Tag Archives: mortal online

Mortal Online claims ‘breakthrough’ with improved client performance

mortal online If you've been frustrated by bad client performance with Mortal Online, then you'll be glad to hear that developer Star Vault has isolated the problem: It's Gordo the Carniverous Sea Slug (as seen above) who is eating your packets and pings with wild abandon.

In all seriousness, the team has pinpointed the issue as related to the new armor models and is beginning to work on a solution. "We have made a very exciting breakthrough in how to handle player performance cost," a team update reads. "We have identified one big thing that does indeed add quite a bit of drop on client performance when the client sees many players."

In addition to fixing the performance drop, Star Vault announced that the territory control system is "progressing very smoothly" and that the team has added a new concept artist to flesh out the world and lore.

[Thanks to James for the tip!]

MassivelyMortal Online claims 'breakthrough' with improved client performance originally appeared on Massively on Mon, 04 Aug 2014 11:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Designing EVE Onland, part 1

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EVE Evolved title image
When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a dirty little game dev secret: I've actually always wanted to make a fantasy game. While the budget and personnel required to take on a project the scale of an MMO remain quite far outside my grasp for the moment, it's still fun to think about how I might design such a game if the opportunity arose. The MMO genre seems to be heading for a sandbox revolution this year, and there's no bigger sandbox than EVE Online, but could all of EVE's gameplay translate to a fantasy game?

EVE is probably the most atypical MMO out there, maintaining a subscription-based single-shard PvP sandbox in a genre that's typically headed in the exact opposite direction. There are several new sci-fi sandboxes on the way that may or may not qualify as massively multiplayer titles, but the vast majority of MMO gamers still prefer to keep their feet on the ground in fantasy lands. I often find myself wondering how much of EVE Online's core gameplay is possible only because of its setting -- and how much could actually be applied to a fantasy MMO. Not only should it be possible to adapt most of what makes EVE great to a modern land-based game, but many of the mechanics sandbox gamers now attribute almost solely to EVE actually started life in classic fantasy MMOs like Ultima Online.

In this week's unusual EVE Evolved, I'd like to start a game design thought experiment as I delve into the hypothetical world of EVE Onland.

Continue reading EVE Evolved: Designing EVE Onland, part 1

MassivelyEVE Evolved: Designing EVE Onland, part 1 originally appeared on Massively on Sun, 29 Dec 2013 18:00:00 EST. Please see our terms for use of feeds.

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Mortal Online is due for an Awakening

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This game produces some darn lovely screenshots, that's for sure.
Awakening is the latest free expansion for Mortal Online, and it's available on the live servers today. What does that mean? It means that the game will benefit from a new GUI, a new AI system for NPCs, a new region, and a whole lot of new options for players to enjoy the game.

Some of the UI changes include an easier system for making use of workbenches, the addition of slash commands and macro functionality for abilities, and a new method for determining the direction of strikes in combat. Players will also have access to new combat skills, new out-of-combat skills, and a rebuilt taxation system.

The update also contains several bugfixes, but the patch notes warn players that the large update will be a bumpy ride at first. Players are asked to petition the customer support team only when absolutely necessary. But even with the likelihood of bugs, there's a lot for Mortal Online players to appreciate in this expansion.

[Thanks to Chris for the tip!]

MassivelyMortal Online is due for an Awakening originally appeared on Massively on Mon, 20 Aug 2012 18:30:00 EST. Please see our terms for use of feeds.

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Star Vault memo reveals Mortal Online expansion date

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Mortal Online title image
Fansite Sandboxer.org reports that it has discovered the release date of Mortal Online's upcoming expansion The Awakening in a Star Vault report to investors. We had to do some digging to find the original Swedish document Sandboxer was referring to, but we were able to confirm that the memo does contain the expansion's release month and further as-yet unannounced information.

The Awakening is slated for an April 2012 release, with May and June dedicated to magic and balance updates. The company expects to break even on a monthly basis between July and August of this year and sign a deal with publishers in August. Star Vault's plan is to have the game published in China between July and September and then release an as-yet unannounced expansion in October, with another in April next year.

MassivelyStar Vault memo reveals Mortal Online expansion date originally appeared on Massively on Sun, 05 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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Mortal Online Population ~4000 Subscriptions

We all know that Mortal Online has never officially released population numbers. Here’s all the players I could find searching through the new chronicles database. Keep in mind this does not include non guilded players. This also does not accurately represent the number of subs. Every subscription can have at most 3 accounts. It is obvious in some guilds there are people who own 2 or 3 accounts and name all there characters with a similar name. There are some groups of players that call themselves a guild on the forums, but are not officially in a guild in game. The same is true in IRC.

