Category Archives: ccp-games

New burner missions scrap nearly 20,000 EVE Online ships, CCP happy with results

eve CCP is "extremely happy" with the positive player reception of EVE Online's new burner missions that came in Hyperion. The studio said that the high level of difficulty in these missions was intentional in order to challenge the playerbase, and cited a bloodbath of 19,962 destroyed player ships as of September 14th as proof. The cost of the lost ships has topped 870 billion ISK so far.

Due to the embrace of these missions, CCP is prepping a new batch of burner missions for September 30th. These new burners, believe it or not, will be even tougher than the current ones, working in teams of three against players. CCP will be putting these missions on the test servers later this week.

MassivelyNew burner missions scrap nearly 20,000 EVE Online ships, CCP happy with results originally appeared on Massively on Wed, 17 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.

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EVE’s Oceanus laying the groundwork for visual ship customization

EVE Online's next release is called Oceanus, and it's coming to a PC near you on September 30th. CCP has published a feature overview dev blog in case you're not up to speed. Major tweaks include French language support, new cloak effects, and a "big visual update" for wormhole space.

There's a substantial under-the-hood update, too, and it has to do with how CCP stores and manages ship visual data. The dev blog says that this particular tweak is necessary "for being able to deliver visual customization of ships in the future." You can read about the rest of Oceanus via the links below.

MassivelyEVE's Oceanus laying the groundwork for visual ship customization originally appeared on Massively on Fri, 12 Sep 2014 11:45:00 EST. Please see our terms for use of feeds.

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EVE Online’s Hyperion update adds PvE missions, tweaks wormholes

CCP pushed EVE Online's latest update to the game's live server this morning. Hyperion features "the biggest wormhole changes since they were first discovered" as well as new PvE missions. CCP Guard also notes the patch's "ton of quality-of-life features" during the latest In-Development video dev diary, which you can view by clicking past the cut.

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MassivelyEVE Online's Hyperion update adds PvE missions, tweaks wormholes originally appeared on Massively on Tue, 26 Aug 2014 11:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: How to fix nullsec territorial warfare

EVE Evolved title image If you've been playing EVE Online lately or just following the major events in the game, it can't have escaped your notice that nullsec has become a bit stagnant. The lawless nullsec regions are supposed to be politically unstable territories claimed by hundreds of warring player-run alliances, but today they're dominated primarily by just two or three mega-coalitions. Individual alliances can no longer hold out against the combined forces of the coalitions and must either pick a side or be annihilated. The coalitions have even signed agreements not to take space from each other by force, and players are being bored to death as a result.

Two weeks ago, I examined the history of force projection in EVE Online and made the argument that capital ships and jump drives ultimately created today's nullsec problems. Increases in mobility have led to alliances teaming up over vast distances, making mega-coalitions an inevitable outcome. It's obviously too late to remove capital ships or jump logistics, but there are plenty of other ways to potentially fix the nullsec problem. We had some great discussions in the comments of the previous article about how this complex problem could be solved without making warfare the painful slog it was back in 2004, and I believe it's possible.

In this edition of EVE Evolved, I lay out some ideas for new game mechanics that could solve the current nullsec crisis and may meet CCP's goals for the eventual sovereignty revamp that's on the way.

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MassivelyEVE Evolved: How to fix nullsec territorial warfare originally appeared on Massively on Sun, 17 Aug 2014 18:00:00 EST. Please see our terms for use of feeds.

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Massively interviews EVE executive producer Andie Nordgren

EVE Online title image If you've been following the development of EVE Online lately, chances are you've heard of Andie 'CCP Seagull' Nordgren and her mission to make deep space colonisation and player-built stargates a reality. Andie has spearheaded the direction of EVE's development over the past few expansions and has gathered a considerable following in the EVE community. At EVE Fanfest 2014, we heard her plans to overhaul EVE's outdated sovereignty and corporation management systems, and to eventually introduce new deep space colonisation gameplay.

Today CCP announced that Andie Nordgren has been promoted to the position of Executive Producer on EVE Online. I caught up with her for a chat about development on EVE and to find out what this promotion means for the future the game. I've pulled together the important details from the interview in this article, and if you still have burning questions for Andie Nordgren, she's doing an AMA thread on Reddit right now!

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MassivelyMassively interviews EVE executive producer Andie Nordgren originally appeared on Massively on Fri, 25 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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EVE Online: Crius launches today

crius EVE Online is just churning out expansions (or plus-sized content updates, if you will) lately, with today's Crius release being the latest of the bunch.

