Category Archives: pvp

Choose My Adventure: Beyond the walls of safety in Darkfall

Man up MJ, you said. Forsake the fetters of safety and wander the wilds of the world. Yes, folks, for the next phase of our Choose My Adventure project, you directed me to leave the confines of the starting cities and surrounding lands to explore and harvest in the unprotected areas in Darkfall Unholy Wars. That, and get familiar with the workbench for crafting. So said you all, and so I did.

I ran little Emey Brokenclaw beyond the bounds of the safe zones and introduced her to the vast lands stretching across Agon. I enjoyed some exciting experiences as well as learned quite a few things during that journey, though not necessarily what you'd expect.

Continue reading Choose My Adventure: Beyond the walls of safety in Darkfall

MassivelyChoose My Adventure: Beyond the walls of safety in Darkfall originally appeared on Massively on Wed, 15 May 2013 16:00:00 EST. Please see our terms for use of feeds.

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EVE Online seeks tourney commentators, plans dual character training for Odyssey

Want to be a part of EVE Online's 11th annual Alliance Tournament that starts on July 20th, 2013, but not from the cockpit of your ship? You can apply to be one of the PvP commentators who will discuss the tourney, tactics, and teams involved live on air with developers as well as providing commentary on matches as they unfold. Yes, live means you'll actually be in Iceland for this gig! Qualifications include having a valid passport, being over 21, having a sharp wit, and being well-versed in PvP. Full details for the application process are available on the official site.

If you'd prefer to participate in the battles themselves, note that there will be a few changes to the tourney from years past. To start, Alliance Tournament XI will run over only three weekends, not four. Second, qualifying rounds and group stages have been replaced by double elimination from the get go. Next, from the second weekend onward, two ship types will be banned from the match by team captains. And finally, to fly with an alliance you had to have been a member since downtime this morning. Dev blogs covering all the rules, the broadcast schedule, and sign-up details will be coming soon.

[Update: CCP has been busy today! The official site has now also been updated with a dev blog announcing that dual character training will ship with the Odyssey expansion next month.]

MassivelyEVE Online seeks tourney commentators, plans dual character training for Odyssey originally appeared on Massively on Wed, 15 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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Pathfinder Online never closes a door without opening a PvP window

Having a settlement you worked hard to build be under constant attack just isn't fun. Pathfinder Online realizes this, which is why settlements are normally defended by large numbers of respawning NPC guards. Not too many to prevent players from scouting a town or stealing a few things, but enough to make a frontal assault fruitless unless you want your corpses to litter the outskirts of town.

If that were always the case, though, attacking a settlement would be pointless. So during a brief window every day, the guard respawn rate decreases, numbers thin, and suddenly the town looks much more vulnerable to attack. A well-developed settlement will still have guards, but a coordinated force will be able to eliminate them... unless players step in to defend the settlement. This also solves the problem of having massive attacks come when no one is awake to know what's happening. Read the full details in the latest development blog on the official site.

MassivelyPathfinder Online never closes a door without opening a PvP window originally appeared on Massively on Fri, 10 May 2013 21:00:00 EST. Please see our terms for use of feeds.

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Choose My Adventure: Framing my first foray in Darkfall

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Choose My Adventure  Framing my first foray in Darkfall
Break time's over! Now it's time to roll up our sleeves and get back to work building our latest Choose My Adventure. The first order of business is to establish the framework for the rest of our Darkfall Unholy Wars (mis)adventures.

Of course, we can't just build willy-nilly; we need to follow a plan. And as with any major construction project, we couldn't really move forward until said plan was OKed by the planning commission. So while we waited for the foundation to set, we sought approval for which type of structure to base our continuing adventures on. And as is wont to happen with committees, there was trouble coming to a consensus; even though the proposed models were all pretty similar, disagreement arose as to which to pick.

However, after some debate (one proposal won by only one vote!), we finally got the go ahead: The final word was to build a Mahirim Deadeye. I'm on it, boss!

