Category Archives: pvp

ArcheAge’s second beta event starts July 30th

aa With one jam-packed closed beta event out of the way, ArcheAge is revving up for another one. The title's second closed beta event, Settling Sail, will take place from Wednesday, July 30th, through Monday, August 4th.

Trion Worlds announced that the first closed beta's servers filled up within 18 minutes, and as such, it will be expanding the second beta event to be "three times as big" as the first with more invites rolling out.

The good news from the packed beta event last weekend is that the hardware performed great on Trion's side and that the devs have made changes to improve the game: "You also helped us to identify and fix challenges with some of the custom integration for our version! During the event, we were also adapting our own anti-spam and anti-bot software in real time. With your input, we're reviewing a number of systems with XLGAMES, including use of labor while you're hunting and looting, labor regeneration rates for online and offline players, and the availability of Archeum. We're also looking into the feasibility of XLGAMES adding an ability queue and mouse inverting."

MassivelyArcheAge's second beta event starts July 30th originally appeared on Massively on Wed, 23 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Shroud of the Avatar preps PvP update and asks for player music submissions

Filed under: , , , , ,

Shroud of the Avatar is ready to pull the trigger on Release 8 and the game's PvP system. Release 8 will come out next week and feature a massive host of PvP changes that have apparently gotten the dev team hooked. "The team's 30 minute PvP play sessions every morning are growing longer and longer as we're having too much fun to stop," the devs wrote.

Portalarium is also putting out a call to the community to help crowdsource Shroud of the Avatar's soundtrack. The team has a list compiled to guide player composers in creating and submitting their own music for the game.

MassivelyShroud of the Avatar preps PvP update and asks for player music submissions originally appeared on Massively on Sat, 19 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Ultima Online overhauls factional PvP in publish 86

Broadsword Online has announced that Ultima Online's publish 86 will arrive on the test server this evening. Notably, the patch includes the first phase of the game's new Vice vs Virtue system, a massive ground-up rework of the existing faction PvP system intended to bring rewarding, objective-based PvP back to the cities. The update also features a new trading-based quest system, new property generation mechanics for spawned loot, and a refreshed Cleanup Britannia vendor.

Check out the complete patch notes on the official site. If you're a former player thinking of dropping by your old haunt to see how it's doing, recall that last month, the developers hinted at a return-to-UO promotion coming in August.

MassivelyUltima Online overhauls factional PvP in publish 86 originally appeared on Massively on Fri, 18 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Choose My Adventure: The crafty side of life in ArcheAge

Choose My Adventure:  The crafty side of life in ArcheAge After last week's exciting dungeon and boating adventure, Massvely's MJ was ready to settle into the quiet life of crafting in ArcheAge. And crafting can definitely be a whole way of life, taking all your time, attention, and funds. If you want to specialize in multiple crafts, it can gobble up that much more!

Since you voted for MJ to try all the crafting, she's been trying to dabble in everything. However, getting all the various materials necessary for all the different professions turned out to be quite the undertaking, so she's been paying special attention to armor (which tied for first in votes) and housing items (which came in second). Join us live at 7:00 p.m. to see the crafty side of life in ArcheAge and help direct MJ's two-hour adventures during this CMA Live. Then don't forget to vote and direct next week's (and this weekend's) adventures!

Game: ArcheAge
Host: MJ Guthrie
Date: Wednesday, July 16th, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading Choose My Adventure: The crafty side of life in ArcheAge

MassivelyChoose My Adventure: The crafty side of life in ArcheAge originally appeared on Massively on Wed, 16 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Camelot Unchained’s use-based stat system will trade grind for immersion

Camelot Unchained This week, the folks at City State Entertainment have a massive game mechanics infodump planned for Camelot Unchained fans as part of its "batshit-crazy" reveal week. A few weeks ago, we spoke with CSE co-founder Mark Jacobs about each of the topics being presented to backers this week on Twitch, so to coincide with today's announcements, we asked about the mechanics of the sandbox's proposed stat system. Enjoy the reveal and the interview!
Massively: Can you explain the thinking behind allowing players to fall into "gotcha" builds, unwittingly creating characters that simply will not perform well in the game? By the same token, does the studio not anticipate the preset classes to result in attendant cookie cutter stat builds?

CSE's Mark Jacobs: We've been very clear from the beginning of the Kickstarter that we are going to allow players to create builds that aren't 'ideal' for their class or even race selection. Now, having said this, we've also been clear we will present plenty of information so they can make informed choices. I want to give players the freedom to play a race/class/stat combination that is not ideal, but to also warn them and give them the ability to read lots of information at the same time. We are also considering giving out a limited respec after creation just in case, for example, you quickly realize trying to play a Luchorpan tank that you made as small and weak as possible wasn't a great idea.

