Tag Archives: Betas

Pathfinder Online shows off its map

Pathfinder Lead Game Designer Lee Hammock is your host and guide to a tour through Pathfinder Online's detailed maps.

Pathfinder's maps look a little different than a typical MMO map, offering more of a malleable report on shifting allegiances and events in a hex layout. The main map is color-coded to show terrain type, with symbols and lines representing cities, trade routes, player towns, security levels, and points of interest. Knowing which resources come from which terrain type will be crucial to building up player settlements.

Hammock and his beige shirt of stunning good looks star in a nine-minute developer video that you can watch after the break.

Continue reading Pathfinder Online shows off its map

MassivelyPathfinder Online shows off its map originally appeared on Massively on Thu, 17 Apr 2014 17:30:00 EST. Please see our terms for use of feeds.

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The Stream Team: Landmark’s castles and manors and gardens, oh my!

No matter how long you have been wandering around in Landmark, you'll still stumble across new things! Massively's MJ has noted a number of spectacular creations throughout her journeys, including castles without compare. But what if you are more at home in something less grand? MJ has found some impressive manors fit for even the most discerning Norrathians. Of course, homes aren't the only thing built; creative players have designed bowling alleys, underground gardens, and so much more. Join us live at 3:00 p.m. EDT to tour some of these great places, and maybe stumble upon a few more!

Game: Landmark
Host: MJ Guthrie
Date: Thursday, April 17th, 2014
Time: 3:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Landmark's castles and manors and gardens, oh my!

MassivelyThe Stream Team: Landmark's castles and manors and gardens, oh my! originally appeared on Massively on Thu, 17 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

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The new player experience in EverQuest Next and Landmark

EQN In this week's EverQuest Next roundtable video, Senior Brand Manager Omeed Dariani and Lead Designer Darrin McPherson tackle the new user experience in Landmark and EQN. The pair say they recognize that developers don't always see the game the same way players do and that players need to be caught early by the game, especially a free-to-play game, or they'll leave.

"In both games, we won't have a lock-step approach to a tutorial... we definitely want to have something more free," McPherson explained. Learning the game will be a set of achievements. For example, when you equip an axe, the game will tell you you can chop wood with it, and when you chop wood, the game will tell you how to craft, granting achievements along the way without forcing players to complete any one element of gameplay to proceed.

Enjoy the full dev video after the break.

Continue reading The new player experience in EverQuest Next and Landmark

MassivelyThe new player experience in EverQuest Next and Landmark originally appeared on Massively on Mon, 14 Apr 2014 17:30:00 EST. Please see our terms for use of feeds.

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PAX East 2014: The Repopulation’s Josh Hall on the future of the game

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Are you not entertained?
If you're looking for Kickstarter success stories, The Repopulation definitely qualifies. While the game hasn't yet been released, it's managed to run not one but two successful campaigns looking to fans for funding, and it's managed its development carefully to keep itself on track for release. The game feels like a well-managed professional affair. And it's been a bit more quiet, but that comes down largely to the focus on getting the game out of its current alpha state and into its first beta.

At this year's PAX East, I sat down to talk with Josh Hall, one of the core team members on the project, about where the game is in development and what it's heading for in the next few months. While the final alpha stage has taken slightly longer than originally planned, the team is on track for launching the first beta phase at some point over the summer, and it's eyeing further release plans.

Continue reading PAX East 2014: The Repopulation's Josh Hall on the future of the game

MassivelyPAX East 2014: The Repopulation's Josh Hall on the future of the game originally appeared on Massively on Sat, 12 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

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PAX East 2014: Landmark’s current tools and future crafts

Any pun based on the sky being the limit will sound cheesy, but eh. We've all seen what gamers are capable of making in Minecraft. A quick search online turns up replicas of everything imaginable, sublime works of art, even inexplicable cat fountains. According to Dave Georgeson, this is exactly what led to the creation of Landmark, and by his own admission the development team owes Notch a Christmas card solely because of that. Without that limitation, Landmark wouldn't be what it is now, nor would it be developing into what it will eventually be.

At this year's PAX East, Georgeson explained to me that as much fun as Minecraft is, it lacks something crucial: a way for players to see all of these creations. Landmark, by contrast, is designed from the ground up not just to allow that sort of interaction but to actively encourage it. And that's only the beginning; the game's current status as a sort of super-Minecraft is the simplest core expression of the game's promise. By the time it's done, the whole point is to make a game that can be anything, a game for all seasons and tastes.

Continue reading PAX East 2014: Landmark's current tools and future crafts

MassivelyPAX East 2014: Landmark's current tools and future crafts originally appeared on Massively on Sat, 12 Apr 2014 11:00:00 EST. Please see our terms for use of feeds.

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Perpetuum announces April 23rd Steam launch

Avatar Creations' sci-fi sandbox Perpetuum might have a few years under its belt now, but that doesn't mean it's too proud to set up shop on Steam, and on April 23rd, that's exactly what it will do. In a dev blog posted today, the studio outlined what the Steam launch and gamma reset will mean for the existing playerbase:
Those who already own the game are now able to link their Perpetuum and Steam accounts on our website and receive a free copy of the game on Steam. We have set up a new Account connections section under account management where you can do this. [...] Future purchases of Perpetuum on our website will not mean that you will also get a Steam key. Since Steam is not a requirement to access the game and will not give players any in-game benefits, we will still be offering Perpetuum through our own store as well.
Perpetuum already dropped its subscription fee earlier this month in preparation for the relaunch.

MassivelyPerpetuum announces April 23rd Steam launch originally appeared on Massively on Thu, 10 Apr 2014 21:00:00 EST. Please see our terms for use of feeds.

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ArcheAge lore series sets the tone for the game

AA A fourth and final part of ArcheAge's lore series that's been posted today gives an epilogue of the backstory while providing the launching pad for players' future journeys.

The story concerns a battle between 12 heroes and Kyrios, the god of death. The battle results in several companions dead, an entire continent wiped out, and a mixed, perhaps non-existent victory. "The future is uncertain," the lore series proclaims. "While others linger in the legends, in blissful memories where time can stand still, I like to imagine new heroes will be born. Heroes who will rewrite our mistakes, find those we left behind, and steer us to a brighter age."

You can read parts I through IV of Gods and Heroes on the official site.

MassivelyArcheAge lore series sets the tone for the game originally appeared on Massively on Tue, 08 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

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Hands-on with TUG, The Untitled Game

In my youth, my father handed me nails, wood, and a hammer and told me to build whatever I wanted. I managed to create swollen fingers and a few tangled heaps of wood and nails. Nerd Kingdom is a lot like my father, but instead of wood, the studio is handing me TUG, or as I like to call it, everything.

TUG is a sandbox RPG akin to Landmark or Minecraft, but something about TUG is different. Maybe it's the development team that contains working titles like Economist or Behavioral Scientist. Or perhaps it's the data-driven design philosophy, which claims to deliver a better experience by analyzing how we play. Regardless, it's clear that Nerd Kingdom is attempting to give us more tools to create, both for the players in game and the modders outside of it.

My recent demo, interview, and hands-on session showed me how TUG will unlock the creator's imagination -- with fewer swollen fingers.

Continue reading Hands-on with TUG, The Untitled Game

MassivelyHands-on with TUG, The Untitled Game originally appeared on Massively on Fri, 28 Mar 2014 16:00:00 EST. Please see our terms for use of feeds.

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TUG is now available through Steam Early Access [Updated]

TUG Do you have $9.99, a yearning for a unique open-world sandbox, and a tolerance for a not-quite-ready-for-primetime experience? If so, TUG is ready and waiting for you to explore it.

Nerd Kingdom's MMO is now available through Steam Early Access for 10 bucks. The low introductory cost is due to the "unfinished nature of the game" and will be raised as time goes by. TUG currently features two modes, creative and survival, for players to enjoy.

Developer Peter Salinas said that the title has made great strides through its alpha testing: "We've had such tremendous feedback and support from our players in our early alpha, and we can't wait to see all the amazing and creative things players will continue to do with the game. By looking at our community's play patterns and listening to their feedback, we can keep our development focused on what our players want."

Massively has a hands-on look at TUG coming to you later this afternoon, so stay tuned!

[Update: A message sent to Kickstarter backers assures everyone that the official launch date for the game is still January 2015 and that all backers will receive Steam keys early next week.]

[Source: Nerd Kingdom press release]

MassivelyTUG is now available through Steam Early Access [Updated] originally appeared on Massively on Fri, 28 Mar 2014 14:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: More Landmark beta, more codes!

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Landmark's closed beta is a whole day old! That means Massively's MJ has only had 24 hours in which to lose herself in this brave new world. We know that is not nearly enough time, so she's diving right back in (has she even left?!) and exploring, mining, and logging to her heart's content. And did we mention she'll have more closed beta codes to give away? Be sure to join us live at 6:00 p.m. EDT to watch more adventures unfold (and maybe start some of your own!).

Game: Landmark
Host: MJ Guthrie
Date: Thursday, March 27th, 2014
Time: 6:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: More Landmark beta, more codes!

MassivelyThe Stream Team: More Landmark beta, more codes! originally appeared on Massively on Thu, 27 Mar 2014 18:00:00 EST. Please see our terms for use of feeds.

