Tag Archives: News items

EVE Online and DUST 514 celebrate the holiday season

It's usually hard to find a way to mention a good year and DUST 514 in the same space. The year is wrapping up and EVE Online players are getting presents to celebrate. CCP Games has posted a short recap of the past year and an announcement of the holiday gifts players can expect to receive as a paid subscriber. That includes snowballs, fireworks, jackets, and a set of trinkets to commemorate the past year. Players can also look forward to 20 free days of multiple character training as a final additional gift. All of these promotions are available until January 11th.

Meanwhile, for those of you who prefer to explore this particular universe via a console shooter, DUST 514 is having a holiday event with its 12 Days of DUST. Starting on December 25th, each day will bring a new reward to players who finish three daily missions, so you'll have to keep playing through January 5th to unlock all the rewards. A special reward is awaiting those who clear everything, so get strapped in and ready to shoot if you want to celebrate the holidays that way.

MassivelyEVE Online and DUST 514 celebrate the holiday season originally appeared on Massively on Thu, 18 Dec 2014 17:00:00 EST. Please see our terms for use of feeds.

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Black Desert is officially in open beta… in Korea

Black Desert Still pinning hopes and dreams on Daum's breathtaking sandbox MMORPG Black Desert? If you're in South Korea, those hopes and dreams are a reality this week, as the game officially entered open beta in that region yesterday.

Blogger Steparu has already posted one video from the event, a snapshot of progress on a mid-level Sorceress. We've included it below. If you're bilingual and already enjoying the game, we'd love to hear about it, as those of us in the West will be waiting until at least 2016.

Continue reading Black Desert is officially in open beta... in Korea

MassivelyBlack Desert is officially in open beta... in Korea originally appeared on Massively on Thu, 18 Dec 2014 15:00:00 EST. Please see our terms for use of feeds.

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Camelot Unchained’s Mark Jacobs on the warrior class and development transparency

Camelot Unchained City State Entertainment -- an indie studio that's becoming better known to our readers, I imagine, after it ran away with our poll for best studio last week -- has today posted its first class concept reveal. The tentatively named Drengr is the Viking warrior class, and in its long design document, the studio has outlined just how the archetype fits into the proposed Path system that will govern character development in the crowdfunded RvR MMORPG.

We spoke to CSE's Mark Jacobs about the Path system, warrior reveal, and the impact of transparency on the game development process. Enjoy the interview below!

Continue reading Camelot Unchained's Mark Jacobs on the warrior class and development transparency

MassivelyCamelot Unchained's Mark Jacobs on the warrior class and development transparency originally appeared on Massively on Wed, 17 Dec 2014 13:30:00 EST. Please see our terms for use of feeds.

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Wurm Online adds in a new Challenge mode

Sandbox, noun: a version of gameplay wherein no actual content is provided, thus inciting players to punch one another in hopes of something happening. Sometimes you don't want to fuss about with leveling; you just want to jump into the meat of a game and start accomplishing things. Wurm Online's new Challenge mode is all about that, giving new characters created just for these month-long challenges enough skills to get started right away and a faster advancement rate to boot. It sounds pretty magnanimous until you realize that the other two sides are also starting ahead and moving just as fast, so players are going to need to step up fast if they want to keep going.

The Challenge server offers a 64 square kilometer space for three player factions to feud over control. Everything on the server remains persistent for a month, after which point prizes are awarded to the players and factions that have advanced the furthest in specific categories. The update also includes siege weaponry, strategic resource spawns, and defensive fortifications to hold off attackers. It's the equivalent of throwing players in a box and shaking it until the fireworks start flying; if that sound like fun, you can jump into that box now.

[Source: Code Club press release]

MassivelyWurm Online adds in a new Challenge mode originally appeared on Massively on Mon, 15 Dec 2014 16:00:00 EST. Please see our terms for use of feeds.