I got a little creative when I was searching through the Chronicles database. I wouldn’t call it hacking but I think it would be fare to say most users would not be able to get this information. From what I found there are a total of 83 different guilds. I believe every account can only start a single guild, but I could be mistaken. Please comment if you can create multiple guilds with a single account. I believe it is also possible to remove yourself from the Chronicles so you do not come up in a search. I could be mistaken on this. Again please comment if you know for sure.

By my math I get a total of 2153 guilded players. That means not including non guilded players and assuming all accounts use all 3 character spots and all 3 of those characters are guilded that means there’s a minimum of 718 total subscriptions. If you want a more realistic number of total subscriptions were looking at around 4000 assuming many players are not guilded and not every subscription has all 3 characters in a guild.

With 4000 subs were talking about starvault brining in about $60,000 USD a month. That’s probably about enough to hire around 7 full time programmers and still have enough funds left over for server hosting and other expenses. Plus I’m sure they can get a few intern slaves in there for free. As far as StarVault going under and Mortal Online closing I don’t see that happening anytime soon.

What I find interesting is that some guild that flood the forums with there nonsense seem in reality to be much smaller guilds than they really are. This list really separates true guilds with real power and groups of forum warriors.

It seems like [CIR] has more people trolling IRC then they do actually subscriptions. It’s possible most of them just go untagged in game, but use there [CIR] tag in IRC.

ThievesGuild has 45 members. That means there’s at least 45 assholes running around towns stealing stuff. I really hate these guys so I’m going to list all there names here too. I highly suggest any guild that controls a city adds these players to there gray list or there kill on site list.

Name Rank Prominence Sophistiction
GrayFoxl Guildmaster 0 8,783
Slyy Guildmaster 0 1,161
Cearbhall 9 16 1,098
Rizarc 9 0 2,552
Aze 7 0 2,147
North 3 0 246
Angus 1 0 2,597
Artful 1 0 1,263
Battosai 1 0 0
Bunai 1 0 97
ButcherCRO 1 0 414
Caball 1 0 472
Chef 1 0 354
dafighta 1 0 750
Delicatess 1 0 230
Dzeacko 1 0 1,688
Ej 1 0 3,127
enzey 1 0 314
Everyone 1 0 1,450
FatBertha 1 0 1,649
Flyy 1 0 8,303
Garlak 1 0 399
GooD 1 0 1,066
HorseY 1 0 1,645
Irenicus 1 0 1,706
JekySan 1 0 331
Kill 1 0 1,939
Koodbool 1 0 1,204
Kookette 1 0 677
Kryin 1 0 850
Lordorph 1 0 786
owntbyaguy 1 0 680
Pancho 1 0 0
Peonn 1 0 345
PiggY 1 0 1,684
PuFFla 1 0 154
Raouket 1 0 137
Rizark 1 0 181
Sadis 1 0 4,815
supermannn 1 0 437
Tett 1 0 331
tigerspeed 1 0 578
TruLee 1 0 280
Woofington 1 0 10
Zortt 1 0 215

I hear many smaller guilds complaining about how they don’t own a keep and therefor really didn’t get much out of the TC expansion. I call shenanigans! It really wouldn’t seem that difficult for a small group of maybe a dozen assholes to come together and take out all of a larger guilds control towers. In fact we see that happening already. Just judging by the size of some of these smaller keep less guilds all they would need to do is ally with 1 other smaller keep less guild and they would significantly outnumber a guild that already controls a keep. I really don’t think it would be that hard for an alliance of 3 or 4 smaller guilds to take the keep of a large guild with few allies.

Here’s the complete list of guilds below. If you want to find out who’s in each guild just type the guild name in search in the Chronicles.

