Author Archives: Justin Olivetti

Gloria Victis is all up in your beeswax

gloria victis In yesterday's pre-alpha patch, Gloria Victis shattered all sense of boundaries and decided that it was going to make your beeswax its business. Yes indeed, we are finally living in an era when beeswax has been added to beehives in an MMO, and life will never be the same again. (Actually, my editor informs me that Ultima Online has that as well because it has everything.)

Other changes with the patch included global buffs for capture-the-flag winners, cattle horns as "by-products of [the] animal skinning process," a buff to gear durability, a higher change to get weapon drops from humans, and a rework of the mob spawning system.

MassivelyGloria Victis is all up in your beeswax originally appeared on Massively on Fri, 19 Dec 2014 21:00:00 EST. Please see our terms for use of feeds.

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Albion Online’s winter test begins January 26th

albion online Backers of Albion Online have been sitting on their hands for a while now, waiting for the next alpha test of this isometric sandbox. The good news is that Sandbox Interactive has announced that the alpha winter test will begin in a little over a month on January 26th.

There will be plenty of new and updated systems to check out during this testing cycle, including an extensive farming system, consumables, more weapons, more skills, and player and guild islands. Another significant change is that players can flag themselves as friendly or hostile in PvP areas, effectively adding consensual PvP into the game.

Albion Online's winter test will be available to legendary ($100) and epic ($50) founders and will last for four weeks.

MassivelyAlbion Online's winter test begins January 26th originally appeared on Massively on Fri, 19 Dec 2014 13:00:00 EST. Please see our terms for use of feeds.

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EVE Online nixes industry teams

eve Not every new idea is going to take off and be a smash hit, as CCP definitely understands this as much as anyone. The EVE Online developer said that the implementation of industry teams earlier this year has been vastly underused, and as a result, teams will be removed from the game entirely in 2015.

"We have been closely tracking all related industry metrics and dials and it is apparent to us that usage of teams has been very low relative to the goals we set for it -- with single figure percentage use in manufacturing jobs and near nonexistent use in research," CCP wrote.

Industry teams had allowed players to hire NPCs to help out with industry jobs. The feature will be "methodically removed" over the next few months, although players will be able to use teams until they are forceably retired.

On another note, EVE tweeted that it has freed up over six million names from former trial players and has made them available for general use.

MassivelyEVE Online nixes industry teams originally appeared on Massively on Wed, 17 Dec 2014 17:00:00 EST. Please see our terms for use of feeds.

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EVE Online speeds up game installation and access

eve To "get people into the game quicker," CCP is smoothing out the download and installation process for EVE Online. This new method of deployment is scheduled to go into service at the start of 2015.

This means that the installation package will go from a 7GB download to a zippy 200MB one instead. Once that game client is up and running, it will then download the rest of the game's resources as needed.

"On a fast connection you probably won't notice much of a difference -- load times may be slightly longer at times. As you play more, more resources will be cached and fewer and fewer need to be downloaded. The client will be smart about pre-fetching resources it expects will be needed soon," the team said.

MassivelyEVE Online speeds up game installation and access originally appeared on Massively on Tue, 16 Dec 2014 17:00:00 EST. Please see our terms for use of feeds.

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Get a closer look at Star Citizen’s Gladiator bomber

star citizen So just what is the Gladiator, Star Citizen's newest ship, and why might it have some players salivating? Recently, the team posted additional information and technical specs on this carrier-based bomber for all those interested to check out.

According to the description, "The Gladiator is the UEE Navy's premiere carrier-based torpedo-plane and space-to-ground dive bomber. Operating with Hornet escort fighters, Gladiators have seen service with great success in battles across known space. Rugged to a fault, the Gladiator is the most capable bomber chassis ever designed."

Star Citizen is selling the Gladiator as a not currently flyable pledge ship for $165, or or you can pay $180 for the ship and an extras package. It will be available for pre-purchase only through December 22nd, although it will eventually be in the full game upon release.

[Thanks to Cardboard for the tip!]

