I'm naked and alone again, but that's OK. After having to level up in other games a million times, deal with boring tutorials, repeatedly turn in quests that add no value to my play time, and then watch as my guild slowly bleeds members to the next MMO asking us to repeat the whole ordeal, "naked and alone" is actually nice. Well, maybe just the naked part.
And that, my friends, is the horror-survival
genre. I love MMOs, but recent themeparks and building games have left me wanting something a bit more dangerous but still not a pointless murderfest. For the most part, these games are less about levels and quests and more about finding items to make sure you don't die. Hunger meters, diseases, and limited supplies in a world filled with enemies who loot you
certainly feels like a good throwback to classic RPGs mixed with the multiplayer I've been craving since Asheron's Call
first hooked me on MMORPGs.
But community-wise, these games have seemed more like lobby shooters than MMOs, which for a long time made me hesitate to try them. If you've been finding yourself in the same situation, hopefully my little plunge into this bloody genre will give you some ideas of what to expect.
Continue reading Rust, H1Z1, and the emerging 'survival MMO' genre
Rust, H1Z1, and the emerging 'survival MMO' genre originally appeared on Massively on Thu, 08 May 2014 16:00:00 EST. Please see our terms for use of feeds.Permalink
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