Tag Archives: Betas

ArcheAge’s second beta event starts July 30th

aa With one jam-packed closed beta event out of the way, ArcheAge is revving up for another one. The title's second closed beta event, Settling Sail, will take place from Wednesday, July 30th, through Monday, August 4th.

Trion Worlds announced that the first closed beta's servers filled up within 18 minutes, and as such, it will be expanding the second beta event to be "three times as big" as the first with more invites rolling out.

The good news from the packed beta event last weekend is that the hardware performed great on Trion's side and that the devs have made changes to improve the game: "You also helped us to identify and fix challenges with some of the custom integration for our version! During the event, we were also adapting our own anti-spam and anti-bot software in real time. With your input, we're reviewing a number of systems with XLGAMES, including use of labor while you're hunting and looting, labor regeneration rates for online and offline players, and the availability of Archeum. We're also looking into the feasibility of XLGAMES adding an ability queue and mouse inverting."

MassivelyArcheAge's second beta event starts July 30th originally appeared on Massively on Wed, 23 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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UemeU shows off concept video and screenshots

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Home, home on the range!  Where OH DEAR LORD THE SKY IS SWALLOWING ALL.
If you want to roll your own game these days, you're certainly not lacking in tools to do so. UemeU is another game aimed at giving players the ability to do whatever they want, whether they'd like to build a huge, sprawling online game or just a nice house to settle down and call your own. The official reveal trailer past the break explains the goals of developer Omnigon Games in detail: The game is meant as a sandbox allowing players to create their own servers, structures, rules, and settings as they desire.

Lead developer Jeremy Hindle explains that the game will allow players to both create and play, with creation governed by a simple set of basic shapes that can be combined as players wish. Players will be able to create and modify abilities, change the rules for servers, and create a robust series of interactions via the use of action triggers. Check out the full video just past the cut if this sounds right up your alley.

[Souce: Omnigon Games press release]

Continue reading UemeU shows off concept video and screenshots

MassivelyUemeU shows off concept video and screenshots originally appeared on Massively on Mon, 21 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

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Shroud of the Avatar preps PvP update and asks for player music submissions

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Shroud of the Avatar is ready to pull the trigger on Release 8 and the game's PvP system. Release 8 will come out next week and feature a massive host of PvP changes that have apparently gotten the dev team hooked. "The team's 30 minute PvP play sessions every morning are growing longer and longer as we're having too much fun to stop," the devs wrote.

Portalarium is also putting out a call to the community to help crowdsource Shroud of the Avatar's soundtrack. The team has a list compiled to guide player composers in creating and submitting their own music for the game.

MassivelyShroud of the Avatar preps PvP update and asks for player music submissions originally appeared on Massively on Sat, 19 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Building with water in Landmark

There's a new building material in Landmark town, and Massively's MJ is eager to get her hands on it! Non-dynamic water has been introduced, and the possibilities are endless. Could MJ make a water trap deep in her maze? What about a moat? She could even just build a water house, declare herself a mermaid, and swim through the walls! Come share your ideas. As a bonus, MJ also has a few more of the popular portcullis item codes as well as beta codes to give away. Join us live at 7:30 p.m. to check out some wet and wild building!

Game: Landmark
Host: MJ Guthrie
Date: Thursday, July 17th, 2014
Time: 7:30 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Building with water in Landmark

MassivelyThe Stream Team: Building with water in Landmark originally appeared on Massively on Thu, 17 Jul 2014 19:30:00 EST. Please see our terms for use of feeds.

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Star Citizen’s $48 million mark means a commercial for the Retaliator

star citizen Move over, feathered millionaires, for Star Citizen now has more money than Scrooge McDuck. The space sim crossed the $48 million mark in crowdfunding today.

The stretch goal for this particular occasion is the creation of a commercial for the Retaliator spaceship. "The symbol of the United Empire of Earth's power is the next ship to receive a slick commercial," the site posted on its stretch goals page. "Aegis Dynamics is in dire need of good publicity since the end of the of the Messer era. We currently have the Cutlass and the Constellation commercials in production and now the Retaliator will be added to that list."

So what epic stretch goal reward is in store for $49 million? If players hit that milestone, then the team will add a plant to the game. But it's a Xi'An space plant, so you know you're getting your million dollars' worth.

