Author Archives: Justin Olivetti

Landmark devs: Respawning is working as designed

Addressing complaints that respawning mobs and resources are broken in Landmark, Daybreakcame out today to say that, on the contrary, everything is working as intended. The post goes into depth explaining how the respawn system works. In a nutshell, the more players camp an area, the greater the chance that all of the respawns will happen somewhere else on the island, giving the local impression that nothing is happening. But even though the system is working, the widespread confusion over it is leading the team to look into alternate design methods. “Even though this is working as designed, it’s clearly not working in a way that’s obvious or convenient to people trying to find trees to cut down or monsters to kill,” Daybreak said. “There are a few different ways to solve this issue which we’re discussing, and we will determine the best solution and roll this out to Landmark (and EQNext) as time permits. However, finding and implementing the best solution will take time and likely won’t be done in the near future, so as a short term solution we’re going to reinstate some overnight server restarts, since this forces all spawns to reset.”
http://massivelyop.com/2015/06/19/landmark-devs-respawning-is-working-as-designed/

Tree of Life persecutes thieves and stymies griefers

Since landing on Steam early access last week, Tree of Life has been patching frequently and furiously. The team is not only working on the underlying hardware but also adding several features to make players feel safe and secure in this sandbox. Now players can lock up their goods in an effort to thwart robbers. And if those thieves abscond with hard-earned materials? Why, they’ll find themselves branded a criminal (apparently, stealing didn’t trigger this before now). The team also fixed a bug that allowed the worst of the worst evil players to shed their criminal status by being bad for 600 hours. Other changes that have arrived include improved walls to shut out griefers and a nerf to the destructive efforts of the wildlife.     http://massivelyop.com/2015/06/04/tree-of-life-persecutes-thieves-and-stymies-griefers/

ArcheAge releases the Dread Prophecies update

Ghost ships? An aggravated kraken? Just what in Sam Hill is going on in ArcheAge these days, anyway? Well, the fantasy sandpark has released one of its biggest updates yet with The Dread Prophecies. The sea-focused patch adds plenty of ways to customize player ships while improving the nautical physics. These souped-up vessels will need to be at their best to [...] http://massivelyop.net/2015/04/29/archeage-releases-the-dread-prophecies-update/

Dev polls community about bringing back original Darkfall Online

Are you unsatisfied with the way that Darkfall Online has progressed after transforming into Unholy Wars? There may be a window of opportunity to undo all of that and bring the game or at least a copy of the game back to what it used to be — if that’s a concern of yours, of course. Aventurine’s Axilmar put out [...]     http://massivelyop.net/2015/04/28/dev-polls-community-about-bringing-back-original-darkfall-online/

Daybreak launches new site, triggers week of celebratory events

Daybreak Game Company now has a new home and logo to make its transition from Sony Online Entertainment complete. “We are so proud of our new company branding as it truly reflects who we are as an organization and captures our vision of approaching each new day as an opportunity to move gaming forward,” said Daybreak President John Smedley on [...] http://massivelyop.net/2015/04/27/daybreak-launches-new-site-triggers-week-of-celebratory-events/

Gloria Victis upgrades to Unity 5 engine

Forget what you think you know of Gloria Victis’ looks, as the devs announced that they’ve switched up the game engine to Unity 5. This will improve not only the visuals (including the new trees as featured in the picture above) but client performance as well. “What does it mean for you?” the team posted. “FPS growth, better movement fluency, [...]

EVE Online fan calculates at least an 18% drop in subscriptions in the past two years

There used to be a time when CCP would eagerly release every new subscriber milestone that EVE Online hit, but that era has passed. For a while now, the studio has not publicly mentioned sub numbers, leaving the fanbase to wonder if the game’s population is declining. EVE player and blogger The Nosy Gamer engaged in a whirlwind of math [...] http://massivelyop.net/2015/04/07/eve-online-fan-calculates-at-least-an-18-drop-in-subscriptions-in-the-past-two-years/

Black Desert fans are troubled about game changes

When the primary beta process for an upcoming MMO is taking place in another region and language, it’s often difficult to understand how the game is shaping up. One Black Desert fansite understands this, which is why it’s posted a beta report that traces major changes and design decisions through the different testing phases. These fans are concerned about how [...]

Landmark plans prop palette patch

Landmark’s big patch for this week — which is tentatively scheduled for Thursday — will be making a significant change to how players deal with housing props. To facilitate faster building and easier moving, the team has created the prop palette UI. The palette allows players to place most props without crafting them, although resources will be consumed

Crowfall’s Gordon Walton on how Trammel impacted classic Ultima Online

uo With Ultima Online's second expansion in 2000 (yes, 2000) came a copy of the world, a facet called Trammel where non-consensual PvP was forbidden. Ever since, the current and former UO community has debated whether this was a brilliant or terrible move. Now we have the word from former Executive Producer Gordon Walton, who discussed Trammel on the Crowfall forums.

