Category Archives: post-apoc

Xsyon update focuses on in-game economy

Xsyon update focuses on ingame economy Although it's been a while since the post-apocalyptic sandbox Xsyon has seen a patch, today's update looks to make up for that. With a focus on developing the in-game economy, this update introduces a number of new features, including new resources and materials, new Artisan and Master armor sets, a tribal upkeep system that offers bonuses, special trade totems, alliance and family group formation, and more.

Trade will be bolstered through the new totems; the new trade and quest versions allow tribes to place additional totems that will serve as a marketplace and quest hub. Even better, besides the ones placed in the tribe's own land, additional quest and trade totems can be placed on allied land. For more details on this and the other new systems, check out the full patch notes.

[Source: Notorious Games press release]

MassivelyXsyon update focuses on in-game economy originally appeared on Massively on Fri, 19 Apr 2013 11:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth rolls out the ’13 Vandal

Fallen Earth rolls out the '13 Vandal April Fools in the wasteland of Fallen Earth is just like our holiday, except that pranks tend to be a lot more radioactive and fatal than ours. But just as funny, y'know? What isn't a joke is the new Fallen Earth state of the game post, in which the team unveils the latest car coming to the game: the Vandal.

The Vandal is a decked-out car with as much style as it has armor. While the model on display was a uniformly plain gray vehicle, the devs promise that there will be several different paint jobs available when it rolls off the assembly line.

The team is also working on resolving issues with Blood Sports; it says that these issues should be resolved soon if they aren't already.

MassivelyFallen Earth rolls out the '13 Vandal originally appeared on Massively on Fri, 05 Apr 2013 18:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth introduces new coresuit armor, free respecs

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Fallen Earth introduces new coresuit armor, free respecs
Reloaded Productions has thrown a bone to Fallen Earth players who have been getting rolled by PvPers with powerful G.O.R.E. weapons. There's some new player-crafted armor in town called a Stage 3 Coresuit which uses procs to increase survivability in both PvP and PvE.

Fallen Earth's latest patch also features revamped Gamma radiation-powered mutation skill lines as well as two free character respecs for everyone.

[Source: Reloaded Productions press release]

MassivelyFallen Earth introduces new coresuit armor, free respecs originally appeared on Massively on Thu, 21 Feb 2013 11:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth devs prepping two-man Dome PvE content

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Fallen Earth devs prepping two-man Dome PvE content
The Fallen Earth dev team has posted a brief state-of-the-game letter for February. In it, we're treated to a preview of something called the Dome, a two-man PvE arena concept that is currently in pre-production.

The Dome stems from a desire to provide "more ways for PvEers to distinguish themselves and provide a competitive outlet to test their mettle outside of PvP." Players will trigger a series of consecutive skirmishes that get tougher as a team gets farther, and of course the rewards will scale accordingly.

MassivelyFallen Earth devs prepping two-man Dome PvE content originally appeared on Massively on Fri, 08 Feb 2013 10:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth devs explain how schedules are made

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Fallen Earth devs give a behindthescenes tour
As January is fairly quiet for the devs working on Fallen Earth, they've used the monthly state of the game post to share a behind-the-scenes look into the production process. The team begins by making a list of all of the ideas it wants for the game, and then reviews this list quarterly. Out of the list comes the schedule to bring these ideas to reality.

Schedules are almost impossible to stick to 100%, however. Issues and limitations pop up, requiring the team to be flexible. "This is actually where the strength of the team comes into play," Napalm posted. "They're very adaptable and adept at changing direction or coming up with 11th hour solutions. And despite the best laid designs there are ALWAYS 11th hour solutions."

The state of the game does mention that the team is cleaning up some bugs relating to farming and has hopes that the new system will be more integrated in the future. There's also a sneak-peek at the sector 3 coresuit, which is currently being modeled.

MassivelyFallen Earth devs explain how schedules are made originally appeared on Massively on Wed, 16 Jan 2013 17:00:00 EST. Please see our terms for use of feeds.

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Some Assembly Required: How do you define player-generated content?

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Some Assembly Required  How do you define playergenerated content
During a recent conversation with my fellow Some Assembly Required columnist, it became apparent that we had slightly differing opinions on the definition of player-generated content. We both agreed that it was content generated by players (obviously), but when it came to the type of content, our opinions diverged. Seeing as PGC is one of the founding premise behind SAR, I thought it would be a good idea to start the new year out by defining the term more precisely to give us a stable foundation to build on. After all, we want to be on the same page, don't we?