MassivelyStar Citizen's $48 million mark means a commercial for the Retaliator originally appeared on Massively on Mon, 14 Jul 2014 16:30:00 EST. Please see our terms for use of feeds.

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Camelot Unchained’s use-based stat system will trade grind for immersion

Camelot Unchained This week, the folks at City State Entertainment have a massive game mechanics infodump planned for Camelot Unchained fans as part of its "batshit-crazy" reveal week. A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being presented to backers this week on Twitch, so to coincide with today's announcements, we asked about the mechanics of the sandbox's proposed stat system. Enjoy the reveal and the interview!
Massively: Can you explain the thinking behind allowing players to fall into "gotcha" builds, unwittingly creating characters that simply will not perform well in the game? By the same token, does the studio not anticipate the preset classes to result in attendant cookie cutter stat builds?

CSE's Mark Jacobs: We've been very clear from the beginning of the Kickstarter that we are going to allow players to create builds that aren't 'ideal' for their class or even race selection. Now, having said this, we've also been clear we will present plenty of information so they can make informed choices. I want to give players the freedom to play a race/class/stat combination that is not ideal, but to also warn them and give them the ability to read lots of information at the same time. We are also considering giving out a limited respec after creation just in case, for example, you quickly realize trying to play a Luchorpan tank that you made as small and weak as possible wasn't a great idea.

Continue reading Camelot Unchained's use-based stat system will trade grind for immersion

MassivelyCamelot Unchained's use-based stat system will trade grind for immersion originally appeared on Massively on Mon, 14 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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Visit every system in the Milky Way in Elite: Dangerous

elite dangerous Well kiss our cultured grits: We've now lived to see the day in which the New Yorker has devoted an article to an MMO. The magazine commented on the techniques that Elite: Dangerous is using to map out its replication of the Milky Way.

Lead Developer David Braben said that he is using actual astronomy to map out the in-game galaxy: "I wanted to make the galaxy as accurate as possible so that the results of that exploration would make sense to people. In the game, every single star in the real night sky is present, some hundred and fifty thousand of them, and you can visit each one."

Braben and his team drew from sky surveys and utilized procedural techniques to fill out sketchier sections that aren't as well-known. He said that the team had to add space dust to mimic the actual dust in space that obscures our view of much of the Milky Way.

MassivelyVisit every system in the Milky Way in Elite: Dangerous originally appeared on Massively on Sun, 13 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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H1Z1 graphics programmer hints at other weather types

h1z1 SOE Graphics Programmer Ryan Favale is the target of a new H1Z1 video. In it, he discusses the games that he's playing, notable bugs, and his role on the upcoming zombie sandbox. Favale said that he's primarily working on the dynamic weather system.

"That's my main job on H1Z1, to bring as many weather conditions and effects and environmental immersion as possible," Favale said. He teased the possibility of hurricanes, tornadoes, and dust storms, but didn't promise that they'd make them into the game.

You can watch the video after the break.

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MassivelyH1Z1 graphics programmer hints at other weather types originally appeared on Massively on Sat, 12 Jul 2014 16:30:00 EST. Please see our terms for use of feeds.

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Landmark contest winners enshrined in game world

landmark The vaunted Landmarks of Landmark Competition is over, and the player architects who out-designed the rest have secured a spot in special claims across the game world. These structures will be retained for and used when the game goes live.

The contest winners' displays are one part of a modest-sized patch for Landmark that was released today. The patch also added customizable keybindings, Marketplace recommendations, and new craftable outfits that come in various colors (mmm... minty).

MassivelyLandmark contest winners enshrined in game world originally appeared on Massively on Thu, 10 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

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Choose My Adventure: Adventuring in ArcheAge

Although ArcheAge has many different things to do, you decided that Massively's MJ should continue her adventures with quests, so that's what she's been doing. After showing off her favorite spot in game and brilliantly demonstrating death by jellyfish, she's been running to and fro delivering notes, assembling statues, and killing whatever vermin are bothering the locals. And there's certainly no lack of vermin!