MassivelyGet a closer look at Star Citizen's Gladiator bomber originally appeared on Massively on Sun, 14 Dec 2014 14:00:00 EST. Please see our terms for use of feeds.

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Gloria Victis pre-alpha patch adds weather system

gloria victis While it's still very much a work in progress, a weather system (with clouds!) has come to Gloria Victis with the advent of pre-alpha patch v.0.1.1.

The new patch isn't solely about additions that make Weather Channel fans geek out, of course. The title added an item decay and repair system, updated the world map, included more music, improved mob AI, and further optimized performance.

Still, if gorgeous sunsets and foggy days are the sort of eye candy that gets you excited about an MMO, the weather may be the biggest addition yet to Gloria Victis.

MassivelyGloria Victis pre-alpha patch adds weather system originally appeared on Massively on Fri, 12 Dec 2014 11:30:00 EST. Please see our terms for use of feeds.

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Players power direction of Oort Online’s development

oort Oort Online's dev team is not content to make this voxel sandbox in the isolation of its ivory tower (or the corner of a deserted warehouse, whatever may be), but it has been asking for constant input from backers for the direction of the game's development. "As the game currently stands, the playable features are quite contained as we've been focusing on establishing the core MMO services and game engine," the devs posted.

In a recent backer survey, 43% of those surveyed asked for the devs to prioritize the creation of character races out of the four options presented. In addition, the team said that some of the biggest priorities for a 1.0 release include resource gathering, crafting, and PvE combat. At the bottom of the list? "Real money purchases -- I want short cuts!"

Oort Online is a "universe-sized" sandbox that's currently in alpha testing and has raised over $123,000 in crowdfunding.

[Thanks to Jose for the tip!]

MassivelyPlayers power direction of Oort Online's development originally appeared on Massively on Wed, 10 Dec 2014 21:00:00 EST. Please see our terms for use of feeds.

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EVE Online’s Rhea update launches with photo-realistic spaceships

eve The many sleek and styling spaceships of EVE Online are about to get a visual upgrade with today's Rhea update, thanks to something called physically-based rendering. By applying this tech, spaceships will have "a natural, photo-realistic look."

Of course, when it comes to visuals, they must be seen or they didn't happen. So see! After the break, that is. CCP says that this new tech will be initially limited to spaceships but eventually will be used on stations and other space objects. You can also check out the patch notes for Rhea as well.

Continue reading EVE Online's Rhea update launches with photo-realistic spaceships

MassivelyEVE Online's Rhea update launches with photo-realistic spaceships originally appeared on Massively on Fri, 05 Dec 2014 16:00:00 EST. Please see our terms for use of feeds.

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Shards Online adds permadeath ruleset

shards online Shards Online's Kickstarter campaign is on fire, having blown past its $50K fundraising goal and now plowing through stretch goals. With eight days to go on the campaign, who knows how far it'll get, but there's one thing for certain: Thanks to passing the $80,000 mark, the fantasy sandbox will incorporate permadeath into some of its server rulesets.

For the stretch goal, the developers wrote, "We will add an extra official ruleset to Alpha One with increased skill gains and permanent death! Not only will we have this ruleset running on some of our official servers, but players will be able to run these rules on their own community servers."

MassivelyShards Online adds permadeath ruleset originally appeared on Massively on Thu, 04 Dec 2014 12:30:00 EST. Please see our terms for use of feeds.

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Age of Wulin officially releases in Europe alongside a major update

age of wulin It's a big day for Age of Wulin, as the martial arts sandbox is both officially releasing in Europe and pushing out a new content patch.

The update, Chapter 3: Wisdom is a Journey, marks the end of open beta for EU's counterpart to Age of Wushu. Wisdom is a Journey includes a new internal skill, a higher skill cap, team activities, titles for divorced characters, and PvP tournaments. For those who crave the game's open world PvP setting, there is now the option to become a "Jianghu treasure assassin" and kill all rivals who are out for the same glorious rewards.

