Author Archives: Justin Olivetti

CCP is ‘reviewing the status’ of the World of Darkness IP

WoD In the aftermath of World of Darkness' cancellation and the layoffs at its Atlanta studio, CCP said that it is taking time to "review" the White Wolf IP.

"We believe that the World of Darkness IP is very valuable and will be reviewing the status of it in the coming weeks and months, but we have no specific plans under consideration at this time," a CCP spokesperson said to CVG.

In the search to understand why World of Darkness got shuttered, players might turn to last December's financials for CCP. In these, the studio lodged a loss of $21 million for the year despite increasing revenue year-over-year. This was mostly due to a "massively increased R&D budget" that was feeding into projects such as WoD.

MassivelyCCP is 'reviewing the status' of the World of Darkness IP originally appeared on Massively on Tue, 15 Apr 2014 15:00:00 EST. Please see our terms for use of feeds.

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Darkfall clarifies vision to get ‘back on track’

Darkfall Aventurine admitted today that it has faltered on its core vision for Darkfall due to "compromises" but is rededicating itself to restoring its focus.

"We are committed to our original vision of a politically and economically driven sandbox PvP MMO where risk dictates the reward, leading to meaningful massive battles," the studio posted.

As such, Aventurine revealed that it will be introducing mix-and-match custom roles, rebalancing the economy, adding in siege engines, and conjuring a quest system to beef up the new player experience. On the way out are timed events and "the purpose of safe zones."

MassivelyDarkfall clarifies vision to get 'back on track' originally appeared on Massively on Tue, 15 Apr 2014 14:30:00 EST. Please see our terms for use of feeds.

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Fallen Earth nodes to get less ‘willy-nilly’

Fallen Earth Tired of node placement refusing to make a lick of common sense in Fallen Earth? There's a dev for that.

Fallen Earth's new state of the game post for April has a word or two to say about how the team is moving around gathering nodes to fit the environment better. "What this will look like is an increase in hand-placed nodes that reflect the setting and environment better and fewer nodes scattered willy-nilly," said Producer Marie Croall.

The post also talks about new armor suits and cosmetic gear recipes that are coming soon as part of the rewards for controlling the Outpost.

MassivelyFallen Earth nodes to get less 'willy-nilly' originally appeared on Massively on Wed, 09 Apr 2014 18:30:00 EST. Please see our terms for use of feeds.

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EVE Online begins voting for 9th Council of Stellar Management

EVE It's hard to believe that it's almost been a year already since EVE Online's 8th Council of Stellar Management was voted into office to provide feedback and ideas between players and developers, but that's the cold, hard fact. Another such fact is that the ballots are now open for CSM9.

As with last year, players will vote for not just one nominee but 14 candidates ranked in order of personal preference. CCP has improved the voting interface this time around and said that it will be talking more about the vital role that the CSM plays in the game's development during the voting process.

MassivelyEVE Online begins voting for 9th Council of Stellar Management originally appeared on Massively on Tue, 08 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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ArcheAge lore series sets the tone for the game

AA A fourth and final part of ArcheAge's lore series that's been posted today gives an epilogue of the backstory while providing the launching pad for players' future journeys.

The story concerns a battle between 12 heroes and Kyrios, the god of death. The battle results in several companions dead, an entire continent wiped out, and a mixed, perhaps non-existent victory. "The future is uncertain," the lore series proclaims. "While others linger in the legends, in blissful memories where time can stand still, I like to imagine new heroes will be born. Heroes who will rewrite our mistakes, find those we left behind, and steer us to a brighter age."

You can read parts I through IV of Gods and Heroes on the official site.

MassivelyArcheAge lore series sets the tone for the game originally appeared on Massively on Tue, 08 Apr 2014 17:00:00 EST. Please see our terms for use of feeds.

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TUG is now available through Steam Early Access [Updated]

TUG Do you have $9.99, a yearning for a unique open-world sandbox, and a tolerance for a not-quite-ready-for-primetime experience? If so, TUG is ready and waiting for you to explore it.

Nerd Kingdom's MMO is now available through Steam Early Access for 10 bucks. The low introductory cost is due to the "unfinished nature of the game" and will be raised as time goes by. TUG currently features two modes, creative and survival, for players to enjoy.

