for their class or even race selection. Now, having said this, we've also been clear we will present plenty of information so they can make informed choices. I want to give players the freedom to play a race/class/stat combination that is not ideal, but to also warn them and give them the ability to read lots of information at the same time. We are also considering giving out a limited respec after creation just in case, for example, you quickly realize trying to play a Luchorpan tank that you made as small and weak as possible wasn't a great idea.

Continue reading Camelot Unchained's use-based stat system will trade grind for immersion

MassivelyCamelot Unchained's use-based stat system will trade grind for immersion originally appeared on Massively on Mon, 14 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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ArcheAge Korea getting 1.7, new PvE and PvP content next week

While Western ArcheAge fans are getting all hot and bothered by Trion's upcoming closed beta, it's worth remembering that XLGAMES' sandpark has been live in its native Korea for a while now. As such, it's scheduled to receive a version update (1.7) next week that will add new PvE and PvP content. There's an aquatic world boss called Leviathan in the works, as well as something called Attack of the Abyss that features PvP capture-and-defend objectives as well as PvE pirate ghost ships.

The update will also feature a new PvP area called Dew Plains. You can view trailers for Leviathan, Attack of the Abyss, and Dew Plains after the break.

Continue reading ArcheAge Korea getting 1.7, new PvE and PvP content next week

MassivelyArcheAge Korea getting 1.7, new PvE and PvP content next week originally appeared on Massively on Fri, 11 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.

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David Braben explains Elite’s high prices

If you looked at the £200 alpha and £100 premium beta price tag for Elite: Dangerous and thought, wow, that's pretty damn expensive, you're not alone. Frontier boss David Braben recently explained the price points to Eurogamer.

"We've taken flak for it," Braben said. "But the important thing for the alpha is, for it to be a genuine alpha, we didn't want huge numbers. Maybe we shouldn't have restricted it by price but it seemed like a logical thing to do. It seemed like a fair thing to do."

He goes on to say that while Frontier could have "thought more carefully" about how the prices would appear to gamers outside of Elite fandom, the devs "planned it this way for sound reasons, and part of that is going toward backing the game. We don't have a publisher here," Braben said. "That backing helps financially."

MassivelyDavid Braben explains Elite's high prices originally appeared on Massively on Fri, 11 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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Roberts’ latest post peeks behind the Star Citizen development curtain

Star Citizen has opened another window on the world of game development, this time courtesy of a Chris Roberts post that details the investigative process behind Arena Commander's lag and rubber-banding issues. In a nutshell, the problems surfaced with patch 12.4 as Cloud Imperium expanded the pool of AC participants past the initial 60,000-player threshold.

"Like doctors trying to identify a mysterious illness, we looked for common environmental factors," Roberts writes. "Was there a significant geographic distance between players? Surprisingly, no: in many cases, players with almost no latency between them were still having issues. The team moved on to examining our own code." He goes on to explain how CIG translates potential problems into JIRA tasks and assigns them to engineers who are responsible for repairs prior to the next patch.

[Thanks Cardboard!]

MassivelyRoberts' latest post peeks behind the Star Citizen development curtain originally appeared on Massively on Wed, 09 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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TUG rolling out new features and blocking Proving Grounds

It's a proven fact, even. The latest update on TUG is both good news and bad news. The good news is that the game is getting ready to roll out a major update that will include a lot of fun stuff for players. Like what, you ask? Like hunting, and farming and all the goats you can ask for. Even if you ask for a lot of goats, you can have never have enough goats.

So what's the bad news? Well, it turns out that the team kind of broke Proving Grounds on the way to adding in new features. Rather than delaying the update, the current stopgap solution is to block off Proving Grounds and simply add it back in during a later update. You can read the full update if you need some specifics; the hope is that players won't ultimately be surprised when the update goes live for everyone.

MassivelyTUG rolling out new features and blocking Proving Grounds originally appeared on Massively on Wed, 09 Jul 2014 09:00:00 EST. Please see our terms for use of feeds.

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Frontier opens Elite single-player combat build to all pre-order pilots

Frontier has doubled the number of players fighting, trading, and exploring their way through the sprawling cosmos of Elite: Dangerous. The firm released Elite's single-player combat build to all beta backers earlier today in preparation for the multiplayer beta launch on July 29th.

If you've pre-ordered or backed Elite, you can download the launcher by logging into the game's website and pointing your browser at the "My Downloadable Products" link. Frontier also wants you to know that you can still pre-order the multiplayer beta and receive immediate access to today's single-player release.

[Source: Frontier press release]

MassivelyFrontier opens Elite single-player combat build to all pre-order pilots originally appeared on Massively on Tue, 08 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.

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Here is the current Shards Online dev roadmap

Shards Online's Kickstarter may be over, but Citadel Studios looks to be even more determined to finish building its player-driven MMORPG sandbox. The firm has posted a new development roadmap on the game's official website, and Citadel co-founder Derek Brinkmann explains how the team is tightening its dev plan "to get to an alpha state as soon as possible."

Brinkmann also mentions that one of Citadel's goals is to "have enough replayable content on our first map to keep players engaged while we continue development."

Click past the cut to view the full roadmap.