You can read up on the patch notes for Chapter 3 as well as get an overview of the update's features on the official site.

MassivelyAge of Wulin officially releases in Europe alongside a major update originally appeared on Massively on Tue, 02 Dec 2014 20:00:00 EST. Please see our terms for use of feeds.

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Descendants Kickstarter promises ‘real freedom of choice’

One thing you can say about Descendants, a new space sandbox that's asking for fan donations via Kickstarter, is that it's certainly not lacking in ambition. This creators of this sci-fi title promise that players really will make a difference: "Our main goal is to create exciting game mechanics with real freedom of choice."

The rundown of Descendants' proposed feature list is staggering: The game will have 20 playable races, 50 base classes, 20 prestige classes, crafting, land ownership, and a full-fledged political system. Cities can be built and spaceships designed from the inside-out. Of course, this sort of ambition doesn't come cheaply; Descendants is asking for $900,000 to get this game cooking.

The team created a 40-minute overview video of the project that you can watch after the jump to see if this is a game worthy of your interest -- and your dollar.

Continue reading Descendants Kickstarter promises 'real freedom of choice'

MassivelyDescendants Kickstarter promises 'real freedom of choice' originally appeared on Massively on Fri, 28 Nov 2014 14:00:00 EST. Please see our terms for use of feeds.

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EVE gives more market data tools to the mod community

eve EVE Online is such a mod-happy game that there's an official site for it, and it's on this site today that CCP said that it will be giving another valuable information-gathering tool to players with the advent of a new searchable resource.

"We also are making available the MarketType resource. MarketTypes is a collection of all possible MarketType resources," the devs posted. Being able to search market history and orders will help modders pull in data from multiple regions and should be in the game with the Rhea content patch.

MassivelyEVE gives more market data tools to the mod community originally appeared on Massively on Thu, 20 Nov 2014 18:00:00 EST. Please see our terms for use of feeds.

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Landmark update adds keywords, flight on claims

landmark Today's Landmark update is bound to make many players smile, starting with an optimization pass that should improve framerates and help out lower-end PCs. But it's the addition of the keyword system that is particularly noteworthy, as it will give more depth and purpose to gear.

Keywords will "allow items and abilities to communicate with each other," mostly to share bonuses and passive effects. Weapons now have a specific damage type (such as water), and armor now contains cool bonuses like increases your critical strike to 100% when your armor is reduced to zero.

The team also announced that players can fly over claims (as long as they have permission) and can snag even more claim expansions as the limit has been increased from five to eight.

MassivelyLandmark update adds keywords, flight on claims originally appeared on Massively on Fri, 14 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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EVE Online turns manual control of ships over to players

eve For the first time ever in its history, EVE Online is experimenting with giving players manual control of their starships. The change was prompted by observing new players who were frustrated that the game didn't include standard WASD controls. These "simple" controls will be introduced as an optional beta feature in next month's Rhea update.

CCP also posted a list of other features that we'll be seeing with the upcoming content patch. Players will enjoy an improved star map, try out new ships such as the Confessor tactical destroyer, experience more atmospheric asteroid belts, and no longer lose skill points or clone grades when podded.

MassivelyEVE Online turns manual control of ships over to players originally appeared on Massively on Fri, 14 Nov 2014 14:30:00 EST. Please see our terms for use of feeds.

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Das Tal gets the Greenlight, sells supporter packs

das tal The indie sandbox Das Tal is feeling a little more vindicated today, as the title announced that the community voted to Greenlight it on Steam following a three-month campaign. The studio said that it will now be figuring out "how best to use Steam's platform" as the alpha MMO moves forward.

Riding high off of the announcement, the Das Tal team announced that it will not be looking for further funding through a Kickstarter but will be selling development supporter packages instead. These packs go from $30 to $200 and include trial keys, alpha access, name reservations, and concept art.

MassivelyDas Tal gets the Greenlight, sells supporter packs originally appeared on Massively on Fri, 07 Nov 2014 18:30:00 EST. Please see our terms for use of feeds.

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