Category Archives: pvp

Camelot Unchained’s Mark Jacobs on the warrior class and development transparency

Camelot Unchained City State Entertainment -- an indie studio that's becoming better known to our readers, I imagine, after it ran away with our poll for best studio last week -- has today posted its first class concept reveal. The tentatively named Drengr is the Viking warrior class, and in its long design document, the studio has outlined just how the archetype fits into the proposed Path system that will govern character development in the crowdfunded RvR MMORPG.

We spoke to CSE's Mark Jacobs about the Path system, warrior reveal, and the impact of transparency on the game development process. Enjoy the interview below!

Continue reading Camelot Unchained's Mark Jacobs on the warrior class and development transparency

MassivelyCamelot Unchained's Mark Jacobs on the warrior class and development transparency originally appeared on Massively on Wed, 17 Dec 2014 13:30:00 EST. Please see our terms for use of feeds.

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Wurm Online adds in a new Challenge mode

Sandbox, noun: a version of gameplay wherein no actual content is provided, thus inciting players to punch one another in hopes of something happening. Sometimes you don't want to fuss about with leveling; you just want to jump into the meat of a game and start accomplishing things. Wurm Online's new Challenge mode is all about that, giving new characters created just for these month-long challenges enough skills to get started right away and a faster advancement rate to boot. It sounds pretty magnanimous until you realize that the other two sides are also starting ahead and moving just as fast, so players are going to need to step up fast if they want to keep going.

The Challenge server offers a 64 square kilometer space for three player factions to feud over control. Everything on the server remains persistent for a month, after which point prizes are awarded to the players and factions that have advanced the furthest in specific categories. The update also includes siege weaponry, strategic resource spawns, and defensive fortifications to hold off attackers. It's the equivalent of throwing players in a box and shaking it until the fireworks start flying; if that sound like fun, you can jump into that box now.

[Source: Code Club press release]

MassivelyWurm Online adds in a new Challenge mode originally appeared on Massively on Mon, 15 Dec 2014 16:00:00 EST. Please see our terms for use of feeds.

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A dragon interloper is approaching ArcheAge

I think he's kind of angry. ArcheAge is gearing up for its December update, and that means getting ready for a dragon. A long time ago in the in-game lore, the dragon Misagon tried to take the land of Erenor for himself and his kin, which led to the Nuon rising up and killing him because that's just a really rude way to move in. The dragons panicked and left, but one among them started planning for Dragon Invasion II: The Dragoning.

That invasion is going down as part of the December update, with the somewhat uncreatively named Red Dragon leading his minions in an assault on Erenor. This is the same dragon who resorted to feeding on other dragons to get stronger, so you know he's... well, not a good guy. Go ahead and check out the lore post for a slightly less irreverent explanation of what flies forth on crimson wings, and get ready to undertake some dragon hunting in the game's next major patch.

MassivelyA dragon interloper is approaching ArcheAge originally appeared on Massively on Thu, 11 Dec 2014 09:00:00 EST. Please see our terms for use of feeds.

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H1Z1 early access available January 15

SOE's H1Z1 zombie sandbox is coming to Steam early access on January 15th. CEO John Smedley posted the news to Reddit a few moments ago, and he was quite specific about who should purchase the title in its current form.

"Is it going to be a finished game? Absolutely not. If that's what you're expecting, DO NOT BUY EARLY ACCESS," he wrote. "The goal here is to let you in early and help us mold it into a game you want to be a part of for quite a long time." Smedley went on to mention the entry-level price point ($19.99) and he also addressed comparisons between H1Z1 and Day Z.

"Is H1Z1 going to be better than Day Z day one? No it won't. We'll get asked that question a lot and I wanted to be up front about it," Smedley explained. "We're not as feature-rich and they have a lot of really cool stuff we just don't have yet. That being said, we're also a different game. We're an MMO and our goals are to create a large scale world that gives you the incredible feeling of being a survivor in a zombie apocalypse."