Of course, that gives you the chance to weigh in with your opinions as well! What is the first thing you think of when you hear the term? Let's see whether your ideas about player-generated content mesh with mine, more closely resemble Jef's, or embody something totally different.

Continue reading Some Assembly Required: How do you define player-generated content?

MassivelySome Assembly Required: How do you define player-generated content? originally appeared on Massively on Fri, 04 Jan 2013 12:00:00 EST. Please see our terms for use of feeds.

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Xsyon architecture contest runs through January 13

Xsyon - Rainy River settlement It's been nine months since Xsyon's last architecture contest, and Notorious Games has kicked off a new competition to recognize the most creative tribes in the post-apocalyptic sandbox title. Submissions will be judged on originality, uniqueness, design, layout, and beautification. The contest also features two sections, one for small tribes (one to five active members) and one for large tribes (six or more actives).

Submissions will be accepted through January 13th, and you can see some of the competition (and get a few ideas) via the video after the break.

[Source: Notorious Games press release]

MassivelyXsyon architecture contest runs through January 13 originally appeared on Massively on Fri, 21 Dec 2012 10:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth readies the land for farms

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Fallen Earth readies the land for farms
Fallen Earth's latest state of the game is as country as one can get. The title is currently testing out farms, which should go live in the game sometime in December.

Farms are a branch of the construction crafting set, which can grow plants and animals. That's right: Through the magic of cloning, livestock can be cloned right there on the farm. Players can build one of these farms anywhere with enough space and no landscape conflicts. They come with a farmhouse and several amenities and last for four hours before disappearing.

Of course, don't take the state of the game for it; read our in-depth interview of the new farming system from last month!

The state of the game also said that the next stage of the Coresuit will be coming in the new year, player housing is still being investigated on the technical front, and a certain mount will be getting an update this holiday season.

MassivelyFallen Earth readies the land for farms originally appeared on Massively on Sat, 08 Dec 2012 12:00:00 EST. Please see our terms for use of feeds.

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Farming in Fallen Earth: An exclusive interview with the devs

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Farming in Fallen Earth An exclusive interview with the devs
Late last week, Reloaded Games and GamersFirst announced that farming was coming to the post-apocalyptic sandbox Fallen Earth. The initial dev blog gave us some information on how farming will be implemented, but not much more beyond that. We took that as an invitation to pick the dev team's collective brain, and pick we did.

Read on after the cut to learn more on how farming will work in Fallen Earth and how close it will be to FarmVille -- plus you can point your eyes at two exclusive screenshots of the farms themselves.

Continue reading Farming in Fallen Earth: An exclusive interview with the devs

MassivelyFarming in Fallen Earth: An exclusive interview with the devs originally appeared on Massively on Tue, 13 Nov 2012 19:30:00 EST. Please see our terms for use of feeds.

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Xsyon opens free trial server

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Xsyon opens free trial server
If you've got a hankering for some sandbox action, but find the thought of a subscription up-front is a deal-breaker, then Notorious Games has heard your unspoken plea! The studio announced that a free trial server is now open to the public.

The trial server is the same game as the subscription server, although the separation will certainly protect those investing in the title. All you have to do to access the trial server is sign up on the forums, after which instructions will appear on your account page.

There's one caveat of playing Xsyon for free, however: The team plans to hit the big reset switch on the trial server every Monday. So if you're looking to preserve your hard work, you'll eventually have to subscribe.

[Thanks to UltimateCarl for the tip!]

MassivelyXsyon opens free trial server originally appeared on Massively on Wed, 17 Oct 2012 17:00:00 EST. Please see our terms for use of feeds.

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Xsyon creature migration system unveiled

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Xsyon creature migration system unveiled
As part of making a dynamic, living world, Notorious Games unveiled Xsyon's unique new creature migration system. Unlike worlds where mobs are static, this sandbox will ensure that animals don't just hang around one place. Instead, as animals breed and the populations expand, they will move from regions with higher populations to areas with lower ones.

Different species will also exhibit different tendencies when migrating. Smaller, tamer critters will congregate toward the shores of Lake Tahoe and civilization, whereas the more dangerous creatures will migrate toward the mountains away from people. The wild animals that venture too close or into the toxic mist will mutate and return to wreak havoc upon the denizens of the land.

