Category Archives: pvp

FACTIONS: Origins of Malu opening early access in ‘a couple weeks’

After Origins of Malu got the green light on Steam, developers went to work getting the sci-fantasy sandbox ready to release to players on that platform. All that work is about to come to fruition: Producer Michael Dunham told Massively that the early access release for the game's PvP build is only a couple of weeks away. FACTIONS: Origins of Malu is launching an invite-only closed release to ensure the systems are in check as far as user capacity, client integration, and the like today, February 1st, 2015; the EA will follow shortly after. Dunham anticipates early access to open before the 15th.

To learn more about FACTIONS and future plans, read our exclusive interview with Dunham, then check out MassivelyTV on Monday, February 2nd, at 9:00 p.m. EST for a special Stream Team sneak peek of the game with devs.

MassivelyFACTIONS: Origins of Malu opening early access in 'a couple weeks' originally appeared on Massively on Sun, 01 Feb 2015 14:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Making my merchant ship in ArcheAge

It took plenty of saving up, but Massively's MJ now has everything she needs to build a better ArcheAge boat: a merchant schooner! Why haul packs just one, three, or even seven at a time when you can load up and haul 21? And that makes overseas trading that much more profitable (while simultaneously making you more of a target!). Join us live at 2:00 p.m. EST as MJ leaps into this new era of sea trade.

Game: ArcheAge
Host: MJ Guthrie
Date: Thursday, January 29th, 2015
Time: 2:00 p.m. EST

Enjoy our Stream Team video below.

Continue reading The Stream Team: Making my merchant ship in ArcheAge

MassivelyThe Stream Team: Making my merchant ship in ArcheAge originally appeared on Massively on Thu, 29 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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New Das Tal vid explains combat, playstyles, and more

Das Tal's devs have released a new video and are currently adding player settlements, resource warfare, crafting, and progression to the PvP sandbox, according to a new press release.

The video runs for nearly 10 minutes and explains a good bit about the game's combat abilities. It also summarizes possible playstyles based on weapon and armor choices, as well as a high-level look at the game's "MOBA meets MMO" combat system.

Click past the cut to see for yourself!

[Source: Fairytale Distillery press release]

Continue reading New Das Tal vid explains combat, playstyles, and more

MassivelyNew Das Tal vid explains combat, playstyles, and more originally appeared on Massively on Wed, 28 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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DayZ has sold over 3 million early access copies

 
DayZ has been on Steam early access for over a year now, and what does the post-apocalyptic zombie sandbox have to show for it? Well, over 3 million customers, for starters. A new Bohemia Interactive press release touts the 24 updates the game has seen since its "launch," and it also mentions ongoing improvements including a core engine rewrite begun in 2014. The new engine is called Enfusion, and it includes renderer upgrades and corresponding performance upticks as well as "vastly improved" particle effect aesthetics. Bohemia also notes that the DayZ dev team now boasts over 80 people. [Source: Bohemia Interactive press release]

MassivelyDayZ has sold over 3 million early access copies originally appeared on Massively on Fri, 23 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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The Stream Team: Peeking into H1Z1’s PvE server

 
When the servers were finally sorted last weekend, Massively's MJ was able to bring you a first look at H1Z1's early access on one of the many PvP servers. But folks have been asking to see the world on the PvE server, so she's diving back into the sandbox and facing death at the hands of zombies, bears, wolves, and any really peeved deer. Oh, and let's not forget starvation! Will MJ find friends as she did in the first part of her PvP journey, or will folks be more like those near the end? Join us live at 1:00 p.m. to see. Game: H1Z1 Host: MJ Guthrie Date: Thursday, January 22nd, 2015 Time: 1:00 p.m. EST Enjoy our Stream Team video below. Continue reading The Stream Team: Peeking into H1Z1's PvE server

MassivelyThe Stream Team: Peeking into H1Z1's PvE server originally appeared on Massively on Thu, 22 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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ArcheAge patches in Divine Gifts and land expansion certs today

 
Not that you can always expand the land you're on, see.
Following today's ArcheAge patch you'll want to keep a close eye on the bottom left of the game's UI. You'll see a little icon light up to indicate that you have a new gift awaiting you, and then... you get free stuff. That's it. That's all you have to do. The newest patch will offer these Divine Gifts to players regularly, allowing you to open as many as 10 in a given day for rewards like Lunarites, bonus food, and Hereafter Stones. Players will also be able to craft land expansion certificates (which will also be available from the Marketplace in a future update) and larger storage chests. That's in addition to new rewards for maxing skill trees and new portals leading directly to Serpentis and the Sea of Drowned Love. Whatever your focus is in ArcheAge, you'll have plenty of opportunity to take part in it when today's patch goes live.

MassivelyArcheAge patches in Divine Gifts and land expansion certs today originally appeared on Massively on Thu, 22 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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H1Z1 is going ‘nuclear’ on hackers

h1z1 From the sound of it, the H1Z1 crew put in some serious overtime during this past weekend. SOE President John Smedley has been posting updates across Reddit, especially in reference to hackers and important patch fixes.

