DARKFALL: NEW DAWN DEVELOPERS OUTLINE REWARDS FOR PLAYERS ON THE INDEV SETUP

http://massivelyop.com/2016/05/23/darkfall-new-dawn-developers-outline-rewards-for-players-on-the-indev-setup/

The ultimate goal of the Darkfall: New Dawn team is not just to relaunch the original Darkfallwith no alterations, hence the subtitle. However, while the full-on reboot is being developed, the team is providing players with the InDev server, which is just straight-up classic 2012 Darkfall. But how do you get players to play on a server that’s definitely going away once the real thing is ready without having it feel like a glorified waiting room? With rewards, naturally.

Players will not be able to carry over progress directly from the InDev server to the Darkfall: New Dawn servers, but benefits will be earned by purchasing and playing the older version of the game. Players who make significant progress will also be rewarded with certain unlocks and gear rewards to help accelerate veterans out of the starting areas. Check out the full rundown if you’re thinking about taking part but want to make sure that your time on a temporary server will still be rewarded.

CAMELOT UNCHAINED SHOWS OFF WEAPON CONCEPTS AND THE GROWING WORLD

http://massivelyop.com/2016/05/21/camelot-unchained-shows-off-weapon-concepts-and-the-growing-world/

One of the big elements of Camelot Unchained‘s design philosophy is the difference between its three factions. It wouldn’t make a lot of sense if everyone looked the same, would it? So the start of the most recent update from the development team shows off the concept art of Arthurian swords vs. Tuatha swords. Both are very clearly designed to be slightly ornamented weapons, but the swords look very different. And really, aren’t pictures worth thousands of words on the open exchange?

Let’s hope so, because that’s largely what the update is about, with more pictures showing off improvements to the game’s rendering of building and blocks. The current version of the test client is capable of supporting 181 million buildings blocks on a server, compared to 5000 on a server in the initial builds. So while you can’t quite test the game, it’s good to know that the version you will be able to test has space to grow… and it will look pretty.

Source: Official Site. Cheers, btt.

[NEWS] Gloria Victis – Brand new main menu & reworked hits detection system

http://gloriavictisgame.com/news/10758

Greetings!

The latest weekly update for Gloria Victis is live! It introduces a completely reworked hits detection system, which allows players to better control the timing and distance when performing attacks. We have also adjusted the attack ranges for different types of weapons, therefore increasing a meaning of the proper movement and reactions. In effect, the combat system became even more skill-based and more rewarding for the experienced players. Moreover, entire system works way more smoother after the overhaul, greatly improving the servers’ performance and players’ experience from battles.

On the other hand, we have applied a brand new main menu! An animated artwork welcomes players with a promise of the core of Gloria Victis: vast but harsh lands, bloody battleground, defeat and glory and setting your goals by yourself. The new login screen also greatly harmonizes with the recently added main theme composed by Marcin Przybyłowicz and creates immersion from the very first minutes in a game!

And the last but not least – due to preparations for the upcoming Steam release we have a pleasure to invite every Gloria Victis player for today’s stress-test! It will start on the EU server at 8 P.M. CEST – right before the PVP tournament. Everyone feel welcome to join and help us testing the recent progress, and bring all your friends from the game!

See you on the battlefield!

Changelog v.0.5.9.9

– Completely reworked the hits detection system, giving players much more control over distance and timing during combat
– Adjusted the attacks range for different types of weapons, making them reflecting the actual size of each weapon
– Added new main menu – an animated artwork harmonizing with the recently added main theme
– Improved the servers’ performance

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PLAYERS VOTE TO CHANGE ELITE DANGEROUS: ENGINEERS PROGRESSION

http://massivelyop.com/2016/05/18/players-vote-to-change-elite-dangerous-engineers-progression/

Are Elite Dangerous players happy with how Engineers’ endgame progression is in the beta or do they want a change? According to a poll put out by Frontier, the community voted overwhelmingly that the studio should change progression to be “mission-based” instead of the current crafting-based format.

In the poll, 88% of players preferred the change to “doing missions with a matching theme,” while 12% were fine with the system as it was. Elite Dangerous has been working on patching up and polishing its Engineers beta before pushing it to live, so this could represent a significant change for the expansion.

In other voting news, Elite players selected five battlegroups that will be competing in the next stage of the Dangerous Games.

Source: Poll, Dangerous Games. Thanks Orian!