Tag Archives: Free-to-play

Norrathian Notebook: Landmark celebrates Year 0 anniversary

 
I've got to admit, it's a bit weird to be celebrating an anniversary before an actually launch; you can't exactly say "Happy first birthday!" if it hasn't been born yet! But Landmark found a way to make it work, celebrating Year Zero with fans this past weekend. The sandbox opened its alpha doors on January 31st, 2014; all that players could do at that point was gather and build a bit. Since then, the game has expanded its features, adding more building stuff, water and caves, combat, deeper caverns and mobs to fill them, and still more building stuff. Development has definitely come a long way in the last 12 months, so there is certainly reason to revel in the festivities. Of course there's still much more work to be done, but why not take a moment and party in honor of Landmark's progress. Who doesn't like a party? Continue reading Norrathian Notebook: Landmark celebrates Year 0 anniversary

MassivelyNorrathian Notebook: Landmark celebrates Year 0 anniversary originally appeared on Massively on Tue, 03 Feb 2015 12:00:00 EST. Please see our terms for use of feeds.

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Trove adds pirates and promotes pets

trove Yesterday was a fairly important update for the blocky world of Trove, as the new patch introduced genuine, bonafide pirates to the game. Players can now hunt down pirate ships to plunder them for goods while looking forward to future sea-themed updates.

Also notable in the patch is that player pets have been promoted to allies. It's not just a name change, either; allies have "extra special powers" that can be used to help players in their journeys. Check out the patch notes for the full details.

MassivelyTrove adds pirates and promotes pets originally appeared on Massively on Thu, 29 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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Norrathian Notebook: Five reasons to support EQ Next and Landmark

 
I like Landmark and am looking forward to EverQuest Next. There, I said it. It should be no surprise. And as such, I certainly have a vested interest in how these games fare throughout their development and launch. I want to see them succeed. But the thing is, so should you -- whether or not you actually want to play them. Unfortunately, it seems all too fashionable lately for folks to tear something down instead of build it up. So often when I'm following the discussions about EQ Next and Landmark, I hear plenty of reasons why folks don't like the games, and the reasons frequently have nothing to do with the games themselves. Detractors are going on about longstanding gripes and grudges instead of judging the games on their own merits (a practice that the whole world could certainly do without). Amid all the scathing comments I've heard directed at SOE for slights real and imagined, one recently gave me pause and made me reflect on the reasons that supporting these two MMO endeavors is worthwhile. Continue reading Norrathian Notebook: Five reasons to support EQ Next and Landmark

MassivelyNorrathian Notebook: Five reasons to support EQ Next and Landmark originally appeared on Massively on Sat, 24 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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H1Z1 is going ‘nuclear’ on hackers

h1z1 From the sound of it, the H1Z1 crew put in some serious overtime during this past weekend. SOE President John Smedley has been posting updates across Reddit, especially in reference to hackers and important patch fixes.

Smedley said that the team is "extremely on top of" any hacking going on in the game and will only get better as time goes by. "What we have is extremely robust in terms of detection and prevention," he posted. "Now that we started with detection, you'll be seeing the prevention go nuclear."

Patches that are coming soon to the game will cover many vital issues, according to Smedley. These fixes include more loot, frame rate fixes, the infamous G29 problem, the floating arrow bug, and a slower drain rate for hunger and thirst.

MassivelyH1Z1 is going 'nuclear' on hackers originally appeared on Massively on Mon, 19 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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Trove vows to become ‘the ultimate sandvox’

trove Trove Game Director Andrew Krausnick isn't above making grand statements, saying in his 2015 preview letter that he wants the title to become the ultimate sandvox. "Modest, right?" he begins. "Simply put, if there's something fun to do with voxels in an MMO adventure setting, we're going to be there and we're going to be the best."

With that out of the way, Krausnick goes on to outline some of the big goals for the coming year. He said that the team is working to add gliding, sky islands, rune crafting, water islands, fishing, swimming, more block types, more mechanics, and definitely more classes.

Another big focus Krausnick mentions is to expand the economy: "We also think it should be easy and rewarding for everyone to trade and participate in the economy, so we'll be creating a system this year to make the trade channel simply a small part of a larger economic system!"

He finished his letter by saying that the open beta test will be ending "sooner rather than later," indicating an early 2015 launch.

