Category Archives: pvp

PAX Prime 2014: ArcheAge is launching on September 16th

Yes, I know she turns into a bad angel And lo, a new MMO came upon them, and the glory of non-linear gameplay surrounded them, and they were sore afraid.

Actually, they weren't afraid. They were exuberant. They sang "funk yeah!" -- their voices an angelic choir -- because frickin' finally, four years after discovering ArcheAge and three years after initially playing it, they received a western launch date.

That date, as we learned tonight at PAX Prime, is Tuesday, September 16th. Other dates to bear in mind are September 12th (the Founder head-start) and September 4th through September 8th (the open beta).

Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

MassivelyPAX Prime 2014: ArcheAge is launching on September 16th originally appeared on Massively on Fri, 29 Aug 2014 22:45:00 EST. Please see our terms for use of feeds.

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Camelot Unchained alpha postponed half a year [Updated]

On Twitter and during a Twitch broadcast yesterday, Camelot Unchained developers announced that the alpha test for the crowdfunded RvR MMO has been broken into three phases and delayed, which will result in a similar delay for beta and launch. Originally planned to begin this month, the third phase of alpha has been postponed until February of next year; devs cited insufficient programmers as the main culprit, though that's a problem they say they've rectified now. Backers will have limited access to alphas 1 and 2, though dates for these have not yet been set.

In a post announcing the new Camelot Unchained website today, Mark Jacobs apologized for the alpha's delay, writing, "I want to thank all of our Backers for their understanding and support regarding the delay of the commencement of Alpha Testing. It is gratefully appreciated by myself and the team."

[Thanks to Andy for the tip.]

[Update: We've included the revised explanatory video below. Mark Jacobs also forwarded us his letter to backers, which hasn't yet been uploaded to the new-new site. We've embedded it below as well.]

Continue reading Camelot Unchained alpha postponed half a year [Updated]

MassivelyCamelot Unchained alpha postponed half a year [Updated] originally appeared on Massively on Fri, 29 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.

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Landmark’s combat patch goes live

Combat has finally come to Landmark, but there's much more to this update than just armor, weapons, and death. There are plenty of new Kerran-themed props, new materials (10 new color of Stucco variations and 16 new Burled Wood tints), movement props, and bug fixes. On top of that, there's a new way to pay claim upkeep; those who desperately want to keep their claims but don't want to bother with copper now have the opportunity to pay with Station Cash at a cost of 10 SC per day per claim.

And here's probably some of the best news from the mouths of the devs themselves:
"We've made a number of optimizations that should improve framerates for many players. This does not include the Multithreaded Rendering, which we are still working on."
If you plan to dive in and check out combat, SOE has posted instructions for setting up the PvP games on the forums to help answer any questions. Full details on the update can be found in the patch notes. For now, all claims will be flagged for PvP until the observer mode can be added.

Finally, the Workshop livestream is moving! Starting August 28th, the show focusing on the collaborative development of racial buildings will be broadcast on the EverQuest Next Twitch Channel Thursdays at 2:00 p.m. EDT.

MassivelyLandmark's combat patch goes live originally appeared on Massively on Thu, 28 Aug 2014 10:00:00 EST. Please see our terms for use of feeds.

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SOE Live 2014: H1Z1 is a full-fledged survival experience

With an event like Zombie Prom, it was hard not to notice a certain undead theme at this year's SOE Live. That's all courtesy of the studio's upcoming apocalyptic survival game H1Z1. And thanks to plenty of panels, interviews, and the keynote, we learned even more about the game: The new sandbox is so much more than a zombie shooter; it's a full fledged survival experience. There were even opportunities for fans to nab some hands-on playtime.

We had the chance to mix and mingle with Producer Steve George, Senior Game Designer Jimmy Whisenhunt, Art Director Bill Yeatts, Technical Director Tom Schenck, and Game Designer Adam Clegg to discuss where H1Z1 came from, where it is going, and how far it has gotten. Delve into the new air drops, the heat and temperature systems, and so much more. We've also embedded the full keynote panel for you.

Continue reading SOE Live 2014: H1Z1 is a full-fledged survival experience

MassivelySOE Live 2014: H1Z1 is a full-fledged survival experience originally appeared on Massively on Tue, 26 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.

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Leaderboard: What’s your post-release plan for ArcheAge?

ArcheAge is coming soon, possibly as soon as next month if you believe a certain Steam-centric rumor. Whenever XLGAMES' long-gestating sandpark arrives, there will be plenty of things to keep you busy throughout its vast fantasy world.

Whether you're into trade routes, farming, crafting, traditional PvE, or open PvP, AA has you covered. With that in mind, what do you see as your primary in-game activity post-release? Vote after the cut!

