Category Archives: ccp-games

CCP is ‘reviewing the status’ of the World of Darkness IP

WoD In the aftermath of World of Darkness' cancellation and the layoffs at its Atlanta studio, CCP said that it is taking time to "review" the White Wolf IP.

"We believe that the World of Darkness IP is very valuable and will be reviewing the status of it in the coming weeks and months, but we have no specific plans under consideration at this time," a CCP spokesperson said to CVG.

In the search to understand why World of Darkness got shuttered, players might turn to last December's financials for CCP. In these, the studio lodged a loss of $21 million for the year despite increasing revenue year-over-year. This was mostly due to a "massively increased R&D budget" that was feeding into projects such as WoD.

MassivelyCCP is 'reviewing the status' of the World of Darkness IP originally appeared on Massively on Tue, 15 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

EVE Online begins voting for 9th Council of Stellar Management

EVE It's hard to believe that it's almost been a year already since EVE Online's 8th Council of Stellar Management was voted into office to provide feedback and ideas between players and developers, but that's the cold, hard fact. Another such fact is that the ballots are now open for CSM9.

As with last year, players will vote for not just one nominee but 14 candidates ranked in order of personal preference. CCP has improved the voting interface this time around and said that it will be talking more about the vital role that the CSM plays in the game's development during the voting process.

MassivelyEVE Online begins voting for 9th Council of Stellar Management originally appeared on Massively on Tue, 08 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

CCP introduces EVE’s newest buddy program and rewards

As part of its ongoing initiative to "reduce the barriers for players joining -- and rejoining -- EVE Online," CCP Games has today revealed the latest version of EVE's buddy program, dubbed the Recall Program. Under the new plan, current EVE subbers will be able to send out seven-day game passes to their friends whose accounts have lain dormant for six months.

What's in it for existing players, other than the comforting camaraderie of BFFs in a cutthroat space sandbox? If your invitees resub, you can claim not-necessarily-exclusive rewards, up to three per month, including new clothing, a cosmetic ship skin blueprint for the Mackinaw Exhumer, and PLEX.

MassivelyCCP introduces EVE's newest buddy program and rewards originally appeared on Massively on Thu, 03 Apr 2014 21:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

CCP: Real-life harassment ‘morally reprehensible,’ in-game villainy integral to EVE

EVE Online EVE Online developer CCP has released an official statement regarding real-life harassment in the wake of the sandbox title's latest brouhaha.

CCP Falcon says that the company, in collaboration with the player-powered Council of Stellar Management, "have agreed and would like to state in the strongest possible terms and in accordance with our existing Terms of Service and End User License Agreement, that real life harassment is morally reprehensible, and verifiable examples of such behavior will be met with disciplinary action against game accounts in accordance with our Terms of Service."

The forum post also states that "the freedom to scam and commit piracy, espionage, and extortion are all fundamental to the EVE Online experience, and CCP will never change that."

[Thanks Pierre!]

MassivelyCCP: Real-life harassment 'morally reprehensible,' in-game villainy integral to EVE originally appeared on Massively on Fri, 28 Mar 2014 15:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Play EVE: Valkyrie on the Oculus Rift at PAX East

EVE Valkyrie Ready to hop on the virtual reality hype train? Make sure you stop by the Oculus spread at this year's PAX East, as the company behind the Rift headset is partnering with CCP to bring you some hands-on time with EVE: Valkyrie.

PAX East happens in Boston from April 11 through April 13. If you can't make it, don't worry because we'll be there with silly goggles on our head.

MassivelyPlay EVE: Valkyrie on the Oculus Rift at PAX East originally appeared on Massively on Wed, 12 Mar 2014 19:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

EVE Valkyrie Oculus Rift demos available in London this Friday

EVE Valkyrie cockpit A gaggle of CCP devs will be hanging out at Goodman's Field pub near the Tower of London this Friday, March 7th. CCP Guard, CCP Xhagen, CCP Duchess, and CCP Masheen are bringing their Rifts, too, and starting at 6:00 p.m. the quartet will be demoing EVE Valkyrie on the new Oculus virtual reality device.

The announcement post says that the number of sessions will be limited due to time constraints, so get there early!

