Tag Archives: News items

Gloria Victis pre-alpha screens show forest updates

Black Eye Games updated its Gloria Victis Facebook page over the weekend. The occasion was a pre-alpha feature push that saw plenty of new stuff make its way into the fledgling sandbox.

"The forest is now filled with life," the post says, including boars, foxes, wolves, and plenty of raw gatherables like bark, timber, hops, flax, and sunflowers. Black Eye has also enlarged the game world proper and added humanoid mobs. There are screens of all this stuff and more behind the links below. You'll also find some Massively-exclusive screens behind the break.

[Thanks to everyone who tipped us!]

Continue reading Gloria Victis pre-alpha screens show forest updates

MassivelyGloria Victis pre-alpha screens show forest updates originally appeared on Massively on Mon, 20 May 2013 19:00:00 EST. Please see our terms for use of feeds.

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Cutting to the heart of extraction in The Repopulation

If you want to craft items in The Repopulation, you're not going to go down to the science fiction equivalent of Ikea and buy the Martin Plasma Rifle. You're going to get out into the wild and get the resources you need. There are two systems for gathering items in The Repopulation, and the newest development blog for the game discusses one of the ways to grab those resources: Extraction, also known as "digging useful components out of corpses."

Since the game doesn't feature levels, there's a more organic system to gathering these resources. Players first decide how difficult the extraction should be, with higher difficulties resulting in higher-grade resources. More difficult extractions take longer, however, and as a result, players have a higher chance to fail unless they've practiced harvesting a particular species. For more details on the specifics, check out the full development blog on the official site.

MassivelyCutting to the heart of extraction in The Repopulation originally appeared on Massively on Mon, 13 May 2013 10:00:00 EST. Please see our terms for use of feeds.

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Pathfinder Online never closes a door without opening a PvP window

Having a settlement you worked hard to build be under constant attack just isn't fun. Pathfinder Online realizes this, which is why settlements are normally defended by large numbers of respawning NPC guards. Not too many to prevent players from scouting a town or stealing a few things, but enough to make a frontal assault fruitless unless you want your corpses to litter the outskirts of town.

If that were always the case, though, attacking a settlement would be pointless. So during a brief window every day, the guard respawn rate decreases, numbers thin, and suddenly the town looks much more vulnerable to attack. A well-developed settlement will still have guards, but a coordinated force will be able to eliminate them... unless players step in to defend the settlement. This also solves the problem of having massive attacks come when no one is awake to know what's happening. Read the full details in the latest development blog on the official site.

MassivelyPathfinder Online never closes a door without opening a PvP window originally appeared on Massively on Fri, 10 May 2013 21:00:00 EST. Please see our terms for use of feeds.

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Embers of Caerus team LFM

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Embers of Caerus team LFM
If you've wanted to get in on developing a game, now could be your chance. In Embers of Caerus' April dev letter, technical director Dave Belcher invites folks interested in filling newly opened positions on the dev team, from programmers to animators to sound designers, to send in an email and apply. Positions are also available in community and PR roles.

Along with the job opportunity announcement, Belcher notes that the team's first on-site weekend of code crunching was successful and that another is planned for the end of May. This time, however, more of the team is invited and the event will be livestreamed. More details for that will become available as the time draws closer.

MassivelyEmbers of Caerus team LFM originally appeared on Massively on Mon, 06 May 2013 11:00:00 EST. Please see our terms for use of feeds.

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Darkfall Unholy Wars interview talks sandboxes, mounts, and content updates

Darkfall DUN DUN DUN
The fine folks behind Darkfall Unholy Wars recently sat down with an Italian fansite to chat a bit about the game. They talked about how the new game stemmed from their desire to push the original Darkfall beyond the limits of its systems. There's no reason to scrap a good thing, though, so the developers have brought over a lot of the sandbox features from the original. The Demi-God bosses, naval combat, and mounted combat systems are all making a reappearance in some form, although the team has been trying to improve upon their original implementation. Additionally, the game is meant to support player-generated events, crafting without artificial barriers, a new dye system, and city vendor hubs.

Presently, the team is putting in frequent patches with bug fixes while working on adding in features. Once the developers' current wishlist of features has been implemented, the team can focus on planning bigger patches and expansions for the future.

You can read the interview for yourself here, but be prepared to scroll to get down to the English bit. Unless you're super pro and read Italian.

[Thanks to moxious internetter Festano for the tip!]

MassivelyDarkfall Unholy Wars interview talks sandboxes, mounts, and content updates originally appeared on Massively on Fri, 03 May 2013 16:00:00 EST. Please see our terms for use of feeds.

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EVE Online introduces a new way to raise your security status

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EVE Online introduces pirate NPCs and a new way to raise your security status
EVE Online players will soon have a new method by which to raise their security status: New pirate NPCs are being added to asteroid belts in low-security space. Upon death, these pirates drop a new sort of pirate tag, which can be taken into low-sec CONCORD stations and turned in at the Security Office to raise a character's security status.