Continue reading Choose My Adventure: Framing my first foray in Darkfall

MassivelyChoose My Adventure: Framing my first foray in Darkfall originally appeared on Massively on Wed, 08 May 2013 13:30:00 EST. Please see our terms for use of feeds.

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EVE Online smashes PCU record during anniversary celebrations

Sci-fi MMO EVE Online has seen phenomenal success recently, from breaking through the 500,000 subscriber boundary to successfully relaunching in China. The game officially turned ten years old today, and CCP celebrated the occasion with events and gifts for all current subcribers. The part-jovian Gnosis battlecruiser was given to every subscribed account at midnight last night and can be claimed before the end of the month, and players logging in yesterday or today will have found a whole slew of bonus gifts.

EVE smashed its previous Peak Concurrent User total during the festivities by a clear margin, replacing 2011's record of 63,170 with a new figure of 65,303 players logged in simultaneously. Part of the reason for the record was the huge number of player-run events taking place that evening, such as the ever-popular Flight of a Thousand Rifters. The event saw almost 2,500 players join together to take down player Marlona Sky's expensive supercarrier. Most of the participants were in small frigates like Rifters and ended up being easy prey when a nullsec sniper Loki fleet turned up. The event was nevertheless a massive success and huge fun for those involved. Continue reading for a gallery of screenshots from the event and video footage from player Scott Manley.

Continue reading EVE Online smashes PCU record during anniversary celebrations

MassivelyEVE Online smashes PCU record during anniversary celebrations originally appeared on Massively on Mon, 06 May 2013 13:30:00 EST. Please see our terms for use of feeds.

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Darkfall Unholy Wars interview talks sandboxes, mounts, and content updates

Darkfall DUN DUN DUN
The fine folks behind Darkfall Unholy Wars recently sat down with an Italian fansite to chat a bit about the game. They talked about how the new game stemmed from their desire to push the original Darkfall beyond the limits of its systems. There's no reason to scrap a good thing, though, so the developers have brought over a lot of the sandbox features from the original. The Demi-God bosses, naval combat, and mounted combat systems are all making a reappearance in some form, although the team has been trying to improve upon their original implementation. Additionally, the game is meant to support player-generated events, crafting without artificial barriers, a new dye system, and city vendor hubs.

Presently, the team is putting in frequent patches with bug fixes while working on adding in features. Once the developers' current wishlist of features has been implemented, the team can focus on planning bigger patches and expansions for the future.

You can read the interview for yourself here, but be prepared to scroll to get down to the English bit. Unless you're super pro and read Italian.

[Thanks to moxious internetter Festano for the tip!]

MassivelyDarkfall Unholy Wars interview talks sandboxes, mounts, and content updates originally appeared on Massively on Fri, 03 May 2013 16:00:00 EST. Please see our terms for use of feeds.

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EVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift

EVE Fanfest 2013 day two World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift EVE Online's tenth anniversary Fanfest promised to be its biggest yet, with over 1,400 players packed into Iceland's Harpa convention centre to find out the latest on EVE Online, DUST 514, and World of Darkness. The first day focused mainly on DUST and its link with the EVE universe, but today the focus largely switched back to internet spaceships. There were plenty of roundtable discussions, and the CSM and Alliance panels were as awesome as ever, but it was the EVE Keynote that really blew the crowd away.

The day got off to a good start with the highly anticipated World of Darkness talk. Most fans were probably expecting to see more airy game design ideas and another shiny trailer, but this year CCP just came out and put all its cards on the table. We saw that the game is still firmly in pre-production, with much of the previous work going into developing the engine and cool content creation tools and shaders. While I was initially disappointed at the lack of gameplay progress or shiny cinematics, I found this approach of being open and direct with fans very refreshing. As I told WoD art director Thomas Holt, honest beats shiny every time.

Read on for a full run-down of the EVE reveals from the second day of EVE's tenth anniversary Fanfest, including in-depth details of the Odyssey expansion's features.

