Category Archives: ccp-games

CCP talks new EVE destroyer, cash shop SKINs

CCP released a pair of EVE dev blogs today, one of which focuses on a new tactical destroyer slated for February's Tiamat release. The other entry concerns ship painting, and more specifically Super Kerr-Induced Nanocoatings, or SKINs, if you prefer. SKINs differ from the paint jobs currently populating EVE's cash shop in that they function as "a license to use a specific design or pattern for a ship. You then apply that license to your character and then your character will be licensed to use that design whenever you wish," according to the blog. For now, CCP says, SKINs are permanent and cannot be lost even if you're podded.

MassivelyCCP talks new EVE destroyer, cash shop SKINs originally appeared on Massively on Tue, 20 Jan 2015 17:30:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Rebuilding EVE’s corporation tools

EVE Evolved title image The MMO genre is defined by the online interactions of thousands of players, and nowhere is that more apparent than in the single-shard sandbox of EVE Online. While it's possible to play EVE solo, it's the players who make most of the game's meaningful content, and it's only in your emergent interactions with other players that I think the game truly comes to life. Some time ago, I wrote about the importance of CCP supporting EVE's power players, the corporation owners, fleet commanders, and event organisers who give the rest of us something fun to do. Now it looks like CCP is starting to deliver that support, with developers currently looking at updating EVE's archaic corp management tools.

CCP Punkturis recently asked corporation owners for a list of the most annoying "little things" they'd like to see fixed with the corporation management interface and was instead flooded with requests for big features and complete overhauls. Developers later confirmed on The o7 Show that at least one highly requested big feature is definitely on its way: CEOs will soon be able to switch off friendly-fire between corp members. The threat of corporate infiltrators attacking corp members has been a massive barrier preventing corps from recruiting new players, so its removal is good news for everyone (except spies). So now that corporation management is finally back on the drawing board, what other features do corp owners need?

In this edition of EVE Evolved, I look at a few ideas for corporation tools and features that would make EVE a better place for everyone.

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MassivelyEVE Evolved: Rebuilding EVE's corporation tools originally appeared on Massively on Sun, 18 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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CCP and CSM IX review the year in EVE

 
CCP has published a recap of the year in EVE as viewed through the eyes of the ninth Council of Stellar Management. If you're new to EVE, it's worth noting that the CSM is an elected body of player representatives who "are in constant contact with the EVE Online dev team in order to have a front line, up to date view on features and improvements that are currently being developed for EVE." Elections for CSM X will open on February 25th and close on March 10th.

MassivelyCCP and CSM IX review the year in EVE originally appeared on Massively on Wed, 14 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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EVE Online patches in Proteus

 
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Deep space never looked as good in EVE Online as it does today, now that the Proteus release has gone live. This monthly update has made visual improvements to the Gallente Exequror and the asteroid fields that players will encounter on a regular basis. Other Proteus features include a balance pass on recon ships, additional high-end exploration sites, improvements to the beta star map, new player mining locations, and a streamlining of some module groups. You can check out the Proteus features page or read up on the patch notes for more info. EVE's next update, Tiamat, is scheduled for February 12th.

MassivelyEVE Online patches in Proteus originally appeared on Massively on Tue, 13 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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EVE Online video gives brief ‘recon’ of Proteus

eve Sometimes all it takes is a good preview video to ratchet up one's personal excitement and anticipation over an upcoming release. If you're an EVE Online fan, then you might get that rush from the following brief video in which the devs outline Proteus' main features.

One of the biggest features of Proteus is a full rebalance for recon ships, including making them more sturdy and completely immune to directional scanners. The update will also contain the module tier side project, beta starmap tweaks, permanent places for newbies to mine, and visual improvements to one of the ships and asteroid belts.

Check out the video after the break!

Continue reading EVE Online video gives brief 'recon' of Proteus

MassivelyEVE Online video gives brief 'recon' of Proteus originally appeared on Massively on Fri, 09 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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CCP shows historical player age distribution in EVE

"Every EVE player likes math, or at least the potential destruction it unlocks," CCP says in the comments of its latest YouTube vid. The reel is basically one minute and 38 seconds worth of graph porn showing how EVE's players have "matured" over the past 11 years.

Or, as another commenter puts it, CCP has basically "stolen our young adult lives." Click past the cut to see the clip.

