SHROUD OF THE AVATAR’S R39 ADDS TOWN SHRINES, DELAYS ROOM RENTING

http://massivelyop.com/2017/02/27/shroud-of-the-avatars-r39-adds-town-shrines-delays-room-renting/

Just ahead of the weekend, Shroud of the Avatar rolled out Release 39, its latest monthly content push, and this one is pretty massive, as the latest newsletter recaps. Players spent the weekend tinkering with new town shrines, crafter patterns, the Path of Courage storyline, combat improvements, journal updates, the ignite weapons polish-up, and additions to Blood River, K’rul, K’rawl, North Drachvald Spur, and Upper Fortus.

What didn’t make it in? Player-rented rooms, ammo refactoring, Obsidian Cabalists, the new agriculture UI, and the Rhun Ruins. “In order to get room renting working properly, we had to entirely refactor how we store and save items in player homes,” says Portalarium. “This in turn led us to realize that we should work on the ability to save a decorated home (and eventually move it) before we do Room Rentals, so we have chosen to delay Room Renting for now.”

The newsletter also includes a look at the Serpent’s Spine Mines rebuild (coming R41) and a peek at the Bloody Bay dungeon known as The Fall (R40 or 41). And if your pledge package includes custom-designed NPCs, the team is collecting entries now for the village of Estgard. You always wanted to be a town guard, right?

Darkfall Rise of Agon: LAUNCH DATE “May 5th” ANNOUNCEMENT & PLAYTHROUGH CONVENTION UPDATE

https://darkfallriseofagon.com/news/official-updates/launch-date-announcement-playthrough-convention-update/

Greetings fellow Agonians!

Today we’d like to give you an update on the Playthrough Convention. Michael and Brad arrived in Raleigh, North Carolina last night, and prepared for a very busy weekend ahead of them. This morning they set up the booth, in anticipation of the thousands of people who would be attending the convention. It’s still quite early, but the turnout has already exceeded our expectations. They’ve encountered fans who are enthusiastic to play and stream the game at launch. Many people unaware of Darkfall: Rise of Agon have frequently stopped by to talk to Michael and Brad, expressing great interest on what it has to offer.

The weekend is just getting started, and it’s proving to be quite exciting so far. The future is looking bright, and as always we’re very thankful for the continued support of our community. The Team at Big Picture Games will be kicking it into high gear as we get closer to launch. Speaking of which, we’re proud to announce the official launch date of Darkfall: Rise of Agon will be on May 5th, 2017. Brace yourselves, this is happening.

Join us in the discussion thread.

Sincerely,

– The Team at Big Picture Games

 

 

 

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CROWFALL SHOWS OFF THE DESIGN OF THE FORT ARCHITECTURAL SET

http://massivelyop.com/2017/02/24/crowfall-shows-off-the-design-of-the-fort-architectural-set/

The next big development milestone for Crowfall is work being done on the game’s Eternal Kingdoms, a place for players to build a spot of refuge through the many different iterative world states that the game will endure. That means showing off some of the architectural styles which players can mix and match, and the latest one up for display is the Fort. Never fear, though, it’s more than just a smaller version of the Keep; it’s more like a Nordic hall than anything.

The Fort consists of an open hall for gathering, drinking, eating, or training, surrounded by wooden palisades to hold out any unwanted beasts or visitors. The plan is that players can mix and match this style with that of the Keep to make a unified aesthetic, but we’ll have to wait to see more of the Keep to view that in action. Until then, you can just enjoy how light and airy the Fort will feel. Nice ventilation, too; that’s important in real estate.

EVE ONLINE’S NEW ‘CITIZEN SCIENCE’ PROJECT WILL ‘REFINE THE SEARCH FOR EXOPLANETS’

http://massivelyop.com/2017/02/22/eve-onlines-new-citizen-science-project-will-refine-the-search-for-exoplanets/

Those of you who’ve known me a while probably know that my husband is an astrophysicist, which means that astronomy is a passion in my house, and I’m thrilled when his field overlaps with mine as it does today: CCP Games has announced a new “citizen science” project, whereby it will work with multiple universities and the Massively Multiplayer Online Science group to put players to “work” hunting for exoplanets — not in New Eden, but in our real universe.

“Within EVE’s virtual universe, players will interact with real-world astronomical data provided by the University of Geneva through a fully integrated part of the EVE Online game experience called Project Discovery. Once enough players reach comparative consensus on classification of the data, it will be sent back to the University of Geneva for use in refining the search for exoplanets.”

“In searching for the next dataset for our massive player community to tackle, the stars aligned for players to have the opportunity to directly contribute to the search for new planets with a world-renowned scientific team,” says EVE’s Andie Nordgren.

The project reveal comes on a not-so-coincidental day: Earlier this afternoon, a research team led by University of Liege’s Michael Gillon published a paper and held a NASA press conference announcing that it has discovered a solar system with seven “potentially habitable, Earth-size worlds.”

Around a nearby, cold, small star we found 7 rocky Earth-size planets, all of which could have liquid water – key to life as we know it.

CCP is no stranger to citizen science; last year, the gaming studio collaborated with scientists from the Human Protein Atlas project to reward EVE Online players for crowdsourcing research in-game. Take a look!