Conan Exiles is full of flapping dicks and ballsacks, and you can pick your size

https://www.vg247.com/2017/01/31/conan-exiles-is-full-of-flapping-dicks-and-ballsacks-and-you-can-pick-your-size/

Conan Exiles for game of the year, every year. Ding dong merrily on high! NSFW, obviously.

conan_exiles_cinematic_1

Conan Exiles is generating a lot of hype as Early Access marketing goes for broke, but for some reason Funcom and its PR team failed to mentioned this amazing feature in any press releases sent to us: customisable, full-physics genitals.

In a full report over on PC Gamer, editor Chris Livingstone details the dong slider in Conan Exiles’ character customisation screen – even providing a GIF of the customisation in action, which he kindly gave us permission to share.

NSFW but Conan Exiles has an endowment slider. Big dong, little dong, big dong, little dong

https://www.vg247.com/2017/01/31/conan-exiles-is-full-of-flapping-dicks-and-ballsacks-and-you-can-pick-your-size/

DUAL UNIVERSE TURNS ON TEST SERVER AND SHOWS OFF ITS PROGRESS

http://massivelyop.com/2017/01/28/dual-universe-turns-on-test-server-and-shows-off-its-progress/

Like a small child thrusting her coloring page at you in hopes of approval, Dual Universe is eager to for you to check out its progress over the past month. The team posted a video showing its work on biomes, lighting, building, and physics. Even better than seeing the improvements is hearing that the game is close to pulling in enough donations to fund the development of “construct vs. construct” fights for the launch game.

Another piece of good news is that Dual Universe has a live test server up and running: “Every member of the team can now connect and test gameplay and stability on a server running non stop and permanently crowded with hundreds of bots!”

Get your Dual Universe January briefing after the break.

Source: Kickstarter

CAMELOT UNCHAINED IS PUTTING ITS NEW ANIMATION SYSTEM THROUGH ITS PACES

http://massivelyop.com/2017/01/28/camelot-unchained-is-putting-its-new-animation-system-through-its-paces/

One of the key foundations for Camelot Unchained was laid this past week, as the team introduced its brand-new animation system. Mark Jacobs writes in the weekly update that the system is only in its first iteration, but that it should be great to build upon going forward.

“Besides the obvious effects of this new tech, it also greatly improves the workflow of our animators,” Jacobs writes. “As with any teardown and build up process, we’re going from the bottom up, with a much firmer foundation, to support more functionality than we had with the previous version. We’ve already got much more variety in fidgets and idles, smoother walks and runs, and attacks that can play while you’re moving.”

You can check out the new animation system after the break!