Continue reading CCP shows historical player age distribution in EVE

MassivelyCCP shows historical player age distribution in EVE originally appeared on Massively on Wed, 07 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Fitting the Confessor for PvE and PvP

EVE Evolved title image December was a great month for EVE Online players, with the Rhea update opening new wormhole systems for the first time since 2009, updating the star map and all ships with amazing new visuals, and advancing the Sleeper storyline with mysterious cloaked structures appearing all over EVE and Sleeper NPCs making incursions into normal space. The update also brought us a ship-carrying freighter called the Bowhead and the first of a new line of tech 3 tactical destroyers called the Confessor. While every race will eventually get its own tech 3 destroyer, the Amarr Confessor was the first to be released due to the Amarr winning a research race player event.

Tactical Destroyers are a completely new class of ship in EVE with the ability to transform between three different combat modes in the middle of a fight to adapt to changing circumstances. Defense Mode boosts armour resistances and reduces the ship's signature radius, Propulsion Mode increases the ship's speed and agility, and Sharpshooter Mode increases turret optimal range and boosts the ship's sensors. With Confessor prices having now dropped below the 100 million ISK mark and more pilots finishing the skill training required, people have started figuring out some interesting ship setups for it.

In this edition of EVE Evolved, I check out a few of the Confessor setups players have devised so far and look at what makes this transforming terror tick.

Continue reading EVE Evolved: Fitting the Confessor for PvE and PvP

MassivelyEVE Evolved: Fitting the Confessor for PvE and PvP originally appeared on Massively on Sun, 04 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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Latest EVE dev blog charts module rebalancing

EVE's forthcoming Proteus release will feature the second round of rebalancing work that CCP has termed Module Tiericide. Today's dev blog explains some of the changes courtesy of a sizable chart that shows stats like CPU usage, optimal range, powergrid usage, and more.


There are a lot of numbers to parse, but if you're into that sort of thing, CCP says that it will be collecting player feedback and acting on it prior to Proteus' January 13th launch date.

MassivelyLatest EVE dev blog charts module rebalancing originally appeared on Massively on Wed, 24 Dec 2014 20:00:00 EST. Please see our terms for use of feeds.

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CCP looking for EVE Fanfest speakers

The 2015 version of EVE's annual Fanfest is only three months away! CCP is looking to ramp up player engagement during the event, though it says it will not be "replacing any developer presentations with community ones." The firm does want to "increase the number of player-run sessions," though, and its latest news article outlines how you can get involved in 45-minute panels, 10- to 20-minute presentations, or five-minute "lightning talk" events.

MassivelyCCP looking for EVE Fanfest speakers originally appeared on Massively on Mon, 22 Dec 2014 17:00:00 EST. Please see our terms for use of feeds.

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EVE Online plans security crackdown on RMT rule violators

eve Players who have been skirting EVE Online's TOS might find themselves on the bad side of a ban come 2015, as the studio is rolling out tougher rules on violators in the new year. CCP posted a security blog in which it outlined how real-money traders will be punished, as well as those engaging in other activities such as input broadcasting and multiplexing.

While CCP didn't post the number of bans it performed in 2014, it did show a few graphs illustrating where the problem areas lay. Banned accounts this year, permanent and temporary, were divided up by macro use (56%), ISK selling (18%), ISK buying (5%), modified clients (4%), ISK spamming (1%), and other (16%).

On the brighter side of news, the team is hard at work on January's Proteus patch with sneakier combat recon ships, improved asteroid belt visuals, and the retirement of industry teams.

[Thanks to Chrysillis for the tip!]

MassivelyEVE Online plans security crackdown on RMT rule violators originally appeared on Massively on Sun, 21 Dec 2014 16:00:00 EST. Please see our terms for use of feeds.

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EVE Online and DUST 514 celebrate the holiday season

It's usually hard to find a way to mention a good year and DUST 514 in the same space. The year is wrapping up and EVE Online players are getting presents to celebrate. CCP Games has posted a short recap of the past year and an announcement of the holiday gifts players can expect to receive as a paid subscriber. That includes snowballs, fireworks, jackets, and a set of trinkets to commemorate the past year. Players can also look forward to 20 free days of multiple character training as a final additional gift. All of these promotions are available until January 11th.