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EverQuest Next Landmark going into closed beta next week [Updated]

Landmark SOE announced today that EverQuest Next Landmark will be transitioning out of alpha next week and into closed beta on Wednesday, March 26th. During the transition, all progress on the alpha servers will be wiped except for saved templates, character names, and Founder's Pack purchases.

Landmark also got an important update today, the biggest part of which is the addition of a party system. While there is no specific UI for it yet, players can invite friends to a group through slash commands, via a friends list, or by right-clicking on them in the world. Groups earn a 20% bonus to harvested loot.

The update also added in-game email, social media integration, and the ability to teleport to the continent hub or to your friends.

[Update: The Landmark team has also posted to explain the differences between time-limited beta keys and founder packs.]

MassivelyEverQuest Next Landmark going into closed beta next week [Updated] originally appeared on Massively on Thu, 20 Mar 2014 15:20:00 EST. Please see our terms for use of feeds.

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Trion CM confirms F2P ArcheAge coming to Americas and Europe this year

ArcheAge rowboat crew Trion community manager Evan "Scapes" Berman has announced that ArcheAge's western alpha will expand in the weeks following GDC. In a post on AA's early-adopter fansite ArcheAge Source, Berman explained that pre-launch beta packages will be offered which grant closed beta access, and he confirmed that the fantasy sandbox will feature a free-to-play business model and launch "in the Americas and Europe this year, 2014."

While he didn't address the controversial and game-changing 1.0 patch that developer XLGAMES has already pushed live in Korea, Berman did emphasize ArcheAge's sandbox features. "Both Trion Worlds and XLGAMES want ArcheAge to be a free-to-play sandbox that fits our 'no tricks, no traps' vision and will make development decisions to achieve that goal in Trion's territories."

Finally, Berman said that Trion plans to offer cash shop items that "provide solid value and fun, while earned and crafted items are objectively superior."

[Thanks Zenaphex and Oskar!]

MassivelyTrion CM confirms F2P ArcheAge coming to Americas and Europe this year originally appeared on Massively on Sun, 16 Mar 2014 11:00:00 EST. Please see our terms for use of feeds.

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ArcheAge Russia IP blocks only apply to new accounts, Mail.Ru ‘negotiating’ with XL

ArcheAge banhammer The saga of ArcheAge Russia continues today as publisher Mail.Ru has updated the game's website with the status of its "negotiations" with developer XLGAMES. As we reported yesterday, XL requested IP blocks for the Russian release of its popular sandpark title, presumably due to an influx of both Korean and Western enthusiasts.

Today's update, courtesy of Google translate, says that the IP blocks only apply to newly registered accounts, which would explain why many Western ArcheAge users were able to continue playing even after yesterday's announcement.

Some ArcheAge fans are speculating that the popularity of the Russian release stems from huge post-launch changes made by XL to the Korean version of the game. Said changes were intended to make ArcheAge more accessible for a wide audience, but fans who have followed the title for years were reportedly turned off by the removal of sandbox elements and subsequently decided to play the pre-patch Russian version.

[Thanks everyone who tipped us!]

MassivelyArcheAge Russia IP blocks only apply to new accounts, Mail.Ru 'negotiating' with XL originally appeared on Massively on Thu, 13 Mar 2014 12:30:00 EST. Please see our terms for use of feeds.

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Black Desert’s next beta dated, new teaser site live

Black Desert cave explorer Korean fantasy sandbox Black Desert will kick off its second closed beta on April 4th. Pearl Abyss has put together a new teaser website to mark the occasion, and fansite Steparu.com has re-posted a lengthy gameplay video showing off nearly 10 minutes of footage from the title's first test phase.

Click past the cut to have a look.

Continue reading Black Desert's next beta dated, new teaser site live

MassivelyBlack Desert's next beta dated, new teaser site live originally appeared on Massively on Wed, 12 Mar 2014 18:00:00 EST. Please see our terms for use of feeds.

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Albion Online trailer shows the dire consequences of wardrobe selection

Albion Online "Heroes aren't born, they're made," the new Albion Online trailer states. "You are what you wear."

Sandbox Interactive's latest alpha trailer delivers a humorous illustration of how the gameplay can abruptly change with a simple costume switch. Players have different abilities, including gathering and fighting, depending on their outfits. The trailer's point is that it's important to identify what a player is wearing for his or her capabilities, but also that it's vital not to assume that's the only outfit they own.

You can check out the short trailer and the full press release after the jump!

[Source: Sandbox Interactive press release]

Continue reading Albion Online trailer shows the dire consequences of wardrobe selection

MassivelyAlbion Online trailer shows the dire consequences of wardrobe selection originally appeared on Massively on Wed, 12 Mar 2014 15:30:00 EST. Please see our terms for use of feeds.

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