Author Archives: Justin Olivetti

EVE gives more market data tools to the mod community

eve EVE Online is such a mod-happy game that there's an official site for it, and it's on this site today that CCP said that it will be giving another valuable information-gathering tool to players with the advent of a new searchable resource.

"We also are making available the MarketType resource. MarketTypes is a collection of all possible MarketType resources," the devs posted. Being able to search market history and orders will help modders pull in data from multiple regions and should be in the game with the Rhea content patch.

MassivelyEVE gives more market data tools to the mod community originally appeared on Massively on Thu, 20 Nov 2014 18:00:00 EST. Please see our terms for use of feeds.

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Landmark update adds keywords, flight on claims

landmark Today's Landmark update is bound to make many players smile, starting with an optimization pass that should improve framerates and help out lower-end PCs. But it's the addition of the keyword system that is particularly noteworthy, as it will give more depth and purpose to gear.

Keywords will "allow items and abilities to communicate with each other," mostly to share bonuses and passive effects. Weapons now have a specific damage type (such as water), and armor now contains cool bonuses like increases your critical strike to 100% when your armor is reduced to zero.

The team also announced that players can fly over claims (as long as they have permission) and can snag even more claim expansions as the limit has been increased from five to eight.

MassivelyLandmark update adds keywords, flight on claims originally appeared on Massively on Fri, 14 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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EVE Online turns manual control of ships over to players

eve For the first time ever in its history, EVE Online is experimenting with giving players manual control of their starships. The change was prompted by observing new players who were frustrated that the game didn't include standard WASD controls. These "simple" controls will be introduced as an optional beta feature in next month's Rhea update.

CCP also posted a list of other features that we'll be seeing with the upcoming content patch. Players will enjoy an improved star map, try out new ships such as the Confessor tactical destroyer, experience more atmospheric asteroid belts, and no longer lose skill points or clone grades when podded.

MassivelyEVE Online turns manual control of ships over to players originally appeared on Massively on Fri, 14 Nov 2014 14:30:00 EST. Please see our terms for use of feeds.

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Das Tal gets the Greenlight, sells supporter packs

das tal The indie sandbox Das Tal is feeling a little more vindicated today, as the title announced that the community voted to Greenlight it on Steam following a three-month campaign. The studio said that it will now be figuring out "how best to use Steam's platform" as the alpha MMO moves forward.

Riding high off of the announcement, the Das Tal team announced that it will not be looking for further funding through a Kickstarter but will be selling development supporter packages instead. These packs go from $30 to $200 and include trial keys, alpha access, name reservations, and concept art.

MassivelyDas Tal gets the Greenlight, sells supporter packs originally appeared on Massively on Fri, 07 Nov 2014 18:30:00 EST. Please see our terms for use of feeds.

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Star Citizen passes $60M in fundraising, becoming ‘single, coherent vision’

sc Star Citizen appears to be unstoppable, with the in-development space sim passing the $60,000,000 crowdfunding mark this past weekend.

The $60M barrier unlocked the Aegis Bulldog fighter stretch goal. Moving forward, Chris Roberts revealed the next few milestone goals: the Espera Prowler boarding ship ($61M) and the Genesis-class Starliner ($62M).

"I think I speak for everyone on the team when we say it really feels like Star Citizen is starting to go from a series of modules to a single, coherent vision," Roberts said before teasing "a few more surprises" before the year is out.

MassivelyStar Citizen passes $60M in fundraising, becoming 'single, coherent vision' originally appeared on Massively on Thu, 06 Nov 2014 15:00:00 EST. Please see our terms for use of feeds.

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Age of Wulin to finally release in Europe

age of wulin Age of Wulin, aka "the European version of Age of Wushu," is preparing to leave the kiddie pool of open beta for the adult swim of an official launch. Webzen announced that Age of Wulin will be officially launching in EU on November 25th.

This launch will coincide with a major game update, Chapter 3: Wisdom is a Journey. In the update, characters will get additional class skills and a level increase for several current skills. Players will also be invited to tackle current dungeons on a harder mode and fight in two new PvP tournaments.

[Source: Webzen press release]

MassivelyAge of Wulin to finally release in Europe originally appeared on Massively on Mon, 03 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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Ascent squeaks by its Kickstarter funding goal

ascent The race to fund Ascent: The Space Game through Kickstarter came down to the wire, but in the final moments, the community came through and passed its $35,000 AUD goal by $334 AUD.

This is obviously good news for the game's fans and for Fluffy Kittens Studio (and no, we will never get tired of typing that name). The money will be put to good use, says the lead dev: "The $35,000 Kickstarter goal will allow us to add four months to Ascent's development, resulting in a total of eight months of development time. We strongly believe that the added time will allow us to greatly expand the game's user base by polishing the visuals and fixing the user interface."

MassivelyAscent squeaks by its Kickstarter funding goal originally appeared on Massively on Sun, 02 Nov 2014 16:00:00 EST. Please see our terms for use of feeds.

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H1Z1’s audio is a key part of its immersion

h1z1 When done right, you hardly ever consciously acknowledge a game's sound, but when it's missing or done poorly, it can jar a player out of desired immersion. In a dev diary posted today, H1Z1 Technical Architect Greg Spence talks about the sound of the game and demonstrates a few tests.

"So much goes into making these sounds seem realistic beyond just choosing an audio file to play," Spence explains. "Taking into account your surroundings, whether you are inside or outside, what type of ground you are on, time of day, and even weather can play a big part in the final thing you hear."

Spence discusses sound effects, environment sounds, and, of course, music. You can check out the audio test videos after the break!

