Tag Archives: Betas

PAX Prime 2014: Paying a premium for Pathfinder Online

pathfinder online Would you pay to get into an alpha test? Well, would you continue to pay a monthly subscription to keep on playing a title that's not yet launched? If you've answered "yes" to these questions plus the special one that I ask at the end of this article, then you're one of the folks that Pathfinder Online hopes to recruit for early enrollment come September 15th.

I sat down with Goblinworks CEO Ryan Dancey and Game Designer Stephen Chaney at PAX Prime yesterday to talk about this next big step for the game. Pathfinder Online is still far from feature complete, but the team considers it done enough that it can monetize the game in the form of a monthly sub. The 20,000 or so folks who will be admitted into early enrollment play (a number that includes the 7,000 Kickstarter backers) are expected to pay $15 a month as the team continues to develop the title. In exchange, characters and progress will not be wiped, and players will get to see the game take shape around them.

Goblinworks' philosophy is to have a robust game design first and then wrap the rest of the game around it afterward. Dancy said that the monetization is necessary to keep the lights on and the development rolling. The budget for a finished Pathfinder Online is $5 million (89% of which is salaries), but only $1.4 million has been raised so far.

Being only passingly familiar with Pathfinder Online, I asked why the MMO with its territory control seems so different from the small party, adventure-oriented tabletop game. The reason for this is that the pen-and-paper game doesn't completely translate to software boundaries, plus it draws from an adventure pack that Paizo tested a while back that went on to become one of its best-selling products. In both versions of Pathfinder, the long game is to rule the land and establish a legacy, not merely fill up a bag with XP and loot.

So is it worth it to you to pay a full subscription price for a half-finished game? That's up to you.

Continue reading PAX Prime 2014: Paying a premium for Pathfinder Online

MassivelyPAX Prime 2014: Paying a premium for Pathfinder Online originally appeared on Massively on Sat, 30 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.

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PAX Prime 2014: ArcheAge is launching on September 16th

Yes, I know she turns into a bad angel And lo, a new MMO came upon them, and the glory of non-linear gameplay surrounded them, and they were sore afraid.

Actually, they weren't afraid. They were exuberant. They sang "funk yeah!" -- their voices an angelic choir -- because frickin' finally, four years after discovering ArcheAge and three years after initially playing it, they received a western launch date.

That date, as we learned tonight at PAX Prime, is Tuesday, September 16th. Other dates to bear in mind are September 12th (the Founder head-start) and September 4th through September 8th (the open beta).

Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

MassivelyPAX Prime 2014: ArcheAge is launching on September 16th originally appeared on Massively on Fri, 29 Aug 2014 22:45:00 EST. Please see our terms for use of feeds.

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Camelot Unchained alpha postponed half a year [Updated]

On Twitter and during a Twitch broadcast yesterday, Camelot Unchained developers announced that the alpha test for the crowdfunded RvR MMO has been broken into three phases and delayed, which will result in a similar delay for beta and launch. Originally planned to begin this month, the third phase of alpha has been postponed until February of next year; devs cited insufficient programmers as the main culprit, though that's a problem they say they've rectified now. Backers will have limited access to alphas 1 and 2, though dates for these have not yet been set.

In a post announcing the new Camelot Unchained website today, Mark Jacobs apologized for the alpha's delay, writing, "I want to thank all of our Backers for their understanding and support regarding the delay of the commencement of Alpha Testing. It is gratefully appreciated by myself and the team."

[Thanks to Andy for the tip.]

[Update: We've included the revised explanatory video below. Mark Jacobs also forwarded us his letter to backers, which hasn't yet been uploaded to the new-new site. We've embedded it below as well.]

Continue reading Camelot Unchained alpha postponed half a year [Updated]

MassivelyCamelot Unchained alpha postponed half a year [Updated] originally appeared on Massively on Fri, 29 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.

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Landmark’s combat patch goes live

Combat has finally come to Landmark, but there's much more to this update than just armor, weapons, and death. There are plenty of new Kerran-themed props, new materials (10 new color of Stucco variations and 16 new Burled Wood tints), movement props, and bug fixes. On top of that, there's a new way to pay claim upkeep; those who desperately want to keep their claims but don't want to bother with copper now have the opportunity to pay with Station Cash at a cost of 10 SC per day per claim.

And here's probably some of the best news from the mouths of the devs themselves:
"We've made a number of optimizations that should improve framerates for many players. This does not include the Multithreaded Rendering, which we are still working on."
If you plan to dive in and check out combat, SOE has posted instructions for setting up the PvP games on the forums to help answer any questions. Full details on the update can be found in the patch notes. For now, all claims will be flagged for PvP until the observer mode can be added.

Finally, the Workshop livestream is moving! Starting August 28th, the show focusing on the collaborative development of racial buildings will be broadcast on the EverQuest Next Twitch Channel Thursdays at 2:00 p.m. EDT.

MassivelyLandmark's combat patch goes live originally appeared on Massively on Thu, 28 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.

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Anarchy Online’s graphics engine upgrade suffers delays

Anarchy Online Funcom has announced that two Anarchy Online developers, Genele and Macrosun, are leaving the studio and "relocating back to their homelands in Scandinavia." That's bad news for MMO gamers patiently awaiting the game's promised new graphics engine, as the devs' departures mean delays for both the upgrade and the next patch. Creative Director Joel "Nusquam" Bylos explained the situation to players on the official forum:
[L]osing competent and knowledgeable people does have some impact on our development schedule, so we've had to rearrange some things and tune our schedules to make sure we can deliver on our vision for the game. Originally we were planning to patch 18.7 to live this month. We have now delayed it until we have had the chance to give it a thorough going over with the new designers. It is a large and complex patch and we want to be a hundred percent certain that we understand all of the intricacies of the patch before we make it live.

Additionally, because Macrosun was the technical coordinator on the new engine, it causes some challenges on the code side. It will take our live coders some time to get themselves acquainted with the engine and all that it entails. The beta will remain up and running and we hope to get past beta status as soon as we can.
Nusquam noted that Henry "Michizure" Senger will take over for Genele and that the existing live team was organized with "competence sharing" across the studio's games to minimize the impact of personnel shifts. Funcom earlier this week tweeted about new job openings in its Durham, North Carolina, location.

[Thanks to tipster Divalicious Diva. Image credit: Azzura.]

MassivelyAnarchy Online's graphics engine upgrade suffers delays originally appeared on Massively on Wed, 27 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.

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Albion Online opens its next alpha test on September 15th

Want to take part in a test version of an unfinished game, pony up the cash. Excited to get your mitts on Albion Online? If you've got alpha access, you'll get your chance on September 15th. Developer Sandbox Interactive is opening up the game to testers so they can explore the game, hunt for bugs, and find out what's changed in the most recent build if they've tested before. The current test window is for 14 days (until September 29th) but it may be extended depending on performance, feedback, and player numbers.

If you're not already a tester, you can buy one of the game's founder packs to get in and start testing when September rolls around; the $50 pack is the lowest priced option to allow for participation in this particular alpha test. Or you can nab a key during a giveaway elsewhere, that will work too.

[Source: Sandbox Interactive press release]

MassivelyAlbion Online opens its next alpha test on September 15th originally appeared on Massively on Mon, 25 Aug 2014 21:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Get the SOE Live scoop while playing Landmark

Massively's MJ has survived SOE Live, and now she's back and excited to talk about Landmark! Do you have questions you want to hear answered live? Do you want to nab yourself a beta code so you can jump in and play? Maybe you want to try for the item codes she has to give away thanks to her trek to Las Vegas, including Feather in a Bottles, Colonist's Flight Suits, Gemm Seekers Brooches, and even a Portcullis or two! Join us live at 8:00 p.m. to gab about the game and get some goodies!

Game: Landmark
Host: MJ Guthrie
Date: Tuesday, August 19th, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Get the SOE Live scoop while playing Landmark

MassivelyThe Stream Team: Get the SOE Live scoop while playing Landmark originally appeared on Massively on Tue, 19 Aug 2014 20:00:00 EST. Please see our terms for use of feeds.

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Hey look, it’s another ArcheAge closed beta event

ArcheAge's fourth closed beta event starts Friday, August 22nd and runs through Wednesday, August 27th. Trion expects the event to be "twice as large" as CBE3, and the company notes that you're not automagically eligible for this shindig even if you participated last time. Trion is making keys available through its usual partner suspects, while ArcheAge alpha and founder account invites do carry over.

New to CBE4 is multilanguage support on every server including English, French, and German.

MassivelyHey look, it's another ArcheAge closed beta event originally appeared on Massively on Tue, 19 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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ArcheAge adds three servers for next round of closed beta testing

aa Trion Worlds is anticipating a flood of new players for the third ArcheAge closed beta test, saying that it expects the weekend event will be "four times" the size of the first test. The studio is sending out "hundreds of thousands" of email invites, noting that players will need a new CB3 invitation to participate and cannot rely on an old CB2 key for access.

The team is adding three new servers for CB3: two in North America and one in Europe. These servers will plug into the cross-server auction house that's shared by their associated regions.

ArcheAge's beta will "pick up right where it left off," as the devs promise that progress made during CB2 will be retained and characters will not be wiped. The beta test begins on August 14th and continues through August 18th.

MassivelyArcheAge adds three servers for next round of closed beta testing originally appeared on Massively on Tue, 12 Aug 2014 16:00:00 EST. Please see our terms for use of feeds.

