Tag Archives: Betas

Norrathian Notebook: Landmark celebrates Year 0 anniversary

 
I've got to admit, it's a bit weird to be celebrating an anniversary before an actually launch; you can't exactly say "Happy first birthday!" if it hasn't been born yet! But Landmark found a way to make it work, celebrating Year Zero with fans this past weekend. The sandbox opened its alpha doors on January 31st, 2014; all that players could do at that point was gather and build a bit. Since then, the game has expanded its features, adding more building stuff, water and caves, combat, deeper caverns and mobs to fill them, and still more building stuff. Development has definitely come a long way in the last 12 months, so there is certainly reason to revel in the festivities. Of course there's still much more work to be done, but why not take a moment and party in honor of Landmark's progress. Who doesn't like a party? Continue reading Norrathian Notebook: Landmark celebrates Year 0 anniversary

MassivelyNorrathian Notebook: Landmark celebrates Year 0 anniversary originally appeared on Massively on Tue, 03 Feb 2015 12:00:00 EST. Please see our terms for use of feeds.

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Norrathian Notebook: Five reasons to support EQ Next and Landmark

 
I like Landmark and am looking forward to EverQuest Next. There, I said it. It should be no surprise. And as such, I certainly have a vested interest in how these games fare throughout their development and launch. I want to see them succeed. But the thing is, so should you -- whether or not you actually want to play them. Unfortunately, it seems all too fashionable lately for folks to tear something down instead of build it up. So often when I'm following the discussions about EQ Next and Landmark, I hear plenty of reasons why folks don't like the games, and the reasons frequently have nothing to do with the games themselves. Detractors are going on about longstanding gripes and grudges instead of judging the games on their own merits (a practice that the whole world could certainly do without). Amid all the scathing comments I've heard directed at SOE for slights real and imagined, one recently gave me pause and made me reflect on the reasons that supporting these two MMO endeavors is worthwhile. Continue reading Norrathian Notebook: Five reasons to support EQ Next and Landmark

MassivelyNorrathian Notebook: Five reasons to support EQ Next and Landmark originally appeared on Massively on Sat, 24 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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H1Z1 is going ‘nuclear’ on hackers

h1z1 From the sound of it, the H1Z1 crew put in some serious overtime during this past weekend. SOE President John Smedley has been posting updates across Reddit, especially in reference to hackers and important patch fixes.

Smedley said that the team is "extremely on top of" any hacking going on in the game and will only get better as time goes by. "What we have is extremely robust in terms of detection and prevention," he posted. "Now that we started with detection, you'll be seeing the prevention go nuclear."

Patches that are coming soon to the game will cover many vital issues, according to Smedley. These fixes include more loot, frame rate fixes, the infamous G29 problem, the floating arrow bug, and a slower drain rate for hunger and thirst.

MassivelyH1Z1 is going 'nuclear' on hackers originally appeared on Massively on Mon, 19 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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Trove vows to become ‘the ultimate sandvox’

trove Trove Game Director Andrew Krausnick isn't above making grand statements, saying in his 2015 preview letter that he wants the title to become the ultimate sandvox. "Modest, right?" he begins. "Simply put, if there's something fun to do with voxels in an MMO adventure setting, we're going to be there and we're going to be the best."

With that out of the way, Krausnick goes on to outline some of the big goals for the coming year. He said that the team is working to add gliding, sky islands, rune crafting, water islands, fishing, swimming, more block types, more mechanics, and definitely more classes.

Another big focus Krausnick mentions is to expand the economy: "We also think it should be easy and rewarding for everyone to trade and participate in the economy, so we'll be creating a system this year to make the trade channel simply a small part of a larger economic system!"

He finished his letter by saying that the open beta test will be ending "sooner rather than later," indicating an early 2015 launch.

MassivelyTrove vows to become 'the ultimate sandvox' originally appeared on Massively on Sun, 18 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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See Black Desert’s impish Tamer class in action

black desert While we wait for word on Black Desert's arrival in the West, the game is ticking along in its Korean open beta and continuing to add more features. One of these is the addition of the Tamer class, which will be coming to the beta this month.