"I regret some (but not all) of the outcome," Walton began, going on to explain that the rampant PvP was driving away over 70% of new players to UO. The creation of Trammel doubled the playerbase, but he said that it disenfranchised the hardcore PvPers who now had to prey on each other instead of PvEers.

"I also learned from my UO experience that it's really hard to change a brand," he wrote. "Inherent in the UO brand was the fact it was a gritty, hard core world of danger. We were not successful in bringing back the (literally) hundreds of thousands of players who had quit due to the unbridled PvP in the world (~5% of former customers came back to try the new UO, but very few of them stayed). We discovered that people didn't just quit UO, they divorced it in a very emotional way. But we did keep more of the new players that came in by a large margin, significantly more than than the PvP players we lost."

MassivelyCrowfall's Gordon Walton on how Trammel impacted classic Ultima Online originally appeared on Massively on Mon, 02 Feb 2015 11:00:00 EST. Please see our terms for use of feeds.

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Trove adds pirates and promotes pets

trove Yesterday was a fairly important update for the blocky world of Trove, as the new patch introduced genuine, bonafide pirates to the game. Players can now hunt down pirate ships to plunder them for goods while looking forward to future sea-themed updates.

Also notable in the patch is that player pets have been promoted to allies. It's not just a name change, either; allies have "extra special powers" that can be used to help players in their journeys. Check out the patch notes for the full details.

MassivelyTrove adds pirates and promotes pets originally appeared on Massively on Thu, 29 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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H1Z1 is going ‘nuclear’ on hackers

h1z1 From the sound of it, the H1Z1 crew put in some serious overtime during this past weekend. SOE President John Smedley has been posting updates across Reddit, especially in reference to hackers and important patch fixes.

Smedley said that the team is "extremely on top of" any hacking going on in the game and will only get better as time goes by. "What we have is extremely robust in terms of detection and prevention," he posted. "Now that we started with detection, you'll be seeing the prevention go nuclear."

Patches that are coming soon to the game will cover many vital issues, according to Smedley. These fixes include more loot, frame rate fixes, the infamous G29 problem, the floating arrow bug, and a slower drain rate for hunger and thirst.

MassivelyH1Z1 is going 'nuclear' on hackers originally appeared on Massively on Mon, 19 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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Trove vows to become ‘the ultimate sandvox’

trove Trove Game Director Andrew Krausnick isn't above making grand statements, saying in his 2015 preview letter that he wants the title to become the ultimate sandvox. "Modest, right?" he begins. "Simply put, if there's something fun to do with voxels in an MMO adventure setting, we're going to be there and we're going to be the best."

With that out of the way, Krausnick goes on to outline some of the big goals for the coming year. He said that the team is working to add gliding, sky islands, rune crafting, water islands, fishing, swimming, more block types, more mechanics, and definitely more classes.

Another big focus Krausnick mentions is to expand the economy: "We also think it should be easy and rewarding for everyone to trade and participate in the economy, so we'll be creating a system this year to make the trade channel simply a small part of a larger economic system!"

He finished his letter by saying that the open beta test will be ending "sooner rather than later," indicating an early 2015 launch.

MassivelyTrove vows to become 'the ultimate sandvox' originally appeared on Massively on Sun, 18 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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EVE Online patches in Proteus

 
eve
Deep space never looked as good in EVE Online as it does today, now that the Proteus release has gone live. This monthly update has made visual improvements to the Gallente Exequror and the asteroid fields that players will encounter on a regular basis. Other Proteus features include a balance pass on recon ships, additional high-end exploration sites, improvements to the beta star map, new player mining locations, and a streamlining of some module groups. You can check out the Proteus features page or read up on the patch notes for more info. EVE's next update, Tiamat, is scheduled for February 12th.

MassivelyEVE Online patches in Proteus originally appeared on Massively on Tue, 13 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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EVE Online video gives brief ‘recon’ of Proteus

eve Sometimes all it takes is a good preview video to ratchet up one's personal excitement and anticipation over an upcoming release. If you're an EVE Online fan, then you might get that rush from the following brief video in which the devs outline Proteus' main features.

One of the biggest features of Proteus is a full rebalance for recon ships, including making them more sturdy and completely immune to directional scanners. The update will also contain the module tier side project, beta starmap tweaks, permanent places for newbies to mine, and visual improvements to one of the ships and asteroid belts.

Check out the video after the break!

Continue reading EVE Online video gives brief 'recon' of Proteus

MassivelyEVE Online video gives brief 'recon' of Proteus originally appeared on Massively on Fri, 09 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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