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Category Archives: ccp-games
I recently received a review copy of the Collector's Edition from CCP and have put together an unboxing video with my general impressions of the items within. The collection comes in a sturdy presentation box and contains a 192-page commemorative hardback book looking back on the first decade of EVE's history, along with an anniversary re-release edition of CCP's board game Danger Game and a physical Rifter model that doubles as a USB hub.
The pack also comes with a new account key with 60 days of game time, a soundtrack CD of the EVE music played by the Icelandic Symphony Orchestra, and keys to unlock billions of ISK worth of virtual collectables in-game. It's pretty expensive at around €150 or $150 US, but the virtual items can be sold in game to claw back some of the cost in the form of PLEX. Enjoy our look at the new CE!Permalink | Email this | Comments
When asked about the long-delayed ability to walk around stations and interact with other players via character avatars, CCP Rise explained that the team is focused primarily on enhancing in-space gameplay and that putting people on avatar development would require too much in terms of resources and time. He also praised the current Council of Stellar Management for helping the CCP team dodge potential blunders and better understand EVE's players.
The whole thing is worth a read if you're an EVE pilot or are interested in a small peek at the life of an MMO game designer.Permalink | Email this | Comments
With this line, the EVE Online: Rubicon trailer drops its mike and leaves the YouTube, perhaps to grab a snack in the green room. For everyone else, there's the option of rewatching the official trailer a few hundred more times until the expansion launches on November 19th. You can check it out after the break!Permalink | Email this | Comments
CCP Guard and CCP Seagull will talk EVE Online's second decade, while CCP Fozzie and CCP Rise will discuss the upcoming ship balance. CCP Paradox and CCP SoniClover will follow up with info on player-owned customs offices, the new Mobile Siphon Unit, and more. Plus, the new Rubicon trailer will be debuting during the stream.
Tune in at 19:00 UTC (14:00 EST) this Thursday, November 14th on CCP's Twitch.tv page.Permalink | Email this | Comments
Even the planetary conquest portion of DUST that could be considered its most MMO-esque element has been abstracted into a series of instanced and scheduled 24v24 battles. DUST's main rival during development was the PC-based PlanetSide 2, and had the two games released on the same platform, I'm sure that rivalry would still be in the media spotlight. I've been playing PlanetSide 2 for just a few days, and I can already see elements that would make it a far better fit for the EVE universe than the current version of DUST. So what could DUST learn from its non-console-only counterpart?
In this week's EVE Evolved, I look at how PlanetSide 2 handles issues of persistence, planetary conquest, and vehicle spawning, and why I think DUST 514 should be borrowing a few tricks from its game design.Permalink | Email this | Comments
This year's EVE Fanfest gave players a glimpse into the world of immersive twitch combat with the announcement of a new dogfighting game set in the EVE Online universe. Originally starting out as an virtual reality experiment by a few developers in their spare time, EVE Valkyrie has now become a full game in its own right and an example of what's possible with the Oculus Rift virtual reality headset. It was always assumed that Valkyrie was an EVE game in name and theme only, but recently developers have revealed that they'd like it to tie into the actual EVE Online universe itself.
In this week's EVE Evolved, I look at recently revealed information on EVE Valkyrie and speculate on how it could be integrated into the EVE universe.Permalink | Email this | Comments
Many expected the siphon to be a minor annoyance to starbase owners, with the presence of a siphon being easily discovered and a limit of one siphon per starbase established. In reality, one siphon unit can rob a starbase of 60% of the output from a moon harvester or 12.5% from a simple reactor, and there's no limit to how many can be stacked on an individual starbase. It'll take only two of these to completely shut down a single moon-mining operation, and the owner will get no warning whatsoever that it's happening.
In this week's EVE Evolved, I look at how the Siphon Unit will work, its stats, various ways to protect your starbase from it, and what the long-term implications may be for EVE.Permalink | Email this | Comments
Filed under: Sci-Fi, Video, EVE Online, Expansions, Game Mechanics, Patches, Previews, PvP, Endgame, News Items, PvE, Opinion, EVE Evolved, Livestream, Dev Diaries, Sandbox, Housing, Player-Generated Content, SubscriptionEVE Online Senior Producer Andie Nordgren delivered an incredible long-term vision for the game's future that included deep space colonisation, player-built stargates, and players controlling practically everything that's currently run by NPC empires. This vision sets the tone and direction for development over the next ten expansions, each of which will introduce a small component of the overall goal. In a live interview session earlier this week, CCP revealed the first steps it will take toward space colonisation in its upcoming winter expansion.
Named Rubicon, the expansion will be in players' hands on November 19th and promises to give individuals and small groups unprecedented control over the sandbox. It will let players fight over planetary customs offices in high security space, significantly buff the ability of small ships to participate in hit-and-run style warfare, and even introduce a new set of personal deployable structures that can be hidden anywhere in space. All this comes alongside two new Sisters of EVE ships, twitch livestream integration, and significant balance changes to Marauders, Interceptors, Interdictors, and Electronic Attack Frigates.