It should be noted that this is a viable method only for raising your security status up to zero. To get a positive status, you'll need to go through more traditional methods. Additionally, the tags can be traded on the market like most goods, giving players different ways to acquire them.

You can check out all the details on the dev blog.

MassivelyEVE Online introduces a new way to raise your security status originally appeared on Massively on Thu, 02 May 2013 15:30:00 EST. Please see our terms for use of feeds.

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The Repopulation adds gore, stampedes, turrets, and more

The Repopulation has pretty pink plants The Repopulation's end-of-the-month progress report is here, and judging by the sheer length of the thing, April was one for the books. The new update takes a high-level view of development and it states that since the majority of The Repopulation's features are complete, the dev team is now focusing on content creation and an enjoyable new player experience.

Highlights from April's patch cycle include the new harvester system, player turrets, AI tweaks, stampedes, and gore options. Of course, that's just the tip of the iceberg, so be sure and read the full post for all the details.

[Thanks J.C.!]

MassivelyThe Repopulation adds gore, stampedes, turrets, and more originally appeared on Massively on Thu, 02 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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MMO sandbox TUG launches its Kickstarter

MMO sandbox TUG launches on Kickstarter If you're the sort of sandbox aficionado who's more into crafting and exploration than griefing, then this post is for you. Brand-new to Kickstarter today is an MMO called, well, The Untitled Game, or TUG for short. Inspired by the likes of Minecraft, Zelda, and EVE Online, TUG promises an immersion-driven, "massive procedurally generated world to explore" along with such features as combat, crafting, building, an organic UI, modding tools, hidden civilizations, animal taming, "logic engineering," day/season cycles, realistic weights, support for roleplayers, and no DRM. Like rival Shroud of the Avatar, TUG will be playable solo, on a private server, and on the official MMO server.

Developer Nerd Kingdom styles itself as "a collective of scientists, researchers, technologists, economists, content creators, artists, modders, and gamers from a variety of disciplines and backgrounds" with a "deep passion for the nerdery of academic sciences, art, and technology," but in spite of its academic background, the studio promises a survival sandbox/multiplayer RPG hybrid without all the associated spreadsheets and number-crunching.

The game is targeting 2015 for launch with an alpha this coming July; the digital download edition of the game can be secured for as little as 10 bucks on Kickstarter now. See whether the videos behind the break don't convince you.

Continue reading MMO sandbox TUG launches its Kickstarter

MassivelyMMO sandbox TUG launches its Kickstarter originally appeared on Massively on Wed, 01 May 2013 17:00:00 EST. Please see our terms for use of feeds.

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Greed Monger screenshots and video show off tropical climate area

Greed Monger screenshots and video show off tropical climate area Moving right along after tripling its Kickstarter funding goal back in November, the developers behind Greed Monger have been busy slowly bringing the crafting-centric game to life. A working day/night cycle is already implemented, and over the weekend a chunk of the tropical climate area was imported to the test server, allowing devs to finally meet up in the same space together. The character creation UI and finished models (with armor sets) will be heading in this week. The team is also currently working on avatar animation and making sure controls work.

Want to get a peek at how Greed Monger is coming along? Then check out the brief fly-through video of the tropics climate region after the break. Then head on over to the official site to see the snazzy new in-game screenshots.

Continue reading Greed Monger screenshots and video show off tropical climate area

MassivelyGreed Monger screenshots and video show off tropical climate area originally appeared on Massively on Mon, 29 Apr 2013 14:00:00 EST. Please see our terms for use of feeds.

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EVE Online Second Decade collector’s edition revealed

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EVE Online Second Decade collector's edition revealed
Moments ago at EVE Online's tenth anniversary Fanfest, CCP revealed plans for its Second Decade Collector's Edition box. EVE never really had a proper collector's edition, and the tenth anniversary of the game is the perfect opportunity to release one. The box will come with an awesome physical Rifter model that doubles as a USB hub, a CD of the tenth anniversary EVE symphony from this year's Fanfest, and a series of codes to redeem to cosmetic items in EVE Online and DUST 514. The box is due for release in October 2013 and on the EVE store and Amazon and can be pre-purhased right now for $149.99 (€149.99 for those in Europe).

Cosmetic upgrades for EVE include a new golden pod skin that applies permanently to one character, some new bloodline-based in-game clothing, and several collector's edition ships. Players will get a five-run blueprint copy of the tenth anniversary Gnosis battlecruiser and a re-skinned red Tash-Murkon Magnate, and pre-purchasers will get a bonus Nefnatar Thrasher. DUST 514 items include a set of permanant Amarr templar drop suits and weapons with the same stats as normal items but lower skill requirements.

Continue reading EVE Online Second Decade collector's edition revealed

MassivelyEVE Online Second Decade collector's edition revealed originally appeared on Massively on Sat, 27 Apr 2013 14:30:00 EST. Please see our terms for use of feeds.