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

Continue reading Leaderboard: What's your post-release plan for ArcheAge?

MassivelyLeaderboard: What's your post-release plan for ArcheAge? originally appeared on Massively on Wed, 20 Aug 2014 17:00:00 EST. Please see our terms for use of feeds.

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Darkfall quest system aims to provide an ‘alternative PvE experience’

Aventurine has published a lengthy forum post detailing the logic behind its decision to add quests to Darkfall. As you're probably aware, Darkfall is a FFA full-loot PvP MMO, which on the surface makes the devs' decision to spend significant time and resources adding PvE-focused activities seem like a curious one.

It makes sense, though, as Darkfall featured world bosses and plenty of opportunities for fun, group-centric PvE even prior to its Unholy Wars reboot. Aventurine says that its new questing system is borne of three distinct goals: to teach new players about the game in an interactive manner, to present Agon's extensive lore and allow players to explore it, and to offer an "alternative PvE experience" including goals and motivation that reaches beyond "for the loot (or for the prowess)."

[Thanks Jane!]

MassivelyDarkfall quest system aims to provide an 'alternative PvE experience' originally appeared on Massively on Wed, 20 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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Hey look, it’s another ArcheAge closed beta event

ArcheAge's fourth closed beta event starts Friday, August 22nd and runs through Wednesday, August 27th. Trion expects the event to be "twice as large" as CBE3, and the company notes that you're not automagically eligible for this shindig even if you participated last time. Trion is making keys available through its usual partner suspects, while ArcheAge alpha and founder account invites do carry over.

New to CBE4 is multilanguage support on every server including English, French, and German.

MassivelyHey look, it's another ArcheAge closed beta event originally appeared on Massively on Tue, 19 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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EVE Evolved: How to fix nullsec territorial warfare

EVE Evolved title image If you've been playing EVE Online lately or just following the major events in the game, it can't have escaped your notice that nullsec has become a bit stagnant. The lawless nullsec regions are supposed to be politically unstable territories claimed by hundreds of warring player-run alliances, but today they're dominated primarily by just two or three mega-coalitions. Individual alliances can no longer hold out against the combined forces of the coalitions and must either pick a side or be annihilated. The coalitions have even signed agreements not to take space from each other by force, and players are being bored to death as a result.

Two weeks ago, I examined the history of force projection in EVE Online and made the argument that capital ships and jump drives ultimately created today's nullsec problems. Increases in mobility have led to alliances teaming up over vast distances, making mega-coalitions an inevitable outcome. It's obviously too late to remove capital ships or jump logistics, but there are plenty of other ways to potentially fix the nullsec problem. We had some great discussions in the comments of the previous article about how this complex problem could be solved without making warfare the painful slog it was back in 2004, and I believe it's possible.

In this edition of EVE Evolved, I lay out some ideas for new game mechanics that could solve the current nullsec crisis and may meet CCP's goals for the eventual sovereignty revamp that's on the way.

Continue reading EVE Evolved: How to fix nullsec territorial warfare

MassivelyEVE Evolved: How to fix nullsec territorial warfare originally appeared on Massively on Sun, 17 Aug 2014 18:00:00 EST. Please see our terms for use of feeds.

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ArcheAge adds three servers for next round of closed beta testing

aa Trion Worlds is anticipating a flood of new players for the third ArcheAge closed beta test, saying that it expects the weekend event will be "four times" the size of the first test. The studio is sending out "hundreds of thousands" of email invites, noting that players will need a new CB3 invitation to participate and cannot rely on an old CB2 key for access.

The team is adding three new servers for CB3: two in North America and one in Europe. These servers will plug into the cross-server auction house that's shared by their associated regions.

ArcheAge's beta will "pick up right where it left off," as the devs promise that progress made during CB2 will be retained and characters will not be wiped. The beta test begins on August 14th and continues through August 18th.

MassivelyArcheAge adds three servers for next round of closed beta testing originally appeared on Massively on Tue, 12 Aug 2014 16:00:00 EST. Please see our terms for use of feeds.

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ArcheAge highlights its trade mission mechanics

See?  You can indeed be productive while sitting on your... donkey. There's plenty of stuff to do in ArcheAge besides attack people in PvP. For example, you can be one of the people who are attractive targets to attack in PvP. That's not the biggest reason to get involved in the game's Trade missions, however. Sure, you'll be carrying around valuable cargo that's attractive to marauders, pirates, and scavengers alike, but successfully bringing a package from one point to another can provide you with plenty of wealth and fame, so it's got an appeal.