Not much is known about the Tamer, other than what a short video reveals: that she is a little goofy and likes to hit things with sticks. Steparu reports that other classes are on the way, including the possible Blader and Ninja professions. You can watch the Tamer in action after the break!

Continue reading See Black Desert's impish Tamer class in action

MassivelySee Black Desert's impish Tamer class in action originally appeared on Massively on Thu, 08 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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See Ascent’s warp effect in action

ascent While it may look like a Photoshop paint smear effect, Ascent's new warp animation is certainly an improvement over nothing at all. The one-man team posted a short video showing various ships going through warp gates and bending the very fabric of reality as they lunge across the universe.

Ascent is fresh off a successful Kickstarter campaign. You can watch the warp video after the jump.

Continue reading See Ascent's warp effect in action

MassivelySee Ascent's warp effect in action originally appeared on Massively on Thu, 01 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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Norrathian Notebook: Landmark’s two-week PvE checkup

Happy New Year! It makes sense to start this new year off by talking about a new game, right? And let's face it, after the fabled PvE content update, Landmark feels like a new game! This massive addition to the core of the sandbox has been live for two weeks now; that means two weeks of spelunking, salvaging, and more often than not, surviving. While it's true we got a preview of the update back on the day, that peek involved neither the cavern system nor crafting. And it certainly didn't contain nearly enough time! So now that I've had the chance to canvass the caverns, play with particle emitters, kills various critters, and concoct some new crafted items, how is it? How are things in the not-just-about-building game doing? Do these new systems offer more staying power as the closed beta continues on? Let's give Landmark its two-week PvE checkup!

Continue reading Norrathian Notebook: Landmark's two-week PvE checkup

MassivelyNorrathian Notebook: Landmark's two-week PvE checkup originally appeared on Massively on Thu, 01 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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Albion Online’s winter test begins January 26th

albion online Backers of Albion Online have been sitting on their hands for a while now, waiting for the next alpha test of this isometric sandbox. The good news is that Sandbox Interactive has announced that the alpha winter test will begin in a little over a month on January 26th.

There will be plenty of new and updated systems to check out during this testing cycle, including an extensive farming system, consumables, more weapons, more skills, and player and guild islands. Another significant change is that players can flag themselves as friendly or hostile in PvP areas, effectively adding consensual PvP into the game.

Albion Online's winter test will be available to legendary ($100) and epic ($50) founders and will last for four weeks.

MassivelyAlbion Online's winter test begins January 26th originally appeared on Massively on Fri, 19 Dec 2014 13:00:00 EST. Please see our terms for use of feeds.

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Get a closer look at Star Citizen’s Gladiator bomber

star citizen So just what is the Gladiator, Star Citizen's newest ship, and why might it have some players salivating? Recently, the team posted additional information and technical specs on this carrier-based bomber for all those interested to check out.

According to the description, "The Gladiator is the UEE Navy's premiere carrier-based torpedo-plane and space-to-ground dive bomber. Operating with Hornet escort fighters, Gladiators have seen service with great success in battles across known space. Rugged to a fault, the Gladiator is the most capable bomber chassis ever designed."

Star Citizen is selling the Gladiator as a not currently flyable pledge ship for $165, or or you can pay $180 for the ship and an extras package. It will be available for pre-purchase only through December 22nd, although it will eventually be in the full game upon release.

[Thanks to Cardboard for the tip!]

MassivelyGet a closer look at Star Citizen's Gladiator bomber originally appeared on Massively on Sun, 14 Dec 2014 14:00:00 EST. Please see our terms for use of feeds.

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Players power direction of Oort Online’s development

oort Oort Online's dev team is not content to make this voxel sandbox in the isolation of its ivory tower (or the corner of a deserted warehouse, whatever may be), but it has been asking for constant input from backers for the direction of the game's development. "As the game currently stands, the playable features are quite contained as we've been focusing on establishing the core MMO services and game engine," the devs posted.

