Category Archives: pvp

Darkfall clarifies vision to get ‘back on track’

Darkfall Aventurine admitted today that it has faltered on its core vision for Darkfall due to "compromises" but is rededicating itself to restoring its focus.

"We are committed to our original vision of a politically and economically driven sandbox PvP MMO where risk dictates the reward, leading to meaningful massive battles," the studio posted.

As such, Aventurine revealed that it will be introducing mix-and-match custom roles, rebalancing the economy, adding in siege engines, and conjuring a quest system to beef up the new player experience. On the way out are timed events and "the purpose of safe zones."

MassivelyDarkfall clarifies vision to get 'back on track' originally appeared on Massively on Tue, 15 Apr 2014 14:30:00 EST. Please see our terms for use of feeds.

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Camelot Unchained discusses resource systems, BOP gear, and housing

Camelot Unchained The Camelot Unchained devs have just released issue seven of their Piercing the Veil series, blog posts dedicated to answering player questions about the upcoming PvP sandbox. The highlights?
  • Not every tree in the game will be harvestable, but the devs are considering (not promising!) a dynamic resource ecosystem.
  • There will be expandable storage, but inventory management annoyances will be downplayed.
  • The team isn't planning NPC cities beyond the starter cities. The players will be creating that part of the world.
  • Bind-on-pickup gear "does not make good sense for [the] game given that all but the starter gear will be crafted, rather than dropped."
  • Housing will differ in format based on whether it's in the open world or safe zones, and you won't need to be a crafter to set up a basic home yourself.
  • Non-stat player clothing will be in the game.
  • The devs will most likely put limits on guild sizes.
  • Solo play will probably be a viable option.
You can read the complete Q&A on the official site.

MassivelyCamelot Unchained discusses resource systems, BOP gear, and housing originally appeared on Massively on Fri, 11 Apr 2014 17:30:00 EST. Please see our terms for use of feeds.

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Smedley talks H1Z1′s map size, population density

H1Z1 SOE CEO John Smedley's not done talking about zombie sandbox survival MMO H1Z1. Earlier this afternoon on Reddit, Smed posted a lengthy comment addressing questions about the game's map size. Rather than summarize it for you, I'll just go ahead and leave the whole thing here.

I've seen a bunch of people asking questions about the map size. Forgelight is built to handle arbitrarily sized worlds. Our plan is simple -- we're building the core of "anywhere USA". When we first open it up to users the map will be huge, but nowhere near as big as it's going to be in short order. Our map editing system allows us to quickly add massive areas. We want to make sure we clearly understand how the players are playing the game before we do that. On PlanetSide 2 we made a mistake by making multiple continents before we had a strong enough idea of what worked and what didn't. This game is different. We're doing it smarter.

When we open up the early access there will be a massive map for players to enjoy. Over time (very quickly) they'll magically just be able to keep going further than they've gone before. It's a very unique way of doing it, but we actually think this is a better way to go.

So not to worry. Zombie Apocalypse isn't going to be any fun if it's like Disneyland on Spring Break and super-crowded. We want remote... haunting... being scared when you see someone. Your first instinct needs to be to hide. If there are 20 players in your view it's not a very convincing Apocalypse.

So how many players per server? Who knows. As we add more land the number of people we can hold on a server goes way up. So we're excited. We have a ton of zombies for you to fight too. You'll be seeing hordes, oh yes you will.

MassivelySmedley talks H1Z1's map size, population density originally appeared on Massively on Fri, 11 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

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Xyson Launches PvE Server

The apocalyptic fantasy sandbox MMORPG, Xsyon is now available on two aptly named servers: War and Peace. War is the original and PvP server, Peace is the newly launched PvE server. With this highly requested and anticipated move, Xsyon reaches out to wider audience catering to players who enjoy fantasy sandbox games both with and without player conflict.

The new Peace (PvE) Server does not allow player versus player combat or looting and encourages players who wish to build a new society in a friendly atmosphere. The original server, now the War (PvP) Server continues to allow player versus player combat and looting and will encourage risk and conflict.

Data from the original main world has been duplicated to both servers, allowing players the choice to play on either or both servers. New players can maintain a character on both servers as well.

Get more news from their official site.

Camelot Unchained’s producer’s letter offers concept art, new storefront

CU Camelot Unchained's April producer's letter begins with an apology; the planned testing scheduled for the end of March was delayed because of goal pushbacks, writes producer Tyler Rockwell. But we're pretty sure you'll forgive the team as Rockwell has uploaded some new bits of concept art of the Giants of the Tuatha Dé Danann. The team is also teasing new and more functional forums as well as a new storefront, which will have "much-requested capabilities such as combining and upgrading pledges."

"We know we need to pick up the pace over the next 5 months in order to hit Alpha on time, and that is our intent," Rockwell vowed.