NotRacists [Kid] 9

Guild

TEMPABCDEFG 0

Guild

TheAssasinsGuil [Tag] 3

Guild

EastTradingCO [ETC] 1

Guild

Chernobyl [RuS] 45

Guild
Owner of 797 control points

CoatHngrAsasins [ABRT] 45

Guild
Owner of 30 control points

BunchOfNoobs [Noob] 1

Guild
At war with 3 guild(s)

GUARDS [GRD] 5

Guild
Owner of 15 control points

KnightWatch [TKW] 79

Guild
Owner of 34 control points

DogCompany [DC] 134

Guild
Owner of 921 control points

DivineAberratio [DA] 2

Guild

MurderDeathKill [MDK] 46 1829

Guild

Blackthorn [BT] 4

Guild
Owner of 15 control points

Phalanx [PHLX] 11

Guild
Owner of 28 control points

Tarukai [Taru] 32

Guild

TerasKasi [TK] 9

Guild
Owner of 15 control points

CuartoEscuadron [IVTH] 1

Guild

JAWA [JAWA] 9

Guild
Owner of 506 control points

TheGayBois [VOID] 2

Guild

NoLife [No] 10

Guild
Owner of 35 control points

VeniVidiVici [VVV] 20

Guild

Vagabond [V] 4 1685

Guild

BlackHand [BH] 59

Guild
At war with 1 guild(s)
Owner of 35 control points

AlbaPhoenix [ALBA] 11

Guild
Owner of 73 control points

SonsOfOdin [Odin] 45

Guild
Owner of 56 control points

WandererVonNave [WvN] 1

Guild

ElectusDei [XED] 3

Guild

Wolfszeit [WZ] 2

Guild

WAKE [WAKE] 5

Guild
Owner of 81 control points

ShadowSquad [ES] 88

Guild
Owner of 6314 control points

AvidGatherers [AG] 22 1467

Guild

Scrubs [MERC] 1

Guild
Owner of 5 control points

Crossfire [FIRE] 12

Guild

FlavourOfMyPK [PK] 1

Guild

Outsiders [OUTS] 1

Guild

BandOfTheHawk [Hawk] 4

Guild
Owner of 36 control points

Amarth [AM] 25

Guild
Owner of 18 control points

MercatoresOmnia [MO] 6 1401

Guild

BrotherhoodWork [BoW] 22

Guild

TindremOldGuard [TOG] 35

Guild
At war with 3 guild(s)

Vehm [Vehm] 11

Guild

NinjaMiningCo [NMCo] 6

Guild

KingdomOfWessex [WSX] 90

Guild
At war with 5 guild(s)
Owner of 1304 control points

AnquerQuare [AQ] 173 1231

Guild
Owner of 11467 control points

Valhalla [VAL] 2

Guild

fist [fist] 9

Guild

MagesGuild [MG] 2

Guild

Bloodlust [BL] 24

Guild
At war with 1 guild(s)
Owner of 3 control points

TheGuild [VILE] 67

Guild
Owner of 260 control points

ChaosAlliance [CAOS] 76

Guild
Owner of 691 control points

GrmpyOlBstrds [GOB] 17

Guild
At war with 3 guild(s)

ManuBellator [MANU] 21 861

Guild
Owner of 764 control points

TROLOLOLOLOLOLO [CIR] 3

Guild

ImperialDreams [ID] 24

Guild
Owner of 1042 control points

Relentless [Bl] 18

Guild
Owner of 71 control points

FEAR [FEAR] 126

Guild
At war with 1 guild(s)
Owner of 7074 control points

ExtractorsGuild [Spar] 2

Guild
Owner of 5 control points

KngthCruxAnsata [KoCA] 11

Guild
Owner of 66 control points

HerpMages [LOL] 1 656

Guild

Canteri [RUS] 33

Guild
Owner of 135 control points

Elysium [Ely] 12

Guild
At war with 1 guild(s)

Monolith [MONO] 7

Guild
Owner of 25 control points

BOSS [BOSS] 2

Guild

ApeX [ApeX] 33

Guild
Owner of 541 control points

FURY [FURY] 117

Guild
Owner of 2317 control points

TheBrotherHood 2

Guild

Reapers [REAP] 12

Guild
At war with 1 guild(s)
Owner of 109 control points

Forsaken [F0R] 161 437

Guild
Owner of 1460 control points

ThievesGuild [TG] 45

Guild
Owner of 15 control points

ButcherHouse [^^^^] 2

Guild

FOURTWENTY [420] 6

Guild

TubesGuild 3

Guild

Carnage [ANON] 4

Guild
Owner of 15 control points

ChaoticNeutral [CN] 8

Guild

Sunder [SNDR] 29

Guild

BlackHawks [HAWK] 24

Guild

SIN [SIN] 48 155

Guild

TheSonsOfOdin [ODIN] 36

Guild
Owner of 555 control points

OathKeepers [KotO] 23

Guild
At war with 1 guild(s)
Owner of 141 control points

Thirteen [13] 2

Guild

TheBrotherhood 2

Guild

Envious [ENVY] 42

Guild
Owner of 359 control points

Blackmoor [BTL] 4

Guild