MassivelyTrove vows to become 'the ultimate sandvox' originally appeared on Massively on Sun, 18 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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See Black Desert’s impish Tamer class in action

black desert While we wait for word on Black Desert's arrival in the West, the game is ticking along in its Korean open beta and continuing to add more features. One of these is the addition of the Tamer class, which will be coming to the beta this month.

Not much is known about the Tamer, other than what a short video reveals: that she is a little goofy and likes to hit things with sticks. Steparu reports that other classes are on the way, including the possible Blader and Ninja professions. You can watch the Tamer in action after the break!

Continue reading See Black Desert's impish Tamer class in action

MassivelySee Black Desert's impish Tamer class in action originally appeared on Massively on Thu, 08 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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Age of Wushu: Transcendence coming on January 14th

age of wushu Is one of your new year's resolutions to become a martial arts master? Then you'll want to take advantage of the unveiled teachings of Age of Wushu: Transcendence when the patch lands on January 14th.

The content update will unlock the fifth level of inner skill and make high-level manuals available, transforming players into formidable fighters. Players can use these new abilities to tackle the three additional forbidden instances coming to the game: Hell King's Dungeon, the Jinling Incident, and the Qiandeng Crisis.

MassivelyAge of Wushu: Transcendence coming on January 14th originally appeared on Massively on Thu, 01 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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Norrathian Notebook: Landmark’s two-week PvE checkup

Happy New Year! It makes sense to start this new year off by talking about a new game, right? And let's face it, after the fabled PvE content update, Landmark feels like a new game! This massive addition to the core of the sandbox has been live for two weeks now; that means two weeks of spelunking, salvaging, and more often than not, surviving. While it's true we got a preview of the update back on the day, that peek involved neither the cavern system nor crafting. And it certainly didn't contain nearly enough time! So now that I've had the chance to canvass the caverns, play with particle emitters, kills various critters, and concoct some new crafted items, how is it? How are things in the not-just-about-building game doing? Do these new systems offer more staying power as the closed beta continues on? Let's give Landmark its two-week PvE checkup!

Continue reading Norrathian Notebook: Landmark's two-week PvE checkup

MassivelyNorrathian Notebook: Landmark's two-week PvE checkup originally appeared on Massively on Thu, 01 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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Landmark’s PvE arrives today; SOE shifts to EQ Next full-time in 2015

We've waited a long time for the chance to have our faces eaten off by vicious monsters in Landmark, and now that opportunity is almost here! After a bit of delay, the infamous PvE patch is heading into our favorite sandbox today. This is seriously going to be a game-changer. Of all the patches throughout the whole year, this one is the biggest -- surpassing the August PvP update and even the original alpha launch, at least according to Creative Director Dave Georgeson. And he's not kidding! I got to check out Landmark's new mobs, linking and triggering, armors, props, and more with Georgeson and Senior Producer Terry Michaels. I didn't think it was possible to be even more excited for this patch, but I am! Can I hear a squeeeee?!

Oh, and for everyone who is waiting anxiously for EverQuest Next news, here's a tidbit from Georgeson you might enjoy:
When we get to those game mastering systems [after the start of the year] that means we are working on EQN full time. Because those are the systems we need for EQN, and that's what we're building when we're building those game mastering tools. So we're so close to transitioning the team almost entirely to EQN, and then we'll take the elements that we build for EQN and port them over into Landmark, but our focus will shift almost entirely to EQN after the new year.

Continue reading Landmark's PvE arrives today; SOE shifts to EQ Next full-time in 2015

MassivelyLandmark's PvE arrives today; SOE shifts to EQ Next full-time in 2015 originally appeared on Massively on Wed, 17 Dec 2014 13:00:00 EST. Please see our terms for use of feeds.

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Lost Continent: Yep, F2P sucks for ArcheAge

Thus far I've put up with quite a lot of crap in my quest to like ArcheAge. There was the launch debacle in which no one realized that many millions of people will show up and expect a working service if you yell "come play for free!" Then there was the Auroria debacle, in which no one cared about server accessibility during a competitive launch event.

And of course there's ArcheAge's easily exploitable code, the ramifications of which include hacks, cheats, and bot-related problems that continue to be visible to anyone taking Trion's really-guys-it's-only-a-tiny-minority spin with a grain of salt.