Continue reading EVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift

MassivelyEVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift originally appeared on Massively on Fri, 26 Apr 2013 23:30:00 EST. Please see our terms for use of feeds.

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New Earthrise: First Impact screenshots unveiled

Screenshot -- Earthrise: First Impact
We're sure many sci-fi sandbox fans have been looking forward to the (re)launch of Earthrise: First Impact since German studio SilentFuture took the helm in May of last year. Unfortunately, those fans are going to have to wait a bit longer before they can get their hands on the game in earnest, but in the meantime, SilentFuture has released a new bevy of screenshots to help satiate their hunger.

And we've gotta say, they look pretty darn spiffy. The screens include an arid desert outpost, mysterious ruins admist a lush, verdant jungle, and what appears to be an absurdly oversized artillery gun, amongst other things. It would certainly appear that the folks at SilentFuture have been hard at work, and although screenshots are no substitute for actual gameplay, they're still a feast for the eyes nonetheless. So how about checking them out in the gallery below?

[Source: SilentFuture press release]

MassivelyNew Earthrise: First Impact screenshots unveiled originally appeared on Massively on Thu, 25 Apr 2013 17:30:00 EST. Please see our terms for use of feeds.

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Darkfall Unholy Wars hits Steam as Valve introduces new subscription service

Darkfall In a press release issued on Steam today, Valve announced that it now offers something of particular value to MMOs on the platform: subscription plans. Gamers can now subscribe to MMOs on Steam and manage recurring payments to those games using Steam itself.
With Subscription Plans, Steam offers gamers the ability to sign up and manage payments for subscription-based games on Steam. [...] Steam customers may now sign-up for, manage, cancel or renew game Subscription Plans at any time, online directly through Steam.
On the front lines of this new Steam feature is none other than subscription-based sandbox MMO Darkfall Unholy Wars, which relaunched just last week.

Valve promises that "additional subscription-based games [will] follow" and posted a lengthy FAQ to ward off the tinfoil hat crowd.

MassivelyDarkfall Unholy Wars hits Steam as Valve introduces new subscription service originally appeared on Massively on Thu, 25 Apr 2013 14:00:00 EST. Please see our terms for use of feeds.

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Age of Wushu retail edition offers Jet Li training session

Age of Wushu retail edition offers Jet Li training session If you're up for dropping some money on the recently launched Age of Wushu, a new special retail edition is available both online and at Gamestop. This box version of the game goes for $20 and offers "more than $80 worth" of in-game goodies.

These incentives include a special horse mount, in-game currency, 30 days of VIP access, reputation scrolls, fashion outfits, and boosts for experience and Chi. If that hasn't sold you yet, Snail Games is hoping that some one-on-one time with martial arts film star Jet Li will. Players can train with a digital Jet Li in a special instanced adventure that comes only with this edition.

We direct the curious to the special retail edition trailer after the jump.

Continue reading Age of Wushu retail edition offers Jet Li training session

MassivelyAge of Wushu retail edition offers Jet Li training session originally appeared on Massively on Wed, 24 Apr 2013 20:00:00 EST. Please see our terms for use of feeds.

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Leaderboard: Bless vs. Black Desert vs. Blade & Soul vs. ArcheAge

ArcheAge - Long Plains Coast There are plenty of interesting MMOs coming out of Korea these days, and whether we're talking sandboxes like Black Desert, themeparks like Bless, or hybrids like ArcheAge, I'm pretty excited to try all of them. Let's not forget Blade & Soul, either, and even Aion has a new expansion on the way that's introducing a couple of game-changing classes.

For today's Leaderboard, let's pit these games against one another and see which one will claim the title of Massively's most anticipated Korean import. Vote after the cut!

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

Continue reading Leaderboard: Bless vs. Black Desert vs. Blade & Soul vs. ArcheAge

MassivelyLeaderboard: Bless vs. Black Desert vs. Blade & Soul vs. ArcheAge originally appeared on Massively on Mon, 22 Apr 2013 12:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Five years of EVE Evolved

EVE Evolved title image About five years ago, on April 27th, 2008, I joined the Massively team and wrote the very first issue of the EVE Evolved column. Five years later, the column is still going strong and delivering its weekly dose of EVE Online to thousands of readers. I used to worry about running out of ideas to write about, but regular game updates and hilarious player shenanigans mean there's always something interesting going on in New Eden. When EVE hits its 10th anniversary in May, this column will have been running for just over half of the game's lifetime. In that time, I've written over 250 in-depth articles, guides, in-game stories and opinion pieces on EVE Online and a few on DUST 514.

As usual, I'll be celebrating this anniversary by rounding up this year's column highlights and giving away two 30-day Pilot's License Extensions to two lucky readers. To enter the competition, write a comment explaining which EVE Evolved articles from this year you liked best and what topics you'd like to see covered in the coming year. You will need an active EVE account to claim the prize, so be sure to include your character name in your comment if you want to be in with a chance. If you'd rather not give out your character name or don't have an EVE account but would like to give the game a go, you can sign up a new trial account and use the name of your new character.

In this week's EVE Evolved, I look back at the highlights from the column's fifth year!

Continue reading EVE Evolved: Five years of EVE Evolved

MassivelyEVE Evolved: Five years of EVE Evolved originally appeared on Massively on Sun, 21 Apr 2013 18:00:00 EST. Please see our terms for use of feeds.

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Building the perfect fortress in Camelot Unchained [Updated]

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Camelot Unchained's housing, building, and mining revealed
The Camelot Unchained team has just released a new video dev blog for Kickstarter backers outlining some fairly ambitious plans for mining and construction in the upcoming PvE-free sandbox. The system will involve combinations of custom and prefab cells in which players so inclined can build up the empires and trading posts and fortifications of their dreams. And in a nod to games like Minecraft, the construction mechanics are built on a foundation of supplies procured through co-op mining gameplay.

Ahead of the reveal, we asked City State Entertainment's Mark Jacobs a few questions about the systems he's proposing, from the influence of Mojang's popular sandbox to whether mining will become my new part-time job. Read on for the complete interview!

[Update: As of Monday, CSE has also released the document form of the housing plans.]

Continue reading Building the perfect fortress in Camelot Unchained [Updated]

MassivelyBuilding the perfect fortress in Camelot Unchained [Updated] originally appeared on Massively on Sat, 20 Apr 2013 18:30:00 EST. Please see our terms for use of feeds.

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Massively’s Darkfall launch week diary: Day three and recap

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Massively's Darkfall launch week diary: Day three and recap
So yesterday I kinda rambled on at length about why I'm loving Darkfall Unholy Wars. I'm not really apologizing; after all, this is my launch week diary! Today, though, I figured I might tone it down a bit and just hit the highlights of my day three play experience. After that, I'll recap and give you some final thoughts on Darkfall as it stands in April 2013.

Continue reading Massively's Darkfall launch week diary: Day three and recap

MassivelyMassively's Darkfall launch week diary: Day three and recap originally appeared on Massively on Fri, 19 Apr 2013 12:30:00 EST. Please see our terms for use of feeds.

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Xsyon update focuses on in-game economy

Xsyon update focuses on ingame economy Although it's been a while since the post-apocalyptic sandbox Xsyon has seen a patch, today's update looks to make up for that. With a focus on developing the in-game economy, this update introduces a number of new features, including new resources and materials, new Artisan and Master armor sets, a tribal upkeep system that offers bonuses, special trade totems, alliance and family group formation, and more.

Trade will be bolstered through the new totems; the new trade and quest versions allow tribes to place additional totems that will serve as a marketplace and quest hub. Even better, besides the ones placed in the tribe's own land, additional quest and trade totems can be placed on allied land. For more details on this and the other new systems, check out the full patch notes.

[Source: Notorious Games press release]

MassivelyXsyon update focuses on in-game economy originally appeared on Massively on Fri, 19 Apr 2013 11:00:00 EST. Please see our terms for use of feeds.

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