Tag Archives: News items

The Repopulation drops its first patch for the new build

Your hula hoop competition is going very poorly. It's more possible to play The Repopulation now than it has ever been, and that means the design team is shaking up how it handles updates. Instead of the monthly recaps of the past, the team is putting forth notes for each individual patch, such as the first major one to hit the current testing build. It's focused on improving several areas of the game, starting with a polishing of textures and performance in Plymouth City and a few other smaller points.

Several combat improvements have also been rolled out, although the next patch will hit most of the major combat issues players have brought up. Skill gain rates have also been adjusted, as have the Auction and Work Order systems in hopes of keeping the economy lively. If a few lingering issues had kept you from fully enjoying The Repopulation or you just want a picture of all the changes that have come down the pipe, check out the full walkthrough of the latest patch.

MassivelyThe Repopulation drops its first patch for the new build originally appeared on Massively on Tue, 03 Feb 2015 11:00:00 EST. Please see our terms for use of feeds.

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FACTIONS: Origins of Malu opening early access in ‘a couple weeks’

After Origins of Malu got the green light on Steam, developers went to work getting the sci-fantasy sandbox ready to release to players on that platform. All that work is about to come to fruition: Producer Michael Dunham told Massively that the early access release for the game's PvP build is only a couple of weeks away. FACTIONS: Origins of Malu is launching an invite-only closed release to ensure the systems are in check as far as user capacity, client integration, and the like today, February 1st, 2015; the EA will follow shortly after. Dunham anticipates early access to open before the 15th.

To learn more about FACTIONS and future plans, read our exclusive interview with Dunham, then check out MassivelyTV on Monday, February 2nd, at 9:00 p.m. EST for a special Stream Team sneak peek of the game with devs.

MassivelyFACTIONS: Origins of Malu opening early access in 'a couple weeks' originally appeared on Massively on Sun, 01 Feb 2015 14:00:00 EST. Please see our terms for use of feeds.

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EVE’s CSM X candidacy opens today

EVE Online developer CCP is accepting applications for its Council of Stellar Management beginning today. The CSM is a democratically elected group of 14 EVE players chosen annually by their peers and tasked with maintaining "close and constant contact with EVE development."

Candidates must not have "any records of serious breach of the EULA and/or TOS," CCP says in its announcement post.

MassivelyEVE's CSM X candidacy opens today originally appeared on Massively on Fri, 30 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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A Samurai class is coming to Black Desert

Black Desert is getting a new Samurai class in its next Korean update, according to MMO Culture. Little is known of the archetype at this point, though the site speculates that we may see some "Samurai-type skills like Yasuo's [from] League of Legends."

MassivelyA Samurai class is coming to Black Desert originally appeared on Massively on Fri, 30 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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New Das Tal vid explains combat, playstyles, and more

Das Tal's devs have released a new video and are currently adding player settlements, resource warfare, crafting, and progression to the PvP sandbox, according to a new press release.

The video runs for nearly 10 minutes and explains a good bit about the game's combat abilities. It also summarizes possible playstyles based on weapon and armor choices, as well as a high-level look at the game's "MOBA meets MMO" combat system.

Click past the cut to see for yourself!

[Source: Fairytale Distillery press release]

Continue reading New Das Tal vid explains combat, playstyles, and more

MassivelyNew Das Tal vid explains combat, playstyles, and more originally appeared on Massively on Wed, 28 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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Frontier lays off 15 employees

Keep flying on anyway. Frontier Developments has axed 15 positions from its Halifax studio somewhat unexpectedly, leaving this branch of the overall studio with a somewhat hazy future. According to investor reports, the move is the result of a refocusing of the company's business plan around its two major games, and with all of the expertise on Elite: Dangerous and the upcoming Coaster Park Tycoon concentrated in Cambridge, it simply made more sense to reduce staff in the satellite studio.

No word on what this means for the long-term health of the Halifax location, which may very well be facing the axe as well. Our deep consolation goes to all employees affected by the layoffs.

MassivelyFrontier lays off 15 employees originally appeared on Massively on Tue, 27 Jan 2015 09:00:00 EST. Please see our terms for use of feeds.

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DayZ has sold over 3 million early access copies

 
DayZ has been on Steam early access for over a year now, and what does the post-apocalyptic zombie sandbox have to show for it? Well, over 3 million customers, for starters. A new Bohemia Interactive press release touts the 24 updates the game has seen since its "launch," and it also mentions ongoing improvements including a core engine rewrite begun in 2014. The new engine is called Enfusion, and it includes renderer upgrades and corresponding performance upticks as well as "vastly improved" particle effect aesthetics. Bohemia also notes that the DayZ dev team now boasts over 80 people. [Source: Bohemia Interactive press release]

MassivelyDayZ has sold over 3 million early access copies originally appeared on Massively on Fri, 23 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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Pathfinder details corpse looting and more

 
GoblinWorks CEO Ryan Dancey has published a new blog post touching on today's Pathfinder early enrollment release. Version two of the fantasy sandbox adds player husks, which is another way of saying lootable corpses. "The extent of your losses will be related to how quickly you are able to return to the site of your husk and if you are able to recover the inventory that remains on the husk before others are able to take all of its contents or its timer expires," Dancey writes. There's a bit more to the update, but you'll need to click through to the GoblinWorks website to read it!

MassivelyPathfinder details corpse looting and more originally appeared on Massively on Thu, 22 Jan 2015 16:45:00 EST. Please see our terms for use of feeds.