Continue reading H1Z1's audio is a key part of its immersion

MassivelyH1Z1's audio is a key part of its immersion originally appeared on Massively on Fri, 31 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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EVE Online uses jump fatigue to discourage long-distance travel

eve Hold your horses, space buckaroo. Where do you think you're going so fast?

EVE Online is preparing to deliberately slow down pilots with the introduction of jump fatigue in the upcoming Phoebe patch. Jump fatigue adds a timer following a jump that must be endured until the next jump is allowed. According to a dev blog (that includes an appendix!) on the subject, "This allows us to discourage people travelling longer distances using jump travel, while keeping penalties relatively light for tactical/occasional movement."

Another dev blog tackles the changes to invention and manufacturing that are planned with the patch. One big change is the merge of invention with reverse engineering, which comes with an algabraic forumla because spaceships and laser battles are not exciting enough on their own.

MassivelyEVE Online uses jump fatigue to discourage long-distance travel originally appeared on Massively on Thu, 30 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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EVE Online tightens things up for Phoebe

eve A new blog post at EVE Online reveals that the team is working on streamlining a few of its existing features for the upcoming Phoebe patch.

The first tweak is to exploration, as the team will be making data sites more valuable and frequent. Career agents will also stop blabbing so much in the mission boxes, with shorter text messages to emphasize the objectives.

Finally, the team is bringing its semi-hidden expedition content into the light with easier-to-follow breadcrumbs and bug fixes: "We've added in some messaging to guide you towards these specific structures. We have also increased the percentage chance of the rarer types of expedition occurring as we simply found these figures to be too low. These combined changes should help somewhat in bringing this 'hidden' content to the surface for you to enjoy."

MassivelyEVE Online tightens things up for Phoebe originally appeared on Massively on Wed, 15 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.

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Pathfinder Online begins alpha stress test

pathfinder Pathfinder Online has thrown open its doors to all of its supporters for an important alpha stress test as the game transitions into Alpha 9.1.

The Alpha 9.1 update is primarily focused on bug fixes but also includes "more fluid and lifelike" animations, a faster character selection process, the ability to tab-target enemy players, and a doubled drop rate for common refining recipes. The team has also removed energy resistance from heavy armor to make light armor more desirable in various situations.

This stress test is part of the build-up to the repeatedly delayed early enrollment launch, which is currently scheduled for October 30th.

MassivelyPathfinder Online begins alpha stress test originally appeared on Massively on Sun, 12 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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Darkfall makes plans for a localized economy

darkfall The Darkfall team is deep in preparations for the creation of a "localized economy package" to boost this critical part of this fantasy title. "For us, as well as the community from what we see, a functional economy is the stepping stone for a proper sandbox, so our attention is focused on it," the team stated.

In a forum post today, the goals of these plans were outlined. This package will include new raw materials, additional recipes, a better inventory system, tiered clan vaults, nerfed instant travel, quicker land travel, beasts of burden, and a focus on localized markets instead of a worldwide trading system.

This economy update is tentatively planned for either December 2014 or January 2015.

[Thanks to Dengar for the tip!]

MassivelyDarkfall makes plans for a localized economy originally appeared on Massively on Sun, 12 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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EVE Online: Phoebe improves quality-of-life for subscribers and trial members

eve Unpacking EVE Online's Phoebe content update is so involved that it takes another one of CCP's epic posts to do it. The big thing to take away from the notes is that this update features several quality-of-life improvements for both regular and trial players.

When Phoebe hits on November 4th, players will have to adjust to jump fatigue during long-distance travel. To offset that, there will be the ability to set skill queues to unlimited length, place multiple market sell orders, enjoy better exploration rewards, and experience new cloaking effects.

Trial players will also see some of their limitations lifted after the update, such as being allowed to fly battleships and be a part of faction fights.

MassivelyEVE Online: Phoebe improves quality-of-life for subscribers and trial members originally appeared on Massively on Fri, 10 Oct 2014 17:00:00 EST. Please see our terms for use of feeds.

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The Repopulation is focusing on feature completion

repop In what its devs are calling a "very busy month," The Repopulation pushed out three major patches in September, not to mention another one this past week. Above and Beyond says is all being done to fill out the game: "We've been pushing hard to get our experimental tweaks and additions out of the way now as we push towards feature completion."

In addition to pages and pages of patch notes, The Repopulation made significant changes to Medics, added a Points of Ingrigue extension to its enemy camp system, and completely overhauled the tutorial. The sandbox title promises that another round of testers will be invited into the game in the middle of October.

MassivelyThe Repopulation is focusing on feature completion originally appeared on Massively on Sun, 05 Oct 2014 14:00:00 EST. Please see our terms for use of feeds.

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Star Citizen working to develop ships faster than before

sc In a new monthly report, the makers of Star Citizen said that they have restructured their internal process so that they can pump out new ships even faster. Some of these new ships include the Herald, Carrack, Reclaimer, Avenger variants, and 890 Jump.

"We have been hard at work refining our process and improving our workflow so that we can develop ships more quickly and more efficiently than we have ever done before," the team writes. "The creation of new ships for Star Citizen is an incredibly complex and detailed process, so it made sense to move it to LA where Chris [Roberts] can maintain oversight and provide direction to everyone involved."

The report also touched on the fleshing out of Arena Commander, preparations for upcoming conventions, the hiring of new personnel, and improvements to ships' HUDs. One thing to look forward to is a brand-new cinematic that should arrive within the week.

MassivelyStar Citizen working to develop ships faster than before originally appeared on Massively on Sun, 05 Oct 2014 12:00:00 EST. Please see our terms for use of feeds.

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