We've included the concept art after the break; just click the images to enlarge them.

Continue reading Camelot Unchained's producer's letter offers concept art, new storefront

MassivelyCamelot Unchained's producer's letter offers concept art, new storefront originally appeared on Massively on Tue, 08 Apr 2014 21:00:00 EST. Please see our terms for use of feeds.

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ArcheAge lore series sets the tone for the game

AA A fourth and final part of ArcheAge's lore series that's been posted today gives an epilogue of the backstory while providing the launching pad for players' future journeys.

The story concerns a battle between 12 heroes and Kyrios, the god of death. The battle results in several companions dead, an entire continent wiped out, and a mixed, perhaps non-existent victory. "The future is uncertain," the lore series proclaims. "While others linger in the legends, in blissful memories where time can stand still, I like to imagine new heroes will be born. Heroes who will rewrite our mistakes, find those we left behind, and steer us to a brighter age."

You can read parts I through IV of Gods and Heroes on the official site.

MassivelyArcheAge lore series sets the tone for the game originally appeared on Massively on Tue, 08 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

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Darkfall’s getting PvE dailies, and no, it’s not April Fools’ Day yet

Darkfall Elementalist From the things-I-never-thought-I'd-type category, here's a story about Darkfall adding PvE dailies. Aventurine calls them feats in keeping with the PvP title's Unholy Wars progression system, and "there are several personal PvE daily feats that require specific monsters to be killed in order to be completed."

The firm is also adding weekly feats, which, like the dailies, will reward prowess and occasional material rewards like raw resources.

[Thanks Dengar!]

MassivelyDarkfall's getting PvE dailies, and no, it's not April Fools' Day yet originally appeared on Massively on Mon, 31 Mar 2014 14:00:00 EST. Please see our terms for use of feeds.

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Trion: We control prices in ArcheAge’s cash shop

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Earlier this afternoon, ArcheAge Community Manager Scapes hopped on the forums to kick off a local question-and-answer session with ArcheAge fans and answered a number of queries, chief among them a question about how much control Trion will have over the prices in ArcheAge's western cash shop. "Lots, actually," Scapes told the forum-goers. "We decide what's in it and at what price, simple as that."

He also dashed the hopes of those pining for special server rulesets like PvP and RP, promised server farms for both NA and Europe, and suggested that cosmetics might be a part of the game's westernization.

The Q&A is still ongoing on the official forums. Those who participate have a chance at winning an alpha invite.

[Update: The Q&A is over now, but you can read the complete transcript on ArcheAge Source.]

[Thanks to tipsters Inporylem and Dengar!]

MassivelyTrion: We control prices in ArcheAge's cash shop originally appeared on Massively on Fri, 28 Mar 2014 17:45:00 EST. Please see our terms for use of feeds.

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ArcheAge Japan going F2P, getting 1.0 patch in April

ArcheAge logo Japanese ArcheAge publisher GameOn has announced that the fantasy sandpark will switch to a free-to-play business model on April 24th. The monthly subscription will still be available, and MMO Culture reports that players who pony up will "get tons of bonuses."

The April 24th update will also bring the controversial 1.0 patch to ArcheAge Japan as well as an increase in the level cap from 50 to 55.

Continue reading ArcheAge Japan going F2P, getting 1.0 patch in April

MassivelyArcheAge Japan going F2P, getting 1.0 patch in April originally appeared on Massively on Fri, 28 Mar 2014 09:00:00 EST. Please see our terms for use of feeds.

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Darkfall Unholy Wars Match Update New Weather Effects

Aventurine S.A., have released the latest patch for their PvP MMORPG Darkfall Unholy Wars. The March update contains exciting visual and game play changes. In addition subscribers are being offered a 45% reduction on the 6 month subscription offer.

With Darkfall Unholy Wars’ latest patch, the world of Agon now features much more realistic and immersive weather effects. Snowfall and rain now affect the landscape, buildings, monsters and characters. Furthermore, with the addition of the Clan Market system, players can exchange goods within their own clan, or turn their city into a trading hub. The March update also features player masks, a fun feature for players to enjoy.

Get the full patch notes here.

Trion CM confirms F2P ArcheAge coming to Americas and Europe this year

ArcheAge rowboat crew Trion community manager Evan "Scapes" Berman has announced that ArcheAge's western alpha will expand in the weeks following GDC. In a post on AA's early-adopter fansite ArcheAge Source, Berman explained that pre-launch beta packages will be offered which grant closed beta access, and he confirmed that the fantasy sandbox will feature a free-to-play business model and launch "in the Americas and Europe this year, 2014."

