Tag Archives: Free-to-play

Landmark’s combat patch goes live

Combat has finally come to Landmark, but there's much more to this update than just armor, weapons, and death. There are plenty of new Kerran-themed props, new materials (10 new color of Stucco variations and 16 new Burled Wood tints), movement props, and bug fixes. On top of that, there's a new way to pay claim upkeep; those who desperately want to keep their claims but don't want to bother with copper now have the opportunity to pay with Station Cash at a cost of 10 SC per day per claim.

And here's probably some of the best news from the mouths of the devs themselves:
"We've made a number of optimizations that should improve framerates for many players. This does not include the Multithreaded Rendering, which we are still working on."
If you plan to dive in and check out combat, SOE has posted instructions for setting up the PvP games on the forums to help answer any questions. Full details on the update can be found in the patch notes. For now, all claims will be flagged for PvP until the observer mode can be added.

Finally, the Workshop livestream is moving! Starting August 28th, the show focusing on the collaborative development of racial buildings will be broadcast on the EverQuest Next Twitch Channel Thursdays at 2:00 p.m. EDT.

MassivelyLandmark's combat patch goes live originally appeared on Massively on Thu, 28 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.

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Anarchy Online’s graphics engine upgrade suffers delays

Anarchy Online Funcom has announced that two Anarchy Online developers, Genele and Macrosun, are leaving the studio and "relocating back to their homelands in Scandinavia." That's bad news for MMO gamers patiently awaiting the game's promised new graphics engine, as the devs' departures mean delays for both the upgrade and the next patch. Creative Director Joel "Nusquam" Bylos explained the situation to players on the official forum:
[L]osing competent and knowledgeable people does have some impact on our development schedule, so we've had to rearrange some things and tune our schedules to make sure we can deliver on our vision for the game. Originally we were planning to patch 18.7 to live this month. We have now delayed it until we have had the chance to give it a thorough going over with the new designers. It is a large and complex patch and we want to be a hundred percent certain that we understand all of the intricacies of the patch before we make it live.

Additionally, because Macrosun was the technical coordinator on the new engine, it causes some challenges on the code side. It will take our live coders some time to get themselves acquainted with the engine and all that it entails. The beta will remain up and running and we hope to get past beta status as soon as we can.
Nusquam noted that Henry "Michizure" Senger will take over for Genele and that the existing live team was organized with "competence sharing" across the studio's games to minimize the impact of personnel shifts. Funcom earlier this week tweeted about new job openings in its Durham, North Carolina, location.

[Thanks to tipster Divalicious Diva. Image credit: Azzura.]

MassivelyAnarchy Online's graphics engine upgrade suffers delays originally appeared on Massively on Wed, 27 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.

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SOE Live 2014: H1Z1 is a full-fledged survival experience

With an event like Zombie Prom, it was hard not to notice a certain undead theme at this year's SOE Live. That's all courtesy of the studio's upcoming apocalyptic survival game H1Z1. And thanks to plenty of panels, interviews, and the keynote, we learned even more about the game: The new sandbox is so much more than a zombie shooter; it's a full fledged survival experience. There were even opportunities for fans to nab some hands-on playtime.

We had the chance to mix and mingle with Producer Steve George, Senior Game Designer Jimmy Whisenhunt, Art Director Bill Yeatts, Technical Director Tom Schenck, and Game Designer Adam Clegg to discuss where H1Z1 came from, where it is going, and how far it has gotten. Delve into the new air drops, the heat and temperature systems, and so much more. We've also embedded the full keynote panel for you.

Continue reading SOE Live 2014: H1Z1 is a full-fledged survival experience

MassivelySOE Live 2014: H1Z1 is a full-fledged survival experience originally appeared on Massively on Tue, 26 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Get the SOE Live scoop while playing Landmark

Massively's MJ has survived SOE Live, and now she's back and excited to talk about Landmark! Do you have questions you want to hear answered live? Do you want to nab yourself a beta code so you can jump in and play? Maybe you want to try for the item codes she has to give away thanks to her trek to Las Vegas, including Feather in a Bottles, Colonist's Flight Suits, Gemm Seekers Brooches, and even a Portcullis or two! Join us live at 8:00 p.m. to gab about the game and get some goodies!

Game: Landmark
Host: MJ Guthrie
Date: Tuesday, August 19th, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Get the SOE Live scoop while playing Landmark

MassivelyThe Stream Team: Get the SOE Live scoop while playing Landmark originally appeared on Massively on Tue, 19 Aug 2014 20:00:00 EST. Please see our terms for use of feeds.

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ArcheAge adds three servers for next round of closed beta testing

aa Trion Worlds is anticipating a flood of new players for the third ArcheAge closed beta test, saying that it expects the weekend event will be "four times" the size of the first test. The studio is sending out "hundreds of thousands" of email invites, noting that players will need a new CB3 invitation to participate and cannot rely on an old CB2 key for access.

The team is adding three new servers for CB3: two in North America and one in Europe. These servers will plug into the cross-server auction house that's shared by their associated regions.

ArcheAge's beta will "pick up right where it left off," as the devs promise that progress made during CB2 will be retained and characters will not be wiped. The beta test begins on August 14th and continues through August 18th.

MassivelyArcheAge adds three servers for next round of closed beta testing originally appeared on Massively on Tue, 12 Aug 2014 16:00:00 EST. Please see our terms for use of feeds.

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ArcheAge highlights its trade mission mechanics

See?  You can indeed be productive while sitting on your... donkey. There's plenty of stuff to do in ArcheAge besides attack people in PvP. For example, you can be one of the people who are attractive targets to attack in PvP. That's not the biggest reason to get involved in the game's Trade missions, however. Sure, you'll be carrying around valuable cargo that's attractive to marauders, pirates, and scavengers alike, but successfully bringing a package from one point to another can provide you with plenty of wealth and fame, so it's got an appeal.

Trade Packs allow players to earn valuable crafting materials as well as Gilda Stars, valuable for endgame play. The further you transport a pack, the more rewards you receive for its transport. However, packs also slow you down and force you to forego the use of World Gates or gliders, making the journey that much more harrowing. For the full rundown, check the official preview and get ready to start shipping things around the world.

MassivelyArcheAge highlights its trade mission mechanics originally appeared on Massively on Mon, 11 Aug 2014 21:30:00 EST. Please see our terms for use of feeds.

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The Stream Team: Bitten by the trade route bug in ArcheAge

That first time Massively's MJ saw a merchant ship filled with trade packs dock in ArcheAge, she knew she'd found her calling! Sailing and profit -- seriously, what could be better? And after one failed attempt to deliver goods to enemy lands, she's made it her goal to successfully conduct trade there and start raking in the riches. Where there is risk, there is more reward! Want to get a look at trade routes and see how you can profit from your craft, or maybe just see if MJ can pull off some high-stakes commerce? Join us live at 3:00 p.m. for a little money-making adventure.

Game: ArcheAge
Host: MJ Guthrie
Date: Friday, August 8th, 2014
Time: 3:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Bitten by the trade route bug in ArcheAge

MassivelyThe Stream Team: Bitten by the trade route bug in ArcheAge originally appeared on Massively on Fri, 08 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.

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Landmark: Guilds are a go!

landmark It's a very special day for Landmark's community, as after a brief delay yesterday and today, SOE has finally activated guilds in the game. The new system interface allows for guild creation, news, roster, and administration options. The studio says that it deliberately kept the UI simple for this first draft and that it will be refining and adding onto the guild system in the future.

Today's patch wasn't just about guilds, however. The team added in glass voxels, ice materials, multi-screenshot functionality for claims, dozens of new party-themed props, and PlanetSide 2 outfit tints. The patch also increased the claim upkeep advance payment to 15 days and synced up friends lists with Steam friends.

MassivelyLandmark: Guilds are a go! originally appeared on Massively on Thu, 07 Aug 2014 21:00:00 EST. Please see our terms for use of feeds.

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ArcheAge will host another closed beta event next weekend

ArcheAge Trion Worlds has announced that the third ArcheAge closed beta event, dubbed Blood & Bounty, will run from 7 a.m. EDT on August 14th to the same time on the following Monday.

The studio noted in a producer letter today that the last beta event was focused on sorting out the billing interface, adjusting the marketplace, and catching bots and scammers, the last of which was, according to the team, "a little overzealous" in that systems apparently flagged legitimate accounts in addition to problem players. Trion is also continuing to tweak the complicated labor system.

If you're not already in the beta, your chance to receive an invite will improve this round; Trion promised that it will be more than doubling invites to those who signed up via the official site.

MassivelyArcheAge will host another closed beta event next weekend originally appeared on Massively on Wed, 06 Aug 2014 19:30:00 EST. Please see our terms for use of feeds.

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ArcheAge’s second closed beta event is live right now

ArcheAge's second closed beta phase is officially underway! This time around, you can play through 1:00 p.m. EDT on Monday, August 4th. If you played CBE1, you don't need to download the client all over again, but you will need to update your build to 4.3 via the 161 MB patch.

You may also be pleased to note that all of your CBE1 progress will carry over, including your crop timers and taxes. Trion says that CBE2 is expected to be "three times the size of the first."

MassivelyArcheAge's second closed beta event is live right now originally appeared on Massively on Thu, 31 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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Age of Wushu expansion Warrior’s Ascension releases today

Snail has released Warrior's Ascension, the "summer expansion" for its Age of Wushu martial arts MMO. The update includes a beta of the Sky Ladder, which is a new PvP tournament system wherein players will fight random opponents "who match their level."

Warrior's Ascension also enables players to acquire new level six gear upon completion of the "Before the Final Battle" chapter that has been added to the Age of Wushu records.

[Source: Snail Games press release]

Continue reading Age of Wushu expansion Warrior's Ascension releases today

MassivelyAge of Wushu expansion Warrior's Ascension releases today originally appeared on Massively on Thu, 31 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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ArcheAge’s second beta event starts July 30th

aa With one jam-packed closed beta event out of the way, ArcheAge is revving up for another one. The title's second closed beta event, Settling Sail, will take place from Wednesday, July 30th, through Monday, August 4th.

Trion Worlds announced that the first closed beta's servers filled up within 18 minutes, and as such, it will be expanding the second beta event to be "three times as big" as the first with more invites rolling out.

The good news from the packed beta event last weekend is that the hardware performed great on Trion's side and that the devs have made changes to improve the game: "You also helped us to identify and fix challenges with some of the custom integration for our version! During the event, we were also adapting our own anti-spam and anti-bot software in real time. With your input, we're reviewing a number of systems with XLGAMES, including use of labor while you're hunting and looting, labor regeneration rates for online and offline players, and the availability of Archeum. We're also looking into the feasibility of XLGAMES adding an ability queue and mouse inverting."

MassivelyArcheAge's second beta event starts July 30th originally appeared on Massively on Wed, 23 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Building with water in Landmark

There's a new building material in Landmark town, and Massively's MJ is eager to get her hands on it! Non-dynamic water has been introduced, and the possibilities are endless. Could MJ make a water trap deep in her maze? What about a moat? She could even just build a water house, declare herself a mermaid, and swim through the walls! Come share your ideas. As a bonus, MJ also has a few more of the popular portcullis item codes as well as beta codes to give away. Join us live at 7:30 p.m. to check out some wet and wild building!

Game: Landmark
Host: MJ Guthrie
Date: Thursday, July 17th, 2014
Time: 7:30 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Building with water in Landmark

MassivelyThe Stream Team: Building with water in Landmark originally appeared on Massively on Thu, 17 Jul 2014 19:30:00 EST. Please see our terms for use of feeds.

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Choose My Adventure: The crafty side of life in ArcheAge

Choose My Adventure:  The crafty side of life in ArcheAge After last week's exciting dungeon and boating adventure, Massvely's MJ was ready to settle into the quiet life of crafting in ArcheAge. And crafting can definitely be a whole way of life, taking all your time, attention, and funds. If you want to specialize in multiple crafts, it can gobble up that much more!

Since you voted for MJ to try all the crafting, she's been trying to dabble in everything. However, getting all the various materials necessary for all the different professions turned out to be quite the undertaking, so she's been paying special attention to armor (which tied for first in votes) and housing items (which came in second). Join us live at 7:00 p.m. to see the crafty side of life in ArcheAge and help direct MJ's two-hour adventures during this CMA Live. Then don't forget to vote and direct next week's (and this weekend's) adventures!

Game: ArcheAge
Host: MJ Guthrie
Date: Wednesday, July 16th, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading Choose My Adventure: The crafty side of life in ArcheAge

MassivelyChoose My Adventure: The crafty side of life in ArcheAge originally appeared on Massively on Wed, 16 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

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H1Z1 graphics programmer hints at other weather types

h1z1 SOE Graphics Programmer Ryan Favale is the target of a new H1Z1 video. In it, he discusses the games that he's playing, notable bugs, and his role on the upcoming zombie sandbox. Favale said that he's primarily working on the dynamic weather system.

"That's my main job on H1Z1, to bring as many weather conditions and effects and environmental immersion as possible," Favale said. He teased the possibility of hurricanes, tornadoes, and dust storms, but didn't promise that they'd make them into the game.

You can watch the video after the break.

Continue reading H1Z1 graphics programmer hints at other weather types

MassivelyH1Z1 graphics programmer hints at other weather types originally appeared on Massively on Sat, 12 Jul 2014 16:30:00 EST. Please see our terms for use of feeds.

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