Monthly Archives: January 2016

DAS TAL IS WORKING ON LAG, MAPS, AND CARAVAN RAIDS

http://massivelyop.com/2016/01/26/das-tal-is-working-on-lag-maps-and-caravan-raids/ Earlier this month, Das Tal’s Fairytale Distillery told players that it was working hard onplaythrough incentives and accessibility features for its April alpha test. Today, the studio haschecked off a number of January tasks, including a new goal system, server … Continue reading

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FORMER BIOWARE GAME DIRECTOR BECOMES H1Z1 EXECUTIVE PRODUCER

http://massivelyop.com/2016/01/25/former-bioware-game-director-becomes-h1z1-executive-producer/ Former BioWare game director Chris Wynn has landed at Daybreak helming zombie survival MMO H1Z1. Wynn, who was credited as one of Mass Effect: Andromeda’s directors, told fans in December that he was leaving his post at BioWare’s Montreal … Continue reading

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Shards Online chat with creator Supreem aka Derek Brinkmann

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Camelot Unchained – New Animations, New Website Coming, Development Update on Crafting/Grouping

http://camelotunchained.com/v2/afternoon-update-friday-january-22nd-2016-the-snownino-cometh/ Afternoon Update – Friday, January 22nd, 2016 – The Snowniño cometh! Folks, We’re here at ground zero for this season’s first major snowstorm. Whether you call it Snowpocalypse, Snowmaggdon, or my new personal favorite, Snowniño, this storm looks like … Continue reading

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CROWFALL EXPLAINS HOW TO BUILD YOUR POCKET-SIZED KINGDOM

http://massivelyop.com/2016/01/21/crowfall-explains-how-to-build-your-pocket-sized-kingdom/ Over at Crowfall, the subject is once again swinging back to the eternal kingdoms, the game’s housing-cum-private world. ArtCraft posted a new 13-point FAQ to explain how players will be constructing their eternal kingdoms via the parcel builder tool. … Continue reading

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SHROUD OF THE AVATAR DEBATES WHETHER OFFLINE MODE SHOULD INCLUDE EXCLUSIVE ITEMS

http://massivelyop.com/2016/01/20/shroud-of-the-avatar-debates-whether-offline-mode-should-include-exclusive-items/ If you’ve paid for unique items and extra content for an upcoming game, would you want all of that available in the game’s offline mode as well as its online version? And if so, how accessible should that content … Continue reading

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MMO Combat, The FIGHT Against Lag! – Digressing and Sidequesting (General MMO’s Not just Sandboxes)

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