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EVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift

EVE Fanfest 2013 day two World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift EVE Online's tenth anniversary Fanfest promised to be its biggest yet, with over 1,400 players packed into Iceland's Harpa convention centre to find out the latest on EVE Online, DUST 514, and World of Darkness. The first day focused mainly on DUST and its link with the EVE universe, but today the focus largely switched back to internet spaceships. There were plenty of roundtable discussions, and the CSM and Alliance panels were as awesome as ever, but it was the EVE Keynote that really blew the crowd away.

The day got off to a good start with the highly anticipated World of Darkness talk. Most fans were probably expecting to see more airy game design ideas and another shiny trailer, but this year CCP just came out and put all its cards on the table. We saw that the game is still firmly in pre-production, with much of the previous work going into developing the engine and cool content creation tools and shaders. While I was initially disappointed at the lack of gameplay progress or shiny cinematics, I found this approach of being open and direct with fans very refreshing. As I told WoD art director Thomas Holt, honest beats shiny every time.

Read on for a full run-down of the EVE reveals from the second day of EVE's tenth anniversary Fanfest, including in-depth details of the Odyssey expansion's features.

Continue reading EVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift

MassivelyEVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift originally appeared on Massively on Fri, 26 Apr 2013 23:30:00 EST. Please see our terms for use of feeds.

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New Earthrise: First Impact screenshots unveiled

Screenshot -- Earthrise: First Impact
We're sure many sci-fi sandbox fans have been looking forward to the (re)launch of Earthrise: First Impact since German studio SilentFuture took the helm in May of last year. Unfortunately, those fans are going to have to wait a bit longer before they can get their hands on the game in earnest, but in the meantime, SilentFuture has released a new bevy of screenshots to help satiate their hunger.

And we've gotta say, they look pretty darn spiffy. The screens include an arid desert outpost, mysterious ruins admist a lush, verdant jungle, and what appears to be an absurdly oversized artillery gun, amongst other things. It would certainly appear that the folks at SilentFuture have been hard at work, and although screenshots are no substitute for actual gameplay, they're still a feast for the eyes nonetheless. So how about checking them out in the gallery below?

[Source: SilentFuture press release]

MassivelyNew Earthrise: First Impact screenshots unveiled originally appeared on Massively on Thu, 25 Apr 2013 17:30:00 EST. Please see our terms for use of feeds.

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Darkfall Unholy Wars hits Steam as Valve introduces new subscription service

Darkfall In a press release issued on Steam today, Valve announced that it now offers something of particular value to MMOs on the platform: subscription plans. Gamers can now subscribe to MMOs on Steam and manage recurring payments to those games using Steam itself.
With Subscription Plans, Steam offers gamers the ability to sign up and manage payments for subscription-based games on Steam. [...] Steam customers may now sign-up for, manage, cancel or renew game Subscription Plans at any time, online directly through Steam.
On the front lines of this new Steam feature is none other than subscription-based sandbox MMO Darkfall Unholy Wars, which relaunched just last week.

Valve promises that "additional subscription-based games [will] follow" and posted a lengthy FAQ to ward off the tinfoil hat crowd.

MassivelyDarkfall Unholy Wars hits Steam as Valve introduces new subscription service originally appeared on Massively on Thu, 25 Apr 2013 14:00:00 EST. Please see our terms for use of feeds.

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Name this Repopulation zone, win a $100 Kickstarter pledge

Name this Repopulation zone, win a $100 Kickstarter pledge Want to leave your mark on Above & Beyond Technologies' new Repopulation sandbox? You can via a contest that will allow players to name a newly created zone in the sci-fi game. Entries must be submitted via a forum thread or Twitter, and finalists will go into a pool of five from which the winner will be selected by a poll.

Said winner will receive a $100 Kickstarter pledge to the game or a bump if you're already an early adopter. Full details are available at The Repopulation's official site.

MassivelyName this Repopulation zone, win a $100 Kickstarter pledge originally appeared on Massively on Mon, 22 Apr 2013 09:30:00 EST. Please see our terms for use of feeds.

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Stick and Rudder: Why Star Citizen’s development model matters

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Stick and Rudder - Why Star Citizen matters
Chris Roberts' Star Citizen crowdfunding colossus exploded onto the gaming scene late in 2012 with a chip on its shoulder and a certain can-do attitude that resonated with gamers because of its conspicuous absence over the past decade. "I am a PC game, and I am a space sim," the game's trailer defiantly proclaimed.

PC games and space sims, of course, were long past the prime of their 1990s golden years, according to most industry pundits, so how and why did Star Citizen make such a successful splash (over $8.5 million in crowdfunding as of press time, with an additional $5,000 to $10,000 gained on a daily basis)? More importantly why is the title's development model so integral to the future of gaming?

Continue reading Stick and Rudder: Why Star Citizen's development model matters

MassivelyStick and Rudder: Why Star Citizen's development model matters originally appeared on Massively on Sun, 21 Apr 2013 12:00:00 EST. Please see our terms for use of feeds.

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