Continue reading Camelot Unchained's use-based stat system will trade grind for immersion

MassivelyCamelot Unchained's use-based stat system will trade grind for immersion originally appeared on Massively on Mon, 14 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Choose My Adventure: Adventuring in ArcheAge

Although ArcheAge has many different things to do, you decided that Massively's MJ should continue her adventures with quests, so that's what she's been doing. After showing off her favorite spot in game and brilliantly demonstrating death by jellyfish, she's been running to and fro delivering notes, assembling statues, and killing whatever vermin are bothering the locals. And there's certainly no lack of vermin!

During those questing adventures MJ has come across a dungeon, and she's looking forward to taking you inside. Hopefully she'll find other in-game companions to enter with her as well, else she'll surely experience death in a new and spectacular way! If she's alone, will you still have her enter? Join us live at 7:00 p.m. to decide her fate live! And don't forget to participate in the next vote to decide which crafting profession MJ should pursue next week.

Game: ArcheAge
Host: MJ Guthrie
Date: Wednesday, July 9th, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading Choose My Adventure: Adventuring in ArcheAge

MassivelyChoose My Adventure: Adventuring in ArcheAge originally appeared on Massively on Wed, 09 Jul 2014 19:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Choose My Adventure: Forever Firran in ArcheAge’s alpha

Filed under: , , , , , , , ,

Welcome to the first official all-stream version of Choose My Adventure, where Massively's MJ will delve deeper into ArcheAge on two-hour adventures that you help direct. She's continuing to explore the world as the feline Firran as directed by the last round of voting. But now the adventures are ramping up and she's picking up the pace, so what direction shall she go?

There's no need to only quest if you want XP; you can also gather, craft, and farm. You can focus on land adventures or brave the high seas. There's plenty of choice involved, and the choice is yours. Join us live at 4:00 p.m. EDT and help decide what MJ does, then vote in the poll to determine next week's leveling path! The polls closes at 11:59 P.M. Monday, June 8th.

Game: ArcheAge
Host: MJ Guthrie
Date: Friday, July 4th, 2014
Time: 3:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading Choose My Adventure: Forever Firran in ArcheAge's alpha

MassivelyChoose My Adventure: Forever Firran in ArcheAge's alpha originally appeared on Massively on Fri, 04 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Leaderboard: Will you be trying ArcheAge?

ArcheAge's closed beta is coming in a couple of weeks, and if Trion stays on schedule, the long-awaited sandpark's western launch will happen some time prior to year's end. The only real question, then, is will you be playing.

There's clearly a lot to like about the game in terms of features, but there's also the specter of open PvP, which has traditionally hamstrung MMO sales and retention figures in the West. So, how about it, Massively readers? Will you be trying ArcheAge despite (or perhaps because of) its PvP?

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

Continue reading Leaderboard: Will you be trying ArcheAge?

MassivelyLeaderboard: Will you be trying ArcheAge? originally appeared on Massively on Wed, 02 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Albion Online puts an interesting twist on fast travel

Albion Online Curious about getting around in Albion Online? After last week's dev blog on mounts, the team expanded on world travel with this week's blog all about fast travel.

The sandbox MMO has implemented fast travel based on user feedback, but the feature has some interesting limitations. For one, fast travel can only happen over water. It is also limited to safe cities and hubs, and costs a fair bit of money. As a bit of an RP element, fast travel is done like ship travel, so the cost will go up according to the weight you're carrying. This makes sure that players won't use fast travel at all times, and may take into consideration whether travel by foot or horseback might be the better choice in particular situations.

You can sign up for Albion Online's alpha testing at the official site.

[Thanks for the tip, Dengar!]

MassivelyAlbion Online puts an interesting twist on fast travel originally appeared on Massively on Tue, 01 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

ArcheAge closed beta coming in mid-July

It might even happen this year! The good news for fans of the approaching ArcheAge is that the game will be using update 1.2 for the game, news that brought forth much rejoicing. The bad news is that as a result, the game's beta has been somewhat delayed. Trion Worlds has outlined the state of the game in a recent blog post explaining where the game is in testing and what players can expect in the future.

In order to get the new version into testing as soon as possible, the developers are not adding in the Trion-specific features to the game which were mentioned previously on the forums. Closed beta events will be starting in mid-July, with a separate alpha server available to see how the 1.2 play environment plays and what benefits it offers. If you're interested to hear about the state of development, take a look at the full update and get ready for the paradigm shift.