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ArcheAge patches in Divine Gifts and land expansion certs today

 
Not that you can always expand the land you're on, see.
Following today's ArcheAge patch you'll want to keep a close eye on the bottom left of the game's UI. You'll see a little icon light up to indicate that you have a new gift awaiting you, and then... you get free stuff. That's it. That's all you have to do. The newest patch will offer these Divine Gifts to players regularly, allowing you to open as many as 10 in a given day for rewards like Lunarites, bonus food, and Hereafter Stones. Players will also be able to craft land expansion certificates (which will also be available from the Marketplace in a future update) and larger storage chests. That's in addition to new rewards for maxing skill trees and new portals leading directly to Serpentis and the Sea of Drowned Love. Whatever your focus is in ArcheAge, you'll have plenty of opportunity to take part in it when today's patch goes live.

MassivelyArcheAge patches in Divine Gifts and land expansion certs today originally appeared on Massively on Thu, 22 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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Star Citizen’s persistent universe alpha scheduled for 2015, launch in 2016

 

Chris Roberts recently spoke at the BAFTA LA Games Masterclass, and apart from the usual Star Citizen geekery, he had some interesting things to say about the crowdfunded space sim's release timeline. In a nutshell, Cloud Imperium is looking to publish a beta of the game's FPS component as well as a "planetside/social" beta this spring, followed by the debut of multicrew ships in the currently playable Arena Commander module this summer. Fall 2015 will see the first episode of single-player lead-in Squadron 42's campaign released, while backers will get their first taste of the persistent universe alpha before the end of the year. You can watch the BAFTA presentation on Twitch; click forward to the 39-minute mark for Roberts' bit. [Thanks Mohoc!]

MassivelyStar Citizen's persistent universe alpha scheduled for 2015, launch in 2016 originally appeared on Massively on Wed, 21 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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Das Tal devs: ‘We don’t even own a gauntlet’

 
Das Tal
Yesterday, we posted about an article penned by Das Tal Head of Communications David Wells in which he threw down the proverbial gauntlet, as we put it, at ArcheAge's feet; he laid out many of ArcheAge's faults and explained how Das Tal, an admittedly indie sandbox, could improve on the format and avoid some of ArcheAge's infamous mistakes. This prompted a fiery debate, particularly among ArcheAge's fans and frenemies, over sandbox design in the indie and AAA space. Das Tal Managing Director Alexander Zacherl hopes to expound on that treatise with a letter to players of his own; he emphasizes that Fairytale Distillery's intent was not to provoke a duel with ArcheAge but to improve the studio's corner of the genre. We've agreed to publish that letter in full today. Read on! Continue reading Das Tal devs: 'We don't even own a gauntlet'

MassivelyDas Tal devs: 'We don't even own a gauntlet' originally appeared on Massively on Wed, 21 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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CCP talks new EVE destroyer, cash shop SKINs

CCP released a pair of EVE dev blogs today, one of which focuses on a new tactical destroyer slated for February's Tiamat release. The other entry concerns ship painting, and more specifically Super Kerr-Induced Nanocoatings, or SKINs, if you prefer. SKINs differ from the paint jobs currently populating EVE's cash shop in that they function as "a license to use a specific design or pattern for a ship. You then apply that license to your character and then your character will be licensed to use that design whenever you wish," according to the blog. For now, CCP says, SKINs are permanent and cannot be lost even if you're podded.

MassivelyCCP talks new EVE destroyer, cash shop SKINs originally appeared on Massively on Tue, 20 Jan 2015 17:30:00 EST. Please see our terms for use of feeds.

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Euro Star Citizen fans getting local support, VAT

Are you a Star Citizen fan based in Europe? If so I've got good news and bad news. The good news is that Cloud Imperium is opening a "publishing arm" in the UK and thus will provide local customer support. The bad news is that Euro customers will be subject to the VAT beginning on February 1st.

"We wish there were an alternative to charging the tax, but also believe that it is in our best interest to expand Star Citizen's footprint to a part of the world that has proven to be truly passionate about space games," CIG explains on its website.

MassivelyEuro Star Citizen fans getting local support, VAT originally appeared on Massively on Tue, 20 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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Check out Black Desert’s renamed Tamer class in quick combat trailer

Black Desert fans already knew that a Tamer class was heading into the game; today that class is available to play on the Korean servers under the new name of Beast Master. As the name would suggest, the Beast Master class utilizes summoned magical beasts during battle and has a close-to mid-range fighting style; the skills available will be dependent on whether or not the player is fighting alongside her pet or is mounted during the battle. If you want a quick peek at how the Beast Master plays, check out the class combat trailer below.

Continue reading Check out Black Desert's renamed Tamer class in quick combat trailer

MassivelyCheck out Black Desert's renamed Tamer class in quick combat trailer originally appeared on Massively on Tue, 20 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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Albion’s alpha trailer highlights a whole bunch of new stuff

Albion Online's upcoming alpha event begins on January 26th, and in case you're not already excited, Sandbox Interactive has released a new trailer that may put you in the mood.

The clip runs just over a minute in length, which is more than enough time to tease updated environments and textures, the new farming system, new visual effects, and large-scale PvP. Click past the cut to have a look!

Continue reading Albion's alpha trailer highlights a whole bunch of new stuff

MassivelyAlbion's alpha trailer highlights a whole bunch of new stuff originally appeared on Massively on Mon, 19 Jan 2015 19:00:00 EST. Please see our terms for use of feeds.

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