Author Archives: Justin Olivetti

ArcheAge’s second beta event starts July 30th

aa With one jam-packed closed beta event out of the way, ArcheAge is revving up for another one. The title's second closed beta event, Settling Sail, will take place from Wednesday, July 30th, through Monday, August 4th.

Trion Worlds announced that the first closed beta's servers filled up within 18 minutes, and as such, it will be expanding the second beta event to be "three times as big" as the first with more invites rolling out.

The good news from the packed beta event last weekend is that the hardware performed great on Trion's side and that the devs have made changes to improve the game: "You also helped us to identify and fix challenges with some of the custom integration for our version! During the event, we were also adapting our own anti-spam and anti-bot software in real time. With your input, we're reviewing a number of systems with XLGAMES, including use of labor while you're hunting and looting, labor regeneration rates for online and offline players, and the availability of Archeum. We're also looking into the feasibility of XLGAMES adding an ability queue and mouse inverting."

MassivelyArcheAge's second beta event starts July 30th originally appeared on Massively on Wed, 23 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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EVE Online: Crius launches today

crius EVE Online is just churning out expansions (or plus-sized content updates, if you will) lately, with today's Crius release being the latest of the bunch.

Crius' main focus is on revising and expanding the industrial and crafting portions of the game. Players can join industrial teams to get important jobs done, enjoy an overhauled research interface, partake in dynamic pricing of tasks, and add industry-related upgrades to starbases.

Other fun features of this update include interior atmospheric audio, a new reprocessing system, the ability to opt out of fleet warps, and API support for the industry features of this patch.

MassivelyEVE Online: Crius launches today originally appeared on Massively on Tue, 22 Jul 2014 14:00:00 EST. Please see our terms for use of feeds.

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Shroud of the Avatar preps PvP update and asks for player music submissions

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Shroud of the Avatar is ready to pull the trigger on Release 8 and the game's PvP system. Release 8 will come out next week and feature a massive host of PvP changes that have apparently gotten the dev team hooked. "The team's 30 minute PvP play sessions every morning are growing longer and longer as we're having too much fun to stop," the devs wrote.

Portalarium is also putting out a call to the community to help crowdsource Shroud of the Avatar's soundtrack. The team has a list compiled to guide player composers in creating and submitting their own music for the game.

MassivelyShroud of the Avatar preps PvP update and asks for player music submissions originally appeared on Massively on Sat, 19 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

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Star Citizen’s $48 million mark means a commercial for the Retaliator

star citizen Move over, feathered millionaires, for Star Citizen now has more money than Scrooge McDuck. The space sim crossed the $48 million mark in crowdfunding today.

The stretch goal for this particular occasion is the creation of a commercial for the Retaliator spaceship. "The symbol of the United Empire of Earth's power is the next ship to receive a slick commercial," the site posted on its stretch goals page. "Aegis Dynamics is in dire need of good publicity since the end of the of the Messer era. We currently have the Cutlass and the Constellation commercials in production and now the Retaliator will be added to that list."

So what epic stretch goal reward is in store for $49 million? If players hit that milestone, then the team will add a plant to the game. But it's a Xi'An space plant, so you know you're getting your million dollars' worth.

MassivelyStar Citizen's $48 million mark means a commercial for the Retaliator originally appeared on Massively on Mon, 14 Jul 2014 16:30:00 EST. Please see our terms for use of feeds.

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Visit every system in the Milky Way in Elite: Dangerous

elite dangerous Well kiss our cultured grits: We've now lived to see the day in which the New Yorker has devoted an article to an MMO. The magazine commented on the techniques that Elite: Dangerous is using to map out its replication of the Milky Way.

Lead Developer David Braben said that he is using actual astronomy to map out the in-game galaxy: "I wanted to make the galaxy as accurate as possible so that the results of that exploration would make sense to people. In the game, every single star in the real night sky is present, some hundred and fifty thousand of them, and you can visit each one."

