Albion Online Beginner’s Guide, CBT Quick Start

Its almost here. In just a few days, the wait will be over and the Albion Online Closed Beta test will finally start. If you haven’t been part of the previous testing phases and have no idea of what you’ll have to do once you get in the game, this guide is for you and should allow you to get a decent quick start.

But before even considering this, you will need to gain access to the Closed Beta. Up till now, no announcement has been made regarding the distribution of free keys, and the only way to access this CBT will be through the purchase of one of the available founder packs, as follows:

COST $29.95 $49.95 $99.95
CLOSED BETA ACCESS DATE November 25 November 24 November 23

More information about the different founder packs can be found here.

Consider Finding A Guild

The easiest way for a quick start in Albion Online will of course be having people that know what they are doing advising you. Some established Alpha guilds are already recruiting new members on the Albion Online forums and subreddit, and joining one of those is your best bet at getting answers to your many questions.

Destiny Board

Your first goal as you start the game will be reaching T2 in the Destiny Board as fast as possible. And the best way to achieve this is by staying in the first area, regardless of how tempted you may be to leave the starter zone and explore the game. Now, nothing stops you from advancing to the next zone, but that would make reaching T2 slightly more time-consuming.

You may want to check out our introduction to the Destiny Board before reading further.

Reaching T2 will be relatively easy assuming that you follow the simple instructions, and should only take you between 10-20 minutes.

Before you leave the starter zone, however, make sure that you have the following gathered/crafted.

  • At least 20 logs (required for next quests, can’t hurt to have more).
  • At least 20 stones (required for next quests, can’t hurt to have more).
  • At least 15 rabbit hides (required for next quests, can’t hurt to have more).
  • Beginners Skinning Knife (Crafted before reaching T2)
  • Medium Beginners Leather Armor (Crafted before reaching T2)
  • Beginners Broadsword (Crafted before reaching T2)
  • Beginner’s Pickaxe (Crafted before reaching T2)
  • Beginners Shield
  • Medium Beginners Leather Hood
  • Medium Beginner’s Leather Shoes
  • Beginners Axe
  • Beginners Stone Hammer
  • Beginner’s Sickle

Unpack Your Founder’s Pack Items

This should only be done after you’ve reached the T3 starter town for practical reasons. And if you need to take a boat to reach friends or guildmates, you may want to wait until you’ve reached your destination before you unpack them. Regardless, your pack should be especially useful if you have an explorer’s horse, making your travel times much shorter.

Don’t Die

While this used to be essential in most MMOs, recent titles have been belittling this aspect of games. Nowadays, dying generally only means waiting a few seconds before you get to respawn, and in rare cases losing a trivial amount of EXP.

But Albion Online being a Sandbox MMO, dying carries far more impact, with players losing a lot of equipment durability, and potentially losing items from their inventory. The death penalty might have changed for the CBT, but it should still be relatively harsh. So don’t be ashamed to run away from battles against NPC if it seems like you’re about to lose.

Darkfall Online (Darkfall 1) really is coming back!

Greetings Agonians.

There has been some confusion about certain topics around the game and the company, and I’d like to give some explanation around them.

While I understand why you might be confused, let me shed some light in the latest developments.

As per DF1 licensing

We can see that there are players that want the game back, players that enjoyed DF1. Certain parties were interested in building an DF1 emulator, some others wanted to buy the game etc.

We really put some thought into it, calculated the expenses and what would someone need to do in order to bring the game back to life. As you might know, our resources are pretty limited when it comes to this. The expenses for the revival of DF1 were simply too much for us to do it. Some of these expenses include but are not limited to:

  • Server capacity.
  • Development time/Rebuilding missing files etc.
  • Keep DFUW in motion while re-creating DF1.
  • DF1 services (AMS etc) rebuild cost.
  • Staff needed for this task.

This wasn’t realistic given the time and resources needed for this project, so we decided to let the interested parties go ahead with that, as they informed us that they could afford the aforementioned, so we decided to give it a try for the sake of people that want DF1, and to satisfy the interested parties, since right now, DF1 is getting dust in the closet.
Trust me, it’s not like we will become ultra rich by this licensing deal, so money is not the biggest reason of why we decided to license the game.

Also, DF1 possible launch will not affect our future plans for DFUW.

As per DFUW future.

Let me put it in a very clear way: We are not planning to shut the game down. As you know, DFUW is our main project, so it makes absolutely no sense to shut it down. We have people working hard on the upcoming patches, and we are destined to try our best in order to enhance the quality of these patches.

You can see some of our future plans, in Esprit’s thread. Let’s quote them!

Quote Originally Posted by Esprit
To shed a bit more light on the the next patch: Its main focus is PvE. (and of course removing the haloween theme)
We noticed some confusion on the boards about what “pve routes” might mean. Here are the basic components of this mini-revamp for PvE.

1. Many uninteresting mob spawns were converted into challenging, and profitable ones.

2. Many spawns that were interesting before, have been upgraded further, but also made more challenging.

3. Some tweaks to monster stats, and abilities in order to try to make things more consistent.

4. Some ‘super spawns’ were created which are intended for larger scale PvE encounters. These are meant to be cleared out by 2+ veteran players and then they can move on to a nearby spawn which should also be profitable.

In general the above changes should help to create a place for group PvE, as well as fixing some of the inconsistencies in gear distribution. PvE activities that you used to enjoy will still be viable, rather these other spawns can be engaged for additional challenge and wealth.

For now, the four subcontinents and the central Agon have been updated. More regions will follow.

Apart from all these changes, we also plan our next event (Which will be the Christmas event) followed by some ingame changes. Let me state that we’re pretty open when it comes to suggestions for our next patches so PLEASE DO NOT HESITATE to provide us with excellent suggestions. We’re listening, and you can see that, given that our latest patches are based 90% on YOUR feedback. We’re also accepting cool x-mas event ideas. If you’re a creative spirit, please ascend! We want you to tell us what you think and we might be able to make your dreamy x-mas event a reality.

Given that, I want to take this moment and thank you all for your continuous support to the game. Words cannot even describe how much we appreciate it, and we hope to make you even more happy with our next patches.

I’m gonna repeat myself; but if you have any cool ideas or suggestions PLEASE get in touch with us. We’re here, and we’re listening.

Also, due to recent events in Paris, we want to make sure that our French friends are safe, so please if you had any complications due to the terrorist attacks, contact us immediately. Please be careful, and we hope that you and your families are doing well.

Have a great week.