Tag Archives: Dev Diaries

H1Z1 graphics programmer hints at other weather types

h1z1 SOE Graphics Programmer Ryan Favale is the target of a new H1Z1 video. In it, he discusses the games that he's playing, notable bugs, and his role on the upcoming zombie sandbox. Favale said that he's primarily working on the dynamic weather system.

"That's my main job on H1Z1, to bring as many weather conditions and effects and environmental immersion as possible," Favale said. He teased the possibility of hurricanes, tornadoes, and dust storms, but didn't promise that they'd make them into the game.

You can watch the video after the break.

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MassivelyH1Z1 graphics programmer hints at other weather types originally appeared on Massively on Sat, 12 Jul 2014 16:30:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Making ISK from the Crius release

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EVE Evolved title image
‚ÄčEVE Online's economy has been studied over the years for its resemblance to the real world, and it is often cited as an example of a hyper-capitalist society with no laws or regulation. But underneath the emergent interplay of supply and demand that has fueled everything from freighter businesses to virtual investment banks, EVE is ultimately a game. The biggest influence on the markets by far has always been CCP Games and the changes it deploys in expansions, which shake the universe up and force players to adapt to new circumstances.

There's always money to be made from major gameplay changes, and accurately predicting how an expansion will impact on the market can put you on the head of a short-lived but very lucrative gold rush. Though EVE's updates now come in the form of ten smaller releases per year, the upcoming Crius release scheduled for July 22nd has practically a whole expansion's worth of changes to industry and research. That gives you just over two weeks to prepare for the change, train any skills you might need, and figure out how to cash in on EVE's industrial revolution.

In this edition of EVE Evolved, I run down some tips for how to prepare for the upcoming industry revamp in Crius and make some ISK.

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MassivelyEVE Evolved: Making ISK from the Crius release originally appeared on Massively on Sun, 06 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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The Repopulation allows you to queue up 100 recipes at a go

The Repopulation If you consider that The Repopulation will feature crafting so heavily, is it any surprise that the team is working hard to beef up that portion of the game during its alpha test? In its end-of-June update, the devs say that they've added a batching system into the game that allows players to queue up 100 items at once. Even so, doing the job by hand will generate better results, albeit over a longer time frame.

Other changes in the game include improvements to harvesting info and the inquiry system. Players can now use the latter to generate missions to take camps in order to get better resources.

According to the letter, The Repopulation is "getting closer" to transitioning into beta testing.

MassivelyThe Repopulation allows you to queue up 100 recipes at a go originally appeared on Massively on Sat, 05 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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Landmark video goes spelunking in caves

landmark Caves are boring, right? WRONG! Well, wrong if you're in Landmark, at least. Caves are a relatively new and unfinished feature to the game, and in a new video, the developers attempt to explain what makes them an exciting part of the exploration process.

Landmark's caves are layered on top of each other, with each cave system corresponding to the surface biome. Right now, players can delve into only the first tier of caves, but in the future they'll be able to go as far as three tiers down in the search for treasure and crafting mats.

You can watch the full developer video after the jump!

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MassivelyLandmark video goes spelunking in caves originally appeared on Massively on Sat, 05 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

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EVE Online’s in-game industry to be more challenging come Crius

EVE The EVE Online team is trying out a new type of blog post today, this one taking time to look at the "bigger picture" of how in-game industry will function with the upcoming Crius release.

According to the post, the team wants industry to be understandable by players and both interesting and skillful to use. "You should feel that you are 'good at industry,' rather than just that your character is. You're good at industry because you make good decisions, you outsmart your competitors, you've invested in the right places and you're ahead of the market," the post states.

CCP says that it sees the purpose of EVE's industry as a different breed than what goes on in other MMOs, because the player is challenged to do more than just make certain items: "This is the world we're trying to create, the industry that New Eden deserves: one where you're in charge, where you're facing a new challenge every day, and where you have all the freedom in the world to decide how to solve it."

MassivelyEVE Online's in-game industry to be more challenging come Crius originally appeared on Massively on Wed, 02 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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EVE Probe helps CCP diagnose graphical glitches

EVE Online To help better test EVE Online's graphical capabilities, the team at CCP Games is looking at EVE Probe to save the day. With a reported 855 different GPU configurations in use by EVE players, EVE Probe was created to deal with issues that may not necessarily be able to be replicated by the dev team.

EVE Probe gathers performance data from your machine after you've experienced a graphical problem and sends it back to the team for a more detailed analysis than was previously available. All data is sent anonymously and nothing is collected that can identify a player.

If you're curious about EVE Probe, you can check out the complete dev diary on the topic at the official site.

MassivelyEVE Probe helps CCP diagnose graphical glitches originally appeared on Massively on Tue, 01 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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Albion Online puts an interesting twist on fast travel

Albion Online Curious about getting around in Albion Online? After last week's dev blog on mounts, the team expanded on world travel with this week's blog all about fast travel.

The sandbox MMO has implemented fast travel based on user feedback, but the feature has some interesting limitations. For one, fast travel can only happen over water. It is also limited to safe cities and hubs, and costs a fair bit of money. As a bit of an RP element, fast travel is done like ship travel, so the cost will go up according to the weight you're carrying. This makes sure that players won't use fast travel at all times, and may take into consideration whether travel by foot or horseback might be the better choice in particular situations.

You can sign up for Albion Online's alpha testing at the official site.

[Thanks for the tip, Dengar!]

MassivelyAlbion Online puts an interesting twist on fast travel originally appeared on Massively on Tue, 01 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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H1Z1 working hard on Steam early access prep

SOE Technical Director Tom Schenck penned the first dev blog for H1Z1 yesterday, saying that the team is in overdrive preparing the title for its debut on Steam Early Access. However, in regard to a specific date as to when H1Z1 will be publicly available, Schenck wasn't sharing.

Schenck said that the team is strongly focusing on getting the antagonists to look and play the part: "High priority on our Early Access feature list is polishing group behavior and tuning Emergent AI systems to the entire ecosystem. Our AI team is going nuts regulating interactions for all of the NPC characters in the game including zombies, deer, wolves, and more."

Other stated priorities for the team right now include fine tuning melee combat, maxing out performance, and bug hunting.

MassivelyH1Z1 working hard on Steam early access prep originally appeared on Massively on Sat, 28 Jun 2014 14:00:00 EST. Please see our terms for use of feeds.

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Star Citizen’s new persistent universe director loves economic, strategic gameplay

How important is Star Citizen's persistent universe? Important enough that Chris Roberts has hired game industry veteran Tony Zurovec to oversee its direction.

"The game has become so big that I can't actually direct every single aspect of it every single moment of the day," Roberts explains at the outset of a new 40-minute interview vid posted on Cloud Imperium's official site. Zurovec previously worked with Roberts at Origin and Digital Anvil. He also developed the Crusader series and brings a love of economic and strategic gameplay on a galactic scale to the table.

Roberts also mentions Zurovec's work on an unreleased Digital Anvil game called Loose Cannon that was essentially "Privateer on wheels" and a pre-cursor to the sort of open-world sandbox mayhem found in Grand Theft Auto III and its sequels.

Click past the cut to watch the full interview.

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MassivelyStar Citizen's new persistent universe director loves economic, strategic gameplay originally appeared on Massively on Thu, 19 Jun 2014 14:00:00 EST. Please see our terms for use of feeds.

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Albion Online’s mounts are for riding, not fighting

albion online A new dev diary regarding Albion Online's mounts reveals that the beasts will be strictly for transportation only.

"The player is unable to fight, gather or interact with any buildings while on horseback. Mounts will provide a number of buffs to the character, which are effective immediately when they mount, and deactivate when they dismount," the team posted.

While mounts won't be trampling over enemy's corpses, they will come in armored versions that can shrug off more damage if a player is attacked. Mounts are not only represented by horses, but oxen as well, with the latter being more suited to transporting goods over long distances.

You can see a quick video of Albion's mounts in action after the break!

[Thanks to Dengar for the tip!]

Continue reading Albion Online's mounts are for riding, not fighting

MassivelyAlbion Online's mounts are for riding, not fighting originally appeared on Massively on Sun, 15 Jun 2014 16:00:00 EST. Please see our terms for use of feeds.

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EVE Online: Kronos brings the fight to uppity pirates

EVE EVE Online: Kronos is on deck for next Tuesday's release, which means that CCP Games is going into overdrive to inform the community as to what to expect with the newest expansion. As such, today we have a pair of lengthy posts talking about new exploration sites and ship/module balancing.

In the expansion, players will be tasked with hunting down a particular sect of pirates, the Guristas, by hunting through a null-sec system for the prized data. CCP will be dangling eight new ship skins as potential rewards for a successful search.

Kronos will also include a rebalance of 38 ships, a "heap" of modules, and a total overhaul of the drone weapon system. CCP stated that the two themes of the expansion's balancing are the ascendancy of pirates and mercenaries and advancements in industrial technology.

CCP also just posted the patch notes from Kronos, so give them a look!

MassivelyEVE Online: Kronos brings the fight to uppity pirates originally appeared on Massively on Fri, 30 May 2014 17:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Expansion names are important!

EVE Evolved title image Since its launch in 2003, EVE Online has adhered to a rough schedule of releasing two free expansions per year, one at the game's peak play time in the summer and one to tide players over during the long winter lull in activity. Each expansion has had a particular theme and a descriptive name, launching with several major features and then being followed up with a series of smaller sub-releases. At EVE Fanfest 2014 we discovered that CCP plans to change that strategy and instead produce around ten smaller releases each year, aiming to release one every six weeks.