Smedley said that the team is "extremely on top of" any hacking going on in the game and will only get better as time goes by. "What we have is extremely robust in terms of detection and prevention," he posted. "Now that we started with detection, you'll be seeing the prevention go nuclear."

Patches that are coming soon to the game will cover many vital issues, according to Smedley. These fixes include more loot, frame rate fixes, the infamous G29 problem, the floating arrow bug, and a slower drain rate for hunger and thirst.

MassivelyH1Z1 is going 'nuclear' on hackers originally appeared on Massively on Mon, 19 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: Rebuilding EVE’s corporation tools

EVE Evolved title image The MMO genre is defined by the online interactions of thousands of players, and nowhere is that more apparent than in the single-shard sandbox of EVE Online. While it's possible to play EVE solo, it's the players who make most of the game's meaningful content, and it's only in your emergent interactions with other players that I think the game truly comes to life. Some time ago, I wrote about the importance of CCP supporting EVE's power players, the corporation owners, fleet commanders, and event organisers who give the rest of us something fun to do. Now it looks like CCP is starting to deliver that support, with developers currently looking at updating EVE's archaic corp management tools.

CCP Punkturis recently asked corporation owners for a list of the most annoying "little things" they'd like to see fixed with the corporation management interface and was instead flooded with requests for big features and complete overhauls. Developers later confirmed on The o7 Show that at least one highly requested big feature is definitely on its way: CEOs will soon be able to switch off friendly-fire between corp members. The threat of corporate infiltrators attacking corp members has been a massive barrier preventing corps from recruiting new players, so its removal is good news for everyone (except spies). So now that corporation management is finally back on the drawing board, what other features do corp owners need?

In this edition of EVE Evolved, I look at a few ideas for corporation tools and features that would make EVE a better place for everyone.

Continue reading EVE Evolved: Rebuilding EVE's corporation tools

MassivelyEVE Evolved: Rebuilding EVE's corporation tools originally appeared on Massively on Sun, 18 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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SOE’s Adam Clegg apologizes for H1Z1 airdrop snafu

H1Z1 In the wake of this week's H1Z1 early access launch issues and "pay-to-win" airdrop controversy, SOE's Adam "Arclegger" Clegg offered a lengthy apology and explanation to the unruly mob on Reddit.
I wanted to address what I said in an earlier stream with NGTZombies prior to our release. I said you cannot buy a gun or ammo and it had to be found in the world. When you are on a stream, and you are talking about your game, you tend to talk a million miles an hour both to keep the information flowing and to keep it entertaining. But sometimes things get said without completely thinking about what you are saying 100% through. H1Z1 is a massive game with a lot of systems, some of which we were tuning every day and finishing last minute. When I said you can't buy any guns or ammo, I completely disregarded the possibility of airdrops and meant that you can't buy a gun or ammo and have it go into your starting loadout, or your loadout immediately like you were buying a gun from the gun store.

All that being said, I totally understand how what I said was at the time lying to you guys and I apologize. But please understand that's not what I was trying to do. For those of you that don't know me or understand me, know that I'm not trying to be this monster that is conniving and lying in hopes that you get tricked into buying the game. I am very passionate about making video games and I want more than anything in the world for people to love the games that I am a part of making.
Clegg explained that during testing, the loot-heavy airdrops resulted in a "gladiator style brawl" that epitomized the conflict SOE wanted to generate in the game. "Whether you agree with us or not," he wrote, "that is how we want airdrops to work." The second half of his post covers the details of the changes incoming to the system as noted yesterday.

SOE President John Smedley announced last night that the studio will grant refunds to those early access purchasers who request them by Sunday. Self-initiated refunds through Steam are also now possible.

MassivelySOE's Adam Clegg apologizes for H1Z1 airdrop snafu originally appeared on Massively on Sat, 17 Jan 2015 11:00:00 EST. Please see our terms for use of feeds.

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Xsyon kicks off season of in-game events

 
xsyon
Why settle for one measly event when you can have a whole host of them? That's the approach that sandbox MMO Xsyon is taking with its event season. The season, which begins today, will feature a slew of in-game events on different days. These include treasure hunts, timed battles, navigation competitions, capture the flag games, and a Valentine's Day event. The team is scheduling the events on different days and times "to accommodate players from every time zone." A calendar of upcoming events is on the official website. Xsyon is fresh from its debut on Steam's early access, which began earlier this month.