MassivelyH1Z1 early access available January 15 originally appeared on Massively on Mon, 08 Dec 2014 18:15:00 EST. Please see our terms for use of feeds.

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Camelot Unchained tackles building systems, ability crafting

Camelot Unchained City State Entertainment has continued its daily Camelot Unchained updates with another batch of notes on the ongoing state of the build as the team gears up for alpha testing in 2015.

Studio boss Mark Jacobs says that his crew has done a first pass on the building system as well as the ability crafting system UI, mage VFX and casting, and the grass system. The team is also working on improvements to client performance. "Last month we rocked the network and PhysX side," Jacobs wrote. "Now we begin to do the same on the client side."

Critical improvements to duck pedestal collision are also included in the notes. Check the whole list out on the official site to understand that joke.

MassivelyCamelot Unchained tackles building systems, ability crafting originally appeared on Massively on Fri, 05 Dec 2014 13:00:00 EST. Please see our terms for use of feeds.

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Lost Continent: Yep, F2P sucks for ArcheAge

Thus far I've put up with quite a lot of crap in my quest to like ArcheAge. There was the launch debacle in which no one realized that many millions of people will show up and expect a working service if you yell "come play for free!" Then there was the Auroria debacle, in which no one cared about server accessibility during a competitive launch event.

And of course there's ArcheAge's easily exploitable code, the ramifications of which include hacks, cheats, and bot-related problems that continue to be visible to anyone taking Trion's really-guys-it's-only-a-tiny-minority spin with a grain of salt.

Finally, there's the grossly intrusive monetization plan that prevents subscribers from playing certain parts of the game unless they spend additional money in the cash shop. ArcheAge has a comically long list of problems, but it's this last one that's finally wearing me down.

Continue reading Lost Continent: Yep, F2P sucks for ArcheAge

MassivelyLost Continent: Yep, F2P sucks for ArcheAge originally appeared on Massively on Fri, 05 Dec 2014 12:00:00 EST. Please see our terms for use of feeds.

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ArcheAge servers are back up; Trion is sorting out in-game timers

For a given defintion of feature-rich. If you're following the ongoing saga of ArcheAge problems, you probably know that the game had all of the servers shut down over a holiday weekend, which could theoretically solve the game's exploit issues in the same way that setting fire to your house solves any problems you have with your wallpaper. The server issues were stated to be a result of emergency maintenance, with community representatives denying that it was connected to servers overheating, DDoS attacks, or exploits. The good news is that out of the game's 21 servers, 16 were up and running last night, with the last five brought online early this morning.

Players are promised compensation, which will be revealed later today. Unfortunately for players who had taxes due, the timers for all services continued to roll while the servers were down, so crops, housing plots, and the like were all still affected by time during the lengthy maintenance cycle. Trion says it is "definitely aware this is an issue for players with taxes due and is talking with XLGAMES about the best way to resolve it while the servers are offline." A server rollback is not in the cards.

But at least the servers are back online. We'll have more updates on the compensation for players when it is announced.

MassivelyArcheAge servers are back up; Trion is sorting out in-game timers originally appeared on Massively on Wed, 03 Dec 2014 09:00:00 EST. Please see our terms for use of feeds.

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Some of ArcheAge’s servers are back online this morning

ArcheAge Trion's FireCait addressed the latest ArcheAge downtime crisis on the official forums just before 5 a.m. this morning:
Hi all! Here's the latest update for everyone. You can log into the following EU servers: Shatigon, Kyprosa, Eanna, Dahuta, Aier, Orchidna & Melisara. We continue to work on Nui, Janudar and Nebe. In North American, you can log into Aranzeb, Naima, Kyrios, Ollo, Tahyang, Salphira, Enla, Ezi and Lucius. Inoch and Calleil continue to be offline as we work to resolve the issues on those servers. Please note that the servers that are being worked on will show up on the server selection, and vanish from the server selection screen, as they are being worked on. Their visibility is not an indication of their status until we indicate that they are fully online. We expect to have another update for you in the mid-late morning (Pacific time). Thank you all for your patience.
The servers were down Sunday and Monday for what Trion called "unscheduled maintenance." The studio told Massively yesterday that players will be compensated for the extended multi-day outage, though exactly how hasn't yet been announced. Queues are reportedly still keeping many players from logging into the live servers on Tuesday.

Oh yeah, and that rumor about the servers catching on fire and being in a state of desperate salvage? It's not true. "This did not happen," Trion's Scapes declared to forumgoers. Ocho likewise dismissed the idea that exploits are responsible for the downtime.

MassivelySome of ArcheAge's servers are back online this morning originally appeared on Massively on Tue, 02 Dec 2014 10:00:00 EST. Please see our terms for use of feeds.

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ArcheAge’s ‘unscheduled maintenance’ stretches into day two [Updated]

Would you like to play ArcheAge today? Well, good luck with that! Two of the fantasy sandpark's North American servers are currently up but sporting a queue, which wouldn't be that big of a deal except for the fact that they've basically been down since November 30th along with several other shards.

Trion community manager Evan "Scapes" Berman first posted about the outage -- due to "unscheduled maintenance" -- yesterday morning, and he continued to update the post as instability and latency issues occurred throughout the day and into the evening.

Massively has contacted Trion seeking comment.

[Thanks everyone who tipped us.]

[Update]: Trion provided Massively with the following statement. "The team's been working all night and has already made a lot of progress improving things and are currently working on fixing the remaining problems with XL GAMES' help. We should have updates coming to the community in the next few hours."

The firm also mentioned "extra generous" compensation for the downtime, and said it would have more info on that once the problems are fully resolved.

MassivelyArcheAge's 'unscheduled maintenance' stretches into day two [Updated] originally appeared on Massively on Mon, 01 Dec 2014 15:00:00 EST. Please see our terms for use of feeds.

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ArcheAge launching in China in July 2015

There are always new regions for the game to not make the impact its fans want it to make. If you want to relive the experience of ArcheAge's launch again or just love seeing the game come out in new regions, you'll want to keep your eyes on the game's Chinese version. Tencent Games recently announced that the game will launch in China in July of 2015, complete with some exclusive content to entice players who may have already heard of the game.

Players in the Chinese version can look forward to what appear to be panda-styled gliders, special pets, some new costumes, new ship designs, and traditional Chinese house designs. No word has been released on business models, although it's almost a given that the game will be free-to-play as it is almost everywhere else in the world. Let's hope for a smooth launch for Chinese ArcheAge fans free of bugs and game-breaking exploits.

Continue reading ArcheAge launching in China in July 2015

MassivelyArcheAge launching in China in July 2015 originally appeared on Massively on Mon, 01 Dec 2014 09:00:00 EST. Please see our terms for use of feeds.

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Trion shuts down ArcheAge APEX purchases again

Another exploit with currency ♪ / So much for this game's economy ♪ Good news, ArcheAge fans! APEX purchases have been disabled again following reports of another exploit! Wait, did we say good news? That's not good news. That's bad news. Familiar bad news, but bad news. Community manager Evan "Scapes" Berman addressed a thread calling attention to the exploit on Sunday, stating that the development team was looking into the issue to determine whether or not an exploit existed while disabling APEX purchases as a preventative measure.

This is hardly the first time APEX purchases have been disabled due to exploit issues; the same problem was being dealt with last Wednesday, with various hotfixes rolled out to prevent the issue. No ETA has been provided for when APEX purchases will be reinstated, nor have any declarations of rollbacks for characters been made at this time.

[Thanks to Siphaed for the tip!]

MassivelyTrion shuts down ArcheAge APEX purchases again originally appeared on Massively on Mon, 24 Nov 2014 10:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: What does Thera mean for EVE?

EVE Evolved title image If you've been keeping up with the recent news updates on EVE Online, you've probably heard about the upcoming Rhea update scheduled for December 9th. This mega patch will introduce the new tech 3 Tactical Destroyer ship class, Sleeper incursions into normal space, hands-on WASD flight controls, and 101 new wormhole systems (including 25 that are limited to small ships). The new wormhole systems have had all of their planets shattered by an as-yet unknown stellar phenomenon, and clues as to what transpired there will be hidden in the rubble. This infusion of new content and story will mark the first time the wormhole storyline and gameplay have been significantly expanded in over four years.

Each of the new shattered star systems is guaranteed to have at least one outgoing wormhole leading to normal space at all times, increasing the likelihood that pirates will catch you exploring or farming them. And since these systems won't have any in-tact moons, you won't be able to put up a permanent starbase to retreat to if hostiles appear. I'm pretty excited for exploring this new lawless frontier, but it's a unique shattered star system called Thera that I'm most looking forward to finding. Thera will be the first and only wormhole system to have fully kitted NPC stations and will serve as neutral ground for anyone who wants to live there. It's been described as the Mos Eisley of EVE, a permanent home to pirates, PvP corps, and smugglers looking to make some quick ISK.

In this edition of EVE Evolved, I look at how the Thera system could revolutionise EVE for a lot of players and where the EVE storyline could go as a result.

Continue reading EVE Evolved: What does Thera mean for EVE?

MassivelyEVE Evolved: What does Thera mean for EVE? originally appeared on Massively on Sun, 23 Nov 2014 18:00:00 EST. Please see our terms for use of feeds.

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H1Z1 dev vid talks cities, barricades, and more

SOE has published another H1Z1 dev spotlight vid. Environment artist Ruby Opfer is your host, and she spends the clip's three-minute running time expounding on various fan-submitted questions.

Want to know about the zombie gankbox's underwater exploration potential? What about cities and the ability for players to take them over? How about structural barricades and whether or not you can line your bunker with crafted wooden spikes?

All these questions and a few more are touched on just past the break.

Continue reading H1Z1 dev vid talks cities, barricades, and more

MassivelyH1Z1 dev vid talks cities, barricades, and more originally appeared on Massively on Sat, 22 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Poking around in ArcheAge’s PvP lands

ArcheAge has had a rough week, and some players are already crying the game is dead. Is it, though? Massively's MJ still sees plenty of signs of life; her adventurous activities have not been curtailed. Since players seem to be drawn to red names like a moth to the flame, what better way to go and scout out the population than poking around in PvP-enabled lands? It may not be the most accurate of testing methodologies, but it's bound to be fun. Will she stay on the Haranya continent or venture deep into Nuian territory? And what about Auroria? Survival is definitely not assured, so join us live at 9:00 p.m. to see just how long she makes it!

Game: ArcheAge
Host: MJ Guthrie
Date: Wednesday, November 19th, 2014
Time: 9:00 p.m. EST

Enjoy our Stream Team video below.

Continue reading The Stream Team: Poking around in ArcheAge's PvP lands

MassivelyThe Stream Team: Poking around in ArcheAge's PvP lands originally appeared on Massively on Wed, 19 Nov 2014 21:00:00 EST. Please see our terms for use of feeds.

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Das Tal’s latest stress test happens this Saturday

Fantasy PvP sandbox Das Tal is hosting a pre-alpha stress test this weekend, according to developer Fairytale Distillery's latest press release. The test runs from 2:00 p.m. to 6:00 p.m. EST on Saturday, November 22nd. Das Tal's previous stress test attracted a population nearly three times as large as a normal test, and as a result the devs have increased capacity which means that the "servers will be packed full of PvP."

To get in on all the killing, you'll need to sign up as an alpha tester and then check your inbox for an invite. There's also a sneak preview available for viewing via the alpha test footage after the break.

Continue reading Das Tal's latest stress test happens this Saturday

MassivelyDas Tal's latest stress test happens this Saturday originally appeared on Massively on Tue, 18 Nov 2014 17:30:00 EST. Please see our terms for use of feeds.

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