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Shards closes its successful Kickstarter campaign with a livestream

Shards Online has already met its Kickstarter goals, and now Citadel Studios is throwing a celebratory wrap-up livestream as the clock winds down. And when we say now, we really mean now, since the stream runs from 6:00 p.m. to 8:00 p.m. EDT today. The team will be giving away alpha codes and riffing on some of the gameplay viewable in the new campaign highlight video that we've embedded after the break.

Continue reading Shards closes its successful Kickstarter campaign with a livestream

MassivelyShards closes its successful Kickstarter campaign with a livestream originally appeared on Massively on Fri, 12 Dec 2014 18:00:00 EST. Please see our terms for use of feeds.

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SOE bracing for ‘enormous’ Landmark update

So next week's Landmark update is big. Real big, according to SOE's Dave Georgeson. The patch includes "caves down to the world core," salvaging, crafting tweaks, transportation systems, monsters, new loot, and more.

Georgeson also cautions that SOE "fully expects this update to be problematic." He says that the firm will keep players updated via Twitter and that it will announce on Sunday whether or not the update will occur on Monday as currently planned.

MassivelySOE bracing for 'enormous' Landmark update originally appeared on Massively on Fri, 12 Dec 2014 17:00:00 EST. Please see our terms for use of feeds.

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Elite newsletter talks new ships, Voyager 2

Frontier has emailed the 53rd edition of its Elite: Dangerous newsletter. It features everything from Voyager 2 ("still traveling and in the correct location for the year 3300") to the new Adder and Lakon Type 7 player ships to a bit of lore and the usual community chatter.

The Adder is a new exploration-focused craft designed to complement the pre-existing combat- and trade-focused ships. The Type 7 is a mid-range trading vessel with signifcant cargo capacity and the ability to take a beating.

MassivelyElite newsletter talks new ships, Voyager 2 originally appeared on Massively on Fri, 12 Dec 2014 16:00:00 EST. Please see our terms for use of feeds.

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Gloria Victis pre-alpha patch adds weather system

gloria victis While it's still very much a work in progress, a weather system (with clouds!) has come to Gloria Victis with the advent of pre-alpha patch v.0.1.1.

The new patch isn't solely about additions that make Weather Channel fans geek out, of course. The title added an item decay and repair system, updated the world map, included more music, improved mob AI, and further optimized performance.

Still, if gorgeous sunsets and foggy days are the sort of eye candy that gets you excited about an MMO, the weather may be the biggest addition yet to Gloria Victis.

MassivelyGloria Victis pre-alpha patch adds weather system originally appeared on Massively on Fri, 12 Dec 2014 11:30:00 EST. Please see our terms for use of feeds.

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Shards lead dev talks skill caps, pickpocketing, and more

Citadel Studios CEO Derek Brinkmann was interviewed by Worlds Factory this week, and the subject of course was indie sandbox Shards Online. The piece explains Shards' debt to both Neverwinter Nights and Ultima Online, the latter of which Brinkmann helped develop.

He explains Shards' current skill cap (each skill tops out at 50 while the total cap is 250) as well as everything from hirelings and tamed companions to housing, pickpocketing, and guild wars!

MassivelyShards lead dev talks skill caps, pickpocketing, and more originally appeared on Massively on Thu, 11 Dec 2014 17:00:00 EST. Please see our terms for use of feeds.

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Black Desert’s characters still look incredible

Had enough Black Desert trailers yet? Good, we haven't either. This latest one gives us an eyeful of the fantasy sandbox's singular character design. The two-minute clip features NPCs, mobs, and some really slick-looking avatar outfits (with damage!).

See for yourself after the break.

Continue reading Black Desert's characters still look incredible

MassivelyBlack Desert's characters still look incredible originally appeared on Massively on Thu, 11 Dec 2014 15:30:00 EST. Please see our terms for use of feeds.

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A dragon interloper is approaching ArcheAge

I think he's kind of angry. ArcheAge is gearing up for its December update, and that means getting ready for a dragon. A long time ago in the in-game lore, the dragon Misagon tried to take the land of Erenor for himself and his kin, which led to the Nuon rising up and killing him because that's just a really rude way to move in. The dragons panicked and left, but one among them started planning for Dragon Invasion II: The Dragoning.