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ArcheAge highlights its trade mission mechanics

See?  You can indeed be productive while sitting on your... donkey. There's plenty of stuff to do in ArcheAge besides attack people in PvP. For example, you can be one of the people who are attractive targets to attack in PvP. That's not the biggest reason to get involved in the game's Trade missions, however. Sure, you'll be carrying around valuable cargo that's attractive to marauders, pirates, and scavengers alike, but successfully bringing a package from one point to another can provide you with plenty of wealth and fame, so it's got an appeal.

Trade Packs allow players to earn valuable crafting materials as well as Gilda Stars, valuable for endgame play. The further you transport a pack, the more rewards you receive for its transport. However, packs also slow you down and force you to forego the use of World Gates or gliders, making the journey that much more harrowing. For the full rundown, check the official preview and get ready to start shipping things around the world.

MassivelyArcheAge highlights its trade mission mechanics originally appeared on Massively on Mon, 11 Aug 2014 21:30:00 EST. Please see our terms for use of feeds.

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Star Citizen’s Arena Commander gets new CTF mode

Cloud Imperium has added a new game mode to Star Citizen's Arena Commander dogfighting module. Capture the Core is a team-based mode that sees players tasked with -- you guessed it -- capping the core on the opposite side of the map. If that sounds a bit like classic capture-the-flag games, that's by design, though CIG's announcement post points out that there's an "additional challenge of operating in three dimensional space."

The new mode is now available to all Arena Commander-eligible backers.

[Thanks Cardboard!]

MassivelyStar Citizen's Arena Commander gets new CTF mode originally appeared on Massively on Sat, 09 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Bitten by the trade route bug in ArcheAge

That first time Massively's MJ saw a merchant ship filled with trade packs dock in ArcheAge, she knew she'd found her calling! Sailing and profit -- seriously, what could be better? And after one failed attempt to deliver goods to enemy lands, she's made it her goal to successfully conduct trade there and start raking in the riches. Where there is risk, there is more reward! Want to get a look at trade routes and see how you can profit from your craft, or maybe just see if MJ can pull off some high-stakes commerce? Join us live at 3:00 p.m. for a little money-making adventure.

Game: ArcheAge
Host: MJ Guthrie
Date: Friday, August 8th, 2014
Time: 3:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Bitten by the trade route bug in ArcheAge

MassivelyThe Stream Team: Bitten by the trade route bug in ArcheAge originally appeared on Massively on Fri, 08 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.

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Landmark: Guilds are a go!

landmark It's a very special day for Landmark's community, as after a brief delay yesterday and today, SOE has finally activated guilds in the game. The new system interface allows for guild creation, news, roster, and administration options. The studio says that it deliberately kept the UI simple for this first draft and that it will be refining and adding onto the guild system in the future.

Today's patch wasn't just about guilds, however. The team added in glass voxels, ice materials, multi-screenshot functionality for claims, dozens of new party-themed props, and PlanetSide 2 outfit tints. The patch also increased the claim upkeep advance payment to 15 days and synced up friends lists with Steam friends.

MassivelyLandmark: Guilds are a go! originally appeared on Massively on Thu, 07 Aug 2014 21:00:00 EST. Please see our terms for use of feeds.

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Albion Online offers a new gameplay trailer

You move sixteen tons, what do you get? Excited about Albion Online? Ambivalent about Albion Online? Never heard of Albion Online before this very moment whilst being extremely tired of this narrative device? Whichever category describes you, you can click on past the break to get a look at a new trailer for the game, showing just what players can expect once they load up the game.

Albion Online boasts a variety of features including a player-driven economy, freeform progression, a lack of levels, and abilities defined by your choice of equipment. You can see some of it in action in the trailer; you can also support the game now to purchase alpha access and watch as the game moves through development. It's a cross-platform game designed for Windows, Macs, Android, Linux, and iOS devices.

Continue reading Albion Online offers a new gameplay trailer

MassivelyAlbion Online offers a new gameplay trailer originally appeared on Massively on Thu, 07 Aug 2014 19:00:00 EST. Please see our terms for use of feeds.

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The Stomping Land is switching to Unreal Engine 4

Dino-delay or evolutionary upgrade? The situation might be both for The Stomping Land, which has been on the down low while its developer works to bring it to a new game engine after the old engine lost studio support.

"It has been quiet in The Stomping Land community but that is certainly not the case behind the scenes!" Developer Alex "Jig" Fundora told Kotaku. "The game is being moved to Unreal Engine 4 to take advantage of technical and creative opportunities, and while the game was so early in development, I didn't want to keep working for years with a game engine (UDK) that had officially lost support by Epic. The move has put a bit of more work on my plate, but the already discovered opportunities using UE4 are exciting, and I'm confident fans will be satisfied with the long-run decision."

The dinosaur-themed survival sandbox went into early access this past May 30th.

MassivelyThe Stomping Land is switching to Unreal Engine 4 originally appeared on Massively on Wed, 06 Aug 2014 21:00:00 EST. Please see our terms for use of feeds.

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