Crius' main focus is on revising and expanding the industrial and crafting portions of the game. Players can join industrial teams to get important jobs done, enjoy an overhauled research interface, partake in dynamic pricing of tasks, and add industry-related upgrades to starbases.

Other fun features of this update include interior atmospheric audio, a new reprocessing system, the ability to opt out of fleet warps, and API support for the industry features of this patch.

MassivelyEVE Online: Crius launches today originally appeared on Massively on Tue, 22 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Stepping through the EVE Gate

EVE Evolved title image Though EVE Online is often lauded for its rich decade-long player history full of wars and complex political dealings, the NPC storyline and New Eden's ancient backstory have always held my fascination. I started playing in early 2004 after reading dozens of fiction chronicles and mock scientific articles on the EVE website that painted the picture of a real living universe where incredible things could happen. Sure enough, my first years of play were punctuated with compelling live events and storyline arcs like the Crielere research project that led to the development of cloaking devices, the theft of a Federation Navy titan by Serpentis pirates, and the Blood Raiders taking over Delve.

CCP has frequently stated that its goal with EVE is to create the ultimate sci-fi simulator, and the core of a compelling sci-fi setting is a living universe that grows and changes. The best sci-fi TV shows are those with a constant cycle of revealing compelling mysteries and then solving them and of encountering escalating challenges to be overcome. EVE has done this extremely well a few times in its life, such as with the release of wormholes or when the Sansha incursions events were kicking off, and each time the concurrent player numbers have spiked. Guild Wars 2 has shown the power of an evolving living storyline to get people into the game and keep them actively playing in the long term, something that should be the norm for MMOs and that EVE Online could take much greater advantage of.

In this edition of EVE Evolved, I look at some of the big NPC mysteries revealed in EVE Online's decade-long history and ask why they were abandoned and where they could go now.

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MassivelyEVE Evolved: Stepping through the EVE Gate originally appeared on Massively on Sun, 20 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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Prepare for EVE Online’s Crius with new dev video

EVE Online If you're looking forward to the changes coming in EVE Online's Crius expansion next week, a new video featuring CCP Mimic touches on what to expect in New Eden's industrial revolution.

CCP Nullarbor and CCP Tuxford describe the changes that will open up manufacturing to be performed wherever and whenever you like. "What we're leaving behind is what is really the core of industry," CCP Nullarbor says in the video. "Which [are] very interesting problems to solve, such as 'What should I be building?' and 'Where should I build it?'"

Be sure to read our previous articles and guides on Crius for more info, and check out the dev video included after the cut.

[Source: CCP press release]

Continue reading Prepare for EVE Online's Crius with new dev video

MassivelyPrepare for EVE Online's Crius with new dev video originally appeared on Massively on Tue, 15 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Making ISK from the Crius release

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EVE Evolved title image
‚ÄčEVE Online's economy has been studied over the years for its resemblance to the real world, and it is often cited as an example of a hyper-capitalist society with no laws or regulation. But underneath the emergent interplay of supply and demand that has fueled everything from freighter businesses to virtual investment banks, EVE is ultimately a game. The biggest influence on the markets by far has always been CCP Games and the changes it deploys in expansions, which shake the universe up and force players to adapt to new circumstances.

There's always money to be made from major gameplay changes, and accurately predicting how an expansion will impact on the market can put you on the head of a short-lived but very lucrative gold rush. Though EVE's updates now come in the form of ten smaller releases per year, the upcoming Crius release scheduled for July 22nd has practically a whole expansion's worth of changes to industry and research. That gives you just over two weeks to prepare for the change, train any skills you might need, and figure out how to cash in on EVE's industrial revolution.

In this edition of EVE Evolved, I run down some tips for how to prepare for the upcoming industry revamp in Crius and make some ISK.

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MassivelyEVE Evolved: Making ISK from the Crius release originally appeared on Massively on Sun, 06 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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EVE Online’s in-game industry to be more challenging come Crius

EVE The EVE Online team is trying out a new type of blog post today, this one taking time to look at the "bigger picture" of how in-game industry will function with the upcoming Crius release.

According to the post, the team wants industry to be understandable by players and both interesting and skillful to use. "You should feel that you are 'good at industry,' rather than just that your character is. You're good at industry because you make good decisions, you outsmart your competitors, you've invested in the right places and you're ahead of the market," the post states.

CCP says that it sees the purpose of EVE's industry as a different breed than what goes on in other MMOs, because the player is challenged to do more than just make certain items: "This is the world we're trying to create, the industry that New Eden deserves: one where you're in charge, where you're facing a new challenge every day, and where you have all the freedom in the world to decide how to solve it."