MassivelyXsyon kicks off season of in-game events originally appeared on Massively on Fri, 16 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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H1Z1 bests login issues, justifies and tweaks ‘pay-to-win’ airdrops [Update: Refunds being granted]

 
H1Z1
Zombie sandbox MMO H1Z1 launched into early access on Steam yesterday evening only to be plagued with login server issues that caused even us to cancel our planned stream. In other words, it was an MMO launch. Overnight, SOE's John Smedley told Reddit that those problems have been mopped up that that SOE is currently working on G29 and G99 errors, server framerates, disappearing chats, crash bugs, and a "runaway memory situation." Reddit and Steam's user review section have exploded not over the predictable early access technical issues but over cash-shop airdrops, which some players say constitute pay-to-win in violation of SOE's stated philosophy. Smed denied obfuscating the presence of airdrops, saying SOE has "been straight about it" and justifying the mechanic:
1) You cannot call in airdrops until the servers are 1/4 full. 2) You can't call in airdrops without generating a ton of zombie heat. 3) the airdrops are random in what they deliver. 4) you are not guaranteed to get a single thing out of the airdrop you called in. You could die trying and you're out the money. 5) We fly the plane in very slowly and loudly.. we also stream green smoke from it you can see from very far away.
But he does note that SOE will be "making some big changes" to airdrops, including widening the radius, reducing the chance they'll drop guns, slowing the airdrop planes even more, and increasing the number of players who can call them at any given time. "If you think it's P2W don't buy it. Don't play it," Smed posted. "But I have to say wait until you've personally tried them before making the call." Continue reading H1Z1 bests login issues, justifies and tweaks 'pay-to-win' airdrops [Update: Refunds being granted]

MassivelyH1Z1 bests login issues, justifies and tweaks 'pay-to-win' airdrops [Update: Refunds being granted] originally appeared on Massively on Fri, 16 Jan 2015 09:45:00 EST. Please see our terms for use of feeds.

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H1Z1 is now available, here’s a trailer

Zombie survival sandbox H1Z1 is now available to play. Or test. Or whatever it is ya'll are doing inside these half-finished games that are killing it on Steam. What can you expect for your $19.99 or $39.99? Well, lots of bugs, placeholder artwork, and low-quality character models, according to a recent dev post. You also get to shoot your fellow zombie fans in the face, though, and purportedly influence development of the game going forward. SOE has released a new trailer to mark today's launch. You can view it after the break! Continue reading H1Z1 is now available, here's a trailer

MassivelyH1Z1 is now available, here's a trailer originally appeared on Massively on Thu, 15 Jan 2015 21:00:00 EST. Please see our terms for use of feeds.

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Black Desert readies sieges for January 17th

 
Avon calling!
Ready to lay siege to your enemies and take control of whatever strikes your fancy (as long as it's a castle) in Black Desert? The developers are getting ready to let players do just that. Sieges will be enabled on a single server on January 17th for a live test, and as long as nothing breaks horrendously, all servers will have the mechanics enabled on January 24th. Each guild will be able to build two towers and one command center as part of the lead-in to the warfare; the last guild standing after a siege will take control of the castle and be the defenders during the next assault. Still no word has been offered on an exact date for a North American release, for those of you watching this with hungry eyes. You'll have to find out how the siege tests go from the sidelines. Continue reading Black Desert readies sieges for January 17th

MassivelyBlack Desert readies sieges for January 17th originally appeared on Massively on Wed, 14 Jan 2015 11:00:00 EST. Please see our terms for use of feeds.

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H1Z1 boasts 150-200 early access servers, including ‘carebear’ servers [Updated]

 
Shut up and give me my ten bucks per month, little man. My Porsche needs some performance upgrades.
In preparation for the early access launch of zombiebox H1Z1, SOE's John Smedley has been busy on social media. Over the weekend, he asked Redditors for suggestions for 50 zombie-themed server names. Last night on Twitter, he indicated that the game will have far more servers come Thursday:
looking like we'll have 150-200 H1Z1 servers on 1/15. [9:19 PM - 12 Jan 2015] we'll be announcing the distribution of them (i.e. rulesets, etc) in the next day or two. I think people will be happy. [9:19 PM - 12 Jan 2015] even the disgusting PVE carebear servers will be ready day 1. I'm not happy about that but people tell me I need to get over it. [9:20 PM - 12 Jan 2015]
Don't worry, PvE players who've been buying SOE MMOs for 16 years. We're pretty sure he was kidding. H1Z1 early access launches January 15th. Smed has previously warned players that they should "NOT BUY EARLY ACCESS" if they are hoping for a completely finished game, but given the number of servers, we expect no one is listening to that advice. Continue reading H1Z1 boasts 150-200 early access servers, including 'carebear' servers [Updated]

MassivelyH1Z1 boasts 150-200 early access servers, including 'carebear' servers [Updated] originally appeared on Massively on Tue, 13 Jan 2015 11:00:00 EST. Please see our terms for use of feeds.

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New version of Divergence Online is live

Divergence Online devs Stainglass Llama published a playable alpha earlier this week. Lead developer Ethan Casner says that anyone can download the game and have a look-see, but most of the gameplay functionality is reserved for those who helped crowdfund the sci-fi sandbox.

Casner details how he and two programmers worked to release the first new version of Divergence in over a year, and he says that the long hours have ultimately been worth it.

"This is not an MMO that exists in a series of dozens if not hundreds of servers," he explains. "The game world you're going to be entering is the only one in existence. If you know anyone else on planet Earth who plays this game, they're in the same server. It's because of this feature that anything we do in this game is exponentially more difficult to accomplish than it would be in (what passes for) an MMO of today."

[Thanks Jon!]

MassivelyNew version of Divergence Online is live originally appeared on Massively on Fri, 09 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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