MassivelyEVE Valkyrie Oculus Rift demos available in London this Friday originally appeared on Massively on Wed, 05 Mar 2014 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The Stream Team: Cannonballing through EVE Online’s deep black

EVE Online EVE Online is full of danger. Traveling through the game's low-security systems is an invitation to the pirates and plunderers of the world to take your stuff, and to take it by force. But flying into the deepest depths of EVE's space doesn't have to be a frightening prospect, which is why Massively's Mike Foster is hopping in a rookie ship and daring to test the waters of New Eden's most dangerous systems.

Tune in at 7:00 p.m. EST to see if things go horribly awry.

Game: EVE Online
Host: Mike Foster
Date: Monday, February 24th, 2014
Time: 7:00 p.m. EST

Enjoy our Stream Team video below.

Continue reading The Stream Team: Cannonballing through EVE Online's deep black

MassivelyThe Stream Team: Cannonballing through EVE Online's deep black originally appeared on Massively on Mon, 24 Feb 2014 19:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

EVE Evolved: Top five tips for new EVE players

EVE Evolved title image I often hear people say that EVE Online is a lot more fun to read about than actually play, and I've even caught myself saying it jokingly to friends and writing it in articles. But the truth is that amazing stories like the recent world record-breaking Bloodbath of B-R5RB are a hell of a lot better when you're a part of the action or have the first-hand experience to put the event into a wider context. All of EVE was impacted by that battle, with its effects rippling through the in-game markets and reshaping the political landscape of New Eden. But to read about it, you'd think the carnage in B-R5RB ended when $310,000 US worth of titans went up in smoke.

EVE has seen a huge influx of fresh faces since that colossal battle at the end of January, with thousands of new characters being created and the Rookie Help channel bursting at the seams. Whether you've always been a closet fan of EVE who has finally been convinced to take the plunge or you just want to join the ranks of the warring alliances you've read so much about, starting out can be a daunting experience. The sheer amount of information there is out there to absorb and sort through is overwhelming, and not all of it is up to date. CCP released a great new player guide recently to help newcomers assimilate, but I've still received several emails asking for advice on getting started.

In this week's EVE Evolved, I delve into the new-player experience with a 14-day free trial and reveal my top tips for starting out on the road to creating your own sandbox story.

Continue reading EVE Evolved: Top five tips for new EVE players

MassivelyEVE Evolved: Top five tips for new EVE players originally appeared on Massively on Sun, 23 Feb 2014 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

EVE Evolved: Consequences and conflict

EVE Evolved title image I've always considered EVE Online to be the model sandbox MMO and a template that could theoretically be applied to other titles. Whether you believe it's by careful design or a happy accident, EVE has stumbled on a formula that clearly works and has helped the game stay popular for over a decade. I've written before about the many interconnected parts that make EVE's sandbox model work and how pulling out essential features such as item loss on death or adding foreign mechanics like global banking could cause the whole game to fall apart. But there's one aspect I didn't really cover in depth: consequences for negative behaviour.

In his latest Some Assembly Required column, Massively's Jef Reahard argued that EVE can't be considered the quintessential sandbox MMO because it lacks consequences for bad behaviour. While I would argue that EVE is as close to the ideal model of the genre as exists at the moment, I'm forced to agree with Jef's assessment. Almost all of the major events in EVE's recent history that have hit the gaming media have been about theft or war, with tales of massive scams and alliance warfare painting New Eden in a dark and violent light. The ultimate sandbox would be equally capable of birthing incredible stories of exploration and players working together to build magnificent things, not just chaos and death in the gloomy depths of interstellar space.

In this week's EVE Evolved, I look at the lack of consequence for negative actions in EVE Online, whether it causes negative behaviour, and why sandboxes need to be about more than just destruction.

Continue reading EVE Evolved: Consequences and conflict

MassivelyEVE Evolved: Consequences and conflict originally appeared on Massively on Sun, 16 Feb 2014 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

EVE Evolved: The top five most dangerous solar systems

EVE Evolved title image EVE Online is a PvP game at its core, with conflict built in at a fundamental level. Pirates lurk around key trade routes and stand ready to pounce on unsuspecting victims, while vast nullsec alliances protect their territories with watchful vigilance and never-ending bloodlust. Wander into the wrong solar system as a new player and your precious ship and cargo will be turned into molten slag and a few points on a killboard quicker than you can say, "Hello, new friend, and what does that red square on your ship mean?"

The original map of EVE was generated one evening by an Icelandic developer who could scarcely have known he was deciding the fates of thousands of gamers for years to come. New systems have been added to the game over the years, and a few manual changes have been made to the stargate network, but most of the universe has remained the same for over a decade. In all that time, a few solar systems have stood out as brazen bastions of bastardly behaviour and made their marks on EVE's history.