In this week's EVE Evolved, I run down all of the new features and changes announced so far for EVE Online's Rubicon expansion.Permalink | Email this | Comments
CCP Games have just announced announced EVE Online’s next free expansion – Rubicon. Rubicon is the 20th free expansion for the huge sci-fi MMO EVE. The expansion is due to be released on November 19th, Rubicon builds upon ten years of EVE online, that’s quite a lot of space time!
Rubicon represents the point where the scales of intergalactic power will shift to players, the immortal capsuleers. It expands the unmatched autonomy that EVE’s pilots have over their game universe at the expense of its four main factions, and gives them a greater arsenal with which to build up and tear down the alliances within.
In EVE Online: Rubicon, empowered players wage guerilla-style warfare against their opponents, raid their space and erode industrial power from deep behind enemy lines. Focused on individual and small fleet activity, new quick-strike options offer a powerful war tactic and a fresh style of victory in EVE’s “sandbox” universe.
This November will also see a new set of mobile, player-owned structures created to support action outside of the safety of the hangar. Meant for both solo and group use, they accentuate and diversify gameplay for pilots seeking to find their homes amongst the stars.
Rubicon continues where Odyssey left off with new exploration content and a versatile new line of faction ships that are perfect for navigating and infiltrating the nearly 8,000 solar systems of the EVE Universe. In addition, the Marauder, Electronic Attack Frigate, Interceptor and Interdictor class hulls head back to the shipyards for re-engineering amongst other balancing changes. New certificate and ship identification systems will help novice players ease into one of the world’s most indisputably deep games and give veteran players a greater sense of what to accomplish next.
“Twenty expansions in ten years is an amazing milestone built on the shoulders of our legendary player community,” said Andie Nordgren, senior producer of EVE Online. “With Rubicon we are beginning an ambitious journey for the next several expansions of EVE that will end up with players taking control of the most potent technologies in the universe and controlling space on an unprecedented scale. Their insatiable desire for impact and adventure fuels both this vision and our passion for making the largest science fiction game universe.”
Find out more at the official site.
The past decade has shown EVE to be one of the most resilient MMOs on the planet. It's survived several major scandals, barely noticed the release of giant World of Warcraft, and has somehow maintained its subscription-based business model in a market rapidly being overtaken by free-to-play titles. Even at its lowest point, the game managed to survive the 2011 monoclegate scandal and the subsequent fallout that saw CCP Games lose 20% of its staff worldwide. EVE's subscriptions and concurrent user numbers have historically been unaffected by the release of new MMOs or sci-fi titles, so why should Star Citizen be any different?
In this week's EVE Evolved, I look at how EVE Online has lived with very little direct competition until now and ask whether Star Citizen and Elite could be among the first games to directly draw players from EVE.Permalink | Email this | Comments
The nano-fit Vagabond was once the unrivaled number one ship for lone pirates, able to speed-tank anything larger than a frigate and still deal over 500 DPS. It engaged safely from outside web range, moved too fast for turrets to track, and absorbed any attacks that did hit with its sizable buffer tank. When CCP made warp scramblers knock out microwarpdrives, Vagabond pilots adapted with dual propulsion module fits that use a microwarpdrive to approach the target and an afterburner to orbit. Unfortunately, the Vagabond didn't fare well in the Odyssey 1.1 patch and players aren't sure if they can adapt this time.
In this week's EVE Evolved, I put together PvP setups for the at the Zealot, Sacrilege, Muninn, and Vagabond Heavy Assault Cruisers.Permalink | Email this | Comments
[Thanks to Sean for the tip!]
Update: CCP's PR wrote us to remind everyone of some of the other official clarifications made in that lengthy thread:
"For all practical purposes there has been no change in how impersonation issues will be handled compared to the last few years. The TOS update reflects the way reported cases of impersonation have been handled by Customer Support for a long time. The rules applied have been buried in our naming policy and EULA but have now been placed in plain view in order to better help players to make decisions on how they interact with one another . . . One concern is that we have pretty much banned all scams in EVE. Clearly, this is not the case."The studio has posted additional clarifications regarding scamming and impersonations and has encouraged feedback.Permalink | Email this | Comments
All of the HACs have been augmented with a new role bonus that reduces the signature radius penalty of activating a microwarpdrive by 50%. This may seem pretty weak, but in practice it makes the ships a lot more viable in PvP. Activating your microwarpdrive will normally increase your signature radius size by 500%, making you a hell of a lot easier to hit and increasing the damage you take from missiles. The speed boost will counteract this to some degree, but it takes a while to reach that speed, and you're very vulnerable in the interim. Reducing this to only 250% means you get all the defensive benefit of the speed increase without much of the vulnerability. In most cases, you'll actually take less damage with the microwarpdrive on than off.
In this week's EVE Evolved, I put together PvP setups for the at the newly revamped Deimos, Ishtar, Cerberus, and Eagle Heavy Assault Cruisers.Permalink | Email this | Comments