Braben and his team drew from sky surveys and utilized procedural techniques to fill out sketchier sections that aren't as well-known. He said that the team had to add space dust to mimic the actual dust in space that obscures our view of much of the Milky Way.

MassivelyVisit every system in the Milky Way in Elite: Dangerous originally appeared on Massively on Sun, 13 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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H1Z1 graphics programmer hints at other weather types

h1z1 SOE Graphics Programmer Ryan Favale is the target of a new H1Z1 video. In it, he discusses the games that he's playing, notable bugs, and his role on the upcoming zombie sandbox. Favale said that he's primarily working on the dynamic weather system.

"That's my main job on H1Z1, to bring as many weather conditions and effects and environmental immersion as possible," Favale said. He teased the possibility of hurricanes, tornadoes, and dust storms, but didn't promise that they'd make them into the game.

You can watch the video after the break.

Continue reading H1Z1 graphics programmer hints at other weather types

MassivelyH1Z1 graphics programmer hints at other weather types originally appeared on Massively on Sat, 12 Jul 2014 16:30:00 EST. Please see our terms for use of feeds.

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Landmark contest winners enshrined in game world

landmark The vaunted Landmarks of Landmark Competition is over, and the player architects who out-designed the rest have secured a spot in special claims across the game world. These structures will be retained for and used when the game goes live.

The contest winners' displays are one part of a modest-sized patch for Landmark that was released today. The patch also added customizable keybindings, Marketplace recommendations, and new craftable outfits that come in various colors (mmm... minty).

MassivelyLandmark contest winners enshrined in game world originally appeared on Massively on Thu, 10 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

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Pathfinder Online releases new alpha client

pathfinder Pathfinder Online alpha testers have a shiny new client to test out, an upgrade that hopefully will distract them from the requisite XP and inventory wipe.

The new client includes better lighting, animation fixes, coin drops from mobs, additional utility feats, and a better distribution of resource nodes. NPCs have also been given a speed boost to cut down on the ease of kiting by players.

[Thanks to Chrysillis for the tip!]

MassivelyPathfinder Online releases new alpha client originally appeared on Massively on Sun, 06 Jul 2014 12:00:00 EST. Please see our terms for use of feeds.

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The Repopulation allows you to queue up 100 recipes at a go

The Repopulation If you consider that The Repopulation will feature crafting so heavily, is it any surprise that the team is working hard to beef up that portion of the game during its alpha test? In its end-of-June update, the devs say that they've added a batching system into the game that allows players to queue up 100 items at once. Even so, doing the job by hand will generate better results, albeit over a longer time frame.

Other changes in the game include improvements to harvesting info and the inquiry system. Players can now use the latter to generate missions to take camps in order to get better resources.

According to the letter, The Repopulation is "getting closer" to transitioning into beta testing.

MassivelyThe Repopulation allows you to queue up 100 recipes at a go originally appeared on Massively on Sat, 05 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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Landmark video goes spelunking in caves

landmark Caves are boring, right? WRONG! Well, wrong if you're in Landmark, at least. Caves are a relatively new and unfinished feature to the game, and in a new video, the developers attempt to explain what makes them an exciting part of the exploration process.

Landmark's caves are layered on top of each other, with each cave system corresponding to the surface biome. Right now, players can delve into only the first tier of caves, but in the future they'll be able to go as far as three tiers down in the search for treasure and crafting mats.

You can watch the full developer video after the jump!

Continue reading Landmark video goes spelunking in caves

MassivelyLandmark video goes spelunking in caves originally appeared on Massively on Sat, 05 Jul 2014 16:00:00 EST. Please see our terms for use of feeds.

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UemeU goes deeper than the typical sandbox

uemeu How about a good palindrome to round out your Friday experience? What, you want a sandbox on top of that? Fine; here's UemeU and stop bothering me.