Finally, there's the grossly intrusive monetization plan that prevents subscribers from playing certain parts of the game unless they spend additional money in the cash shop. ArcheAge has a comically long list of problems, but it's this last one that's finally wearing me down.

Continue reading Lost Continent: Yep, F2P sucks for ArcheAge

MassivelyLost Continent: Yep, F2P sucks for ArcheAge originally appeared on Massively on Fri, 05 Dec 2014 12:00:00 EST. Please see our terms for use of feeds.

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Age of Wulin officially releases in Europe alongside a major update

age of wulin It's a big day for Age of Wulin, as the martial arts sandbox is both officially releasing in Europe and pushing out a new content patch.

The update, Chapter 3: Wisdom is a Journey, marks the end of open beta for EU's counterpart to Age of Wushu. Wisdom is a Journey includes a new internal skill, a higher skill cap, team activities, titles for divorced characters, and PvP tournaments. For those who crave the game's open world PvP setting, there is now the option to become a "Jianghu treasure assassin" and kill all rivals who are out for the same glorious rewards.

You can read up on the patch notes for Chapter 3 as well as get an overview of the update's features on the official site.

MassivelyAge of Wulin officially releases in Europe alongside a major update originally appeared on Massively on Tue, 02 Dec 2014 20:00:00 EST. Please see our terms for use of feeds.

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Server move delays Age of Wulin Chapter 3 until December 2nd

European Age of Wulin players may be disappointed to hear that the release of Chapter 3 will be delayed a week until December 2nd -- until they hear the reason why, that is. Webzen has announced that the Golden Dynasty game server will be moving from Ireland to Frankfurt, Germany, on November 25th. The move is to address the issues of server stability that players have long noted, and aims to provide enhanced server security, stability, ping, and server security. Because the server move had to be pushed back a week, the studio also moved the launch of the next chapter in order to ensure better connectivity and stability during the launch period. Webzen invites players to share their thoughts on the server move on the official forums.

MassivelyServer move delays Age of Wulin Chapter 3 until December 2nd originally appeared on Massively on Tue, 18 Nov 2014 19:00:00 EST. Please see our terms for use of feeds.

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Landmark update adds keywords, flight on claims

landmark Today's Landmark update is bound to make many players smile, starting with an optimization pass that should improve framerates and help out lower-end PCs. But it's the addition of the keyword system that is particularly noteworthy, as it will give more depth and purpose to gear.

Keywords will "allow items and abilities to communicate with each other," mostly to share bonuses and passive effects. Weapons now have a specific damage type (such as water), and armor now contains cool bonuses like increases your critical strike to 100% when your armor is reduced to zero.

The team also announced that players can fly over claims (as long as they have permission) and can snag even more claim expansions as the limit has been increased from five to eight.

MassivelyLandmark update adds keywords, flight on claims originally appeared on Massively on Fri, 14 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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Age of Wulin to finally release in Europe

age of wulin Age of Wulin, aka "the European version of Age of Wushu," is preparing to leave the kiddie pool of open beta for the adult swim of an official launch. Webzen announced that Age of Wulin will be officially launching in EU on November 25th.

This launch will coincide with a major game update, Chapter 3: Wisdom is a Journey. In the update, characters will get additional class skills and a level increase for several current skills. Players will also be invited to tackle current dungeons on a harder mode and fight in two new PvP tournaments.

[Source: Webzen press release]

MassivelyAge of Wulin to finally release in Europe originally appeared on Massively on Mon, 03 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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H1Z1’s audio is a key part of its immersion

h1z1 When done right, you hardly ever consciously acknowledge a game's sound, but when it's missing or done poorly, it can jar a player out of desired immersion. In a dev diary posted today, H1Z1 Technical Architect Greg Spence talks about the sound of the game and demonstrates a few tests.

"So much goes into making these sounds seem realistic beyond just choosing an audio file to play," Spence explains. "Taking into account your surroundings, whether you are inside or outside, what type of ground you are on, time of day, and even weather can play a big part in the final thing you hear."

Spence discusses sound effects, environment sounds, and, of course, music. You can check out the audio test videos after the break!

Continue reading H1Z1's audio is a key part of its immersion

MassivelyH1Z1's audio is a key part of its immersion originally appeared on Massively on Fri, 31 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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