Meanwhile, for those of you who prefer to explore this particular universe via a console shooter, DUST 514 is having a holiday event with its 12 Days of DUST. Starting on December 25th, each day will bring a new reward to players who finish three daily missions, so you'll have to keep playing through January 5th to unlock all the rewards. A special reward is awaiting those who clear everything, so get strapped in and ready to shoot if you want to celebrate the holidays that way.

MassivelyEVE Online and DUST 514 celebrate the holiday season originally appeared on Massively on Thu, 18 Dec 2014 17:00:00 EST. Please see our terms for use of feeds.

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EVE Online nixes industry teams

eve Not every new idea is going to take off and be a smash hit, as CCP definitely understands this as much as anyone. The EVE Online developer said that the implementation of industry teams earlier this year has been vastly underused, and as a result, teams will be removed from the game entirely in 2015.

"We have been closely tracking all related industry metrics and dials and it is apparent to us that usage of teams has been very low relative to the goals we set for it -- with single figure percentage use in manufacturing jobs and near nonexistent use in research," CCP wrote.

Industry teams had allowed players to hire NPCs to help out with industry jobs. The feature will be "methodically removed" over the next few months, although players will be able to use teams until they are forceably retired.

On another note, EVE tweeted that it has freed up over six million names from former trial players and has made them available for general use.

MassivelyEVE Online nixes industry teams originally appeared on Massively on Wed, 17 Dec 2014 17:00:00 EST. Please see our terms for use of feeds.

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EVE Online speeds up game installation and access

eve To "get people into the game quicker," CCP is smoothing out the download and installation process for EVE Online. This new method of deployment is scheduled to go into service at the start of 2015.

This means that the installation package will go from a 7GB download to a zippy 200MB one instead. Once that game client is up and running, it will then download the rest of the game's resources as needed.

"On a fast connection you probably won't notice much of a difference -- load times may be slightly longer at times. As you play more, more resources will be cached and fewer and fewer need to be downloaded. The client will be smart about pre-fetching resources it expects will be needed soon," the team said.

MassivelyEVE Online speeds up game installation and access originally appeared on Massively on Tue, 16 Dec 2014 17:00:00 EST. Please see our terms for use of feeds.

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CCP dev blog talks PBR and ‘making EVE look real’

Have you ever wondered about the math behind the visuals in your favorite games? If so, look no further than the latest EVE Online dev blog, which regales us with tales of the Phong Reflection Model and how it's giving way to something called Physically Based Rendering or PBR.

The post features a bunch of equations, literally, and plenty of associated smart-person talk. Fortunately for me it also features quite a few pretty pics of internet spaceships! You can read it for yourself via the links below.

MassivelyCCP dev blog talks PBR and 'making EVE look real' originally appeared on Massively on Mon, 08 Dec 2014 18:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: The Sleepers are coming!

EVE Evolved title image Ever since the announcement of 100 new wormhole systems and the unique Thera wormhole hub system, some interesting things have been going on in EVE Online. A new star appeared in the night sky and began rapidly growing in brightness like a supernova, and curiously, the light from that star was able to be seen from every star system in New Eden simultaneously in clear violation of the laws of physics. Two days prior to the event, Sansha's Nation were seen scattering from an Incursion site and leaving the area without using wormholes, hinting that something big was happening in their home system. Combined with the intruiging story of Thera, this has had even non-roleplayers scrambling through the EVE lore to come up with theories about what's to come.

Players slowly set apart picking the mystery to pieces, conducting a galaxy-wide search to find the origin of the bright star and sending people into the test server to get clues. The mystery intensified when players discovered that the star was likely near or within restricted Jove space, and soon after they began finding strange cloaked structures throughout known space. While observing these structures, players even found that an all-new form of Sleeper NPC called the Circadian Sleeper was periodically warping into the site and using some kind of scanning beam on the cloaked structure. All of this comes in anticipation of the public release of the Rhea patch on Tuesday 9th, which will introduce hidden Sleeper sites in known space and kick off the arms race to discover tech 3 destroyers.

In this lore-heavy edition of EVE Evolved, I look at everything we know of EVE's new Sleeper storyline event and try to figure out how it all fits together.

Continue reading EVE Evolved: The Sleepers are coming!

MassivelyEVE Evolved: The Sleepers are coming! originally appeared on Massively on Sun, 07 Dec 2014 18:00:00 EST. Please see our terms for use of feeds.

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