MassivelyArcheAge closed beta coming in mid-July originally appeared on Massively on Tue, 01 Jul 2014 11:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

H1Z1 working hard on Steam early access prep

SOE Technical Director Tom Schenck penned the first dev blog for H1Z1 yesterday, saying that the team is in overdrive preparing the title for its debut on Steam Early Access. However, in regard to a specific date as to when H1Z1 will be publicly available, Schenck wasn't sharing.

Schenck said that the team is strongly focusing on getting the antagonists to look and play the part: "High priority on our Early Access feature list is polishing group behavior and tuning Emergent AI systems to the entire ecosystem. Our AI team is going nuts regulating interactions for all of the NPC characters in the game including zombies, deer, wolves, and more."

Other stated priorities for the team right now include fine tuning melee combat, maxing out performance, and bug hunting.

MassivelyH1Z1 working hard on Steam early access prep originally appeared on Massively on Sat, 28 Jun 2014 14:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Darkfall’s action-mode HUD to get some lovin’ in July patch

Aventurine has published a lengthy blog post previewing Darkfall's update schedule. Now that the game's custom roles are a thing, the devs are turning their attention to two July patches. The first is basically a fix and balance update to address bugaboos with the recent custom roles patch. The second update will the first of two designed to flesh out the game's action-mode HUD and will provide "a far more customizable experience with those GUI elements that are most used and most visible)," Aventurine says.

After that, the devs are circling back to the planned economy rebalance as well as tweaks to quests, inventory management, alignment, and more.

MassivelyDarkfall's action-mode HUD to get some lovin' in July patch originally appeared on Massively on Fri, 27 Jun 2014 19:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Xsyon’s terrain reversion adds decay, resets land

Notorious Games has released a terrain reversion update for its post-apocalyptic Xsyon sandbox. Xsyon allows players to sculpt terrain and "over the years, many unsightly mounds and ruins of abandoned sites have built up across the land."

The reversion patch "gradually restores this neglected land to its original state," Notorious explains via press release. The update also allows tree stumps and logs to decay over time. Notorious says that the decay will be a constant process in order to provide "expansive areas of pristine terrain" for new players and existing players who want to branch out and build in new or bigger locations.

[Source: Notorious Games press release]

MassivelyXsyon's terrain reversion adds decay, resets land originally appeared on Massively on Thu, 26 Jun 2014 18:30:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

The Stream Team: Choose My Adventure moves to ArcheAge

If you've wanted the chance to direct Massively's MJ in her ArcheAge adventures, here's that chance! Choose My Adventure is hooking up with The Stream Team for a full month of viewer-driven escapades in the sandbox's alpha. First up, choosing which race she'll play for the two-hour adventures throughout July. Should MJ be a humanesque Nuian or Harani, an elegant Elf, or remain as a feline Firran? Join us live at 8:00 p.m. to try and convince the other viewers to support your choice, then vote in the poll below!

Game: ArcheAge
Host: MJ Guthrie
Date: Wednesday, June 25th, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Choose My Adventure moves to ArcheAge

MassivelyThe Stream Team: Choose My Adventure moves to ArcheAge originally appeared on Massively on Wed, 25 Jun 2014 20:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

EVE Evolved: Four top tips for living in wormholes

EVE Evolved title image One of the biggest goals you can reach for in many sandbox MMOs is building your own empire and controlling a small corner of the game world. For much of EVE Online's lifetime, that privilege was reserved for the powerful few leaders of the game's large territorial alliances, which carve up vast swathes of space between them. A handful of alliances still control the lawless nullsec regions today, but there are still opportunities for smaller corporations and even individuals to stake a claim in the chaotic world of wormhole space.

Exploring and farming in wormholes is very profitable activity, but permanently moving in and setting up a starbase can be an intimidating prospect. One wrong decision might lead to pilots getting stranded in the void without bookmarks, your starbase coming under attack, or the whole expedition being robbed blind by a corporate infiltrator. The early days of wormhole exploration were rife with stories of hardship, heists, and devastating wars fought through shifting networks of wormholes. A lot has changed since the wormholes first opened in 2009, and today many of those problems have solutions.

In this EVE Evolved opinion piece, I look at some of the ways wormhole life has improved since Apocrypha and give four of my favourite tips for anyone planning to colonise wormhole space.

Continue reading EVE Evolved: Four top tips for living in wormholes

MassivelyEVE Evolved: Four top tips for living in wormholes originally appeared on Massively on Sun, 22 Jun 2014 18:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments