Category Archives: post-apoc

SOE’s new Player Server initiative debuting in H1Z1

There aren't many H1Z1 screens to choose from Did you watch SOE's late-breaking H1Z1 livestream last night? Are you excited for the zombie survival sandbox MMO? Well, here's another nugget to chew on courtesy of CEO John Smedley and his Twitter feed.

The game will feature private servers.
Today I'd like to announce H1Z1 will be the first game to implement our new Player Servers. In addition to the traditional servers that we set up and run (what you've come to expect in MMOs), we will allow the players to come together in any way they wish and if they can get enough people together to vote for the server we will make it for them.

At first this will be for specific pre-defined rulesets. Later we will expand past rulesets into adding more features. For example perhaps one community prefers to go more militaristic. So they add more military vehicles. So we're truly letting you, our players get exactly the kind of thing you're looking for.

Mechanically this will allow players to buy pledge tokens in Station Cash to vote on a proposal. However, should the vote [succeed] we refund.
[Thanks BabaGraPL!]

MassivelySOE's new Player Server initiative debuting in H1Z1 originally appeared on Massively on Fri, 18 Apr 2014 09:00:00 EST. Please see our terms for use of feeds.

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Smedley talks H1Z1′s map size, population density

H1Z1 SOE CEO John Smedley's not done talking about zombie sandbox survival MMO H1Z1. Earlier this afternoon on Reddit, Smed posted a lengthy comment addressing questions about the game's map size. Rather than summarize it for you, I'll just go ahead and leave the whole thing here.

I've seen a bunch of people asking questions about the map size. Forgelight is built to handle arbitrarily sized worlds. Our plan is simple -- we're building the core of "anywhere USA". When we first open it up to users the map will be huge, but nowhere near as big as it's going to be in short order. Our map editing system allows us to quickly add massive areas. We want to make sure we clearly understand how the players are playing the game before we do that. On PlanetSide 2 we made a mistake by making multiple continents before we had a strong enough idea of what worked and what didn't. This game is different. We're doing it smarter.

When we open up the early access there will be a massive map for players to enjoy. Over time (very quickly) they'll magically just be able to keep going further than they've gone before. It's a very unique way of doing it, but we actually think this is a better way to go.

So not to worry. Zombie Apocalypse isn't going to be any fun if it's like Disneyland on Spring Break and super-crowded. We want remote... haunting... being scared when you see someone. Your first instinct needs to be to hide. If there are 20 players in your view it's not a very convincing Apocalypse.

So how many players per server? Who knows. As we add more land the number of people we can hold on a server goes way up. So we're excited. We have a ton of zombies for you to fight too. You'll be seeing hordes, oh yes you will.

MassivelySmedley talks H1Z1's map size, population density originally appeared on Massively on Fri, 11 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth nodes to get less ‘willy-nilly’

Fallen Earth Tired of node placement refusing to make a lick of common sense in Fallen Earth? There's a dev for that.

Fallen Earth's new state of the game post for April has a word or two to say about how the team is moving around gathering nodes to fit the environment better. "What this will look like is an increase in hand-placed nodes that reflect the setting and environment better and fewer nodes scattered willy-nilly," said Producer Marie Croall.

The post also talks about new armor suits and cosmetic gear recipes that are coming soon as part of the rewards for controlling the Outpost.

MassivelyFallen Earth nodes to get less 'willy-nilly' originally appeared on Massively on Wed, 09 Apr 2014 18:30:00 EST. Please see our terms for use of feeds.

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Fallen Earth gives a sneak peek at its player-built town

Fallen Earth The Fallen Earth team is hard at work on the next major update of the game, which will include a player-built town called the Outpost.

In a new state of the game post, the devs show off a few of the structures in this town. "Since the plot for the area revolves around the Outsiders and GlobalTech, we wanted to take advantage of those groups' love of technology and give the buildings some high tech pieces as well as keeping the aged pre-fall feel," the devs wrote.

The Outpost will be bigger and "more robust" than Citadel and should be hitting the live servers some time in May.

MassivelyFallen Earth gives a sneak peek at its player-built town originally appeared on Massively on Mon, 10 Mar 2014 17:00:00 EST. Please see our terms for use of feeds.

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Field Journal: Picking up the pieces of Fallen Earth

Today. At the edge of the Grand Canyon, after the end of civilization, we have chosen not only to read old manuals, but to write new ones. Today there is not a clone here that shall scavenge alone. Not today. Today we face the prairie chickens that are at our door and roast them. Today, we are crafting the post-apocalypse! I was introduced to Fallen Earth way back in the mists of time, around when I first started reading Massively. It was one of the earliest Choose My Adventures, and I was so impressed that I made my own account and joined in on the fun part of the way through. My character even made a few cameos in the column later on.

I have a lot of fond memories of the game, and a significant part of that is due to the crafting system. There are some really good ideas in there, even if the execution has always been a bit flawed. Despite those flaws, I wouldn't trade my early days with the game for anything. Well, other than a better version of the same game.

Continue reading Field Journal: Picking up the pieces of Fallen Earth

MassivelyField Journal: Picking up the pieces of Fallen Earth originally appeared on Massively on Thu, 20 Feb 2014 11:00:00 EST. Please see our terms for use of feeds.

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Here’s Fallen Earth’s latest state-of-the-game

Fallen Earth dev blog There's a brief state-of-the-game update now live on the Fallen Earth website. The devs are apparently hard at work on some new content as well as various improvements to existing stuff. The post mentions PvP keep adjustments, and more specifically tweaks that will shift the focus from player-vs.-door to player-vs.-player.

The game's Outpost area also gets a mention. It's "staged content will give players more to explore as well as give [the devs] new ways to challenge and reward both group and solo activities.

MassivelyHere's Fallen Earth's latest state-of-the-game originally appeared on Massively on Fri, 10 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth adds holiday spirit to the wasteland

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Fallen Earth
The Fallen Earth dev blog is singing a merry tune today with the reveal of this year's winter holiday gear and a look at what's in store for 2014.

Even in the wasteland, holidays sweaters seem to persist, and you can grab one for yourself in the Fallen Earth store. The team also mentioned bug fixes in this new patch, as well as a look toward The Outpost's new design, featuring an area to explore and build. "Our focus for this expansion is putting more control of the players' experience in their hands and giving crafters more of a role at the higher levels," says lead designer Marie Croall in the blog.

Check out the full entry for more details and images of holiday-wrapped post-apocalyptic vehicles.... because that's just something you don't see every day.

MassivelyFallen Earth adds holiday spirit to the wasteland originally appeared on Massively on Thu, 05 Dec 2013 11:30:00 EST. Please see our terms for use of feeds.

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Xsyon gets Steam Greenlight, plans PvE server

Xsyon gets Steam Greenlight, plans PvE server Xsyon has been Greenlit! After pitching its post-apocalyptic world to the Steam community, Notorious Games got the thumbs up for launching the game on that online platform. And in preparation of that launch, the game is planning some new updates, not the least of which is a PvE server!

That's right, if you ever said to yourself you'd love to play Xsyon if only there was a PvE server, now you'll have the chance. A PvP server will still be an option for the more risk-oriented. Other plans in development include resetting abandoned terraformed land back to its original form, allowing players to farm by planting and tending crops, and adding cooking abilities where players can combine ingredients to create all-new recipes for dishes that provide buffs.

There's no launch date set yet for Steam, but tell us: Would you play Xsyon on a PvE server, or would you prefer to remain on a PvP one? Tell us your thoughts!

[Source: Notorious Games press release]

View Poll

MassivelyXsyon gets Steam Greenlight, plans PvE server originally appeared on Massively on Wed, 30 Oct 2013 10:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth celebrates its 4th birthday

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Fallen Earth celebrates its 4th birthday
Fallen Earth is turning four years old today, and you know what that means, right? No, it doesn't mean another CHOTA-in-a-cake gag; we're still cleaning the carpets from last time. But it does mean that we're here to show you what the game's been up to for the last year!

While year three was bittersweet for the post-apocalyptic MMO with a move to free-to-play and a significant staff cut, year four was fairy uneventful. Whether this is a good or bad thing has yet to be seen, but the content keeps trickling in regardless.

This year we saw an introduction to farming and the Dome arena, with game updates showing off new Deathtoll weapons, coresuit armor, and the Vandal vehicle.

But what's in store for Fallen Earth's next year? Recent staff shuffling doesn't seem a concern for the game, according to a recent interview, and this month's birthday bash will introduce the AP augmented weapons, new cosmetic items, and more.

Read on past the jump for a round-up of news and features from Fallen Earth's third year.

Continue reading Fallen Earth celebrates its 4th birthday

MassivelyFallen Earth celebrates its 4th birthday originally appeared on Massively on Sun, 22 Sep 2013 12:00:00 EST. Please see our terms for use of feeds.

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Xsyon reaches the top 100 in Steam Greenlight

Come on over!  Please.  Please come over. It's not surprising that a title as odd as Xsyon has had a hard time receiving much funding. The game has a dedicated community, but it launched a Kickstarter campaign last year that failed rather thoroughly. But the team at Notorious Games is still swinging for the fences, this time by putting together a pitch for Steam Greenlight in the hopes of getting on Valve's popular digital retail client. And as of this writing, that's going pretty well.

Greenlight is Steam's process for vetting smaller games in the community, allowing new developers to submit a game and the community as a whole to vote it up or down based on whether or not they want to play it. Xsyon has made it into the top 100, ranked at #83 of over 1,000 games currently looking for approval. Players and fans who want to see the game succeed can head over to Steam and vote for the game now.

MassivelyXsyon reaches the top 100 in Steam Greenlight originally appeared on Massively on Fri, 06 Sep 2013 11:00:00 EST. Please see our terms for use of feeds.