Developer Peter Salinas said that the title has made great strides through its alpha testing: "We've had such tremendous feedback and support from our players in our early alpha, and we can't wait to see all the amazing and creative things players will continue to do with the game. By looking at our community's play patterns and listening to their feedback, we can keep our development focused on what our players want."

Massively has a hands-on look at TUG coming to you later this afternoon, so stay tuned!

[Update: A message sent to Kickstarter backers assures everyone that the official launch date for the game is still January 2015 and that all backers will receive Steam keys early next week.]

[Source: Nerd Kingdom press release]

MassivelyTUG is now available through Steam Early Access [Updated] originally appeared on Massively on Fri, 28 Mar 2014 14:00:00 EST. Please see our terms for use of feeds.

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EverQuest Next Landmark going into closed beta next week [Updated]

Landmark SOE announced today that EverQuest Next Landmark will be transitioning out of alpha next week and into closed beta on Wednesday, March 26th. During the transition, all progress on the alpha servers will be wiped except for saved templates, character names, and Founder's Pack purchases.

Landmark also got an important update today, the biggest part of which is the addition of a party system. While there is no specific UI for it yet, players can invite friends to a group through slash commands, via a friends list, or by right-clicking on them in the world. Groups earn a 20% bonus to harvested loot.

The update also added in-game email, social media integration, and the ability to teleport to the continent hub or to your friends.

[Update: The Landmark team has also posted to explain the differences between time-limited beta keys and founder packs.]

MassivelyEverQuest Next Landmark going into closed beta next week [Updated] originally appeared on Massively on Thu, 20 Mar 2014 15:20:00 EST. Please see our terms for use of feeds.

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Albion Online trailer shows the dire consequences of wardrobe selection

Albion Online "Heroes aren't born, they're made," the new Albion Online trailer states. "You are what you wear."

Sandbox Interactive's latest alpha trailer delivers a humorous illustration of how the gameplay can abruptly change with a simple costume switch. Players have different abilities, including gathering and fighting, depending on their outfits. The trailer's point is that it's important to identify what a player is wearing for his or her capabilities, but also that it's vital not to assume that's the only outfit they own.

You can check out the short trailer and the full press release after the jump!

[Source: Sandbox Interactive press release]

Continue reading Albion Online trailer shows the dire consequences of wardrobe selection

MassivelyAlbion Online trailer shows the dire consequences of wardrobe selection originally appeared on Massively on Wed, 12 Mar 2014 15:30:00 EST. Please see our terms for use of feeds.

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Embers of Caerus website is nuked by its host

Embers of Caerus Website woes have hit Caerus hard in the embers, if you get our drift. Embers of Caerus' site was nuked by its host, and it looks as though some data may have been lost for good.

The problems began back in early February, when the sandbox MMO's website went down. Regular posts on Facebook indicated that the site would come back, but that changed when the game's creator realized that agreements between the company and the website host lapsed. Subsequent renegotiations did not go well, and the site has remained offline.

"After lengthy discussions with the host, it seems they're absolutely unwilling to work with us," the team posted on Facebook today. "They're basically wanting a big chunk of change that Forsaken Studios can't afford. Unfortunately, because they shut everything down without us being aware that it was happening/impending, they also have a lot of data on their servers that we no longer have access to. Obviously, some of that which was hosted was the website and everything on it. I'm not certain where we're moving to from this point, but this monkey wrench definitely hurt."

MassivelyEmbers of Caerus website is nuked by its host originally appeared on Massively on Mon, 10 Mar 2014 21:00:00 EST. Please see our terms for use of feeds.

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Fallen Earth gives a sneak peek at its player-built town

Fallen Earth The Fallen Earth team is hard at work on the next major update of the game, which will include a player-built town called the Outpost.

In a new state of the game post, the devs show off a few of the structures in this town. "Since the plot for the area revolves around the Outsiders and GlobalTech, we wanted to take advantage of those groups' love of technology and give the buildings some high tech pieces as well as keeping the aged pre-fall feel," the devs wrote.

The Outpost will be bigger and "more robust" than Citadel and should be hitting the live servers some time in May.

MassivelyFallen Earth gives a sneak peek at its player-built town originally appeared on Massively on Mon, 10 Mar 2014 17:00:00 EST. Please see our terms for use of feeds.