MassivelyEVE Online's in-game industry to be more challenging come Crius originally appeared on Massively on Wed, 02 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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EVE Probe helps CCP diagnose graphical glitches

EVE Online To help better test EVE Online's graphical capabilities, the team at CCP Games is looking at EVE Probe to save the day. With a reported 855 different GPU configurations in use by EVE players, EVE Probe was created to deal with issues that may not necessarily be able to be replicated by the dev team.

EVE Probe gathers performance data from your machine after you've experienced a graphical problem and sends it back to the team for a more detailed analysis than was previously available. All data is sent anonymously and nothing is collected that can identify a player.

If you're curious about EVE Probe, you can check out the complete dev diary on the topic at the official site.

MassivelyEVE Probe helps CCP diagnose graphical glitches originally appeared on Massively on Tue, 01 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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EVE’s Crius to revamp manufacturing on July 22

Are you sorta curious about EVE Online's science, manufacturing, and research aspects but have never managed to jump in with both feet? If so, you might want to hold off until July 22 when CCP releases its Crius update.

The patch will feature "a complete overhaul of the tools for industry activities," along with dynamic pricing across New Eden helped along by the removal of slot limitations for science and industry jobs. Traveling worker teams will also be available, as will new options for reprocessing. There's a lot more to the update, too, and CCP has helpfully provided links to all the appropriate dev blogs in today's news post.

MassivelyEVE's Crius to revamp manufacturing on July 22 originally appeared on Massively on Fri, 27 Jun 2014 14:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Four top tips for living in wormholes

EVE Evolved title image One of the biggest goals you can reach for in many sandbox MMOs is building your own empire and controlling a small corner of the game world. For much of EVE Online's lifetime, that privilege was reserved for the powerful few leaders of the game's large territorial alliances, which carve up vast swathes of space between them. A handful of alliances still control the lawless nullsec regions today, but there are still opportunities for smaller corporations and even individuals to stake a claim in the chaotic world of wormhole space.

Exploring and farming in wormholes is very profitable activity, but permanently moving in and setting up a starbase can be an intimidating prospect. One wrong decision might lead to pilots getting stranded in the void without bookmarks, your starbase coming under attack, or the whole expedition being robbed blind by a corporate infiltrator. The early days of wormhole exploration were rife with stories of hardship, heists, and devastating wars fought through shifting networks of wormholes. A lot has changed since the wormholes first opened in 2009, and today many of those problems have solutions.

In this EVE Evolved opinion piece, I look at some of the ways wormhole life has improved since Apocrypha and give four of my favourite tips for anyone planning to colonise wormhole space.

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MassivelyEVE Evolved: Four top tips for living in wormholes originally appeared on Massively on Sun, 22 Jun 2014 18:00:00 EST. Please see our terms for use of feeds.

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Crowdfunded EVE Online documentary premieres July 11

Sorgenfri Productions The crowdfunded indie documentary that takes a behind-the-scenes look at EVE Online's community is set to premiere on July 11, 2014. A Tale of Internet Spaceships was filmed during 2013's EVE Fanfest and aims to show what makes the sci-fi MMO so special to its players.

"This candid exploration of a video game community investigates the sometimes complicated relationship between EVE's dedicated player base and the game's developers, CCP Games," a press release from Sorgenfri Productions states. "It also documents one of the most tumultuous times in the game's lifespan -- the release of the Incarna expansion -- which turned out to be one of the most important moments in the history of online roleplaying games."

Thanks to a successful $3000 Indiegogo campaign, the documentary will be published for free on YouTube and Vimeo right after its premiere at 8pm on July 11th. A teaser trailer is provided after the cut below.

[Source: Sorgenfri Productions press release]

Continue reading Crowdfunded EVE Online documentary premieres July 11

MassivelyCrowdfunded EVE Online documentary premieres July 11 originally appeared on Massively on Mon, 16 Jun 2014 10:00:00 EST. Please see our terms for use of feeds.

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EVE: Kronos preparing 1.2 patch for tomorrow

EVE EVE Online is prepping a batch of fixes and tweaks for the recently released Kronos expansion.

The new 1.2 patch will fix broken exploration sights, allow players to limit the sound engine voice count, and improve loading for kill reports. Kronos 1.2 is scheduled for tomorrow, but you can read the patch notes today. It's like seeing into the future! Amazing!

MassivelyEVE: Kronos preparing 1.2 patch for tomorrow originally appeared on Massively on Thu, 12 Jun 2014 19:00:00 EST. Please see our terms for use of feeds.

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