In a post on the official ArcheAge
site last night, Trion Worlds
confirmed that it had opened two new servers and shut down character creation on others to alleviate some of the queue congestion plauging players since the game's head start last weekend. The entry reads,
We've added two new worlds to our North American server list: Ezi (NA) and Lucius (NA)! These servers were racked (physically installed) and imaged (updated with ArcheAge server software) in our Texas data center all in the past day. Here you can see Ezi (NA) and Lucius (NA) in their new home with Senior Systems Engineer Jonathan Johnson. These two servers will be on the new Auction House cluster 5 (AH5). These new servers are now online and available to play right now: Friday September 19 at 4:15 PM PDT (GMT-7).
Critically, four US servers -- Kyrios, Ollo, Salphira, and Aranzeb -- have been "temporarily closed to new character creation," so we sure hope you aren't trying to join friends there today.
The studio also says new European servers are physically en route to the Amsterdam data center.
ArcheAge battles queues with new servers, character creation blocks originally appeared on Massively on Sat, 20 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.Permalink
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You could be forgiven for thinking it's a bit too late for "summer" events to take place right now, but Albion Online
is forging ahead with its summer alpha event. The closed alpha client is now available for players to log in and explore all of the available systems, from gathering and trading resources to engaging in large-scale PvP battles.
If you're not at one of the game's higher Founder tiers, of course, the alpha test is closed to you; all you can do is look on with interest and wish you were playing. Streams and reports will be coming out of this test, including one planned by our own MJ Guthrie
at 2 p.m. EDT this afternoon. If you like what you see, you can pick up one of the Founder Packs, or you can just keep watching and waiting as the alpha test rolls on.
[Source: Sandbox Interactive
Albion Online kicks off its summer alpha event originally appeared on Massively on Mon, 15 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.Permalink
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During its livestreamed
pre-launch discussion of ArcheAge
earlier this week, Trion Worlds
clarified a number of issues that will affect players early on when the game enters its head-start period tomorrow. Top priority in a sandbox? Where you hang your hat. Housing will open at the beginning of the head start period, so early players will naturally secure the best properties. There is no limit to the number of houses an account can own, although accounts are taxed "exponentially" after they acquire three and up.
Also of note:
- The game plans to launch with the
eight ten original beta servers.
- The "patron" subscription is indeed $15; 1250 credits cost 1 APEX or $10. For scale, consider that a character slot costs 1000 credits.
- Trion vowed to continue its efforts to deal with chat spammers and botters.
- Everyone, even F2P players, can access the auction hall.
As to the controversial labor point system, Trion says all characters will begin with zero points.
Trion clarifies ArcheAge's head-start housing situation originally appeared on Massively on Thu, 11 Sep 2014 12:30:00 EST. Please see our terms for use of feeds.Permalink
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You've heard the hype
new action combat system introduced last week, but have you seen it? Nothing compares to actually laying your own eyes it. Now thanks to the official combat trailer, you can do that whether you are in closed beta or not. Watch how weapons either slice up the environment and foes alike up close (sword) or rain death down from a distance (staff and bow). All that action is packed into the short clip below.
Even if seeing is believing, nothing beats experiencing it for yourself. If the combat piques your interest, jump right in to give it a go yourself; you can test the combat out in one of these must-see PvP arenas
or any one of the hundreds of others. Need a code? Let us know right here!
Continue reading Landmark releases official combat trailer
Landmark releases official combat trailer originally appeared on Massively on Sun, 07 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.Permalink
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has finally come to Landmark
, but there's much more to this update than just armor, weapons, and death. There are plenty of new Kerran-themed props, new materials (10 new color of Stucco variations and 16 new Burled Wood tints), movement props, and bug fixes. On top of that, there's a new way to pay claim upkeep; those who desperately want to keep their claims but don't want to bother with copper now have the opportunity to pay with Station Cash at a cost of 10 SC per day per claim.
And here's probably some of the best news from the mouths of the devs themselves:
"We've made a number of optimizations that should improve framerates for many players. This does not include the Multithreaded Rendering, which we are still working on."
If you plan to dive in and check out combat, SOE
has posted instructions for setting up the PvP games
on the forums to help answer any questions. Full details on the update can be found in the patch notes
. For now, all claims will be flagged for PvP until the observer mode can be added.
Finally, the Workshop livestream is moving! Starting August 28th, the show focusing on the collaborative development of racial buildings will be broadcast on the EverQuest Next Twitch Channel
Thursdays at 2:00 p.m. EDT.
Landmark's combat patch goes live originally appeared on Massively on Thu, 28 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.Permalink
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has announced that two Anarchy Online
developers, Genele and Macrosun
, are leaving the studio and "relocating back to their homelands in Scandinavia." That's bad news for MMO gamers patiently awaiting the game's promised new graphics engine, as the devs' departures mean delays for both the upgrade and the next patch. Creative Director Joel "Nusquam" Bylos
explained the situation to players on the official forum:
[L]osing competent and knowledgeable people does have some impact on our development schedule, so we've had to rearrange some things and tune our schedules to make sure we can deliver on our vision for the game. Originally we were planning to patch 18.7 to live this month. We have now delayed it until we have had the chance to give it a thorough going over with the new designers. It is a large and complex patch and we want to be a hundred percent certain that we understand all of the intricacies of the patch before we make it live.