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EverQuest Next Landmark throws a fashion show

Landmark Attention class! Pull up your chairs and mist your eyeballs because it's time for an EverQuest Next Landmark fashion show!

SOE put out a short video today showing off the various models and colors of outfits that are in the game, including the sleek sci-fi Colony outfit, the steampunky Victorian outfit, and the utilitarian Adventurer outfit. There's also a "coming soon" teaser at the end with concept art hinting at other types of outfits.

Give it a watch after the break and let us know what you'll be wearing in the game!

Continue reading EverQuest Next Landmark throws a fashion show

MassivelyEverQuest Next Landmark throws a fashion show originally appeared on Massively on Mon, 10 Mar 2014 16:30:00 EST. Please see our terms for use of feeds.

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Watch Star Citizen teams design the next great starship

Star Citizen Star Citizen's Next Great Starship contest is down to 16 teams battling it out to get their designs into the upcoming space sim. Cloud Imperium has released the fifth episode of the contest in which the judges and participants talk about the various concept art that has been submitted. If you've got an hour and a desire to see some of the possibilities for the game's starships, hit the jump and give it a watch!

Continue reading Watch Star Citizen teams design the next great starship

MassivelyWatch Star Citizen teams design the next great starship originally appeared on Massively on Sat, 01 Mar 2014 13:00:00 EST. Please see our terms for use of feeds.

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EverQuest Next Landmark shows the awesomeness of the grappling hook

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EQN Landmark
Do you remember Bionic Commando from way back when (or its remake)? It was a decent run-and-gun platformer that was most notable for the main character's grappling hook arm. If swinging through the air instead of running like a chump appeals to you, then you'll definitely want to check out EverQuest Next Landmark's grappling hook.

A new video from SOE shows this unusual (at least for MMOs but not for Batman) method of rapid transporation. The grappling hook can launch out to snag surfaces a good distance away (or straight up) and pull the user to them. It's part of the EverQuest Next focus on increased movement options, and it is something you have to see in action.

Check out the video after the break and let us know: Should all MMOs put in grappling hooks? I think we know the answer to that.

Continue reading EverQuest Next Landmark shows the awesomeness of the grappling hook

MassivelyEverQuest Next Landmark shows the awesomeness of the grappling hook originally appeared on Massively on Thu, 27 Feb 2014 16:30:00 EST. Please see our terms for use of feeds.

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Entropia Universe adds Arabian planet

Toulan According to scientists, Entropia Universe continues to expand, not contract. The MMO had added a new planet to its galaxy, Toulan.

Planet Toulan draws from Arabian mythology and culture for its makeup, boasting deserts, swamps, mountains, and a post-apocalyptic setting. Players can land on Toulan (which means "extremely mystical and captivating" in Arabic) to colonize and rebuild the ravage landscape.

Toulan was designed by Jordan's Beladcom in cooperation with Entropia Unvierse AB. Beldacom's General Manager Talal Asfoura lauded the virtual planet's launch: "Created by a Jordanian team, Planet Toulan marks a milestone of achievement in the emerging Arabic gaming industry. We've taken the mythology we grew up, mixed in new ideas from science fiction, and can now share it with the world."

[Source: Entropia Universe AB press release]

MassivelyEntropia Universe adds Arabian planet originally appeared on Massively on Wed, 26 Feb 2014 18:00:00 EST. Please see our terms for use of feeds.

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ArcheAge Russia struggles with overloaded queues

ArcheAge's recent launch in Russia has not gone completely smoothly, as overloaded and somewhat unstable servers have struggled to accommodate those interested in trying out the fantasy sandbox.

A post on the official Russian website says that XLGAMES is working hard to bring new servers online in order to reduce the queue. The team is also looking at ways for players to transfer characters from full servers to the new ones, but this may take time and further testing.

"Developers continue to work to improve the function of the client and working on priority entrance to the server for premium account holders," the team posted. It informed players that those trying to stay logged in while AFK will be "forcibly disconnected" going forward.

The free-to-play game is rumored to have brought in $10 million so far from its Russian launch.

MassivelyArcheAge Russia struggles with overloaded queues originally appeared on Massively on Tue, 25 Feb 2014 14:30:00 EST. Please see our terms for use of feeds.

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