Trade Packs allow players to earn valuable crafting materials as well as Gilda Stars, valuable for endgame play. The further you transport a pack, the more rewards you receive for its transport. However, packs also slow you down and force you to forego the use of World Gates or gliders, making the journey that much more harrowing. For the full rundown, check the official preview and get ready to start shipping things around the world.

MassivelyArcheAge highlights its trade mission mechanics originally appeared on Massively on Mon, 11 Aug 2014 21:30:00 EST. Please see our terms for use of feeds.

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The Stream Team: Bitten by the trade route bug in ArcheAge

That first time Massively's MJ saw a merchant ship filled with trade packs dock in ArcheAge, she knew she'd found her calling! Sailing and profit -- seriously, what could be better? And after one failed attempt to deliver goods to enemy lands, she's made it her goal to successfully conduct trade there and start raking in the riches. Where there is risk, there is more reward! Want to get a look at trade routes and see how you can profit from your craft, or maybe just see if MJ can pull off some high-stakes commerce? Join us live at 3:00 p.m. for a little money-making adventure.

Game: ArcheAge
Host: MJ Guthrie
Date: Friday, August 8th, 2014
Time: 3:00 p.m. EDT

Enjoy our Stream Team video below.

Continue reading The Stream Team: Bitten by the trade route bug in ArcheAge

MassivelyThe Stream Team: Bitten by the trade route bug in ArcheAge originally appeared on Massively on Fri, 08 Aug 2014 15:00:00 EST. Please see our terms for use of feeds.

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Darkfall adds siege engines, ladders, higher walls, and more

Yesterday's Darkfall patch began the process of adding siege engine functionality to the world of Agon. Players can now use catapults with massive boulders and fiery projectiles, and Aventurine has also added siege ladders for scaling enemy walls. New Engineering Mastery crafting recipes are available, too, as are new resources and reinforced clan city walls.

[Thanks Jane!]

MassivelyDarkfall adds siege engines, ladders, higher walls, and more originally appeared on Massively on Fri, 08 Aug 2014 09:00:00 EST. Please see our terms for use of feeds.

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ArcheAge will host another closed beta event next weekend

ArcheAge Trion Worlds has announced that the third ArcheAge closed beta event, dubbed Blood & Bounty, will run from 7 a.m. EDT on August 14th to the same time on the following Monday.

The studio noted in a producer letter today that the last beta event was focused on sorting out the billing interface, adjusting the marketplace, and catching bots and scammers, the last of which was, according to the team, "a little overzealous" in that systems apparently flagged legitimate accounts in addition to problem players. Trion is also continuing to tweak the complicated labor system.

If you're not already in the beta, your chance to receive an invite will improve this round; Trion promised that it will be more than doubling invites to those who signed up via the official site.

MassivelyArcheAge will host another closed beta event next weekend originally appeared on Massively on Wed, 06 Aug 2014 19:30:00 EST. Please see our terms for use of feeds.

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Mortal Online claims ‘breakthrough’ with improved client performance

mortal online If you've been frustrated by bad client performance with Mortal Online, then you'll be glad to hear that developer Star Vault has isolated the problem: It's Gordo the Carniverous Sea Slug (as seen above) who is eating your packets and pings with wild abandon.

In all seriousness, the team has pinpointed the issue as related to the new armor models and is beginning to work on a solution. "We have made a very exciting breakthrough in how to handle player performance cost," a team update reads. "We have identified one big thing that does indeed add quite a bit of drop on client performance when the client sees many players."

In addition to fixing the performance drop, Star Vault announced that the territory control system is "progressing very smoothly" and that the team has added a new concept artist to flesh out the world and lore.

[Thanks to James for the tip!]

MassivelyMortal Online claims 'breakthrough' with improved client performance originally appeared on Massively on Mon, 04 Aug 2014 11:00:00 EST. Please see our terms for use of feeds.

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Darkfall introduces PLEX-like ‘D.U.E.L.’ subscription currency

Darkfall Yesterday, Aventurine added what it called a "minor" new feature to PvP sandbox Darkfall: a payment system remarkably similar to those found in EVE Online, WildStar, ArcheAge, and most recently Anarchy Online. Says the official site,
Several minor changes were included in the same update, also the addition of a shop item named D.U.E.L which, when purchased with selentine gold, will add 30 days of subscription time to your account if activated. The purpose of D.U.E.L is to give Darkfall players in-game options to renew their subscriptions.
Redditor mmochallenge notes that the in-game D.U.E.L. items are currently selling for around 150,000 gold.

MassivelyDarkfall introduces PLEX-like 'D.U.E.L.' subscription currency originally appeared on Massively on Sat, 02 Aug 2014 14:00:00 EST. Please see our terms for use of feeds.

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