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Xsyon hosts two months of GM-run events

Xsyon hosts two months of guide run event The post-apocalyptic world of Xsyon may be harsh and unrelenting, but it also has its moments of fun and frivolity. And those moments are often found in the various GM-run events. Luckily for players, the next couple of months are chock full of them! Most events will run several times, affording those in different time zones the chance to participate and nab some prizes. Here's a run-down:
  • Aug 17, Handy-Man Provider Challenge: An orienteering-style event utilizing navigation, crafting, and organization.
  • Aug 24, Haunted House: Find hidden treasure with a partner in a haunted house filled with frights.
  • Aug 31, Ironman Race: Run, swim, and pull a cart all the way around founder's island.
  • Sep 7, Gladiator Event: A PvE event involving the dreaded Shadow Bear.
  • Sep 14: For the time-pressed, a weekend full of mini-events.
  • Sep 21, Crazy Basket Hunt: Search for the treasure cart to find prizes galore.
  • Sep 28, Mega Cross Country Challenge: A race across multiple zones with Guides (GMs) waiting at various checkpoints.
[Source: Notorious Games press release]

MassivelyXsyon hosts two months of GM-run events originally appeared on Massively on Fri, 16 Aug 2013 11:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth focuses on augmented weapons

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Fallen Earth focuses on augmented weapons
Do you have a pool of unused, long-suffering AP sitting around on your Fallen Earth character? GamersFirst has plans for something to put those points to good use: the upcoming AP augmented weapon system.

These augmented weapons are high-end devices that can be tweaked by using players' AP to increase stats and skills. A tricked-out augmented weapon is an awesome thing, as it'll add powerful buffs to players when used.

The team said that it'll also be doing a weapons pass with many of the game's deadly instruments to make sure that the damage is balanced and consistent throughout. There were also hints regarding a "rather ambitious plan" coming in the near future: "After looking at the player response to features such as citadel and farms, we want to focus more on the players impact on the world and let everyone drive the action more."

MassivelyFallen Earth focuses on augmented weapons originally appeared on Massively on Wed, 14 Aug 2013 18:00:00 EST. Please see our terms for use of feeds.

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Xsyon sees wildlife population explosion

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Xsyon sees wildlife population explosion
If you've ever been killed by a rabid squirrel or a mutant chicken in Xsyon, expect those little critters to be even more menacing the next time you happen across your assailant. With the post-apocalyptic game's newest update, the wildlife population has both grown and grown smarter.

With a revamped creature migration system and breeding system, the creatures will be more balanced across the land and dwindling species can see a resurgence. On top of that, the populations have been increased overall.

Although the strength of creatures has also been balanced to encourage new players to get in on the hunt, creatures that live to fight another day through by winning their battles for survival or simply aging will gain in power. So if you happen upon a pack of honey badgers, we suggest you run -- just run.

[Source: Notorious Games press release]

MassivelyXsyon sees wildlife population explosion originally appeared on Massively on Fri, 09 Aug 2013 10:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth is opening up in June

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Saint's Row the Post-Apocalyptic.
While the pace of its updates is a little slower than it used to be, Fallen Earth is still the same basic game -- a post-apocalyptic wasteland with plenty of ways for players to kill or maim one another in a harsh landscape. And the June State of the Game address takes a moment to mention that, reminding players that traveling through PvP areas is supposed to be a dangerous venture. The developers are also adding in The Dome and another open PvP area in the near future, so there will be new places for players to experience that danger.

Not interested? That's all right because there are also plans to add a new area to the game's PvE side, which will offer players a chance to explore some of the game's biggest lore mysteries. Ever wondered if anything else is intact outside of the Grand Canyon area? That's something for players to look forward to in the future, and the developers are promising it'll allow you to explore the wasteland in a new fashion. So that's something to look forward to.

MassivelyFallen Earth is opening up in June originally appeared on Massively on Tue, 11 Jun 2013 21:00:00 EST. Please see our terms for use of feeds.

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Xsyon update focuses on in-game economy

Xsyon update focuses on ingame economy Although it's been a while since the post-apocalyptic sandbox Xsyon has seen a patch, today's update looks to make up for that. With a focus on developing the in-game economy, this update introduces a number of new features, including new resources and materials, new Artisan and Master armor sets, a tribal upkeep system that offers bonuses, special trade totems, alliance and family group formation, and more.

Trade will be bolstered through the new totems; the new trade and quest versions allow tribes to place additional totems that will serve as a marketplace and quest hub. Even better, besides the ones placed in the tribe's own land, additional quest and trade totems can be placed on allied land. For more details on this and the other new systems, check out the full patch notes.

[Source: Notorious Games press release]

MassivelyXsyon update focuses on in-game economy originally appeared on Massively on Fri, 19 Apr 2013 11:00:00 EST. Please see our terms for use of feeds.

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