During those questing adventures MJ has come across a dungeon, and she's looking forward to taking you inside. Hopefully she'll find other in-game companions to enter with her as well, else she'll surely experience death in a new and spectacular way! If she's alone, will you still have her enter? Join us live at 7:00 p.m. to decide her fate live! And don't forget to participate in the next vote to decide which crafting profession MJ should pursue next week.

Game: ArcheAge
Host: MJ Guthrie
Date: Wednesday, July 9th, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading Choose My Adventure: Adventuring in ArcheAge

MassivelyChoose My Adventure: Adventuring in ArcheAge originally appeared on Massively on Wed, 09 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

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Roberts’ latest post peeks behind the Star Citizen development curtain

Star Citizen has opened another window on the world of game development, this time courtesy of a Chris Roberts post that details the investigative process behind Arena Commander's lag and rubber-banding issues. In a nutshell, the problems surfaced with patch 12.4 as Cloud Imperium expanded the pool of AC participants past the initial 60,000-player threshold.

"Like doctors trying to identify a mysterious illness, we looked for common environmental factors," Roberts writes. "Was there a significant geographic distance between players? Surprisingly, no: in many cases, players with almost no latency between them were still having issues. The team moved on to examining our own code." He goes on to explain how CIG translates potential problems into JIRA tasks and assigns them to engineers who are responsible for repairs prior to the next patch.

[Thanks Cardboard!]

MassivelyRoberts' latest post peeks behind the Star Citizen development curtain originally appeared on Massively on Wed, 09 Jul 2014 10:00:00 EST. Please see our terms for use of feeds.

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TUG rolling out new features and blocking Proving Grounds

It's a proven fact, even. The latest update on TUG is both good news and bad news. The good news is that the game is getting ready to roll out a major update that will include a lot of fun stuff for players. Like what, you ask? Like hunting, and farming and all the goats you can ask for. Even if you ask for a lot of goats, you can have never have enough goats.

So what's the bad news? Well, it turns out that the team kind of broke Proving Grounds on the way to adding in new features. Rather than delaying the update, the current stopgap solution is to block off Proving Grounds and simply add it back in during a later update. You can read the full update if you need some specifics; the hope is that players won't ultimately be surprised when the update goes live for everyone.

MassivelyTUG rolling out new features and blocking Proving Grounds originally appeared on Massively on Wed, 09 Jul 2014 09:00:00 EST. Please see our terms for use of feeds.

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Frontier opens Elite single-player combat build to all pre-order pilots

Frontier has doubled the number of players fighting, trading, and exploring their way through the sprawling cosmos of Elite: Dangerous. The firm released Elite's single-player combat build to all beta backers earlier today in preparation for the multiplayer beta launch on July 29th.

If you've pre-ordered or backed Elite, you can download the launcher by logging into the game's website and pointing your browser at the "My Downloadable Products" link. Frontier also wants you to know that you can still pre-order the multiplayer beta and receive immediate access to today's single-player release.

[Source: Frontier press release]

MassivelyFrontier opens Elite single-player combat build to all pre-order pilots originally appeared on Massively on Tue, 08 Jul 2014 13:00:00 EST. Please see our terms for use of feeds.

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Pathfinder Online releases new alpha client

pathfinder Pathfinder Online alpha testers have a shiny new client to test out, an upgrade that hopefully will distract them from the requisite XP and inventory wipe.

The new client includes better lighting, animation fixes, coin drops from mobs, additional utility feats, and a better distribution of resource nodes. NPCs have also been given a speed boost to cut down on the ease of kiting by players.

[Thanks to Chrysillis for the tip!]

MassivelyPathfinder Online releases new alpha client originally appeared on Massively on Sun, 06 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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The Repopulation allows you to queue up 100 recipes at a go

The Repopulation If you consider that The Repopulation will feature crafting so heavily, is it any surprise that the team is working hard to beef up that portion of the game during its alpha test? In its end-of-June update, the devs say that they've added a batching system into the game that allows players to queue up 100 items at once. Even so, doing the job by hand will generate better results, albeit over a longer time frame.

Other changes in the game include improvements to harvesting info and the inquiry system. Players can now use the latter to generate missions to take camps in order to get better resources.

According to the letter, The Repopulation is "getting closer" to transitioning into beta testing.

MassivelyThe Repopulation allows you to queue up 100 recipes at a go originally appeared on Massively on Sat, 05 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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