[Source: Notorious Games press release]

MassivelyXsyon creature migration system unveiled originally appeared on Massively on Mon, 17 Sep 2012 14:00:00 EST. Please see our terms for use of feeds.

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Inactive players give rise to Xsyon zombies

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Braaaaaains... better gear and braaaaaaains...
Normally, the worst things that happen to inactive players are that guilds kick them out. But in the world of Xsyon, the consequences are more dire, not just for the player but for everyone around. With the game's latest update, inactive tribal totems will begin to give rise to intelligent and malicious undead revenants. And these creatures are far more intelligent thatn your average monsters, hunting other players and looting them for better equipment as they capture new territory.

Fortunately for the players, there's also new armor to be looted off the revenants themselves and plenty of opportunities for players to beat back the invasion. The update also brings along a widespread upgrade to monster AI, making all foes a bit more clever and deadly aside from just the revenants. If you've been out of the game for a while, you might want to jump back in, especially to prevent your former home from turning into an undead nest.

[Source: Notorious Games press release]

MassivelyInactive players give rise to Xsyon zombies originally appeared on Massively on Mon, 16 Jul 2012 19:30:00 EST. Please see our terms for use of feeds.

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Xsyon totem abandonment phase for MIA tribes starts June 25th

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Xsyon screenshot
Deserted structures in neglected lands, abandoned goods sitting unusable in baskets; in Xsyon, as in any game where players can own property, there comes a time when owners move on leaving valuable in-game resources tied up and inaccessible to those who remain. To combat this, Notorious Games is implementing decay for all inactive totems starting June 25th.

Abandonment, the culling of inactive tribes from land ownership, is a four-phase process. Any tribe without at least one active member will move into the first stage, neglected. The second is the deserted phase; all bins on the land will become accessible and the area will no longer be a safe zone. Revenants (aggressive creatures who can loot players and equip their gear) will haunt tribes in this stage and increase in number during the next stage -- abandoned. In the removal stage, buildings can be demolished and the land reclaimed by active citizens.

All Xsyon players -- past or present -- have the chance to log in and claim their totems from Friday, June 22nd until Monday, June 25th before Abandonment begins. All active accounts prior to June 25th will also receive two weeks of free play time.

[Source: Xsyon press release]

MassivelyXsyon totem abandonment phase for MIA tribes starts June 25th originally appeared on Massively on Tue, 19 Jun 2012 11:30:00 EST. Please see our terms for use of feeds.

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Xsyon welcomes back former players, gears up for totem decay

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Xsyon - Totem decay
Notorious Games is working overtime to highlight all of the changes it's made to its Xsyon sandbox. The company ran a 10-day welcome back promotion late last month, and it's doing so again starting this Friday. Previous subscribers will receive a free 10-day pass, while current players will get two additional weeks of game time on the house.

The dates for the 10-day passes vary, according to Notorious' latest press release. If you're a previous subscriber, check your email over the next few days to see where your game time falls within the larger five-week promotional window.

Also noteworthy for dedicated Xsyon players is the fact that the game's totem system will enter something called a decay phase once these trial periods are over. Totems represent land claimed by a particular guild, and those without any actively subscribed players will become abandoned in short order. Abandoned totems will then decay and free up the land for other players, while also leaving any buildings, resources, and containers free for the taking.

[Source: Notorious Games press release]

MassivelyXsyon welcomes back former players, gears up for totem decay originally appeared on Massively on Tue, 15 May 2012 11:00:00 EST. Please see our terms for use of feeds.

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Xsyon hosts 10-day welcome back promotion

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Xsyon

Did you play the sandbox title Xsyon in the past year but you've let your subscription slip? Notorious Games wants your patronage back, and it's willing to meet you halfway with 10 days of free game time to check out all of the new additions and developments in the game.

Any former subscriber to Xsyon will receive a 10-day pass to the game sometime after May 18th. This time will be used over the course of five weeks. Eligible players will be notified by email when their 10-day slot is scheduled.

Xsyon recently celebrated its first anniversary and since launch has seen explosive growth of both player-created structures and the wildlife population. Other improvements that Notorious Games is proud of include a better crafting system, an overhauled UI, and tweaked visuals.

MassivelyXsyon hosts 10-day welcome back promotion originally appeared on Massively on Tue, 24 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.

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