In a recent backer survey, 43% of those surveyed asked for the devs to prioritize the creation of character races out of the four options presented. In addition, the team said that some of the biggest priorities for a 1.0 release include resource gathering, crafting, and PvE combat. At the bottom of the list? "Real money purchases -- I want short cuts!"

Oort Online is a "universe-sized" sandbox that's currently in alpha testing and has raised over $123,000 in crowdfunding.

[Thanks to Jose for the tip!]

MassivelyPlayers power direction of Oort Online's development originally appeared on Massively on Wed, 10 Dec 2014 21:00:00 EST. Please see our terms for use of feeds.

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Landmark update adds keywords, flight on claims

landmark Today's Landmark update is bound to make many players smile, starting with an optimization pass that should improve framerates and help out lower-end PCs. But it's the addition of the keyword system that is particularly noteworthy, as it will give more depth and purpose to gear.

Keywords will "allow items and abilities to communicate with each other," mostly to share bonuses and passive effects. Weapons now have a specific damage type (such as water), and armor now contains cool bonuses like increases your critical strike to 100% when your armor is reduced to zero.

The team also announced that players can fly over claims (as long as they have permission) and can snag even more claim expansions as the limit has been increased from five to eight.

MassivelyLandmark update adds keywords, flight on claims originally appeared on Massively on Fri, 14 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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Das Tal gets the Greenlight, sells supporter packs

das tal The indie sandbox Das Tal is feeling a little more vindicated today, as the title announced that the community voted to Greenlight it on Steam following a three-month campaign. The studio said that it will now be figuring out "how best to use Steam's platform" as the alpha MMO moves forward.

Riding high off of the announcement, the Das Tal team announced that it will not be looking for further funding through a Kickstarter but will be selling development supporter packages instead. These packs go from $30 to $200 and include trial keys, alpha access, name reservations, and concept art.

MassivelyDas Tal gets the Greenlight, sells supporter packs originally appeared on Massively on Fri, 07 Nov 2014 18:30:00 EST. Please see our terms for use of feeds.

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Star Citizen passes $60M in fundraising, becoming ‘single, coherent vision’

sc Star Citizen appears to be unstoppable, with the in-development space sim passing the $60,000,000 crowdfunding mark this past weekend.

The $60M barrier unlocked the Aegis Bulldog fighter stretch goal. Moving forward, Chris Roberts revealed the next few milestone goals: the Espera Prowler boarding ship ($61M) and the Genesis-class Starliner ($62M).

"I think I speak for everyone on the team when we say it really feels like Star Citizen is starting to go from a series of modules to a single, coherent vision," Roberts said before teasing "a few more surprises" before the year is out.

MassivelyStar Citizen passes $60M in fundraising, becoming 'single, coherent vision' originally appeared on Massively on Thu, 06 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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Age of Wulin to finally release in Europe

age of wulin Age of Wulin, aka "the European version of Age of Wushu," is preparing to leave the kiddie pool of open beta for the adult swim of an official launch. Webzen announced that Age of Wulin will be officially launching in EU on November 25th.

This launch will coincide with a major game update, Chapter 3: Wisdom is a Journey. In the update, characters will get additional class skills and a level increase for several current skills. Players will also be invited to tackle current dungeons on a harder mode and fight in two new PvP tournaments.

[Source: Webzen press release]

MassivelyAge of Wulin to finally release in Europe originally appeared on Massively on Mon, 03 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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H1Z1’s audio is a key part of its immersion

h1z1 When done right, you hardly ever consciously acknowledge a game's sound, but when it's missing or done poorly, it can jar a player out of desired immersion. In a dev diary posted today, H1Z1 Technical Architect Greg Spence talks about the sound of the game and demonstrates a few tests.

"So much goes into making these sounds seem realistic beyond just choosing an audio file to play," Spence explains. "Taking into account your surroundings, whether you are inside or outside, what type of ground you are on, time of day, and even weather can play a big part in the final thing you hear."

Spence discusses sound effects, environment sounds, and, of course, music. You can check out the audio test videos after the break!

Continue reading H1Z1's audio is a key part of its immersion

MassivelyH1Z1's audio is a key part of its immersion originally appeared on Massively on Fri, 31 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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