Omnigon Games recently announced that alpha-dwelling UemeU is now on Steam Greenlight and can be downloaded for free on the official website. The project draws upon popular sandbox games such as Little Big Planet and Minecraft to give players the ability to create their own worlds and stories. The main claim to fame here is an impressive depth that goes beyond the simpler tools that its competition provides.

You can check out one of the avatar videos for UemeU after the break to get an idea for the potential that this title holds.

Continue reading UemeU goes deeper than the typical sandbox

MassivelyUemeU goes deeper than the typical sandbox originally appeared on Massively on Fri, 04 Jul 2014 18:00:00 EST. Please see our terms for use of feeds.

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EVE Online’s in-game industry to be more challenging come Crius

EVE The EVE Online team is trying out a new type of blog post today, this one taking time to look at the "bigger picture" of how in-game industry will function with the upcoming Crius release.

According to the post, the team wants industry to be understandable by players and both interesting and skillful to use. "You should feel that you are 'good at industry,' rather than just that your character is. You're good at industry because you make good decisions, you outsmart your competitors, you've invested in the right places and you're ahead of the market," the post states.

CCP says that it sees the purpose of EVE's industry as a different breed than what goes on in other MMOs, because the player is challenged to do more than just make certain items: "This is the world we're trying to create, the industry that New Eden deserves: one where you're in charge, where you're facing a new challenge every day, and where you have all the freedom in the world to decide how to solve it."

MassivelyEVE Online's in-game industry to be more challenging come Crius originally appeared on Massively on Wed, 02 Jul 2014 15:00:00 EST. Please see our terms for use of feeds.

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H1Z1 working hard on Steam early access prep

SOE Technical Director Tom Schenck penned the first dev blog for H1Z1 yesterday, saying that the team is in overdrive preparing the title for its debut on Steam Early Access. However, in regard to a specific date as to when H1Z1 will be publicly available, Schenck wasn't sharing.

Schenck said that the team is strongly focusing on getting the antagonists to look and play the part: "High priority on our Early Access feature list is polishing group behavior and tuning Emergent AI systems to the entire ecosystem. Our AI team is going nuts regulating interactions for all of the NPC characters in the game including zombies, deer, wolves, and more."

Other stated priorities for the team right now include fine tuning melee combat, maxing out performance, and bug hunting.

MassivelyH1Z1 working hard on Steam early access prep originally appeared on Massively on Sat, 28 Jun 2014 14:00:00 EST. Please see our terms for use of feeds.

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Albion Online’s mounts are for riding, not fighting

albion online A new dev diary regarding Albion Online's mounts reveals that the beasts will be strictly for transportation only.

"The player is unable to fight, gather or interact with any buildings while on horseback. Mounts will provide a number of buffs to the character, which are effective immediately when they mount, and deactivate when they dismount," the team posted.

While mounts won't be trampling over enemy's corpses, they will come in armored versions that can shrug off more damage if a player is attacked. Mounts are not only represented by horses, but oxen as well, with the latter being more suited to transporting goods over long distances.

You can see a quick video of Albion's mounts in action after the break!

[Thanks to Dengar for the tip!]

Continue reading Albion Online's mounts are for riding, not fighting

MassivelyAlbion Online's mounts are for riding, not fighting originally appeared on Massively on Sun, 15 Jun 2014 16:00:00 EST. Please see our terms for use of feeds.

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EVE: Kronos preparing 1.2 patch for tomorrow

EVE EVE Online is prepping a batch of fixes and tweaks for the recently released Kronos expansion.

The new 1.2 patch will fix broken exploration sights, allow players to limit the sound engine voice count, and improve loading for kill reports. Kronos 1.2 is scheduled for tomorrow, but you can read the patch notes today. It's like seeing into the future! Amazing!

MassivelyEVE: Kronos preparing 1.2 patch for tomorrow originally appeared on Massively on Thu, 12 Jun 2014 19:00:00 EST. Please see our terms for use of feeds.

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