That invasion is going down as part of the December update, with the somewhat uncreatively named Red Dragon leading his minions in an assault on Erenor. This is the same dragon who resorted to feeding on other dragons to get stronger, so you know he's... well, not a good guy. Go ahead and check out the lore post for a slightly less irreverent explanation of what flies forth on crimson wings, and get ready to undertake some dragon hunting in the game's next major patch.

MassivelyA dragon interloper is approaching ArcheAge originally appeared on Massively on Thu, 11 Dec 2014 09:00:00 EST. Please see our terms for use of feeds.

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Star Citizen’s latest patch adds another ship, drunk effects

Star Citizen's latest patch is now live. Actually, it's Arena Commander's latest patch, where Arena Commander is the dogfighting and ship pornography simulator that allows players to explore various craft as Cloud Imperium developers get them "hangar-ready."

AC version 0.9.2.2 adds the Anvil Gladiator to the mix, along with a drunk effect for your hangar's liquor cabinet. CIG encourages you to "please drink responsibly."

MassivelyStar Citizen's latest patch adds another ship, drunk effects originally appeared on Massively on Wed, 10 Dec 2014 18:00:00 EST. Please see our terms for use of feeds.

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Black Desert’s latest trailers tour the massive open world

Black Desert How about another round of Black Desert videos? Daum's released a pair of them today. The first is over 12 minutes of extensive, dizzying fly-over of the seamless open world. The second, shorter video is a bit harder to parse if you don't read Korean, but there's a lot of running and jumping and sailing and playing drums and blowing up boulders and stealing sheep and milking cows and getting kicked in the face by cows and why are you looking at me like that?

The action-sandbox enters closed beta in South Korea next week. Daum has already uploaded videos featuring the game's combat and non-combat activities. Enjoy today's vids!

Continue reading Black Desert's latest trailers tour the massive open world

MassivelyBlack Desert's latest trailers tour the massive open world originally appeared on Massively on Tue, 09 Dec 2014 10:00:00 EST. Please see our terms for use of feeds.

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H1Z1 early access available January 15

SOE's H1Z1 zombie sandbox is coming to Steam early access on January 15th. CEO John Smedley posted the news to Reddit a few moments ago, and he was quite specific about who should purchase the title in its current form.

"Is it going to be a finished game? Absolutely not. If that's what you're expecting, DO NOT BUY EARLY ACCESS," he wrote. "The goal here is to let you in early and help us mold it into a game you want to be a part of for quite a long time." Smedley went on to mention the entry-level price point ($19.99) and he also addressed comparisons between H1Z1 and Day Z.

"Is H1Z1 going to be better than Day Z day one? No it won't. We'll get asked that question a lot and I wanted to be up front about it," Smedley explained. "We're not as feature-rich and they have a lot of really cool stuff we just don't have yet. That being said, we're also a different game. We're an MMO and our goals are to create a large scale world that gives you the incredible feeling of being a survivor in a zombie apocalypse."

MassivelyH1Z1 early access available January 15 originally appeared on Massively on Mon, 08 Dec 2014 18:15:00 EST. Please see our terms for use of feeds.

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CCP dev blog talks PBR and ‘making EVE look real’

Have you ever wondered about the math behind the visuals in your favorite games? If so, look no further than the latest EVE Online dev blog, which regales us with tales of the Phong Reflection Model and how it's giving way to something called Physically Based Rendering or PBR.

The post features a bunch of equations, literally, and plenty of associated smart-person talk. Fortunately for me it also features quite a few pretty pics of internet spaceships! You can read it for yourself via the links below.

MassivelyCCP dev blog talks PBR and 'making EVE look real' originally appeared on Massively on Mon, 08 Dec 2014 18:00:00 EST. Please see our terms for use of feeds.

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