Additionally, because Macrosun was the technical coordinator on the new engine, it causes some challenges on the code side. It will take our live coders some time to get themselves acquainted with the engine and all that it entails. The beta will remain up and running and we hope to get past beta status as soon as we can.
Nusquam noted that Henry "Michizure" Senger will take over for Genele and that the existing live team was organized with "competence sharing" across the studio's games to minimize the impact of personnel shifts. Funcom earlier this week tweeted
about new job openings in its Durham, North Carolina, location
[Thanks to tipster Divalicious Diva. Image credit: Azzura
Anarchy Online's graphics engine upgrade suffers delays originally appeared on Massively on Wed, 27 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.Permalink
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With an event like Zombie Prom
, it was hard not to notice a certain undead theme at this year's SOE Live
. That's all courtesy of the studio's upcoming apocalyptic survival game H1Z1
. And thanks to plenty of panels, interviews, and the keynote, we learned even more about the game: The new sandbox is so much more than a zombie shooter; it's a full fledged survival experience. There were even opportunities for fans to nab some hands-on playtime.
We had the chance to mix and mingle with Producer Steve George, Senior Game Designer Jimmy Whisenhunt, Art Director Bill Yeatts, Technical Director Tom Schenck, and Game Designer Adam Clegg to discuss where H1Z1
came from, where it is going, and how far it has gotten. Delve into the new air drops, the heat and temperature systems, and so much more. We've also embedded the full keynote panel for you.
Continue reading SOE Live 2014: H1Z1 is a full-fledged survival experience
SOE Live 2014: H1Z1 is a full-fledged survival experience originally appeared on Massively on Tue, 26 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.Permalink
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is anticipating a flood of new players
for the third ArcheAge
closed beta test, saying that it expects the weekend event will be "four times" the size of the first test. The studio is sending out "hundreds of thousands" of email invites, noting that players will need a new CB3 invitation to participate and cannot rely on an old CB2 key for access.
The team is adding three new servers for CB3: two in North America and one in Europe. These servers will plug into the cross-server auction house that's shared by their associated regions.
beta will "pick up right where it left off," as the devs promise that progress made during CB2 will be retained and characters will not be wiped. The beta test begins on August 14th and continues through August 18th.
ArcheAge adds three servers for next round of closed beta testing originally appeared on Massively on Tue, 12 Aug 2014 16:00:00 EST. Please see our terms for use of feeds.Permalink
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There's plenty of stuff to do in ArcheAge
besides attack people in PvP. For example, you can be one of the people who are attractive targets to
attack in PvP. That's not the biggest reason to get involved in the game's Trade missions
, however. Sure, you'll be carrying around valuable cargo that's attractive to marauders, pirates, and scavengers alike, but successfully bringing a package from one point to another can provide you with plenty of wealth and fame, so it's got an appeal.
Trade Packs allow players to earn valuable crafting materials as well as Gilda Stars, valuable for endgame play. The further you transport a pack, the more rewards you receive for its transport. However, packs also slow you down and force you to forego the use of World Gates or gliders, making the journey that much more harrowing. For the full rundown, check the official preview
and get ready to start shipping things around the world.
ArcheAge highlights its trade mission mechanics originally appeared on Massively on Mon, 11 Aug 2014 21:30:00 EST. Please see our terms for use of feeds.Permalink
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It's a very special day for Landmark's
community, as after a brief delay yesterday and today, SOE
has finally activated guilds
in the game. The new system interface allows for guild creation, news, roster, and administration options. The studio says that it deliberately kept the UI simple for this first draft and that it will be refining and adding onto the guild system in the future.
wasn't just about guilds, however. The team added in glass voxels, ice materials, multi-screenshot functionality for claims, dozens of new party-themed props, and PlanetSide 2
outfit tints. The patch also increased the claim upkeep advance payment to 15 days and synced up friends lists with Steam friends.
Landmark: Guilds are a go! originally appeared on Massively on Thu, 07 Aug 2014 21:00:00 EST. Please see our terms for use of feeds.Permalink
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has announced that the third ArcheAge closed beta event
, dubbed Blood & Bounty, will run from 7 a.m. EDT on August 14th to the same time on the following Monday.
The studio noted in a producer letter today that the last beta event was focused on sorting out the billing interface, adjusting the marketplace, and catching bots and scammers, the last of which was, according to the team, "a little overzealous" in that systems apparently flagged legitimate accounts in addition to problem players. Trion is also continuing to tweak the complicated labor system.
If you're not already in the beta, your chance to receive an invite will improve this round; Trion promised that it will be more than doubling invites to those who signed up via the official site.
ArcheAge will host another closed beta event next weekend originally appeared on Massively on Wed, 06 Aug 2014 19:30:00 EST. Please see our terms for use of feeds.Permalink
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