Tag Archives: Betas

Trials of Ascension will include playable dragons

toa Pay attention, students: Trials of Ascension is coming up to the head of the class to give a progress report. Don't be timid, fledgling game. We're all listening.

First of all, Trials of Ascension has hit its $60,000 crowdfunding goal. This means that Forged Chaos will be including a playable dragon race at launch, so prepare your Dragonheart names now.

And in a new progress video, Trials of Ascension showed off its new dynamic spawning tech for mobs and plants, its resource gathering system, improvements to combat with full-body animations, items that persist when dropped in the game world, and a naming and chat system that won't automatically identify strangers. There's more to it than that, of course, so check out the full progress video after the break.

[Source: Forged Chaos press release; thanks to Azrile for the tip!]

Continue reading Trials of Ascension will include playable dragons

MassivelyTrials of Ascension will include playable dragons originally appeared on Massively on Fri, 26 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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Richard Garriott’s Shroud of the Avatar seeks Steam Greenlighting

sota Richard Garriott has conquered outer space, but can he get a foothold on Valve's popular digital distribution service? He sure hopes so; he and his team announced that they launched a Steam Greenlight campaign this past week for Shroud of the Avatar.

"SotA's long-term success depends upon us reaching as wide an audience as possible, and Steam is a great way to do that," the team posted.

Portalarium said that the possible Steam version will be not a replacement for the direct download of the game but an additional option. There is also speculation about giving current Shroud of the Avatar backers Steam keys so that they would not have to buy the game twice.

MassivelyRichard Garriott's Shroud of the Avatar seeks Steam Greenlighting originally appeared on Massively on Sun, 21 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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Pathfinder Online gears up for a stress test

I feel like one of them should have a pitchfork to accentuate the dourness. The early access period of Pathfinder Online has been delayed a little bit, but the game is still moving forward, and that means opening up for stress testing. On September 20th the game's current alpha client will be receiving an update for a variety of game mechanics; following that, the servers will open their doors on September 22nd for all players who have Open, Early, Explorer, or Alpha access. This means that more people than ever will be allowed to fire up the game and start playing.

Access will be provided on a rolling basis, chiefly to prevent a huge rush of people from all attempting to log into the game at the exact same moment. The goal, as with any stress test, is to ensure that the system can handle itself under severe loads. The official update offers more details on what's coming for the 22nd as well as mechanical changes players can look forward to when the test version goes live.

MassivelyPathfinder Online gears up for a stress test originally appeared on Massively on Fri, 19 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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Albion Online kicks off its summer alpha event

Ah, summer, when the snow is falling! You could be forgiven for thinking it's a bit too late for "summer" events to take place right now, but Albion Online is forging ahead with its summer alpha event. The closed alpha client is now available for players to log in and explore all of the available systems, from gathering and trading resources to engaging in large-scale PvP battles.

If you're not at one of the game's higher Founder tiers, of course, the alpha test is closed to you; all you can do is look on with interest and wish you were playing. Streams and reports will be coming out of this test, including one planned by our own MJ Guthrie at 2 p.m. EDT this afternoon. If you like what you see, you can pick up one of the Founder Packs, or you can just keep watching and waiting as the alpha test rolls on.

[Source: Sandbox Interactive press release]

MassivelyAlbion Online kicks off its summer alpha event originally appeared on Massively on Mon, 15 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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Trion clarifies ArcheAge’s head-start housing situation

During its livestreamed pre-launch discussion of ArcheAge earlier this week, Trion Worlds clarified a number of issues that will affect players early on when the game enters its head-start period tomorrow. Top priority in a sandbox? Where you hang your hat. Housing will open at the beginning of the head start period, so early players will naturally secure the best properties. There is no limit to the number of houses an account can own, although accounts are taxed "exponentially" after they acquire three and up.

Also of note:
  • The game plans to launch with the eight ten original beta servers.
  • The "patron" subscription is indeed $15; 1250 credits cost 1 APEX or $10. For scale, consider that a character slot costs 1000 credits.
  • Trion vowed to continue its efforts to deal with chat spammers and botters.
  • Everyone, even F2P players, can access the auction hall.
As to the controversial labor point system, Trion says all characters will begin with zero points.

[Thanks, JunkiesNation.]

MassivelyTrion clarifies ArcheAge's head-start housing situation originally appeared on Massively on Thu, 11 Sep 2014 12:30:00 EST. Please see our terms for use of feeds.

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Albion Online’s closed beta trailer promotes player cities and maps

Albion Online Ahead of the opening of Albion Online's alpha doors on September 15th, Sandbox Interactive has released a new gameplay video detailing what's inbound for testers and new founders. Specifically, the team has been hard at work on mounts (horses for you and oxen for your stuff), guild alliances, fast-travel via ships, the housing system, improved maps (like the slick and shiny one above), castle sieges, and the player-governed cities that serve as the foundation of the game's political content.

Enjoy the video after the break -- we're still oohing and aahing over that shiny skill web.

Continue reading Albion Online's closed beta trailer promotes player cities and maps

MassivelyAlbion Online's closed beta trailer promotes player cities and maps originally appeared on Massively on Tue, 09 Sep 2014 11:30:00 EST. Please see our terms for use of feeds.

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The Repopulation’s new alpha trailer features pets, housing, and the open world

The Repopulation Above and Beyond has just released another alpha teaser video for upcoming sci-fi sandbox The Repopulation. The two-minute trailer sweeps through panoramas and highlights riding mounts, dual-wield electricity-sword combat, fishing, pet taming, dancing, and building and decorating houses in the open world, a set of activities no doubt intended to appeal to fans of a certain other sci-fi sandbox -- not that we're complaining.

The team has also promised another live giveaway and question-and-answer session with fans on Twitch coming up this weekend on Saturday at 2:00 p.m. EDT.

The video is below.

Continue reading The Repopulation's new alpha trailer features pets, housing, and the open world

MassivelyThe Repopulation's new alpha trailer features pets, housing, and the open world originally appeared on Massively on Tue, 09 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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Star Citizen updates backers on the status of Arena Commander V0.9

HIGHWAY TO THE DANGER ZONE, TAKE A RIDE INTO THE DANGER ZONE AS WE RELEASE MODULES WHICH VAGUELY APPROXIMATE THE DANGER ZONE! Star Citizen's latest update to the Arena Commander module has not come out yet. Yes, V0.9 is being held back slightly, but there's a good reason for that. A recent dispatch from the development team explains that the update just had not been rigorously tested enough to release, especially with the overall goal of making fast progress from V0.9 to V1.0.

Of course, the V0.9 update also offers a significant number of upgrades to the experience as a whole, which makes the change that much more understandable. Improvements include the addition of the Murray Cup Racing Mode and the Vanduul Swarm Co-op Mode, leaderboard functionality, and improvements to existing hangars. The update also includes the M50 and 350R ships for all modes and adjustments to make flight options more robust. So you'll have to wait a little longer for the update, but the hope is that it's more than worth the wait.

[Thanks to Cardboard for the tip!]

MassivelyStar Citizen updates backers on the status of Arena Commander V0.9 originally appeared on Massively on Mon, 08 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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Landmark releases official combat trailer

You've heard the hype involving Landmark's new action combat system introduced last week, but have you seen it? Nothing compares to actually laying your own eyes it. Now thanks to the official combat trailer, you can do that whether you are in closed beta or not. Watch how weapons either slice up the environment and foes alike up close (sword) or rain death down from a distance (staff and bow). All that action is packed into the short clip below.

Even if seeing is believing, nothing beats experiencing it for yourself. If the combat piques your interest, jump right in to give it a go yourself; you can test the combat out in one of these must-see PvP arenas or any one of the hundreds of others. Need a code? Let us know right here!

Continue reading Landmark releases official combat trailer

MassivelyLandmark releases official combat trailer originally appeared on Massively on Sun, 07 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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The Repopulation rolls out open-world housing and tournaments

'Cause every time we touch, I get this feeling. The Repopulation is looking back over its updates through the month of August and letting fans and backers alike know how the game is developing. The biggest addition was the rollout of open world housing in PvE regions; the team has changed how plots are placed to allow players more freedom in choosing locations. City plots will see a similar restructuring for contested regions. More people than before will get to try these changes, as well; the price for early access to the game has been dropped to $100 and all of the Round 1 backers should be invited to the game's test by the coming weekend.

Player-created tournaments were also rolled out for testing; while the final version will be available in player-run cities, the current implementation is in a testing instance. The minigame system got its basic implementation, and of course there was the usual array of tweaks, balance changes, and bugfixes. Check out the full update for all of the details if you're watching the game from afar with eager eyes.

MassivelyThe Repopulation rolls out open-world housing and tournaments originally appeared on Massively on Thu, 04 Sep 2014 15:00:00 EST. Please see our terms for use of feeds.

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Black Desert’s non-combat stuff on display in new trailer

Another day, another Black Desert trailer. It's in Korean instead of Russian this time, but I enjoyed it anyway and I thought you might, too. It's only a minute long, but it highlights many of the fantasy sandbox's non-combat activities, including fishing, hunting, mining, chopping wood, and hanging out on the roof with your cat.

Continue reading Black Desert's non-combat stuff on display in new trailer

MassivelyBlack Desert's non-combat stuff on display in new trailer originally appeared on Massively on Wed, 03 Sep 2014 15:30:00 EST. Please see our terms for use of feeds.

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Black Desert gets an official Russian trailer

Back in the 90s, I was in a very famous TV show. If your eyes are closely fixed on Black Desert, you're probably soaking up any piece of information you can get about the game. So you'll be happy to learn that an official trailer is now available. The down side is that it's in Russian, which will render the words of the trailer a bit impenetrable to those who don't speak the language.

Then again, language hurdles have always been an issue for fans of this game in America, and you can still enjoy the game footage just past the break. There's no announced release date on these shores, but with a certain publisher lined up, it's only a matter of time.

Continue reading Black Desert gets an official Russian trailer

MassivelyBlack Desert gets an official Russian trailer originally appeared on Massively on Tue, 02 Sep 2014 09:30:00 EST. Please see our terms for use of feeds.

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PAX Prime 2014: Paying a premium for Pathfinder Online

pathfinder online Would you pay to get into an alpha test? Well, would you continue to pay a monthly subscription to keep on playing a title that's not yet launched? If you've answered "yes" to these questions plus the special one that I ask at the end of this article, then you're one of the folks that Pathfinder Online hopes to recruit for early enrollment come September 15th.

I sat down with Goblinworks CEO Ryan Dancey and Game Designer Stephen Chaney at PAX Prime yesterday to talk about this next big step for the game. Pathfinder Online is still far from feature complete, but the team considers it done enough that it can monetize the game in the form of a monthly sub. The 20,000 or so folks who will be admitted into early enrollment play (a number that includes the 7,000 Kickstarter backers) are expected to pay $15 a month as the team continues to develop the title. In exchange, characters and progress will not be wiped, and players will get to see the game take shape around them.

Goblinworks' philosophy is to have a robust game design first and then wrap the rest of the game around it afterward. Dancy said that the monetization is necessary to keep the lights on and the development rolling. The budget for a finished Pathfinder Online is $5 million (89% of which is salaries), but only $1.4 million has been raised so far.

Being only passingly familiar with Pathfinder Online, I asked why the MMO with its territory control seems so different from the small party, adventure-oriented tabletop game. The reason for this is that the pen-and-paper game doesn't completely translate to software boundaries, plus it draws from an adventure pack that Paizo tested a while back that went on to become one of its best-selling products. In both versions of Pathfinder, the long game is to rule the land and establish a legacy, not merely fill up a bag with XP and loot.

So is it worth it to you to pay a full subscription price for a half-finished game? That's up to you.

Continue reading PAX Prime 2014: Paying a premium for Pathfinder Online

MassivelyPAX Prime 2014: Paying a premium for Pathfinder Online originally appeared on Massively on Sat, 30 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.

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PAX Prime 2014: ArcheAge is launching on September 16th

Yes, I know she turns into a bad angel And lo, a new MMO came upon them, and the glory of non-linear gameplay surrounded them, and they were sore afraid.

Actually, they weren't afraid. They were exuberant. They sang "funk yeah!" -- their voices an angelic choir -- because frickin' finally, four years after discovering ArcheAge and three years after initially playing it, they received a western launch date.

That date, as we learned tonight at PAX Prime, is Tuesday, September 16th. Other dates to bear in mind are September 12th (the Founder head-start) and September 4th through September 8th (the open beta).

Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

MassivelyPAX Prime 2014: ArcheAge is launching on September 16th originally appeared on Massively on Fri, 29 Aug 2014 22:45:00 EST. Please see our terms for use of feeds.

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Camelot Unchained alpha postponed half a year [Updated]

On Twitter and during a Twitch broadcast yesterday, Camelot Unchained developers announced that the alpha test for the crowdfunded RvR MMO has been broken into three phases and delayed, which will result in a similar delay for beta and launch. Originally planned to begin this month, the third phase of alpha has been postponed until February of next year; devs cited insufficient programmers as the main culprit, though that's a problem they say they've rectified now. Backers will have limited access to alphas 1 and 2, though dates for these have not yet been set.

In a post announcing the new Camelot Unchained website today, Mark Jacobs apologized for the alpha's delay, writing, "I want to thank all of our Backers for their understanding and support regarding the delay of the commencement of Alpha Testing. It is gratefully appreciated by myself and the team."

[Thanks to Andy for the tip.]

[Update: We've included the revised explanatory video below. Mark Jacobs also forwarded us his letter to backers, which hasn't yet been uploaded to the new-new site. We've embedded it below as well.]

Continue reading Camelot Unchained alpha postponed half a year [Updated]

MassivelyCamelot Unchained alpha postponed half a year [Updated] originally appeared on Massively on Fri, 29 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.

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