Putting aside the mathematical impossibility of meeting that target with only 52 weeks in the year, the plan for smaller but more regular releases has been generally well-received. Players were very happy to hear that unfinished features will no longer be pushed out the door before they're ready just to meet an arbitrary expansion deadline, and it's great news that completed features and fixes will now wait a maximum of six weeks before deployment. There's no doubt that it's a great development strategy, but the more I think about it, the less sense it makes as a media strategy.

In this EVE Evolved opinion piece, I look at why expansion names are important, the problems with CCP's new development schedule, and what can be done to fix them.

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MassivelyEVE Evolved: Expansion names are important! originally appeared on Massively on Sun, 25 May 2014 18:00:00 EST. Please see our terms for use of feeds.

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Go tent camping now in Wurm Online

WURM In a game that allows you to carve out a swath of wilderness and create a home, it seems strange that Wurm Online previously lacked anything between the "sleep on the hard ground" and "set up shop in a full cabin" territory. Well that's all changed thanks to the addition of tents, including a newbie variant that is handed out at the start. Wurm's also updated the game to include timber frame walls for houses.

The team spent some time in this week's news post to talk about upcoming projects, including a pavilion-style tent, progress with collision detection on bridges, a meditation animation, and the Xanadu release.

[Thanks to Tom for the tip!]

MassivelyGo tent camping now in Wurm Online originally appeared on Massively on Sun, 18 May 2014 14:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Eleven years of EVE Online

EVE Evolved title image ‚ÄčIt seems that every year another few MMOs have closed their doors or convert to free-to-play business models to stay afloat. EVE Online has always enjoyed a level of insulation from these market trends elsewhere in the genre, and just last week on May 6th it celebrated its 11th year of year-on-year subscription growth. Following on from my previous column celebrating the EVE Evolved column's sixth year of operation, this week I'll be summarising all the major EVE news stories throughout the year.

It's been a big year for EVE fans, one that many of us can be proud to have been a part of. The EVE community turned its financial wizardry toward the real world and raised over $190,000 US in relief aid following a typhoon hitting the Philippines, and CCP even built a monument dedicated to the community. Several massive player battles once again put EVE on the global media's radars, and the Odyssey and Rubicon expansions revitalised the game for explorers and PvPers alike. But not everyone can hold his heads up high this year, with details of more cyberbullying within EVE coming to light and several players being banned for defacing the EVE monument in Reykjavik.

In this anniversary retrospective, I summarise all the major EVE news from the year in one place and take a look at what the future may hold for the EVE universe.

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MassivelyEVE Evolved: Eleven years of EVE Online originally appeared on Massively on Sun, 11 May 2014 18:00:00 EST. Please see our terms for use of feeds.

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EVE Fanfest 2014: CCP responds to DUST 514 fans’ rage over Project Legion

When this year's DUST 514 keynote presentation rolled around two days ago at EVE Fanfest 2014, fans of the PlayStation 3 shooter were understandably bewildered. Many tuned into the livestream of the talk or even attended Fanfest in person, expecting to hear an hourlong breakdown of the year's DUST 514 updates and some plans for the game's future. Viewers were instead met with a 30-minute presentation on something called Project Legion, a proposed plan to bring DUST's style of shooter gameplay to the PC in an entirely new MMO. In the absence of any information to the contrary, DUST players have understandably concluded that their game is being quietly closed down in favour of Legion.

Earlier today at the CCP Presents keynote presentation, CCP took the opportunity to respond to fears and complaints that have surfaced on the DUST 514 community forum. The official word is that DUST 514 isn't being shuttered and that development will continue, but CCP admitted that it will have less development time going forward. A promise was also made that if Legion goes ahead, the names and assets of every DUST player will be copied over to the new title. That won't be much consolation for the people who bought a PS3 just to play DUST 514 or those who game only on consoles, as Legion is currently being developed only for PC. Another caveat is that Legion has not even been confirmed yet; It was presented in much the same style as EVE: Valkyrie last year, as an experiment that CCP could put significant resources into if players like it.

Whether you're a die-hard fan of internet spaceships or just a gawker on the sidelines, EVE Fanfest is the EVE Online event of the year (and the key source of new EVE Valkyrie scoops!). Follow Massively's Brendan Drain as he reports back on this year's Fanfest starpower, scheming, and spoilers from exotic Reykjavik, Iceland.

MassivelyEVE Fanfest 2014: CCP responds to DUST 514 fans' rage over Project Legion originally appeared on Massively on Sat, 03 May 2014 18:00:00 EST. Please see our terms for use of feeds.

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