In this week's EVE Evolved, I run down a list of the top five most dangerous solar systems in EVE's long history and delve into why each has earned its reputation as a no-fly-zone for newbies.

Continue reading EVE Evolved: The top five most dangerous solar systems

MassivelyEVE Evolved: The top five most dangerous solar systems originally appeared on Massively on Sun, 09 Feb 2014 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

EVE Online graph shows connection between production and destruction

EVE According to CCP, EVE Online is a constant feedback loop of production and destruction, each feeding off of each other in enormous amounts. The studio posted a colorful infograph that shows how much of each side was done in the game last year and under what level of system security.

The devs explain the key difference between the two sides: "Most wars take place in the outermost regions of space (red on the scale), far beyond the safety of the high security regions of the Empires (light blue on the scale). The most favorable conditions for production are a mix of close proximity to major market hubs and the safety provided by the high security regions surrounding them. This visualization tells this story, showing the total produced- and destroyed-value of end products (ships and modules), where production mainly takes place in higher-security space (yellow to blue) and the majority of destruction takes place in low- or null-security space (orange to red)."

MassivelyEVE Online graph shows connection between production and destruction originally appeared on Massively on Thu, 06 Feb 2014 15:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

EVE Online assembles a new guide for new pilots

I know, you sort of expect a document that tells you to put all of your valuables in a bag, drive to a specified location, then leave them there. Getting started in EVE Online can be a daunting task. Most of what people know about the game comes from secondhand sources -- there's a lot of money being thrown around, there's an atmosphere that makes a prison shower seem welcoming, there are plenty of people who will blow up your ship because it's there and they can. But what do you do? How do you start? Hopefully, your questions can be answered via the new FAQ for new pilots.

The FAQ clocks in at around 38 pages and covers everything from death and respawning via clones to what you can actually do in the game for content. For veteran EVE players the information will probably seem like old hat, but for novices or those who are just curious it can provide plenty of insight. So if you want to learn more about the game, go ahead and take a gander at the full new player guide.

MassivelyEVE Online assembles a new guide for new pilots originally appeared on Massively on Mon, 03 Feb 2014 12:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Monument to be built for EVE’s largest battle ever

EVE Online EVE Online is known for its epic battles. Not only did last Monday see the biggest EVE battle to date, but the developers and players have already started work on a monument to remember the event.

The Bloodbath of B-R5RB, as the battle is now known, will be commemorated in game with the Titanomachy monument, constructed from the wrecked models of the brand new Titan ship introduced with Rubicon's 1.1 release (coincidentally right after that battle). The permanent monument site will live around the seventh planet in the B-R5RB solar system and is already expected to be a pilgrimage destination for many players.

You can read a complete recap of the Bloodbath of B-R5RB on the most recent dev diary, and be sure to tune in today at 19:00 UTC (2:00 p.m. EST) for a developer livestream discussing the event and Rubicon 1.1's release.

MassivelyMonument to be built for EVE's largest battle ever originally appeared on Massively on Thu, 30 Jan 2014 09:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

EVE Online: Rubicon 1.1 patch inbound tomorrow

EVE EVE Online is prepping its Rubicon 1.1 patch for tomorrow, January 28th.

Clocking in at a little over a gigabyte, Rubicon 1.1 will supplement the most recent expansion with new deployable structures, the final Sisters of EVE ship, graphic tweaks, UI improvements, and the usual kids-clean-up-the-mess-you-made fixes that post-expansion patches typically contain.

The full patch notes for Rubicon 1.1 are currently available to read as your ship prepares for drydock.

MassivelyEVE Online: Rubicon 1.1 patch inbound tomorrow originally appeared on Massively on Mon, 27 Jan 2014 16:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Here’s an EVE dev diary video on Rubicon 1.1

EVE's overly dramatic Rubicon key art CCP released a dev diary video focused on EVE Online's Rubicon 1.1 patch today. CCP Guard is your host for a sneak peek of the content drop that will include renovated station exteriors, the Nestor class battleship, new mobile structures, capital ship wrecks, a redesigned Amarr Crucifier, and Encounter Surveillance Systems.

See for yourself after the cut.

Continue reading Here's an EVE dev diary video on Rubicon 1.1

MassivelyHere's an EVE dev diary video on Rubicon 1.1 originally appeared on Massively on Thu, 23 Jan 2014 20:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments