Monthly Archives: January 2016
DAS TAL IS WORKING ON LAG, MAPS, AND CARAVAN RAIDS
http://massivelyop.com/2016/01/26/das-tal-is-working-on-lag-maps-and-caravan-raids/ Earlier this month, Das Tal’s Fairytale Distillery told players that it was working hard onplaythrough incentives and accessibility features for its April alpha test. Today, the studio haschecked off a number of January tasks, including a new goal system, server … Continue reading
FORMER BIOWARE GAME DIRECTOR BECOMES H1Z1 EXECUTIVE PRODUCER
http://massivelyop.com/2016/01/25/former-bioware-game-director-becomes-h1z1-executive-producer/ Former BioWare game director Chris Wynn has landed at Daybreak helming zombie survival MMO H1Z1. Wynn, who was credited as one of Mass Effect: Andromeda’s directors, told fans in December that he was leaving his post at BioWare’s Montreal … Continue reading
Shards Online chat with creator Supreem aka Derek Brinkmann
Camelot Unchained – New Animations, New Website Coming, Development Update on Crafting/Grouping
http://camelotunchained.com/v2/afternoon-update-friday-january-22nd-2016-the-snownino-cometh/ Afternoon Update – Friday, January 22nd, 2016 – The Snowniño cometh! Folks, We’re here at ground zero for this season’s first major snowstorm. Whether you call it Snowpocalypse, Snowmaggdon, or my new personal favorite, Snowniño, this storm looks like … Continue reading
CROWFALL EXPLAINS HOW TO BUILD YOUR POCKET-SIZED KINGDOM
http://massivelyop.com/2016/01/21/crowfall-explains-how-to-build-your-pocket-sized-kingdom/ Over at Crowfall, the subject is once again swinging back to the eternal kingdoms, the game’s housing-cum-private world. ArtCraft posted a new 13-point FAQ to explain how players will be constructing their eternal kingdoms via the parcel builder tool. … Continue reading
SHROUD OF THE AVATAR DEBATES WHETHER OFFLINE MODE SHOULD INCLUDE EXCLUSIVE ITEMS
http://massivelyop.com/2016/01/20/shroud-of-the-avatar-debates-whether-offline-mode-should-include-exclusive-items/ If you’ve paid for unique items and extra content for an upcoming game, would you want all of that available in the game’s offline mode as well as its online version? And if so, how accessible should that content … Continue reading