- Gloria Victis pre-alpha screens show forest updates
- EVE Evolved: Fanfest 2013 video roundup
- Darkfall Servers Under DDOS Hack Attack!
- ArcheAge Has Cars
- Darkfall: Scheduled Content Updates
- Choose My Adventure: Beyond the walls of safety in Darkfall
- EVE Online seeks tourney commentators, plans dual character training for Odyssey
- A brief interview with Ivan Buchta the map design consultant…
- Cutting to the heart of extraction in The Repopulation
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Tag Archives: News items
"The forest is now filled with life," the post says, including boars, foxes, wolves, and plenty of raw gatherables like bark, timber, hops, flax, and sunflowers. Black Eye has also enlarged the game world proper and added humanoid mobs. There are screens of all this stuff and more behind the links below. You'll also find some Massively-exclusive screens behind the break.
[Thanks to everyone who tipped us!]Permalink | Email this | Comments
Since the game doesn't feature levels, there's a more organic system to gathering these resources. Players first decide how difficult the extraction should be, with higher difficulties resulting in higher-grade resources. More difficult extractions take longer, however, and as a result, players have a higher chance to fail unless they've practiced harvesting a particular species. For more details on the specifics, check out the full development blog on the official site.Permalink | Email this | Comments
If that were always the case, though, attacking a settlement would be pointless. So during a brief window every day, the guard respawn rate decreases, numbers thin, and suddenly the town looks much more vulnerable to attack. A well-developed settlement will still have guards, but a coordinated force will be able to eliminate them... unless players step in to defend the settlement. This also solves the problem of having massive attacks come when no one is awake to know what's happening. Read the full details in the latest development blog on the official site.Permalink | Email this | Comments
Along with the job opportunity announcement, Belcher notes that the team's first on-site weekend of code crunching was successful and that another is planned for the end of May. This time, however, more of the team is invited and the event will be livestreamed. More details for that will become available as the time draws closer.Permalink | Email this | Comments
Presently, the team is putting in frequent patches with bug fixes while working on adding in features. Once the developers' current wishlist of features has been implemented, the team can focus on planning bigger patches and expansions for the future.
You can read the interview for yourself here, but be prepared to scroll to get down to the English bit. Unless you're super pro and read Italian.
[Thanks to moxious internetter Festano for the tip!]Permalink | Email this | Comments
It should be noted that this is a viable method only for raising your security status up to zero. To get a positive status, you'll need to go through more traditional methods. Additionally, the tags can be traded on the market like most goods, giving players different ways to acquire them.
You can check out all the details on the dev blog.
Highlights from April's patch cycle include the new harvester system, player turrets, AI tweaks, stampedes, and gore options. Of course, that's just the tip of the iceberg, so be sure and read the full post for all the details.
[Thanks J.C.!]Permalink | Email this | Comments
Developer Nerd Kingdom styles itself as "a collective of scientists, researchers, technologists, economists, content creators, artists, modders, and gamers from a variety of disciplines and backgrounds" with a "deep passion for the nerdery of academic sciences, art, and technology," but in spite of its academic background, the studio promises a survival sandbox/multiplayer RPG hybrid without all the associated spreadsheets and number-crunching.
The game is targeting 2015 for launch with an alpha this coming July; the digital download edition of the game can be secured for as little as 10 bucks on Kickstarter now. See whether the videos behind the break don't convince you.Permalink | Email this | Comments
Want to get a peek at how Greed Monger is coming along? Then check out the brief fly-through video of the tropics climate region after the break. Then head on over to the official site to see the snazzy new in-game screenshots.Permalink | Email this |
Filed under: Sci-Fi, EVE Online, Business Models, Events (Real-World), Lore, MMO Industry, News Items, Free-to-Play, Consoles, MMOFPS, Events (Massively's Coverage), DUST 514, Dev Diaries, Sandbox, AnniversariesEVE Online's tenth anniversary Fanfest, CCP revealed plans for its Second Decade Collector's Edition box. EVE never really had a proper collector's edition, and the tenth anniversary of the game is the perfect opportunity to release one. The box will come with an awesome physical Rifter model that doubles as a USB hub, a CD of the tenth anniversary EVE symphony from this year's Fanfest, and a series of codes to redeem to cosmetic items in EVE Online and DUST 514. The box is due for release in October 2013 and on the EVE store and Amazon and can be pre-purhased right now for $149.99 (€149.99 for those in Europe).
Cosmetic upgrades for EVE include a new golden pod skin that applies permanently to one character, some new bloodline-based in-game clothing, and several collector's edition ships. Players will get a five-run blueprint copy of the tenth anniversary Gnosis battlecruiser and a re-skinned red Tash-Murkon Magnate, and pre-purchasers will get a bonus Nefnatar Thrasher. DUST 514 items include a set of permanant Amarr templar drop suits and weapons with the same stats as normal items but lower skill requirements.Permalink | Email this | Comments
The day got off to a good start with the highly anticipated World of Darkness talk. Most fans were probably expecting to see more airy game design ideas and another shiny trailer, but this year CCP just came out and put all its cards on the table. We saw that the game is still firmly in pre-production, with much of the previous work going into developing the engine and cool content creation tools and shaders. While I was initially disappointed at the lack of gameplay progress or shiny cinematics, I found this approach of being open and direct with fans very refreshing. As I told WoD art director Thomas Holt, honest beats shiny every time.
Read on for a full run-down of the EVE reveals from the second day of EVE's tenth anniversary Fanfest, including in-depth details of the Odyssey expansion's features.Permalink | Email this | Comments
And we've gotta say, they look pretty darn spiffy. The screens include an arid desert outpost, mysterious ruins admist a lush, verdant jungle, and what appears to be an absurdly oversized artillery gun, amongst other things. It would certainly appear that the folks at SilentFuture have been hard at work, and although screenshots are no substitute for actual gameplay, they're still a feast for the eyes nonetheless. So how about checking them out in the gallery below?
[Source: SilentFuture press release]
Gallery: Earthrise: First Impact
With Subscription Plans, Steam offers gamers the ability to sign up and manage payments for subscription-based games on Steam. [...] Steam customers may now sign-up for, manage, cancel or renew game Subscription Plans at any time, online directly through Steam.On the front lines of this new Steam feature is none other than subscription-based sandbox MMO Darkfall Unholy Wars, which relaunched just last week.
Valve promises that "additional subscription-based games [will] follow" and posted a lengthy FAQ to ward off the tinfoil hat crowd.Permalink | Email this | Comments
Said winner will receive a $100 Kickstarter pledge to the game or a bump if you're already an early adopter. Full details are available at The Repopulation's official site.Permalink | Email this | Comments
PC games and space sims, of course, were long past the prime of their 1990s golden years, according to most industry pundits, so how and why did Star Citizen make such a successful splash (over $8.5 million in crowdfunding as of press time, with an additional $5,000 to $10,000 gained on a daily basis)? More importantly why is the title's development model so integral to the future of gaming?Permalink | Email this | Comments