Continue reading Here is the current Shards Online dev roadmap

MassivelyHere is the current Shards Online dev roadmap originally appeared on Massively on Thu, 03 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

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ArcheAge closed beta coming in mid-July

It might even happen this year! The good news for fans of the approaching ArcheAge is that the game will be using update 1.2 for the game, news that brought forth much rejoicing. The bad news is that as a result, the game's beta has been somewhat delayed. Trion Worlds has outlined the state of the game in a recent blog post explaining where the game is in testing and what players can expect in the future.

In order to get the new version into testing as soon as possible, the developers are not adding in the Trion-specific features to the game which were mentioned previously on the forums. Closed beta events will be starting in mid-July, with a separate alpha server available to see how the 1.2 play environment plays and what benefits it offers. If you're interested to hear about the state of development, take a look at the full update and get ready for the paradigm shift.

MassivelyArcheAge closed beta coming in mid-July originally appeared on Massively on Tue, 01 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.

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Darkfall’s action-mode HUD to get some lovin’ in July patch

Aventurine has published a lengthy blog post previewing Darkfall's update schedule. Now that the game's custom roles are a thing, the devs are turning their attention to two July patches. The first is basically a fix and balance update to address bugaboos with the recent custom roles patch. The second update will the first of two designed to flesh out the game's action-mode HUD and will provide "a far more customizable experience with those GUI elements that are most used and most visible)," Aventurine says.

After that, the devs are circling back to the planned economy rebalance as well as tweaks to quests, inventory management, alignment, and more.

MassivelyDarkfall's action-mode HUD to get some lovin' in July patch originally appeared on Massively on Fri, 27 Jun 2014 19:00:00 EST. Please see our terms for use of feeds.

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EVE’s Crius to revamp manufacturing on July 22

Are you sorta curious about EVE Online's science, manufacturing, and research aspects but have never managed to jump in with both feet? If so, you might want to hold off until July 22 when CCP releases its Crius update.

The patch will feature "a complete overhaul of the tools for industry activities," along with dynamic pricing across New Eden helped along by the removal of slot limitations for science and industry jobs. Traveling worker teams will also be available, as will new options for reprocessing. There's a lot more to the update, too, and CCP has helpfully provided links to all the appropriate dev blogs in today's news post.

MassivelyEVE's Crius to revamp manufacturing on July 22 originally appeared on Massively on Fri, 27 Jun 2014 14:00:00 EST. Please see our terms for use of feeds.

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Ultima Online patch delayed because of Mythic shutdown

UO While last month the Broadsword Online team reassured players of its games that they would not be affected by the shutdown of Mythic Entertainment, Ultima Online Producer Bonnie "Mesanna" Armstrong has admitted today that update 86, originally slated for July, has been delayed until at least mid-August. "The shutdown of the Mythic Studio [...] has caused us to move the rest of our build machines from that office to the office in Herndon before we were expecting," she wrote in her producer's letter today. "So that has caused a delay in our publish time."

But there's also some good news for players of the veteran MMO. Here's some of what Armstrong says the team is currently working on:
  • a new trade quest to acquaint players with the world,
  • new Clean-up-Britannia rewards,
  • a new interface for the enhanced client (helped along by a well-known player modder),
  • a revamp of the Advisor program (what used to be called the Counselor program),
  • revisions to the global loot system,
  • anniversary rewards for the game's 18th birthday in September,
  • and a return-to-UO promotion for former players in August.
Armstrong also notes that the UO team is looking to hire an engineer and site designer.

MassivelyUltima Online patch delayed because of Mythic shutdown originally appeared on Massively on Thu, 26 Jun 2014 21:00:00 EST. Please see our terms for use of feeds.

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Xsyon’s terrain reversion adds decay, resets land

Notorious Games has released a terrain reversion update for its post-apocalyptic Xsyon sandbox. Xsyon allows players to sculpt terrain and "over the years, many unsightly mounds and ruins of abandoned sites have built up across the land."

The reversion patch "gradually restores this neglected land to its original state," Notorious explains via press release. The update also allows tree stumps and logs to decay over time. Notorious says that the decay will be a constant process in order to provide "expansive areas of pristine terrain" for new players and existing players who want to branch out and build in new or bigger locations.

[Source: Notorious Games press release]

MassivelyXsyon's terrain reversion adds decay, resets land originally appeared on Massively on Thu, 26 Jun 2014 18:30:00 EST. Please see our terms for use of feeds.

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TUG videos shows off new survival mode, more explorable biomes

If you've been looking forward to testing out TUG's persistent survival mode, it's now here; alpha update 0.6.2 introduced the first phase this week. The update also includes new biomes to explore, new resources to gather, an extended hunger timer, and more. The Proving Grounds, the game's traditional arena mode, is still available to play. To get a peek at all the new biomes and other changes, watch the videos below and check the official patch notes.

Nerd Kingdom's Peter Salinas also shared with Massively what players can expect in the next update. Around July 11th, TUG will add "AI, goats to hunt and harvest for foods, cooking, farming, camp fires, and throwing spears." Players can get early access to the game on Steam.

Continue reading TUG videos shows off new survival mode, more explorable biomes

MassivelyTUG videos shows off new survival mode, more explorable biomes originally appeared on Massively on Wed, 25 Jun 2014 13:00:00 EST. Please see our terms for use of feeds.

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