While he didn't address the controversial and game-changing 1.0 patch that developer XLGAMES has already pushed live in Korea, Berman did emphasize ArcheAge's sandbox features. "Both Trion Worlds and XLGAMES want ArcheAge to be a free-to-play sandbox that fits our 'no tricks, no traps' vision and will make development decisions to achieve that goal in Trion's territories."

Finally, Berman said that Trion plans to offer cash shop items that "provide solid value and fun, while earned and crafted items are objectively superior."

[Thanks Zenaphex and Oskar!]

MassivelyTrion CM confirms F2P ArcheAge coming to Americas and Europe this year originally appeared on Massively on Sun, 16 Mar 2014 11:00:00 EST. Please see our terms for use of feeds.

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Darkfall to add clan markets and realistic weather effects

Darkfall adds clan markets and realistic weather effects
If you haven't had enough snow this winter, you'll be able to get some more in Darkfall Unholy Wars! The PvP sandbox's upcoming patch is introducing realistic rain and snow weather effects. Snow will soon be dusting buildings, trees, ships, and the ground, significantly altering the visual landscape. Suddenly, those stark white mounts will no longer be such a liability!

The update also includes a new way for clans and alliances to do business amongst themselves in the form of clan markets. The clan markets have individual permission settings, so business can be restricted to individuals (when clan-only), allies, non-enemies, or everyone. As an added benefit, clan markets won't have any courier fees or taxes, at least for the time being. These structures can be built within any clan holding, be it a a city or a hamlet, and trade can commence between all locations. Markets can be damaged to the point of deactivation or lost if holdings change owners.

The patch is due out next week. Check out more details about these features and other fixes in the patch notes, and watch as snow covers the landscape and ships alike in the weather video below.

[Thanks to Dengar for the tip!]

Continue reading Darkfall to add clan markets and realistic weather effects

MassivelyDarkfall to add clan markets and realistic weather effects originally appeared on Massively on Sat, 15 Mar 2014 18:00:00 EST. Please see our terms for use of feeds.

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Join an Official World Record Attempt Today, Worlds Largest PvP Battle

Age of Ascent is an open universe mmorpg set in space. Later today they are going for an official Guinness World Record. They are gunning to have the most simultaneously players locked in an epic space battle.

There’s no software to install and nothing to download – you don’t even need to register or create an account. They are making it super easy to get involved in this potential piece of gaming history. Just go to www.ageofascent.com on Friday March 14th at 1900GMT / 1400 EST / 1100 PST and you’ll be straight into the action.

When the action starts you will be launched into the game directly through your browser, you will be randomly assigned to either the Red, or Blue team and immediately start to fight it out for unparalleled honour!

These events certainly don’t happen every day, share this post on social media to get the word to as many friends as possible. It would be very cool to be part of a PvP world record this grand!

ArcheAge Russia IP blocks only apply to new accounts, Mail.Ru ‘negotiating’ with XL

ArcheAge banhammer The saga of ArcheAge Russia continues today as publisher Mail.Ru has updated the game's website with the status of its "negotiations" with developer XLGAMES. As we reported yesterday, XL requested IP blocks for the Russian release of its popular sandpark title, presumably due to an influx of both Korean and Western enthusiasts.

Today's update, courtesy of Google translate, says that the IP blocks only apply to newly registered accounts, which would explain why many Western ArcheAge users were able to continue playing even after yesterday's announcement.

Some ArcheAge fans are speculating that the popularity of the Russian release stems from huge post-launch changes made by XL to the Korean version of the game. Said changes were intended to make ArcheAge more accessible for a wide audience, but fans who have followed the title for years were reportedly turned off by the removal of sandbox elements and subsequently decided to play the pre-patch Russian version.

[Thanks everyone who tipped us!]

MassivelyArcheAge Russia IP blocks only apply to new accounts, Mail.Ru 'negotiating' with XL originally appeared on Massively on Thu, 13 Mar 2014 12:30:00 EST. Please see our terms for use of feeds.

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Leaderboard: Are you still interested in ArcheAge?

ArcheAge airships So, ArcheAge. It's still not playable in English, but rumor has it that Trion's got a related announcement scheduled for next week's GDC event in San Francisco.

While I've been critical of XLGAMES for its interminably slow localization process -- and for releasing its fantasy sandpark everywhere except the West in recent years -- I'm still psyched to play it. The title is both full-featured and utterly unique, and how often can that be said about a current-gen MMORPG? Ultimately, it's one worth waiting for, in my opinion. What about you? Assuming you were interested in ArcheAge at some point over the last three-plus years, are you still interested?

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

Continue reading Leaderboard: Are you still interested in ArcheAge?

MassivelyLeaderboard: Are you still interested in ArcheAge? originally appeared on Massively on Wed, 12 Mar 2014 17:00:00 EST. Please see our terms for use of feeds.

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