Tag Archives: Betas

Norrathian Notebook: Remembering that Landmark is in beta

 
Norrathian Notebook:  Remembering that Landmark is in beta
An interesting thing happened on my way to pay upkeep. It hit me full force that Landmark is indeed in a true beta. I know, I know -- I have said this before. And I know that I know it. Yet sometimes that fact still sneaks up and wallops me in the face! I mean, it's pretty obvious the game is incomplete (hurry to me, AI editor!) and that there are definitely bugs to squash. But for the most part, I have not be too inconvenienced by bugs, so I guess the fact that it's a beta just floated to the back of my mind. That all changed this past week. I encountered a bug so big that it squashed me. In fact, it was so intense that it effectively prevented me from continuing my gameplay. That's when it hit me: After eight months of playing and enjoying Landmark, I had forgotten that this can actually happen. But it is important to remember, to keep this fact at the forefront of our minds. Why? It's not to be a defensive rallying cry for why something isn't in game/isn't working as intended; it's so we can get the game we want, sooner! How? By doing our job as beta testers. Continue reading Norrathian Notebook: Remembering that Landmark is in beta

MassivelyNorrathian Notebook: Remembering that Landmark is in beta originally appeared on Massively on Thu, 23 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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GoblinWorks: Pathfinder’s PvP ‘provides meaningful context’

  GoblinWorks' latest Pathfinder developer blog went live this week, and in it CEO Ryan Dancey previews alpha version 10.0 which "closes a number of critical game loops" by adding several features. Testers will experience increased character power, increased crafting abilities, and a new company/settlement UI, to name just a few of the improvements. Dancey also says that Pathfinder's PvP will "provide meaningful context" while acknowledging that "many people have serious reservations about PvP." Dancey says that the solution to the problem of bad PvP behavior and "no-fun experiences" is the context. "When people struggle over something meaningful they behave differently than when PvP is just [a] random fight." How exactly will Pathfinder provide this context? You'll have to read the dev blog to find out! [Thanks Chrysillis!]

MassivelyGoblinWorks: Pathfinder's PvP 'provides meaningful context' originally appeared on Massively on Sun, 19 Oct 2014 16:00:00 EST. Please see our terms for use of feeds.

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Pathfinder Online begins alpha stress test

pathfinder Pathfinder Online has thrown open its doors to all of its supporters for an important alpha stress test as the game transitions into Alpha 9.1.

The Alpha 9.1 update is primarily focused on bug fixes but also includes "more fluid and lifelike" animations, a faster character selection process, the ability to tab-target enemy players, and a doubled drop rate for common refining recipes. The team has also removed energy resistance from heavy armor to make light armor more desirable in various situations.

This stress test is part of the build-up to the repeatedly delayed early enrollment launch, which is currently scheduled for October 30th.

MassivelyPathfinder Online begins alpha stress test originally appeared on Massively on Sun, 12 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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Pathfinder Online’s latest alpha patch is live

The mysterious roaming Stress Test, a beast no one can confirm seeing.  There may be one hiding in this header. After no small amount of hand-wringing, the latest alpha patch is live for Pathfinder Online, with the intent of eventually cracking open the servers for stress testing. It's a pretty important patch even without the aim of a stress test, though, as it expands the map size to its full early access scope and fixes a variety of issues with advancement and the game's overall systems. Even if you didn't get to play recently, the development is humming along.

Obviously those who didn't get to play also didn't get to experiment with the game's recent auction house functionality, which is explained in depth on the official site. Setting up an auction requires a starting price and a minimum price. Over the auction's duration, the price slowly decreases from the starting price down to the minimum; if no buyers are found at that discount rate, the auction ends unsuccessfully. Check out the full development blog for more details.

MassivelyPathfinder Online's latest alpha patch is live originally appeared on Massively on Mon, 06 Oct 2014 11:00:00 EST. Please see our terms for use of feeds.

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The Repopulation is focusing on feature completion

repop In what its devs are calling a "very busy month," The Repopulation pushed out three major patches in September, not to mention another one this past week. Above and Beyond says is all being done to fill out the game: "We've been pushing hard to get our experimental tweaks and additions out of the way now as we push towards feature completion."

In addition to pages and pages of patch notes, The Repopulation made significant changes to Medics, added a Points of Ingrigue extension to its enemy camp system, and completely overhauled the tutorial. The sandbox title promises that another round of testers will be invited into the game in the middle of October.

MassivelyThe Repopulation is focusing on feature completion originally appeared on Massively on Sun, 05 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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Star Citizen working to develop ships faster than before

sc In a new monthly report, the makers of Star Citizen said that they have restructured their internal process so that they can pump out new ships even faster. Some of these new ships include the Herald, Carrack, Reclaimer, Avenger variants, and 890 Jump.

"We have been hard at work refining our process and improving our workflow so that we can develop ships more quickly and more efficiently than we have ever done before," the team writes. "The creation of new ships for Star Citizen is an incredibly complex and detailed process, so it made sense to move it to LA where Chris [Roberts] can maintain oversight and provide direction to everyone involved."

The report also touched on the fleshing out of Arena Commander, preparations for upcoming conventions, the hiring of new personnel, and improvements to ships' HUDs. One thing to look forward to is a brand-new cinematic that should arrive within the week.

MassivelyStar Citizen working to develop ships faster than before originally appeared on Massively on Sun, 05 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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Your worship of EverQuest Next’s deities will shape the world

eqn The gods of Norrath are slated to return for EverQuest Next, and who players choose to worship will have a profound effect on the game itself.

Lead Content Designer Steve Danuser penned a lore blog to introduce Veeshan and the Nor'I for the upcoming fantasy MMO. He said that the team is striving to stick to the "thematic core" of Veeshan for her reimagining: "Veeshan looms large in our story. It wouldn't be an EverQuest game without her!" And while Veeshan is well known by fans, the Nor'l is a new figure, the world spirit of Norrath. The Nor'l gives birth to mortals and flows through the entire world, communicating only through song.

"Your actions in the world determine who controls territory and resources, and one of those key resources is the belief of Norrath's inhabitants," Danuser said. "How strong will Veeshan's influence grow after the Combine return to Antonica? Will the Nor'I be protected or exploited? These are questions that you'll get to decide through the choices you make in game."

MassivelyYour worship of EverQuest Next's deities will shape the world originally appeared on Massively on Wed, 01 Oct 2014 15:00:00 EST. Please see our terms for use of feeds.

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Star Citizen hits 55M in crowdfunding, sets a new Guinness record, and rolls out Arena Commander v0.9.1

This is $55 million of development. Ready to command the heck out of the arena? Star Citizen has just rolled out the latest patch to the Arena Commander module, which includes the welcome introduction of customizable keybindings. If you find the default controls for dogfighting or racing to be not to your liking, you can change them now. The keybinds currently support mouse and keyboard options as well as joysticks and and controllers; moving forward, the team wants to allow for options like allowing double-tap bindings and device-specific tuning.

This update also includes a fix for SLI/Crossfire display drivers and an option for backers to control exactly which ships appear in the hangar for use. Of course the full patch notes also explain some other assorted balance tweaks and bug fixes, but we imagine no shortage of people will be happy just by virtue of being able to set up the control scheme just the way they like it.

In more meta Star Citizen news, the game officially crossed the $55 million crowdfund threshold last evening. In his ensuing letter from the chairman, Chris Roberts noted that according to Guinness World Records, the game is now not just the largest crowdfunded game of all time but "the largest crowdfunded anything of all time!"

[Thanks, Cardboard and Oliver!]

MassivelyStar Citizen hits 55M in crowdfunding, sets a new Guinness record, and rolls out Arena Commander v0.9.1 originally appeared on Massively on Wed, 01 Oct 2014 09:00:00 EST. Please see our terms for use of feeds.

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Trials of Ascension will include playable dragons

toa Pay attention, students: Trials of Ascension is coming up to the head of the class to give a progress report. Don't be timid, fledgling game. We're all listening.

First of all, Trials of Ascension has hit its $60,000 crowdfunding goal. This means that Forged Chaos will be including a playable dragon race at launch, so prepare your Dragonheart names now.

And in a new progress video, Trials of Ascension showed off its new dynamic spawning tech for mobs and plants, its resource gathering system, improvements to combat with full-body animations, items that persist when dropped in the game world, and a naming and chat system that won't automatically identify strangers. There's more to it than that, of course, so check out the full progress video after the break.

[Source: Forged Chaos press release; thanks to Azrile for the tip!]

Continue reading Trials of Ascension will include playable dragons

MassivelyTrials of Ascension will include playable dragons originally appeared on Massively on Fri, 26 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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Richard Garriott’s Shroud of the Avatar seeks Steam Greenlighting

sota Richard Garriott has conquered outer space, but can he get a foothold on Valve's popular digital distribution service? He sure hopes so; he and his team announced that they launched a Steam Greenlight campaign this past week for Shroud of the Avatar.

"SotA's long-term success depends upon us reaching as wide an audience as possible, and Steam is a great way to do that," the team posted.

Portalarium said that the possible Steam version will be not a replacement for the direct download of the game but an additional option. There is also speculation about giving current Shroud of the Avatar backers Steam keys so that they would not have to buy the game twice.

MassivelyRichard Garriott's Shroud of the Avatar seeks Steam Greenlighting originally appeared on Massively on Sun, 21 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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Pathfinder Online gears up for a stress test

I feel like one of them should have a pitchfork to accentuate the dourness. The early access period of Pathfinder Online has been delayed a little bit, but the game is still moving forward, and that means opening up for stress testing. On September 20th the game's current alpha client will be receiving an update for a variety of game mechanics; following that, the servers will open their doors on September 22nd for all players who have Open, Early, Explorer, or Alpha access. This means that more people than ever will be allowed to fire up the game and start playing.

Access will be provided on a rolling basis, chiefly to prevent a huge rush of people from all attempting to log into the game at the exact same moment. The goal, as with any stress test, is to ensure that the system can handle itself under severe loads. The official update offers more details on what's coming for the 22nd as well as mechanical changes players can look forward to when the test version goes live.

MassivelyPathfinder Online gears up for a stress test originally appeared on Massively on Fri, 19 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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Albion Online kicks off its summer alpha event

Ah, summer, when the snow is falling! You could be forgiven for thinking it's a bit too late for "summer" events to take place right now, but Albion Online is forging ahead with its summer alpha event. The closed alpha client is now available for players to log in and explore all of the available systems, from gathering and trading resources to engaging in large-scale PvP battles.

If you're not at one of the game's higher Founder tiers, of course, the alpha test is closed to you; all you can do is look on with interest and wish you were playing. Streams and reports will be coming out of this test, including one planned by our own MJ Guthrie at 2 p.m. EDT this afternoon. If you like what you see, you can pick up one of the Founder Packs, or you can just keep watching and waiting as the alpha test rolls on.

[Source: Sandbox Interactive press release]

MassivelyAlbion Online kicks off its summer alpha event originally appeared on Massively on Mon, 15 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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Trion clarifies ArcheAge’s head-start housing situation

During its livestreamed pre-launch discussion of ArcheAge earlier this week, Trion Worlds clarified a number of issues that will affect players early on when the game enters its head-start period tomorrow. Top priority in a sandbox? Where you hang your hat. Housing will open at the beginning of the head start period, so early players will naturally secure the best properties. There is no limit to the number of houses an account can own, although accounts are taxed "exponentially" after they acquire three and up.

Also of note:
  • The game plans to launch with the eight ten original beta servers.
  • The "patron" subscription is indeed $15; 1250 credits cost 1 APEX or $10. For scale, consider that a character slot costs 1000 credits.
  • Trion vowed to continue its efforts to deal with chat spammers and botters.
  • Everyone, even F2P players, can access the auction hall.
As to the controversial labor point system, Trion says all characters will begin with zero points.

[Thanks, JunkiesNation.]

MassivelyTrion clarifies ArcheAge's head-start housing situation originally appeared on Massively on Thu, 11 Sep 2014 12:30:00 EST. Please see our terms for use of feeds.

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Albion Online’s closed beta trailer promotes player cities and maps

Albion Online Ahead of the opening of Albion Online's alpha doors on September 15th, Sandbox Interactive has released a new gameplay video detailing what's inbound for testers and new founders. Specifically, the team has been hard at work on mounts (horses for you and oxen for your stuff), guild alliances, fast-travel via ships, the housing system, improved maps (like the slick and shiny one above), castle sieges, and the player-governed cities that serve as the foundation of the game's political content.

Enjoy the video after the break -- we're still oohing and aahing over that shiny skill web.

Continue reading Albion Online's closed beta trailer promotes player cities and maps

MassivelyAlbion Online's closed beta trailer promotes player cities and maps originally appeared on Massively on Tue, 09 Sep 2014 11:30:00 EST. Please see our terms for use of feeds.

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The Repopulation’s new alpha trailer features pets, housing, and the open world

The Repopulation Above and Beyond has just released another alpha teaser video for upcoming sci-fi sandbox The Repopulation. The two-minute trailer sweeps through panoramas and highlights riding mounts, dual-wield electricity-sword combat, fishing, pet taming, dancing, and building and decorating houses in the open world, a set of activities no doubt intended to appeal to fans of a certain other sci-fi sandbox -- not that we're complaining.

The team has also promised another live giveaway and question-and-answer session with fans on Twitch coming up this weekend on Saturday at 2:00 p.m. EDT.

The video is below.

Continue reading The Repopulation's new alpha trailer features pets, housing, and the open world

MassivelyThe Repopulation's new alpha trailer features pets, housing, and the open world originally appeared on Massively on Tue, 09 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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