- Will Crowfall suck?, posted by gfive on Sat Feb 21, 2015 10:51 pm
- How's the game now?, posted by gfive on Fri Dec 05, 2014 1:41 am
- Re: Sandbox MMO of the year., posted by gfive on Wed Dec 03, 2014 7:37 am
- Re: Sandbox MMO of the year., posted by gfive on Wed Dec 03, 2014 7:35 am
- Sandbox MMO of the year., posted by MortalMan on Tue Nov 25, 2014 8:29 am
- Shards Online, posted by Lambo on Fri Nov 14, 2014 11:11 pm
- Re: Gloria Victis, posted by Lambo on Fri Nov 14, 2014 11:05 pm
- Re: Sandboxer.org!!, posted by Lambo on Fri Nov 14, 2014 9:26 pm
- Re: Sandboxer.org!!, posted by MortalMan on Fri Nov 14, 2014 6:25 am
- Re: Sandboxer.org!!, posted by MortalMan on Fri Nov 14, 2014 6:25 am
- Re: Gloria Victis, posted by Sandboxer on Fri Nov 14, 2014 6:09 am
- Gloria Victis, posted by Lambo on Fri Nov 14, 2014 2:56 am
- Sandboxer.org!!, posted by Lambo on Fri Nov 14, 2014 2:36 am
- Mortal Online!, posted by MortalMan on Mon Oct 20, 2014 1:59 am
- New topic, posted by Sandboxer on Mon Oct 20, 2014 1:48 am
Tag Archives: Dev Diaries
CCP Punkturis recently asked corporation owners for a list of the most annoying "little things" they'd like to see fixed with the corporation management interface and was instead flooded with requests for big features and complete overhauls. Developers later confirmed on The o7 Show that at least one highly requested big feature is definitely on its way: CEOs will soon be able to switch off friendly-fire between corp members. The threat of corporate infiltrators attacking corp members has been a massive barrier preventing corps from recruiting new players, so its removal is good news for everyone (except spies). So now that corporation management is finally back on the drawing board, what other features do corp owners need?
In this edition of EVE Evolved, I look at a few ideas for corporation tools and features that would make EVE a better place for everyone.Permalink | Email this | Comments
With that out of the way, Krausnick goes on to outline some of the big goals for the coming year. He said that the team is working to add gliding, sky islands, rune crafting, water islands, fishing, swimming, more block types, more mechanics, and definitely more classes.
Another big focus Krausnick mentions is to expand the economy: "We also think it should be easy and rewarding for everyone to trade and participate in the economy, so we'll be creating a system this year to make the trade channel simply a small part of a larger economic system!"
He finished his letter by saying that the open beta test will be ending "sooner rather than later," indicating an early 2015 launch.Permalink | Email this | Comments
EVE's forthcoming Proteus release will feature the second round of rebalancing work that CCP has termed Module Tiericide. Today's dev blog explains some of the changes courtesy of a sizable chart that shows stats like CPU usage, optimal range, powergrid usage, and more.
There are a lot of numbers to parse, but if you're into that sort of thing, CCP says that it will be collecting player feedback and acting on it prior to Proteus' January 13th launch date.Permalink | Email this | Comments
While CCP didn't post the number of bans it performed in 2014, it did show a few graphs illustrating where the problem areas lay. Banned accounts this year, permanent and temporary, were divided up by macro use (56%), ISK selling (18%), ISK buying (5%), modified clients (4%), ISK spamming (1%), and other (16%).
On the brighter side of news, the team is hard at work on January's Proteus patch with sneakier combat recon ships, improved asteroid belt visuals, and the retirement of industry teams.
[Thanks to Chrysillis for the tip!]Permalink | Email this | Comments
"We have been closely tracking all related industry metrics and dials and it is apparent to us that usage of teams has been very low relative to the goals we set for it -- with single figure percentage use in manufacturing jobs and near nonexistent use in research," CCP wrote.
Industry teams had allowed players to hire NPCs to help out with industry jobs. The feature will be "methodically removed" over the next few months, although players will be able to use teams until they are forceably retired.
On another note, EVE tweeted that it has freed up over six million names from former trial players and has made them available for general use.Permalink | Email this | Comments
This means that the installation package will go from a 7GB download to a zippy 200MB one instead. Once that game client is up and running, it will then download the rest of the game's resources as needed.
"On a fast connection you probably won't notice much of a difference -- load times may be slightly longer at times. As you play more, more resources will be cached and fewer and fewer need to be downloaded. The client will be smart about pre-fetching resources it expects will be needed soon," the team said.Permalink | Email this | Comments
The post features a bunch of equations, literally, and plenty of associated smart-person talk. Fortunately for me it also features quite a few pretty pics of internet spaceships! You can read it for yourself via the links below.Permalink | Email this | Comments
Studio boss Mark Jacobs says that his crew has done a first pass on the building system as well as the ability crafting system UI, mage VFX and casting, and the grass system. The team is also working on improvements to client performance. "Last month we rocked the network and PhysX side," Jacobs wrote. "Now we begin to do the same on the client side."
Critical improvements to duck pedestal collision are also included in the notes. Check the whole list out on the official site to understand that joke.Permalink | Email this | Comments
There are some smaller changes as well, so click through to the dev blog to learn more.Permalink | Email this | Comments
Perhaps of most interest to sandbox fans disillusioned with this year's sandbox drama is A&B's focus on its bot detection code. "Our philosophy with bots is that once the game launches it is not really beneficial to ban characters unless they already invested a significant amount of time into the characters, otherwise they can just create a new free account and you need to detect them all over again," the devs wrote. "So we've focused our attention on reducing the benefits of botting. In addition skill gain penalties and stoppage, botters will see their harvesting results capped in quality, and a complete shut off of loot."
Capping off the dev letter are 17,356 words' worth of patch notes. We counted. Check every last one out at the official site.Permalink | Email this | Comments
Massively's MJ explored the current build of the game with Citadel's Derek Brinkmann over the holiday weekend via livestream. Shards Online's second Kickstarter reached its $50,000 goal last week.
The crafting vlog is below.Permalink | Email this | Comments
Each of the new shattered star systems is guaranteed to have at least one outgoing wormhole leading to normal space at all times, increasing the likelihood that pirates will catch you exploring or farming them. And since these systems won't have any in-tact moons, you won't be able to put up a permanent starbase to retreat to if hostiles appear. I'm pretty excited for exploring this new lawless frontier, but it's a unique shattered star system called Thera that I'm most looking forward to finding. Thera will be the first and only wormhole system to have fully kitted NPC stations and will serve as neutral ground for anyone who wants to live there. It's been described as the Mos Eisley of EVE, a permanent home to pirates, PvP corps, and smugglers looking to make some quick ISK.
In this edition of EVE Evolved, I look at how the Thera system could revolutionise EVE for a lot of players and where the EVE storyline could go as a result.Permalink | Email this | Comments
"We also are making available the MarketType resource. MarketTypes is a collection of all possible MarketType resources," the devs posted. Being able to search market history and orders will help modders pull in data from multiple regions and should be in the game with the Rhea content patch.Permalink | Email this | Comments